Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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The Step by Step Guide to economic recovery (Golden Rainbow)

Topics: Beginners: The Step by Step Guide to economic recovery (Golden Rainbow)

OsterTech (Golden Rainbow)

Friday, February 18, 2011 - 01:48 am Click here to edit this post
Welcome to all! This game is complex in its economic depth and while I am new at this,I thought I would share my journey with you all as I attempt to guide my country back from its current 2.3T Debt into a stable and profitable country.
That's the theory! I will share with you the mistakes I made along the way to this rather sad little countries current position. I was at level 6 and then the demise of this country has dragged me back to level 4! I won't be completing this in one post because obviously, I haven't fixed it yet!
I will update this thread regularly and maybe tidy it up into a new one post thread later.

Here is how the country looks at the moment...

Cash: -54.15B SC$
Loans: 2.24T SC$
Materials: 6.31B SC$
Weapons: 16.80B SC$
Ammunition: 9.07B SC$
Total Assets: -175.39B SC$
Account Coins: 3.32 GC
Est. $ Value: 16 SC$
Profit/Loss: -16.08B SC$


Profit & Loss - Expected Full Year
Income Cost

Taxes paid by Citizens
107,734.21M SC$
Health Contributions and Cost
43,846.52M SC$ -88,160.22M SC$
Education Contributions and Cost
23,714.56M SC$ -57,341.06M SC$
Interest on Outstanding Loans
0.00M SC$ -7,333.33M SC$
Taxes paid by Corporations
12,211.12M SC$
Profit paid by State Owned Corporations
32,618.74M SC$
Income from Enterprises
73,036.28M SC$
Social Security Payments
-47,072.25M SC$
Transportation System
-42,030.56M SC$
General Cost of Government
-62,107.30M SC$
Total Defense Cost
-185,937.52M SC$
Income from Dividend
0.00M SC$
Beginners Income Booster
0.00M SC$

Totals
293,161.44M SC$ -489,982.25M SC$

And that's where we are at the moment.

Crafty (Fearless Blue)

Friday, February 18, 2011 - 06:58 pm Click here to edit this post
Good idea Oster.

Hey, just a hint, your SS is a lot so get more people working and paying tax. Also you are spending way too much on military for a young country.

OsterTech (Golden Rainbow)

Friday, February 18, 2011 - 08:06 pm Click here to edit this post
Military Stood out for me as well...
Attempting Solution 1
From top menu...
War:Garrison:Garrison Units
Reducing Garrison Levels from lots to erm..not lots!
good time to check all terrestial targets for garrison coverage while your at it

next we go to trade:products in stock
apply the following rule
sell anything with a shield
ignore profit from sale use Sell Immediate if unit cost not in billions of SC's

Agree with SS (Social Security) being too high but can only reduce it by a small % each month.
Adjusted to lower level to save funds. Hope for no election this year :D

Since we are being nice to our people this year I shut a few hospitals and converted a few into special clinics while I was there, might have to end up rebuilding these to level up but aim is to stabilize P&L first.

OsterTech (Golden Rainbow)

Saturday, February 19, 2011 - 01:08 am Click here to edit this post
Cash: 79.67B SC$
Loans: 1.36T SC$
Materials: 4.44B SC$
Weapons: 15.23B SC$
Ammunition: 37.42B SC$
Total Assets: -251.92B SC$
Account Coins: 3.32 GC
Est. $ Value: 17 SC$
Profit/Loss: -7.94B SC$

So firesale generates about 1T in cash which is used to reduce debt levels
The P&L for the year is not significantly improved and the Military budget is still ridiculous...

Profit & Loss - Expected Full Year
Income Cost

Taxes paid by Citizens
107,980.86M SC$
Health Contributions and Cost
43,729.77M SC$ -86,201.72M SC$
Education Contributions and Cost
23,461.26M SC$ -57,499.12M SC$
Interest on Outstanding Loans
0.00M SC$ -7,580.95M SC$
Taxes paid by Corporations
15,392.43M SC$
Profit paid by State Owned Corporations
40,894.59M SC$
Income from Enterprises
73,102.94M SC$
Social Security Payments
-43,313.84M SC$
Transportation System
-42,244.53M SC$
General Cost of Government
-62,297.40M SC$
Total Defense Cost
-183,113.71M SC$
Income from Dividend
0.00M SC$
Beginners Income Booster
0.00M SC$

Total
304,561.85M SC$ -482,251.28M SC$

The Walking Glitch (Little Upsilon)

Saturday, February 19, 2011 - 06:33 am Click here to edit this post
Try to pay back your loans early. It saves you tons in interest in the long run. When I first joined many months back, in September of 2009 before going away for a bit, I used that to get my countries out of debt. With my former 5T debt of that country, its saved me at least 50B in interest over the course of the loans.

OsterTech (Golden Rainbow)

Monday, February 21, 2011 - 09:49 pm Click here to edit this post
Cash: 357.32B SC$
Loans: 760.00B SC$ Materials: 4.50B SC$
Weapons: 9.29B SC$
Ammunition: 28.16B SC$
Total Assets: 1.73T SC$
Account Coins: 3.32 GC
Est. $ Value: 18 SC$
Profit/Loss: 1.90B SC$


Yay! So in order to reduce military spending I went to ground and air units and dissolved them. This leaves you undefended so make sure you rebuild them once you get your corps making some cash for ya! Keep some supply units to adjust garrison levels.
on debt, pay off any loans paying greater than 15% interest - its ok to have some debt but make sure you aren't hurt by it

finally, the profit shown here is not good enough yet, It is limited by some over-development in corporations - i.e. I built more corps than supportable by the labor market. As a guide, 1 corp for 750k pop. In my case I may keep a few more open and buy population to cover this - most are fully upgraded already and expensive to close.

CorporatePartner (Fearless Blue)

Friday, March 25, 2011 - 12:36 pm Click here to edit this post
No. Keep surplus workers and build indexes and try to level (Game Level awards) which will give you about 250 Gold Coins to reach Level 6. That has a SC$ cash value of about 70-75T SC$. Even in the biggest, most profitable countries it would take a long time to reach those cash profits.

Matt Patton (Golden Rainbow)

Tuesday, July 5, 2011 - 10:03 pm Click here to edit this post
1. don't buy military remove garrisons so it don't order ammo
2. improve company cash flow with upgrades and or replace bad companies with good ones
chemical and oil for level 1 if you get to level 2 more options but don't push for FMU or replace with enterprise companies don't jack up the rate or they might leave
3. buy nuclear sell electric as long nuclear is less than electric
4. keep your companies full hired
5. maintain a 200 edu level don't buy hospitals
6 lower gov salaries
7 deactivate weapons
build bull companies red shortage get rid of green ones set market strat for red bull strat

Gintoki Sakata

Wednesday, January 2, 2013 - 03:01 pm Click here to edit this post
Hey anybody there who has some nuke factory, Im interested for some of that! Give me the call and I will buy that bad ass nuke!


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