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Losing loads of cash.....

Topics: Beginners: Losing loads of cash.....

Stu

Thursday, December 16, 2021 - 01:10 pm Click here to edit this post
Could someone look at Ashfordonia on LU and tell me how to reduce the outgoings please? I'm stuck after having tried everything!

Banedon Runestar

Thursday, December 16, 2021 - 05:25 pm Click here to edit this post
Hello,

I've looked around and here's a few things I see:

Your tax rate should be 25-30, not 5.
Your Profit Contributions by State Controlled Corporations should be 100, not 65. These will directly and immediately improve your nation's economy.

Your indexes are all over the place.

In general, you should have your Transportation and Healthcare Indexes at about 130. Driving them higher will only marginally improve your score/output but at tremendous cost, it's not worth it financially.

Raise your Social Security to 80% from your current 70%. This will increase your Welfare Index, which will boost your productivity, thus your corp's profitability, thus your economy.

Your Education Index should be gradually raised to 200 so that labor shortages can quickly (within a day or so) be addressed.

That's what I can see.
Might also be useful to read the Corp and Country Settings Guide, found here: https://www.simcountry.com/cgi-bin/discus/board-auth.cgi?file=/27969/27978.html&lm=1582721519

Banedon Runestar

Thursday, December 16, 2021 - 05:46 pm Click here to edit this post
You have about the right number of corporations, and they're not all sitting at 10% Hiring and 10% Production, so that's good.

They are however concentrated to much into one industrial silo for my taste, but if it works for you that's fine. It's not worthwhile to close them down "just because" if they are profitable, so don't. But I'd suggest that as/when they are closed due to disaster or unprofitability that you branch out a bit into other industrial sectors besides Offensive.

Best Wishes and Goodluck!

Banedon Runestar
President of Etar
Kebir Blue

neutralsc

Friday, December 17, 2021 - 08:13 am Click here to edit this post
In case of premium member: build mining corporations only. Close all others. Tax 0, profit share 100. Supplies Q215. Also: military supplies and many defense ammo corporations are decent.

Gaius Batavius Mattimus

Saturday, December 18, 2021 - 05:42 am Click here to edit this post
Stu, I looked at the country. If I go over something you already know, forgive me. I'm explaining it fully so if others have the same problem they can resolve it.

1.Some corporations do not have enough workers to fully stock them, so they're not running at max efficiency. Efficiency, productivity and quality are important factors in a corporations' profit margin and this is going to hurt your overall profit.

2.Your welfare index is at 111, so your corporations will not preform as well. Welfare you want for sure at 130, it will make a very large difference when your corps can run at a higher efficiency.

3.I wouldn't personally recommend your corp choice. Lots and lots of offensive military corporations. The specific product choice probably isn't very profitable. Natural resource corps are the most profitable in general. Look around at what other empires do. I would also recommend you increase taxes. Profit share to 100.

Corporation choice is a big one. I would try different stuff ASAP. More natural resource corporations for sure. For newer, lower population countries I usually start out with nothing but natural resource corps.

A few random recommendations/comments to you and everyone in general:

^What Neutralsc said

Various High tech, industry, defense and service based corps do very well. It really does depend on what product, though. I look to players who I know make a lot and peep their corporation choice.

Remove most of your military gear, CEO is a great place to store gear, ammo can sit in countries without a massive budgetary downside. If it's your main and in secured mode, only ammo.

Make sure your Welfare is at 130 at least. At 130 your corps are more efficient and you make far more off of them. As Brandon pointed out the Social Security rate plays into this, but you also want to make sure your Health, Transport and Education indices are high enough to allow 130 welfare.

Privatizing your corporations allows them to upgrade more, requires less workers and disallows opponents from attacking your corporations. This can be done fairly easily if you have a CEO of your own on the same planet. I do this with nearly all of my countries. EO, Joel, Anihana, Mike C, David, and even LEE all run good eco setups and with most of them I think you can openly see a lot of their settings.

I will also use this as an opportunity to hype up the Discord we have going again. All of these above players, well except Lee, is in that Discord and I know most will be more than happy to answer questions. We finally got Andy and another Developer in. Which doesn't mean you get to spam them in our channel, but our feedback and discussions are being watched by those that develop the game.

https://discord.gg/TzVkXTH9

Andy

Sunday, December 19, 2021 - 09:21 am Click here to edit this post
Good advise.

Mainly about natural resources.
these corporations are extremely profitable.
building such corporations will give the country a good economic base.

make sure you do not have too many corporations.
Check your education page to see if there are shortages in any of the professional groups.

you need natural resources corporations that are producing at 100% capacity.

Stu

Monday, December 20, 2021 - 10:53 am Click here to edit this post
Been offline for a few days but will do something with all your advice this afternoon. Thanks everyone!

Stu

Monday, December 20, 2021 - 11:12 am Click here to edit this post
First thing I've done in all countries is turn off automatic building of new corporations. That was responsible for the poor choice in corps, not me. I was just being lazy lol.

I guess that feature isn't optimised then?

Stu

Monday, December 20, 2021 - 11:31 am Click here to edit this post
Profit share set to 100% in all countries. Has the game changed regarding this over the last few years? Im sure you used to set it to 30%.....

Tax set to 30% in all countries. Sorry CEOs! Back in the day, you used to set this to zero as corps bought their products from you so you were in fact charging them twice. Has this also changed?

Stu

Monday, December 20, 2021 - 11:41 am Click here to edit this post
Crap loads of roads, rails and water treatment facilities purchased. I admit, I had overlooked these.....

Andy

Monday, December 20, 2021 - 11:45 am Click here to edit this post
Automatic building tries to build corporations that produce products that are in short supply.
most times it is a good choice as the price is high.

if you know better, you make your own choices.

Stu

Friday, December 24, 2021 - 03:07 pm Click here to edit this post
Ok, I've discovered why I'm losing money. That country was just an exams but it was the same empire wide.

What was it you ask? Contracts.

You will see that military services, Def weapons maintenance, aircraft fuel, construction, military supplies and more will turn green soon haha

I mean, across my empire I had half a billion military services in stock lmao

jchristy2007

Friday, December 24, 2021 - 06:00 pm Click here to edit this post
Regarding Salaries, what should be an appropriate salary level?

Banedon Runestar

Wednesday, January 12, 2022 - 08:00 pm Click here to edit this post
The Corp and Country Settings Guide, found here: https://www.simcountry.com/cgi-bin/discus/board-auth.cgi?file=/27969/27978.html&lm=1582721519

Says that Corp salary should be set to about 200, and that the government positions should be around 250.

I've set my government salary to 215-225 and not had any problems.

Clonan

Wednesday, January 12, 2022 - 08:49 pm Click here to edit this post
I set my corps salary to 200 trying to trick them in some way to make max profit.. government salary 250

Ethelred

Wednesday, January 12, 2022 - 09:20 pm Click here to edit this post
I agree. 200 state corps and 250 gov for max profit. 300 for enterprise corps.

Andy

Wednesday, January 19, 2022 - 06:22 pm Click here to edit this post
Cash can decline for many reasons.
One obviously is when your cost is higher that your income.

but an even larger factor is the purchasing of materials, weapons and ammunition. Schools, universities, hospitals, roads etc. are also considered an investment.

these purchases are not considered monthly cost.

if you purchase many raw materials, your cash goes down but your assets increase. same with weapons. purchasing them means that you spend cash but your military assets increase.

You cash pages under finance show the spending on such items and explains the cash flow.

david

Saturday, February 12, 2022 - 03:07 am Click here to edit this post
join our faction its called nato

Andy

Thursday, February 17, 2022 - 10:19 am Click here to edit this post
Back to the issue:

You can see the cashflow log.
It shows all the transactions that have taken place in the previous game months.

checking it in details even once, will give you a good idea what takes place and where your money is coming from or going to.


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