|
Saturday, June 23, 2012 - 10:59 am most of my indexes are good, but my business index is not so good. how do i improve this index? if i have an empire of many countries, can i have one country produce a product and sell directly with another empire country. can i inter-sell within my countries? that seems to be the better way than to put the products on the world market. can someone walk me through this to improve my business index?
| |
Saturday, June 23, 2012 - 11:18 pm Improve your corporate welfare index, and keep products off the shelves of your inventory. Run your corps profitably, and dump loans as you can. You can direct sell or set up contracts with your other countries or corporations. However, unless you are really into micro-managing your ASQ (or simply go a route I'm going to go when I have enough time to start up a second enterprise - not use quality upgrades, and still smooth down asq) - I'd use the open market for sales. Unless you having an extremely hard time with supplies, or for stategic purposes.
| |
Sunday, June 24, 2012 - 08:42 pm Another factor to be considered here is that by trading locally (between your own countries) you will increase your game score, but at a financial cost of lower profit. OK if you really want to pip the next guy to the first place. The business index is another thing and can be raised like Marshal says. I'm not sure it really is an important index to worry about but it may well effect corp welfare or some such in a small way.
| |
Sunday, June 24, 2012 - 11:54 pm @marshal, how do i iprove corporate welfare index? is that index on manage corporation? @crafty, trading within your own empire gives you low profits? i thought that business index is dragging me to the negative cashflow. all my other index are good, except the business index.
| |
Monday, June 25, 2012 - 08:53 pm Well, in theory, you can add a mark up on products you sell on the world market, so get say 2x market price for a 180Q product. Trading within your own empire will only allow you to get the market price for that quality, no more. Hence you can lose profit. But you do have the control I suppose, and if well done, far beyond my patience, people make it pay within their own common markets and other little tricks. What are you calling 'low' in regard to your business index? You should get above 100. If not then it means your corps arent producing efficiently, selling all their stuff, and generally not being utilised to the max. Higher welfare (transport is important to corp welfare which most dont seem to realise) and better salaries and upgrades should help that index out.
| |
Monday, June 25, 2012 - 11:18 pm @crafty, my business index is now at 36.06, employment index at 96.06, and the others are above 100. education index seems to be independent and is now at 174.38. i just can't seem to get that business index up, so now my cash is nearly 1T negative. much help is appreciated. i only have one country and still trying to conquer a c3 but seem i'm low/out of ammo now. can't buy weapons/ammo as have no cash.
| |
Tuesday, June 26, 2012 - 08:34 pm Are your corps hiring at 100% and producing at 100%? Be sure to turn off automatic setting of hiring and production and set both to 100 manually. Country settings page. That is until you know how to manipulate these to suit market conditions if you want to be really clever.
| |
Tuesday, June 26, 2012 - 11:20 pm @crafty, both production and hiring are set at 100% each. do i need to turn off some "country automation features" so they do not conflict with my manual settings? quality of supplies are set at 200% set salary target to 100% selling production are on automatic and best price buying supplies is on automatic and best price what else to do?
| |
Wednesday, June 27, 2012 - 02:38 pm supply Q about 177 max if you are not hand-supplying. Even then, you'd better hand-supply FMU and electric power at 120Q. Salaries can range from 300 on up, depending on corp type.
| |
Wednesday, June 27, 2012 - 11:47 pm @maclean, are you saying my "supplies quality" cannot be more than 177? and each type of corps will need different "supply quality" ? my employment index is 95.50 yet my business index is just 38.57? aren't these two related somehow?
| |
Thursday, June 28, 2012 - 04:17 pm Try raising salaries to 200. See, the business index is a reflection on how productive your corps are and higher salaries will raise their productivity. Sure you are looking at business index, not assets index?
| |
Thursday, June 28, 2012 - 06:55 pm Xiong: In general, any fina net supply Q over 177 is a waste, because you are paying more for the raw materials, but the corp has hit its production Q cap at 280. If you want to do no manual supply, 170-177 Q supply will get the max Q product from any corp. However, if you have time to do some manual supply, you will increase your profit substantially. Example: for chemicals, set supply Q at 130-140 and manually supply sulfur at 350. It is the cheapest raw material, and raises the Q of the finished product, with lower prices for the rest of the supplies. Salaries: what Crafty said. Try experimenting after that, to see how salary levels affect corp profit and total profit.
| |
Friday, June 29, 2012 - 01:41 am @crafty, yes, i'm talking about my business index, which is at 38.82 now. my salary has been set to 200, so see what that will do. my production and hiring have been at 100% also is there any way to get 100% employment so there would be no unemployment? @maclean, thanks for that, now have reset them to q to 150. we'll see what happen after another earth day.
| |
Friday, June 29, 2012 - 06:57 pm 100% hiring in your country? No, you would never be able to achieve that as numbers of each worker type change all the time. You might want to wait a little longer than 1 day to see results, wait at least 3.
| |
Sunday, July 1, 2012 - 09:30 am thank you crafty, didn't touch for about two earth days, now the business index is at 40.00 that's slow for the kb world that turns so fast :D
| |
Tuesday, July 3, 2012 - 09:34 am wow, log in today and at 2.4T negative, something must have changed in sc? i only try to increase my school, health, transportation indexes....so i must've done something really bad. business index went to 38.25 now. the ups and downs of this game. it's not much fun with negative cashflow
| |
Tuesday, July 3, 2012 - 03:05 pm Whats the name of this country again xiong? and which world? Turn off your secrecy parameters so I can see as much as possible, especially the finance one. Gawd, I'm patient with you...
| |
Wednesday, July 4, 2012 - 08:53 am crafty, all secrecy of my HMONG country are off, so please provide your expertises. thank you so very much for your help, in advance i'm back to the negative 766B sc$ i do think my business index is dragging me down.
| |
Wednesday, July 4, 2012 - 08:54 am oh it's on kb in the santa rosa region
| |
Wednesday, July 4, 2012 - 12:09 pm I have too make a correction to crafty's post towards the beginning. Though all his advice is great probabaly i didn't read it, I just noticed a problem. You asked how to increase corporate welfare right? Corporate welfare doesn't have anything to do with your corp profit or q of supplies. Corporate welfare is in regards to your employees. So your corporate welfare in a specific corporation uses two factors (correct me if i'm wrong someone) your countries welfare index and the salary level of the corp. The corporate index on your index page then should be = [(corp1cwelfare*employee #)+(corp2cwelfare*employee #)+(corpncweare*employee #n)]/employee #1-n now there should definately be a larger emphasis on making your corps profitable than maximizing this index so take his advice that i didn't read :p, but thats just a clarification. This index is very importance to me though. It informs you what youor average maximum production potential is. Because whatever it is you make base production * this number as a %. so I have reached as high as 135, that means that in a corp of 1000000 production i actually produce 1350000. Greatly increased profits from that. even better for enterprises as they don't have to worry about transportatoion/healthcare/education/social security costs they just get to reep the benefits. =)
| |
Wednesday, July 4, 2012 - 12:15 pm oops no more posts at 5:13 AM DREW!!! waves fist. hehehe i went back and reread my bad that was a question for mashall and Maclean kind of answered it. oh well you can never have enough information right? Anywho I thought Q cap was 298 or 296 don't remember but not 280. Does anyone know for sure?
| |
Wednesday, July 4, 2012 - 09:16 pm Naughty naughty xiong, you've been misleading us! Your employment is nowhere near 100%, 10 - 25 is what it is in most of your corps. You are short of over 2.5 million LLW and MLW each, 800,000 HLW, and 100s of thousands managers and hi-tech people. You cannot survive like that. You have a 20 million population, that will support maybe 30 corps. You have 60 corps open. So there is your problem, you need to either double your population (by buying it, 6GC a million) and build all the schools, roads etc needed to accomodate them, OR, you close half your corps. See, low hiring will cause low production will cause low utilisation in your corps (business index). Amazingly your country is actually making a bit of profit but you will see that the country had to bail corps out to the tune of 115B this game year already. And now you've taken up war with a C3. Its very very very crucial to sort out your hiring ASAP xiong. Or all those corps will bleed you dry and kill your country. And quit that war. There you are, no more questions about your finances and business index until you have followed my advice please. Crafty
| |
Wednesday, July 4, 2012 - 11:24 pm @drew, thanks, but your equation seems complicated. i would need to go into each corp and adjust their variables. then recompute the total for all corps to get the proper business index? i was hoping not to take out pen, paper, calculator
| |
Wednesday, July 4, 2012 - 11:37 pm @crafty, i did mentioned that i have set my production and hiring to 100% each, but you may have interpret that each of my corp is at 100% for hiring and production. sorry about that, my bad englishing before i went to war with a c3 second time, my cash was in the trillions and i was building all the corps for products that were short on the world market. that's how i got to over 60 corps. but i still had a lot of cash, and thought i bought enough weapons and ammos to try to learn the war system with another c3. after reading so much of info on the game, i think i may have build too many corps that i don't have the population to support yet. my population is still under 20 million, and my employment was and is still in the 90 range; and i did ask whether it is a possibility to reach 100% employment (which would be with 0% unemployment) on this forum, as i could not reach that perfect 100% on this index. so far in this game, i learned that education is a main driver of the country's advancement. most other variables depend on education. am i partially correct? i shall go reduce my number of corps to the level that my population/number of workers can support. i did realize that i could get out from such situation thru buying population on the market/gm, but i thought it would be cheating myself by taking a short cut (easy way out). didn't want to be a visa warrior. the war with the c3, i almost won the war. only got 20 wi to go now and i'll be in wl 2 if i win this war. i spent tons of military resources on this war already. thinking about that thanks a lot for your help, let's see what will happen next
| |
Wednesday, July 4, 2012 - 11:45 pm darn, can't close more than 3 corps per month? this little unknown rules are irritating, i must have skipped over in the doc or rules like this are trial and error this rule will take me 10 months to close 30 corps
| |
Wednesday, July 4, 2012 - 11:54 pm how do i end/terminate the war with the c3?
| |
Friday, July 6, 2012 - 04:12 am it won't fight back, just leave it it will go away on its own. But umm sure that is the math i think does it, but... it is simple you don't have to compute that on your own, but even if you wanted to it'd be easy with a spreadsheet. All youse gots ta no bout it, is that it is your corps production and if you want to boost it boost your country welfare or how much each corp pays employees. I know your on to something new here, but too many presidents ignore their welfare which severely limits suitable countries for my enterprise
| |
Friday, July 6, 2012 - 10:24 pm Close them quick as you can, if it takes you a week, then so be it, you'll come through. Like you said, you're making money anyway, its just you're having to give it back to the corps to keep them alive. Suppose one good thing about winning that C3 war would be a GC boost for reaching WL2 and a bit of money out of the C3. I would not recommend keeping it yet, get one country going first.
| |
Friday, July 6, 2012 - 11:40 pm @crafty, i'm down to 47 corps, but my cash still negative, goes up and down between 500B to now over 1.3T i wanna get to a level were i can manufacture strategic weapons
| |
Friday, July 6, 2012 - 11:43 pm @drew, well the war has automatically terminated now. but my cash still not where i want to be yet. i have always try to balance my indexes, but my issue is that i have yet to figure out which products/variables affect which indexes. the doc is just too general to be of much usage.
| |
Tuesday, April 2, 2013 - 09:14 am Authentication ErrorBy: (IP:124.121.139.38) You can only post messages if you are logged on as player of simcountry.You must also have a country in one of the worlds. New members can join the forum about 48 hours after registration.
|