shallom | Saturday, July 7, 2012 - 12:08 am to all beginners who are looking to grow economically please inbox me. SAO Investment Incorporated. |
shallom | Saturday, July 7, 2012 - 12:10 am only if your on white Giant |
Dix0n | Saturday, July 7, 2012 - 05:34 pm whats going on here??? msg me at i eat pancakes for breakfast with info |
shallom | Saturday, July 7, 2012 - 07:58 pm i guarantee economic prosperity for at least 10 game years |
Tron | Saturday, July 21, 2012 - 04:44 pm Hello, I would apperciate any and all help you can provide to me. This is my third attempt at Sim Country, and while I enjoy the concept of the game, the application is vexing to say the least! I offten feel a few classes in buisness would help! Anyway I have one question off the bat, is deactivating Def weapons work the same as selling them off in terms of your econ? Looking forward to hearing your advice. Thanks in advance. Sorry for the long message. |
Tron | Saturday, July 21, 2012 - 04:45 pm The Demicratic union of Anita is my country name. |
Crafty | Saturday, July 21, 2012 - 05:58 pm Strictly money wise, you would be better off selling them. De-activated weapons still cost to maintain, not nearly as much as active ones, but still a bit. This doesnt apply to ammo, just the weapons. |
Cuebbe | Tuesday, July 24, 2012 - 03:40 pm -> Tuerkei <- |
Orbiter | Tuesday, July 24, 2012 - 11:50 pm also, in reguards to inactive weapons, it'd be better to put them into a space center, than deactivating, their about the same, and you can get all the weapons out at once rather than reactivating in pieces. you don't actually need a space program for this, just buy a space center |