XON Xyooj | Tuesday, September 17, 2013 - 07:41 am i'm bug by this concept, because it defies common sense? as i have posted before, to keep things in proper accounting standards when you bought a country, some of your US $ should be change to SC $ to buy all the assets that you need to build the country and leave some as cash SC $. the total assets of your country includes all your cash SC $ and all your products/materials of your corps. if you are very bad at running your country, then eventually you would consume all your assets and cash. once all these are gone, then your country's total assets should be zero (0) SC $. you have bankrupted your country. i am a bit scary to give out loans now, because if players can have negative total assets, then they got no collateral for the loans i am giving. there needs to be more security in the loans market in sc. that you can only take as much loan as it equals your total assets, because if you keep having cashflow problems then when the loan is due then sc gm should automatically sell your assets to pay up your due loan. gm is to be the enforcer of the contract of the loan. if the borrower closed the country down in say kb world after taking out many trillions of dollars in loans, then wherever the president/player has an empire/enterprise on any other world then these loans get carry over to that world, and the gm has to sell off the player's assets in that world and its assets there to be sold to pay back the loans. i'm not sure if this feature is in the game now, but looking around i seen some countries with negative assets. i don't know about other players, but is very difficult for me to earn even a $1T via the economic route. it seems to be much easier to earn that kind of moneys thru raiding and credit card warrior routes. |