E.may0712 | Wednesday, September 18, 2019 - 06:47 pm ok so i know aries has a great air based c3 warring guide but it is long outdated so im gonna give it a shot at making a more modern guide. This guide will be using ground based units and starting unit count is for war lvl 1 Units needed war lvl 1-3 3-330ql Long range division with 1510 offensive anti air missile batteries 3-330ql Divison of mid range missile batteries 200-120ql Land based cruise missile batteries 3- 120ql Air Transport Units 3- Special Forces units Surplus of ooamb and mrmb to refill divisions as needed Units Needed for war lvl 4 and up: 5-330ql Long range division with 1510 offensive anti air missile batteries 5-330ql Divison of mid range missile batteries 200-120ql Land based cruise missile batteries 5- 330ql Defense Interceptor wings 2- 330ql Defense Helicoptor wings 3- 120ql Air Transport Units 3- Special Forces units Surplus ooamb, mrmb, and interceptors to refill divisions and wings as needed After war lvl 4 increase divisions as need to make things easier Ok so you have decided to attack your first c3 and want to make the most of it. Where to start, first you want to choose a country. Country selection is very important to maximizing your potential gains. Look for countries within 1000km to your home country. Try to choose a country that have the most corps with a market value of over 300. Once you have selected a country to attack highlight the name and copy it so then paste in the declare war box on the declare war page. Otherwise on the declare war page you can click the country directly on the map. Phase 1 Now that you have declared war the first thing you want to do is get your special forces into the enemy country. Go to your land forces page and click on landing forces. On that page you will find your special forces and you will want to click on airdrop on each one. do one at a time so you can spread them out and complete your painting quicker. Once you have your special forces scheduled for airdrop go back to your war page and click fight this war. The first target that you will want to choose will be any town or county. once chosen use your offensive anti air missile battery division to attack defense. Make sure to click the attack defense and not the attack target button. You will suffer heavy losses attacking if you make that mistake. If you watch the war log that will pop up after each attack you will see weapons lost. Keep attacking defenses of the same town until no weapons are lost on either side. Make sure that the division you are using to attack always attacks with 1000 units. if a division falls below 1000 units disband it and remake to max 1500 units. Now that you have taken out all of their helicopters you will want to attack each helicopter unit directly so they dont resupply. Use your ooamb division to attack these units directly. As you increase in war lvls you will need more and more units and divisions and may need to disband and reform several times. Once you hit war lvl 4 things begin to change as they c3 is now loaded with a stealth bomber unit. This unit will bring great losses to your ooamb divisions unless you have your interceptor wings setup. Another helpful aid to countering these is to be in a federation that has atleast one member who has intereceptor wings deployed. Every war lvl increase from here brings more and more stealth bomber units to tend to. When you do encounter them make sure you have 3-5 intereceptor wings. During phase one the stealth bomber units will respond when using your ooambs to attack the defenses of the town. your interceptors will automatically respond and atk the bombers. Make sure to keep attacking defenses until there are no more bombers or helicopters responding. Do the same as before with destroying the actual stealth bomber units. Phase 2 Now that you have taken out thier main defense, we can start working on destroying the corporations. When attacking the corporations be sure not to attack the corporations that have market values over 300 as we will be needing those later. Select your first corp with a market value under 300 and choose your mid range missile battery division. Once again we will be using the Attack Defense button with this unit. One attack will clear all defenses of any target. Just make sure again you always attack with 1000 units in the division. If your divisions fall below 1000 units disband them and remake to 1500. Once you have cleared the defenses of the corp use your land based cruise misssile batteries to Attack the Target. Your land based cruise missile batteries will be found under the land based unit in the list. Just make sure that you move any red sliders down of any other land based weapons so you dont take any unneccessary losses. Go thru and do the same for each corp under 300 market value until you left with only corps over 300. In war lvl one you may or may not have lowered the index enough to gain control of the country. If you havent then use the same attack method for the capital. As you gain war levels you will need to take out more targets to lower the index and after war lvl 3 you must take the opponents index all the way to 0. Using the same attack method of mid range batteries attack defense---land based cruise batts attack target, keep attacking targets in this order Corps, Capital, Cities, Fortifications, Bases as needed for painting. Once you start attacking fortification supply units will respond and attempt to resupply the destroyed fort. If you have already started painting the map with your special forces these supply units will overrun your painted areas they cross and you will need to repaint them. You can prevent this by happening by using your mid range missile batteries directly on the supply units to destory them. For those of you who dont know painting is a term used for moving troops across an enemy territory in which doing so changes tiles within the country map to orange to show areas controlled by you. "Painting" a country can yield 25 index points. To paint a country use your special forces units to move around the country destroying any fortifications and bases as needed. As you increase in war lvls you will need more and more units and divisions and may need to disband and reform several times. Once you hit war lvl 4 things begin to change as they c3 is now loaded with a stealth bomber unit. This unit will bring great losses to your ooamb divisions unless you have your interceptor wings setup. Another helpful aid to countering these is to be in a federation that has atleast one member who has intereceptor wings deployed. Every war lvl increase from here brings more and more stealth bomber units to tend to. When you do encounter them make sure you have 3-5 intereceptor wings. During phase one the stealth bomber units will respond when using your ooambs to attack the defenses of the town. your interceptors will automatically respond and atk the bombers. Make sure to keep attacking defenses until there are no more bombers or helicopters responding. Do the same as before with destroying the actual stealth bomber units. Phase 3 Congrats, you have conquered your enemy. Now the real work begins. First you will want to go to the countries automation page and turn all options off. Then go to the trade overview and cancel all orders. After that go to the exchange employees between countries in the labor tab and transfer 200,000 worker from professions that best aid your country. Next, go to the corporations page and click on the ipo tab. Make sure to do this at the end of the game month or atleast after the 15th day of the game month. On the ipo tab all those corps that had over 300 market value should be able to instantly ipo. click on max next to each corp and submit. This will offer 15million shares of each corp for sale. For those running ceo's as well use your ceo to buy 24.9million shares of each of those corps. You will need to sell shares 2x per corp to get your ceo to 24.9% of each corp. Lastly for those who want to drain every penny they can get go to the buy and sell products page in the trade tab and sell everything. make sure to have all sale orders setup prior to the end of the game month. Here is where timing is everything. To maximize gains from each c3 besure to be available on the first day of the next game month, as shares are traded within the first 6-10days depending on the world. Shares are traded on daily ticks during the first of each game month. With game days being 9min you want to recheck shares every 9min. The goal is to sell off all shares the country owns of each of the corps. Once all shares are sold and the game month fully rolls over, do another employee transfer. Once the game month rolls over you will get a payout of all the cash that was in the corps that you destroyed. At this point you can transfer all funds out of the country and delete it. Each war lvl you gain will yield higher amounts of cash and gold coins. So far i have take a country to war level 8 using this method at at war lvl 8 i lost 10k ooamb and 7k mrmb's. As for the payout the country had 13 corps ready to ipo. SC gains 13 trillion with 130 gold coins awarded. not to mention the 13 new corps to my ceo and 400k new pop to my country. If you have any questions or need help hit me up im on all worlds except country name Sanctum |
John Galt | Wednesday, September 18, 2019 - 07:53 pm Nice guide! |
E.may0712 | Wednesday, September 18, 2019 - 08:25 pm ty thought i would put what you told me into a guide with a little extra |
Senna | Saturday, September 21, 2019 - 10:29 am Thank you for the guide. It would be easier to read if it was not a big wall of tekst but I can say that it did help me take over an extra country so it works. Thank you. |
Lord Mndz | Saturday, September 21, 2019 - 12:03 pm Nice guide. I think it would be also useful to write some simple defense guide as players will increase their war levels, and become easy pvp targets without understanding how defense should be organized. |
Dbl D | Sunday, September 22, 2019 - 05:01 pm Just four little questions (for now). How do we get 330 quality weapons? Upgrade fighting levels? Should ammo be upgraded as well? Is it terribly expensive? Thank You ... |
John Galt | Sunday, September 22, 2019 - 05:07 pm Maximum upgrade level for regular units is 450q. The max you can purchase on market is 330q. I would recommend purchasing 330q. It costs around 3 times as much as purchasing 120q. Now as far as upgrading is concerned, I think upgrading weapons to 450 is reasonable and a good idea. I do not recommend upgrading your ammo beyond 330q. It gets extremely expensive because ammo is used up for training and you will constantly have to replace it with 330q and then upgrade it all the way to 450q again. It's not worth the cost. |
Dbl D | Sunday, September 22, 2019 - 05:12 pm Thank you John. I'll request 330 in the future and upgrade what I have. |
vaughntuckerart | Wednesday, March 9, 2022 - 12:56 am UM im on fearless blue on the north but my nation is in heavy weaknees i need tips to expand my army exect navy i have n acess to the sea ;( |
tarmore288 | Monday, May 30, 2022 - 02:29 am Question: How do you determine how far another nation is from another? I have a nation I would like to attack on the other side of my current slave and I don't know if my airwings will reach the theater or if I need to rebase them. I doubt it will be too much of an issue for the ground based troops. |
Stratis | Monday, May 30, 2022 - 03:34 am If you are navigating the world map there is a "measure distance" button to the right. |
tarmore288 | Monday, May 30, 2022 - 05:51 pm Stratis: Thankyou, hard to use from the world map but works from the regional view as well. My measurement from my offensive air force base to the farthest point in the other country is 330 units |
Stratis | Monday, May 30, 2022 - 10:22 pm I believe interceptors can reach 4,000 miles. Fighters a bit less. Bombers 6,500. So you should have no issues. |
tarmore288 | Tuesday, May 31, 2022 - 04:08 am I checked to documentation and there are no issues at all for range. Now it'll be down to if I do it right Welp I'll find out tomorrow as long as I get the extra supplies I ordered while I sleep. |
Banedon Runestar | Tuesday, May 31, 2022 - 05:35 pm I would heavily recommend *against* deleting and reforming your divisions unless you have no other choice. Once you breakup the division, you lose the time, effort, and money you've poured into upgrading the equipment and munitions to 450/330. If there's practically nothing left of the division, go ahead, but be aware that your new unit is not going to have the same effectiveness as what it just replaced. Also, I'm thinking the suggested force levels especially for WL4 are a bit overkill. I've found you need lots of MRMB units, but not so many OAAMB units. You just need more reloads for your OAAMB units. |
Stratis | Tuesday, May 31, 2022 - 10:28 pm When units are deleted the weapons go back into the stockpile. If deleting military units ruins the upgrade levels of your weapons its because the stockpile of weapons you have stored are considerable lower upgrade levels than the upgrade levels of the active units. This is because the game will calculate the average upgrade level of all weapons in the stockpile. Move the lower level stockpile weapons into a spacecenter to fix that issue. In terms of deleting and reforming divisions, it is very important. With how the mechanics work it could mean the difference between losing 30 weapons during an attack v. having the entire division wiped. |