Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Losing cash

Topics: Beginners: Losing cash

elnormsg

Saturday, November 2, 2013 - 04:09 pm Click here to edit this post
hey im losing cash, but im not find why, im have a profit of 5,835.46M per month and at year 203,829.74M SC$ vs 141,611.60M SC$, my army its completly gone im just have 14% active but everytime im open the game in the front page the cash line HAVE LESS!!! where???? my corps are good my employment its over 96.... my country its REPUBLIC OF NORMS thx

Aries

Saturday, November 2, 2013 - 08:31 pm Click here to edit this post
What world? Also, you must make sure your financials are unhidden.

elnormsg

Sunday, November 3, 2013 - 12:19 am Click here to edit this post
WG, im already unhide

Aries

Sunday, November 3, 2013 - 12:40 am Click here to edit this post
hmmm, took a look. Doesn't seem to be anything to out of order. I see cash down about $80B which is likely explained by your new roads, schools, and hospitals as well as a new corp in January.

Remember, those expenses don't show in your profit and loss. Check the "cash" tab on your finance page.

elnormsg

Sunday, November 3, 2013 - 04:50 am Click here to edit this post
A yep, so u will recommend im stop with that builds? i let them do the hospitals roads etc automatic... that's ok? the corp its because i close one long time ago and i think for my population and looking all my corps was 100% hire, was time to make a new one, my country was buying household products per month so i decide make my own corp

XON Xyooj

Monday, November 4, 2013 - 05:07 am Click here to edit this post
@elnormsg,
whether you buy from the market or build your own, you're paying the same.

when i first started in the game, i thought building my own would be cheaper. but it is not cheaper because you are restricted to price your own products, the price of a product has been set for you by the gm.

i'm loosing billions in some countries while gaining billions in other countries....and these countries have the same strategy. whether i posted here or email to gm, i don't get any answer. maybe i'm too eager to spend my USD for this game. this is an awesome game, it could probably fly if customer service of this game improved?

oh well....just try to have fun and kill times :)

elnormsg

Monday, November 4, 2013 - 06:20 am Click here to edit this post
yeah, but talking about the local corps, minimum everything stay in home, at the end a profitable corp gonna leave good money to the country, its a kind of socialistic idea, try to depend as less as possible from the external market. Looks like its recovering slow slow.... Thx aries and xon

XON Xyooj

Saturday, November 9, 2013 - 06:44 am Click here to edit this post
you cannot create a closed economy in sc, i have hundreds of corps now and i cannot. so see if that's possible when i get to thousands of corps.

read my "automation" post, and if this game is truly about creating great countries then the first step should be for a country to be self-sufficient. it's no where close to that, because your population have to consume low quality products while all the high quality products from your corps are sold to someone else...thus, therefore the rebellion/revolution equation should really be base on this unfair treatment of your own people/sims?


this game has mostly socialistic concepts, but it doesn't allow you/presidents to control every aspect of your countries either. for example, if it's socialism why can't you be allowed to tax or not tax your population at the tax rate of your own choice?

the game seems like it's in confusion, or more of a mix bag, not totally socialistic and not totally capitalistic either. it's something else in between that most of us do not yet understand its basic logic

it could be an awesome game, and hopefully many of us will stick around long enough to see that awesomeness too.....i pray everyday for simcountry to better :)

ggoreac

Thursday, March 20, 2014 - 05:32 pm Click here to edit this post
agreed

afallucco

Sunday, March 30, 2014 - 08:24 pm Click here to edit this post
It's not socialistic in the way it's set up. And when it comes to making money in the game there are a few things you can do.

-Build corps for products that don't have a surplus.
-Raise wages, people pay taxes, the more they make the more you make.
-Lower corporate tax and profit sharing, let your corps prosper.

Just a few of many steps, but you can get there.

maclean

Monday, March 31, 2014 - 03:17 pm Click here to edit this post
I also tried for the self-sufficiency model years ago, and saw it wouldn't work. Fortunately, I was able to steer my empire in another direction without much loss, but I was kinda disappointed that this would never work.

qtrback92

Friday, April 4, 2014 - 05:39 am Click here to edit this post
Hi all im new on here. I have two countries (one acquired because it was an option for new players to teach how war works) and the other was my starting country. Well my starting country "The Empire of Mertado" on GR has some decent indexes (I think) and others needing work, and my corporations (12) are all producing and hiring at 100% or more. My problem is that my cash keeps dropping. However in my conquered country "Commonwealth of Pozana" on GR, my cash is much higher, my financial index is around 200 (even though not all corporations are at 100% prod. and hiring. Im not sure what I can do to correct the problems. Should I switch to one country? If yes, which should I stick with? My current "main country" is Ponzana because it has more cash. Please help!

len Peat

Wednesday, April 9, 2014 - 10:23 pm Click here to edit this post
Luck has a Rational Basis.


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