Krimsonmantis | Thursday, April 15, 2021 - 10:11 pm Hi I am new to Simcountry and really enjoy it although right now I am looking for something to beat my head on over these workers. No matter what I do it says production is down to to a lack of workers. I have set my education priorities to address the shortage which for me continues to be senior engineers. When I build a new corporation all is well for real world day then I am down to 35% and it says I have a shortage of workers I have even bought with coins more population. I have salaries set at 250 but nothing I do seems to work. I have also had the engineers priorities set at 30 and still it’s in the red. I was hoping someone could help me figure out what I am doing wrong lol Thanks in Advance KrimsonMantis |
Andy | Friday, April 16, 2021 - 11:25 am The numbers of needed workers for 100% production in your country is much larger than the number available, in nearly all groups of workers and professionals. The education produces some, and the number of employed is growing. check it on the corporations page. you can see how many are employed in all corporations. You can just check the education page frequently to see if any group is down to zero available workers and make corrections to the education priorities and then wait a bit, and employment will grow. don't build new corporations until you have full employment in all corporations you have. better have 100% in all, then start more and have 70% employment. Profitability is much higher at 100% production. You have many natural resources corporations. this is excellent. The country will become very profitable once all these corporations produce at 100% and are all upgraded. To improve: Increase the education index to 200. It will increase the numbers of graduating professionals. Increase the health index and the transportation index to 130. When all this is done, your welfare index will keep increasing and with it productivity and profits. |
Krimsonmantis | Friday, April 16, 2021 - 04:41 pm Thanks Andy that helps a ton. I was really confused. Everything you said makes sense . So I will change employment to 70 and be patient. It sounds like patience is one of the key attributes of Simcountry lol. |
E O | Friday, April 16, 2021 - 06:54 pm Andy gives some good advice here - but before I touch on that, I actually don't recommend you *set* hiring to 70, KrimsonMantis. I think Andy was probably recommending that you should just hold off on adding more corporations until your education system trains more workers you need and your country grows larger (with more workers) by population growth over time or by purchasing more population with gold coins. Once you get to 100% hiring, you can resume building more corporations. In particular, I really would emphasize what he says about education and to not build more corporations until the ones you already have are at full hiring. - Corporations operating below 100% rarely do well enough to turn consistent profits. Three fully-staffed corporations likely would be better for you than five mostly-staffed corporations, for example. - High education index means you can graduate more highly-trained workers. This means more tech workers and less low level workers, for example. - Ensure you're growing all aspects of your education index evenly. Your index will reflect whatever is the lowest index you have of schools, high schools, and universities. - As Andy mentioned - if you click on the "Departments" tab when you first log into your country and then click "Education" and then "Education Priorities" you will see a column displayed titled "Needed for 100% hiring." This shows you how many workers of each type you're short of (and why you're not reaching full hiring in your corporations). It's likely you have 0 high tech engineers or of a very specialized profession and need many tens of thousands in order to achieve full hiring across all corporations in your country. This is a normal challenge many newer player encounter. Patience is indeed the name of the game in simcountry. It almost always pays off to think long-term and to plan long-term. I've seen your name before Krimsonmantis - what world(s) do you play on? Asking so that time permitting, I can locate your country and take a look. I might be able to offer some additional advice if you'd like. |
Krimsonmantis | Saturday, April 17, 2021 - 12:59 am Thanks E O. I really like more advice I can definitely use it. I am in Fearless Blue against my better judgment. Roger that on the 70 on hiring. With what you just said things are starting to make sense. You are correct the corps I started were lacking engineers and that’s where my problems started. Most of the other corps where here when I started playing and none where at 100% hiring or production but getting there now. I am still having trouble with the trade strategies on selling and buying. Time based follow quality and best price. I have started playing 3 different times and got aggravated and quit lol. The first time was back when Tattooed Priest was with us if you remember him. He helped me quite a bit. So once again I would really enjoy the help at your convenience because I plan on sticking it out this time. Plus I have spent some real money now I have to lol |
E O | Saturday, April 17, 2021 - 01:48 am That's great! Welcome back. I check the forums periodically - but since you're on Fearless Blue, if you have questions, you can send a message to any of my countries there if you want. I'm happy to help when I can. You can probably find me by looking for my name in the Top President list, click on my country, and send me a message from there. Trade strategies are complicated - but what I will say is that if you choose "best price" for both, you will do ok. I'm not saying it's ALWAYS the best, but it is always, at worst, ok to do. If you don't understand the other strategies that change over time, you can ignore them until you get a little more experience. "Best price" can do well enough for you as you learn. |
Andy | Saturday, April 17, 2021 - 10:59 am Thanks E O. no 70% on employment. Just 100% and get there before you continue. Corporations are by design much less profitable when under 100%. There is fixed cost in all corporations that drags them down if under 100%. The cost is fixed at all production levels and thus relatively much higher at low production levels. |
davidclonan9 | Saturday, April 17, 2021 - 11:22 am I've been observing this scenario for sometime now.. I've seen Countries with low employment index with high profit.. Employment index of around 70%+.. I guess this allowed them build or have high number of corps in the country which Caused increased Profit.. Let's say building 20 corps with workers that are Meant for 10 corps.. though the productivity will be low, when each of these 20 corps generate monthly profits I think the Countries monthly profit will be higher... Does this make Sense? |
Krimsonmantis | Saturday, April 17, 2021 - 11:44 pm E O I will do it I am always needing help so careful what you ask lol. I haven’t built one corporation on my own that wasn’t here when I got the country. That seems a little strange to me considering what I remember last time I was here. Also I have high tech engineers set on 30 in the priorities and have been in the red since the day I started . So is the system trying to get all the corps that were here filled first or what am I missing? Andy Thanks for the help my lightbulb just flashed a little but this isn’t something to be mastered in a few days. You have been around for a long time if I remember correctly so I know your advice is sound. David that totally makes sense and also thanks for the help. It makes things a lot more enjoyable when you have a group like you guys to help steer me through the early days. |
E O | Saturday, April 17, 2021 - 11:58 pm I located your country, Krimsonmantis, and you are dealing with unique circumstances. If I was guessing, I'd say 90% of countries you could pick from when you picked your starter country would have 5 or less CEO corps. I believe the exact country you have now was formerly owned by someone who'd managed to concentrate a lot of enterprise corps there. You have too many corps because when the country reset, the enterprise corps are not owned by the country - and are left alone and not reduced in number despite your country likely having its population reduced from whomever had the country before. When your population grows and you get some more time with your edu index where it's at, your hiring problems will resolve. @David - if I had to bet, the countries you're talking about aren't doing well BECAUSE they have low hiring. I'm not sure exactly which countries you're referring to, but if they're large enough, it's likely they have a large number of profitable, fully-staffed corps *AS WELL* as corps without full hiring. I've never seen it be good to have less than 100% hiring in corps. |
davidclonan9 | Sunday, April 18, 2021 - 12:12 am @EO that was simply an observation Sir, I was actually wondering why these countries has high profit despite the low employment /business index.. it makes more sense now Sir. thanks for the Enlightenment |
Krimsonmantis | Sunday, April 18, 2021 - 04:11 pm Well lucky me haha.Thats what I was looking for E O. That totally makes sense I inherited a mess and it's going to take some time to clear it up. |
E O | Sunday, April 18, 2021 - 08:50 pm I actually don't think it's a mess, Krimsonmantis. CEO corps *usually* are better for your country than state corps. I think it's more you won a lottery with free ceo corps. You just need your country to grow large enough to use them all well. |
Andy | Monday, April 19, 2021 - 08:37 am Enterprise corporations, if running at full capacity are very profitable for the country. they end up paying much more to the country than state corporations do. Full employment, full availability of raw materials and full production is key to making a corporation profitable. The choice of products may help too. Products with shortages earn more due to a higher price. Natural resources corporations are, by far, the most profitable ones in Simcountry. When I looked into the country several days ago, the problem was low levels of production in many corporations cause by shortage of professionals. Education can easily fix that. There were many natural resources corporations. the country can become very very profitable. |
Krimsonmantis | Monday, April 19, 2021 - 04:25 pm I am starting to see now what you guys have been trying to teach me. So let me ask this and it may be something you have said already. This is a examples what I keep seeing. Say I have all the workers needed for 100 production Etc. So everything runs smooth quality climbs and so does production and numbers get to like 103 in some cases . Then BAM less than 24 hours later I am at 65% With a major worker shortage. I have salaries set at 200-250 . Btw this is a enterprise Corp in a computer controlled country is that the issue? I haven’t been able to build them in my country due to the engineer shortage I have been fighting since day 1 which I have on 30 and still isn’t enough . |
Andy | Tuesday, April 20, 2021 - 05:34 pm You are less in control in enterprise corporations. they depend on the education and employment in the countries where they reside. setting salaries at 300 or even more, will help attract workers to your corporations. workers go where salaries are high. balance education, trying to avoid shortages is key. if your education does not produce enough, increase the education level. Index of 200+ will help. when I checked, you had available workers in all groups but the numbers were much lower than numbers needed. if you have a money losing corporations, non natural resources one, you could close it to free workers for the other corporations. Total number of workers in all corporations, shows on the corporations page, should keep growing all the time. |