Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Econ Thread (Fearless Blue)

Topics: Beginners: Econ Thread (Fearless Blue)

SuperSoldierRCP (Fearless Blue)

Monday, February 14, 2011 - 07:09 pm Click here to edit this post
Have a Question Relating to Econ?

Post Questions Below and someone will respond

WildEyes (White Giant)

Tuesday, February 15, 2011 - 05:22 am Click here to edit this post
If you need any econ guidance:
My Advice:
as from player to player the things they tell you to do with your settings/corporations/tax rates/random issues often it gets differentiated, sometimes completely contradicted and only confuses you as new players of SC.

I am by no means saying there is one strict way to do Econ There are literally 1000's of combinations to have a successful profitable country (I use around 10 different approaches in 15 countries or so I have setup for econ) So really don't get set in one persons way of thinking, investigate ask around, and then form your own opinion dont let anyone sway you from that opinion.

Constant changes of settings/econ stuff only confuses you as new players, SC takes patience when you first begin especially with building your country a stable base (Infrastructure better known as: Education Health SS Taxes Transportation, etc.)

So before you go changing settings back and forth, Make a base for your country

220 Education index
120-160 Health Index
180 Transportation
SS set to 80
Profit transfers: 80
Tax: 0

The above is just a general idea of settings you'd like to set as a target. Sure others have starting figures for their own empires, but when I learned SC 4 years ago, those were the settings then, and still similar now.

Josias (Little Upsilon)

Tuesday, February 15, 2011 - 05:53 am Click here to edit this post
(I use around 10 different approaches in 15 countries or so I have setup for econ) -Wild

i'd like to highlight this. Their are several basic econ templates, with hundreds of specialized, or generic twists to them. Following guides to the letter... well, i'd suggest trying to stay close to a known successful econ strat, and as you start to understand how it works, please, experiment.

Josias (Little Upsilon)

Tuesday, February 15, 2011 - 06:21 am Click here to edit this post
The 2 most clearly basic Econ Strats

1. All CEO's, the most popular
Set you tax to 0% and advertise on the forum for CEO's to build/buy/relocate

Pros... CEO corp, usually, pay out more in country resources than state corps. So you don't have to worry allot about corp settings yourself, just keep all the right worker categories.

Cons... You have less control over your country. And not every CEO is out for your best interest.

Additional advise. If you want to create more control over what kind of corps CEO's control in your country, build the types you want, hose them... then advertise their sale, to keep the price of buying them low. That will attract CEO's that are looking for deals, and you get the corp types you want.

2. All state corps
Look at the corp types that top ranked econ countries are building. And build those. Most of those will be heavy techie corps, (not all,) so the high Education Index that Wild mentioned will be essential. Her suggestion of 80% profit transfer is best, until you start to make your corps public, (IPO,) then 75% tax is better than 80% profit tranfer. But IPOs are a different subject.

Pros... If you are good are managing corps, you can make more money this way. Plus it sets you up for the highly profitable State Public corps. And you have more control over your country. You can set your salaries to what ever level you want. And can close looser corps. Both of which are harder to do, with other people running your corps.

Cons... If you aren't above average on running corps, then you will probably not make as much money. And it takes more time to manage your country.

Additional advise... a quick easy way to increase your State corps tax payments... Preform an IPO, create new shares, and then set the target shares to 24%. The game will automatically sell down to 24% shares, (provided the corp is making a profit,) and your corp will be able to upgrade 50 points. Doing this, you'll want the 75% tax. be aware, that this way, you are selling off 76% of the corp, and 76% of the profit, after the 75% tax... (get my point?) I've used this method when I was to busy preparing for war to do the normal IPO methods. Just throwing it out their.

WildEyes (Little Upsilon)

Tuesday, February 15, 2011 - 07:16 am Click here to edit this post
Josias, Thanks for that input I've added it to the 50 Microsoft Word Pages I have from input of players for the upgraded leaving guide :)

yay 51 now *shakes her head* will be worth it in the end though to sort through it all but anyway,

Yes Josias is correct, and listed above the most used/known/efficient approaches to Economics.

I did oddly find Avalons Start-Up Guide in my SC docs I have stored, I'm going to updated it and repost it here, as having the keys is kind of necessary to start the engine :P

General Jeremiah (White Giant)

Tuesday, February 15, 2011 - 10:33 am Click here to edit this post
Question about state corps. seeling goods at +30%/-5% following quality and the connection to SUPPLY QUALITY.

I was told, that a 30/5 would be a good setup selling at, but the corps. cant sell for a long period. Does this harm anything, when they are waiting up to 3-4 gamemonths before selling their goods. Isnt it just a question about patience, because they will sell their goods anyway?

Why is 160% supply quality the best level and it is the best level for all types of corps, or should I consider adjusting this, based on what type of corp I am dealing with?

Best

Josias (Little Upsilon)

Tuesday, February 15, 2011 - 11:01 am Click here to edit this post
supply first... if you are buying 160 q, what are you producing??? play with setting from 140 to 180, and of course this i simcountry, give them some time...

sales strat... what are your sales at? i've heard many sales strats from 69/-11, to 0/-10 try a few and look at your bottom line. allot depends on you producted quality, and the type of corp. when you make a change, understand how long that might take to effect things, and wait.

i'm sure thats not the answer you where looking for, but its the only correct answer

General Jeremiah (White Giant)

Tuesday, February 15, 2011 - 11:16 am Click here to edit this post
Thanks for reply

So, if I sell products at fx 160% quality, I should buy supplies from 160% quality and above that, or..?

Josias (Little Upsilon)

Tuesday, February 15, 2011 - 04:05 pm Click here to edit this post
for a starter setting, set supplies to the 180, and sales strat to 20/-5 follow q, and best for buying. also for a starter on sals, set 300 for corp sals, and 250 for gov sals

rjk.killer (Golden Rainbow)

Wednesday, February 16, 2011 - 01:20 am Click here to edit this post
Can someone explain what the IPO thing is
i know it has to do with shares but i thought if you sell shares or buy shares that the corporation looses money

Josias (White Giant)

Wednesday, February 16, 2011 - 02:07 am Click here to edit this post
well, IPOs are a subject unto themselves. but buying and selling shares itself does not effect the profitability of a corp.

normally a corp has one owner, the country, or a ceo. when you create an ipo, it sells parts of the corp to multi-owners, and they all share in the profits of the corp. according to what percent of the shares they own.

an additional feature, is that if the controlling party owns less than 25% of the shares, the corp is able to upgrade production and quality to 250. making the corp, (in theory,) more profitable.

although, when the corp is upgrading to 250, it does have to buy the upgrades, so it might loose money, but i've never actually worried about that.

rjk.killer (Golden Rainbow)

Wednesday, February 16, 2011 - 03:01 am Click here to edit this post
so your saying i can buy shares from a hole bunch of corps and get income from them?
and if so how much

Josias (White Giant)

Wednesday, February 16, 2011 - 03:32 am Click here to edit this post
yes, and depends

first some etiquette, don't buy more shares than the owner, with out permission first.

ok, public corps pay out dividends. one such place you can see this in action is in the financial page, under the Investment Funds.

Public corps need a minimum cash level before they pay out. I'm not sure what that level is, but once they have that, they'll pay out according to the "profit transfer," setting for that corp. if you look in the corp page itself, you'll see a line for profit payments made. once the cash level of the corp goes over 200B, it will automatically pay down to 200B in increments, regardless of the transfer setting.

So of course the more a corp makes, the more it'll pay out.

further, their are several different places that money can be paid out. if we are talking about countries... normally, if you buy shares, the money to purchase them will come out of your Investment Fund, IF. and the dividend will be payed back into the IF. If you do it this way, turn off the auto setting for buying/selling IF, because the game will probably auto-sell everything you manually buy

The country itself can own shares in corps. This is separate from the IF, and these pay straight into your cash balance as part of your monthly income. Special rules apply. A country can not purchase shares in a corp it does not already control. So the only way a country can own these kind of shares is via an IPO. Please note, that this is not for the IF, but for the country directly.

CEO's can buy shares, pretty much with out restrictions. You must have the money of course. and these dividends pay directly into the monthly balance for the CEO.

Several things to know here. Not all corps are very profitable. Spending time looking through public corps for good buys... is a good way to be come familiar with what kind of things work in corps, and what doesn't. but i've found that the time versus reward factor, for buying shares isn't really worth it for me. But please, give it a try!!!

rjk.killer (Golden Rainbow)

Wednesday, February 16, 2011 - 03:42 am Click here to edit this post
thank you for the info

Funkmaster (Kebir Blue)

Wednesday, February 16, 2011 - 09:54 am Click here to edit this post
Heres a question:

Local and Common Market trading has always been regarded as not great for a country's economy. Why is that so?

Josias (Little Upsilon)

Wednesday, February 16, 2011 - 03:37 pm Click here to edit this post
good question funkmaster, and glad you asked

i'll use CEO corps for this. but its the same thought behind state corps.

The max quality a CEO corp can produce is 333Q. and you get that buy buying around 180Q supplies. So if you set up a Common market. and via the CM you buy supplies. you are buying 333Q supplies. That means 150 of the supplies quality is lost, and you are paying nearly double for supplies, with no extra benefit!!!

now their are way to use the CM. If you want to spend the time. You can use the auto contract option. then go through and cancel most of the contracts. with that you set your base supplies at 100. so you can purchase cheaper supplies types, services for instance, at the higher Q, and buy the more expensive stuff, like household products, at lower cost. doing this, your trying to average out your supplies in the 160-180 range. this is a type of ASQ, average supply quality. I've been playing with this myself, but i've far from mastered it. So thats about all i'll be able to say regarding.

but to recap, using CMs, usually results in you buying higher quality supplies than you can actually use.

MVC

Wednesday, February 16, 2011 - 08:51 pm Click here to edit this post
See WildEyes Leaving Guide for details, Funkmaster.

The general notion is that supplies are in "units" of equal value but not cost.
eg. one unit of power at 90k counts towards ASQ the same as one unit of coal at 360.

So buy the cheap stuff at high quality anf the expensive stuff, FMU and Power especially, at low quality.

Using the common market page linked above the supplies section on your coporation page will show the cost totals for each supply.

The idea is move ASQ to 296 at the lowest cost possible.

You can check what works best by looking at the percentage on the bottom of that CM page.

If you can get to 296 by contacting only 17% of high Q supplies, that saves you more than getting the same average by contacting, say, 33% in some other combination of supplies.

Not all corps are useful for this approach. Air Fuel, Gasoline, and Electric Power are fine examples. Because the majority of their supply use is in only one product, Oil, contracting for high Q oil will be wasted as the ASQ boost is pulled way above the quality cap of 296.

That is the goal, remember, to get to 296 product quality for selling on the market.

For corporations that are providing the supplies to other corps, you can go to higher Q and still get paid the higher Q prices, thus profiting on both ends of the common market.

To implement this, you need to build supply corps first. Services and High Tech services are a good place to start.

Once you decide what corps are going to be your Market money makers, Oil, FMU, whatever, build the supply corps to feed them.

Hope this helps. Good luck to you.

rjk.killer (Golden Rainbow)

Thursday, February 17, 2011 - 03:02 am Click here to edit this post
i have another question
why does the value of my corporations keep going down? its going down like 100B a month

Donkey Show (Fearless Blue)

Thursday, February 17, 2011 - 03:57 am Click here to edit this post
Oh! Oh! Me me me!

So if I understand you right. The advantage of a public corp is that if you retain less than 25% of the shares, you can upgrade quality and effectivity to 250.

So once you're done upgrading can you buy some or all of those shares back and retain all the profitability for yourself, while keeping the better production stats? Or do you always have to keep less than 25% controling shares?

Serpent (Fearless Blue)

Thursday, February 17, 2011 - 07:30 am Click here to edit this post
Always keep less than 25%. For it to be a TRUE public corp, no share holder can have 25% or more shares.

Josias (Fearless Blue)

Thursday, February 17, 2011 - 07:40 am Click here to edit this post
mister carter, mister carter... i love it!!

sorry S, if you sell down, and wait the time for the corp to upgrade, then buy back. the corp will VERY slowly down grade back.

i noticed your question rjk, i need more info. if the corp loosing money? is it a public corp making money? (a public corp making money can loose market value!)

it sounds like a public corp, i'd have to guess you just made public... as a guess. check the PE ratio, if its above 100 PE, that would explain it. auto-IF will trying to bring the price to 100 PE, so if it is above 100, then it will go down, meaning the market value will go down, and visa versa.

i'm sure some one can explain the PE thing better, than what i just did. sorry for the cryptic response.

Funkmaster (Kebir Blue)

Thursday, February 17, 2011 - 08:05 am Click here to edit this post
Thanks for those that answered my first question, heres another:

Does the country consume products at 100Q minimum? Is this why local trading is a waste of money then?

Noproblem (Fearless Blue)

Thursday, February 17, 2011 - 11:27 am Click here to edit this post
It will consume whatever you buy for it. On the Automatic systems setting on the corporations page, there is a setting for supply quality for your country. Set that setting at 100, and save. That way everything the country buys will be bought at 100%. Anything bought above that quality is wasted money. So the answer to your qestion is yes. However you do get a few ponts for trading on the local market so maybe a few small contracts are in order. Especially if they aren't selling well on the market,
That said, most weapons and ammo should be above 180 Q. The reasons are explained in the forum in other sections. Don't buy cheap weapons, and be aware that they degrade fast, much faster than they should IMHO. Quality costs so do the math. Market price * quality /100 will give u a price range for whatever you are buying. Things bought with high quality cost much more.

The P/E ratio is simply the earnings/ # of shares. Before you IPO, you have only 100M Shares. But after you IPO, you may have 1 billion or several billion shares. So the ratio changes radically. As long as the company is making money every round, then you don't have too much to worry about, as the P /E will stabilize but at a much higher ratio then before your IPO.

Silverhill Trader (Kebir Blue)

Thursday, February 17, 2011 - 02:20 pm Click here to edit this post
I like this thread. Very enlightening!

rjk.killer (Golden Rainbow)

Thursday, February 17, 2011 - 06:20 pm Click here to edit this post
No there all state corps
Iv upgraded them and there still loosing value
I already lost a trillion in value

Crafty (Fearless Blue)

Friday, February 18, 2011 - 07:15 pm Click here to edit this post
There's lots of possible reasons rjk, look at the welfare of corps, is it going down? that will lower production (look at production charts) and so value. To bring up again raise country welfare, (transport, health, ed etc).
Product market demand also.

You need to really look and understand what all these numbers mean, that's how to be sucessful in the game, and experiment with things.

Btw, Market Value of corps basically means jack unless you're buying/selling shares or the whole corp.

Josias (White Giant)

Saturday, February 19, 2011 - 01:42 am Click here to edit this post
"You need to really look and understand what all these numbers mean, that's how to be sucessful in the game, and experiment with things.

Btw, Market Value of corps basically means jack unless you're buying/selling shares or the whole corp." -CC

i could not agree more with both statements

Theokles

Monday, February 21, 2011 - 07:30 pm Click here to edit this post
Wild Eyes Suggests:
220 Education index
120-160 Health Index
180 Transportation
SS set to 80
Profit transfers: 80
Tax: 0

I have heard this from a number of sources. I am relatively new to simcountry so bear that in mind to my following statements.
Are these index targets an immediate target even at level 1 or are they to striven for as your level progresses?

swann_88 (Golden Rainbow)

Saturday, March 5, 2011 - 04:46 pm Click here to edit this post
my question is about profit
the game says net profit is profit minus taxes
why are my profit and net profit different for some companies even though they are in 0% tax countries?

Josias (White Giant)

Saturday, March 5, 2011 - 09:02 pm Click here to edit this post
corp profits? with out looking, my first guess would be profit sharing. the amount that is split off to profit sharing is subtracted from the total profit, adjusting it to the net profit

Danny Miller (Little Upsilon)

Sunday, March 6, 2011 - 03:12 pm Click here to edit this post

Quote:

Wild Eyes Suggests:
220 Education index
120-160 Health Index
180 Transportation
SS set to 80
Profit transfers: 80
Tax: 0

I have heard this from a number of sources. I am relatively new to simcountry so bear that in mind to my following statements.
Are these index targets an immediate target even at level 1 or are they to striven for as your level progresses?




Your first priority would be to increase the education index to 200 asap. To do that, you will increase the education priority of both teacher types to 20. Also, increase the priority of high lvl managers and your high tech types to 10-12. Make sure the priority numbers equal 120 throughout.

Once you have double the schools you need, reset the teacher priority to 6 and increase the health workers to at least 8. You will still need high tech types, so leave those unchanged or increase slightly. Then, slowly build hospitals and roads to bring those indexes higher. Also, slowly build more schools as you have workers available. 220 is a nice final target

Third, regarding the SS payments. If you have a small country 10mill or so, I would set the payments to 80 in the beginning. This index upgrades very slowly. If you are improving a larger country, I would wait until you start building hospitals in the 2nd phase.

A lot depends on the country you are improving, this is a very basic overview. However, I would not recommend to take the health and the transportation indexes above 120, unless you increase the SS index to at least 120. Then, the max would be 130 for the health and transportation indexes

swann_88 (Golden Rainbow)

Monday, March 7, 2011 - 06:43 pm Click here to edit this post

Quote:

corp profits? with out looking, my first guess would be profit sharing. the amount that is split off to profit sharing is subtracted from the total profit, adjusting it to the net profit




without looking? thanks for the effort you put into giving me a totally wrong answer

Josias (Kebir Blue)

Monday, March 7, 2011 - 08:28 pm Click here to edit this post
...

Josias (Little Upsilon)

Monday, March 7, 2011 - 08:30 pm Click here to edit this post
i'm not on your world, or know your country name. so yes i gave you a guess. and if it is wrong, whats the correct answer?

not to mention, i've got allot of corps, the ones that have zero tax, and zero profit sharing, the total profit, and net profit match, the ones that don't, well don't. so yes, the difference is profit sharing. if you were to turn off profit sharing, then you'd see that the total and net profit match.

swann_88 (Golden Rainbow)

Thursday, March 10, 2011 - 12:51 pm Click here to edit this post
sorry maybe I misunderstood what you meant by not looking
just to put some real numbers into it

profit last month 1357.79
net profit last month 780.73
tax paid 0.00
profit payment 1154.12

so for some reason net profit is profit - taxes - 50% of the profit payments?

Lorelei (Fearless Blue)

Friday, March 11, 2011 - 07:10 pm Click here to edit this post
Wild Eyes Suggests:
220 Education index
120-160 Health Index
180 Transportation
SS set to 80
Profit transfers: 80
Tax: 0


I was once told to keep Education around 180. Is it now recommended to be higher than 200???

CorporatePartner (Fearless Blue)

Friday, March 25, 2011 - 12:30 pm Click here to edit this post
Education: 130 index, which is 130% of "needed".

If you can do that, you are doing well to start, and can maintain that level for a very long time, if you have corporations which are not mostly high tech.

Many "Industry" corporations are very good and would do fine with this level of education.

It is also good to look for help from other leaders using worker exchanges to help get things going and to balance worker levels occasionally.

And, try to escape the 9M or 10M doomed population total. If you can get to about 12M, things get a lot better for your country.

Open Sesame (Little Upsilon)

Sunday, April 17, 2011 - 02:44 am Click here to edit this post
Lorelei,

Your education index should depend on what type of corps you have in your country. Lower education indexes are required for corporations which use more workers such as:

Mining
Industry
Agriculture
Services
Construction

Higher education indexes are recommended for corps which use lots of high-tech professionals :

FMUs and other HT
Utilities
Weapons, especially Strategic

WildEyes strategy relies heavily upon HT corps, so a high education index is required to maintain that. You should adjust your education index to better suit which types of corps you'd like to have, keeping it in the range of >< 170 & 250.

Princess Jerryn (Kebir Blue)

Thursday, May 19, 2011 - 04:47 pm Click here to edit this post
Quick noob question.

I have TONS of low level, mid level and high level workers. When I say tons...

over 4 million low level
over 1.5 million mid level
700k high level

But I have a distinct shortage of useful workers ie high tech engineers/managers. Is there a way to move low level/midlevel workers into these fields? Will they automatically go into other more useful fields with more education facilities?

Crafty (Kebir Blue)

Friday, May 20, 2011 - 01:29 am Click here to edit this post
Yes Princess, thats right, good education (an index of 160+) is a must to get the professionals you need.
You also need to be sure to set the education priorities for each worker type so you get the right proportions of what you need. Its hard to say exactly what priorities you want for each, try the simcountry church manual for a rough idea (sorry, havent got a link right now).

Also (lol) be sure the individual indexes for schools, high schools and universities are the same, if one is higher than the rest, its a waste.

Msg The East End on KB if you need more help.

Crafty (Kebir Blue)

Friday, May 20, 2011 - 01:35 am Click here to edit this post
simcountry church manual

It has no religious overtones, just happens to be its name, written mainly by the illustrious Scarlet.

pickmonger (Kebir Blue)

Tuesday, June 21, 2011 - 07:18 pm Click here to edit this post
would it be a total waste, what if you have a bunch of unemployed teachers and can't build anymore universities because the economy is messed up... better to have the teacers in high school and elementary school employed along with others than not right? or wrong?

Crafty (Kebir Blue)

Tuesday, June 21, 2011 - 07:55 pm Click here to edit this post
Probably better to convert them to regular workers, LLW, MLW or HLW and start another corp using lots of workers and not many hi tech.

I guess you know that the education index goes by the lowest of the three school indexes, so unless you build uni's you wont get any advantage there. But I agree with your thinking that employing them somewhere is better than having them sit around collecting social security.

rjk.killer (Golden Rainbow)

Thursday, July 21, 2011 - 08:06 pm Click here to edit this post
I have a question, For some reason every time I try to IPO my corps their p/e is to high. Is there supposed to be a certain date that I IPO?

Orion21826 (Kebir Blue)

Friday, July 22, 2011 - 01:08 am Click here to edit this post
I have 3 companies public, do I still raise Corp Tax to 75% if the majority of my Corps are private?

Crafty (Kebir Blue)

Friday, July 22, 2011 - 12:07 pm Click here to edit this post
Orion, do you mean the majority are state corps, owned by your country? These are not private corps so it will lead to confusion if you call them that. But yes, if they are state corps you can raise tax to 75% no worries. Any corps owned by other people like CEOs will not appreciate paying 75% tax because they already pay your country about 40% in country resources used. If this is a problem, like if you have a mix of the two, set tax to 0% to encourage ceos and set profit transfer (which effects only your own corps) to say 75 - 80.
Ceos already pay you a good chunk of cash so you dont need to cripple them with high tax ;)

Crafty (Kebir Blue)

Friday, July 22, 2011 - 12:15 pm Click here to edit this post
rjk you just have to get your P/E to under 30, not as easy as it sounds, its not a date or time thing. The value of the corp and its profit will swing about so making the P/E go up and down. Really what you want to do is try to increase corps profit. Just watch them and IPO when you can.

There are best times to IPO if you want to control where the shares go, like 16th of game month to about 20th ish but this is nothing to do with the P/E.

rjk.killer (Golden Rainbow)

Saturday, July 23, 2011 - 07:56 pm Click here to edit this post
I just cant IPO, most of my corps are 2T in value. Its like I have all this money but cant use it, Is there anyway I could make it lower like cutting prices, raising prices anything?

Crafty

Saturday, July 23, 2011 - 11:18 pm Click here to edit this post
Try manually supplying them with 100 quality FMUs and maybe another high cost material. Reducing cost will increase profit so may lower your P/E enough. I couldnt give you an easy fix for this to be honest, people have suggested a few things, it depends on your quality, salaries, trade strategies, market forces and so on. Hopefully another better econ player will be by shortly and give you some better tips.

HTH, Crafty

Orion21826 (Kebir Blue)

Wednesday, August 3, 2011 - 11:19 pm Click here to edit this post
I keep showing a profit each month, yet I still recieve new loans. My country(The great state of Mich on Kebir blue)is showing a net cash of -2.68T. Any suggestions on how to fix this would be greatly apperciated. Thanks

Crafty (Little Upsilon)

Wednesday, August 3, 2011 - 11:21 pm Click here to edit this post
You are spending too much.
Military maybe?
Have you set country purchases to buy at 100Q?

Orion21826 (Kebir Blue)

Thursday, August 4, 2011 - 01:35 am Click here to edit this post
I havn't spent on militry since my last attempt to take a c3 ended in dismil failure!!!! I decided to get the econ side of the game down. When u say country purchases do u mean for company supplies? That is at 180Q. Too much?

Crafty (Fearless Blue)

Thursday, August 4, 2011 - 07:48 am Click here to edit this post
No, I mean requested product quality for your country orders. Dont leave at 'any', choose manual and set 100. Any higher is unnecessary (except military, but dont worry about them as you say. If you allow 'any' you will be spending probably twice what you need for your countrys supplys. Its the first box on the page where you can enter a value.

Orion21826 (Kebir Blue)

Thursday, August 4, 2011 - 03:03 pm Click here to edit this post
Thanks for the information.

Orion21826 (Kebir Blue)

Sunday, August 7, 2011 - 02:39 pm Click here to edit this post
I have salaries set at 600/corp and 300 /gov't is this too high?

Crafty (Little Upsilon)

Sunday, August 7, 2011 - 05:51 pm Click here to edit this post
you want govt at about 75% of average corp salary.
Set corps to 400, 600 is probably a bit much for most corp types, some are ok that high but generally I find that too high, you dont make enough more product to justify the extra cost of salary.

Orion21826 (Kebir Blue)

Tuesday, August 9, 2011 - 06:59 pm Click here to edit this post
I have 3 corp that have products that are not in heavy demand. Are closing those in favor of increasing employment to 100% in companies w/product in high demand a good econmic idea?

Crafty (Fearless Blue)

Tuesday, August 9, 2011 - 09:32 pm Click here to edit this post
One word - Yes.

OK, more words...;)
100% employment is most important.
1 100% corp is worth more to you than 2 50% ers.

There may be times when you are doing well and know the workings when you reduce hiring temporarily, say to make sure CEO corps have enough, but for now, 100% first!

Bdague90 (Little Upsilon)

Friday, August 19, 2011 - 01:50 am Click here to edit this post
this might be a little counter productive but how do i tank a corp? accidently left auto build corps on

Tabula Rasa (White Giant)

Friday, August 19, 2011 - 06:58 am Click here to edit this post
Each individual corporation's page has a link fairly near the top that says "close corporation".

Kagekatsu (Little Upsilon)

Sunday, October 2, 2011 - 03:54 am Click here to edit this post
Ok, I am new and trying to figure this game out.
Now I am running out of money, and fast. I logged in today to find that I was 1.41T in debt. I figure its because the automation purchased about that much in weapons each year.
I thought I turned it off, but it seems to still be active.
How do I run my country and build my military up to obtain lvl 2 defenses with out wiping out my economy??

Crafty

Sunday, October 2, 2011 - 12:18 pm Click here to edit this post
One thing to remember, for getting levels requirements for military buy missile interceptor batteries. They give you the most points for the least money. Dont worry about ammo, it doesnt give points.

Most people would say set your level requirements for 'peaceful mode' where military doesnt matter, at least for the first few levels.

If you have loads of military over, then sell it as soon as you can, on the world market.

The single biggest mistake that is made by new players is to try and build an army straight away, it will destroy your economy. Get making some decent money first, war is uber expensive.


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