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Weapons Costs

Topics: General: Weapons Costs

souemyss

Wednesday, February 12, 2025 - 02:38 am Click here to edit this post
i'm looking for some feedback for those of us who have or had a lot of weapons saved for just in case

i'm losing trillions of dollars a month... ive been struggling trying to get a handle on this but it's financially devastating

can't really sell them quick enough with the "selling cap" per month.. even then flooding the market would just drive prices down then they won't sell anyway

there's got to be a better way

Andy

Wednesday, February 12, 2025 - 08:05 am Click here to edit this post
The market for weapons is fluctuating.
very recently there were large shortages in many types of weapons.

But your comment is true for a small number of empires.

If you want me to have a look, give me an example with the name of the world and country.

It is possible to just remove some of the weapons.
moving them to the reserves will reduce the cost too.

If the cost is at such level, you must have huge numbers of weapons.
most players do not have such armies and keeping such huge armies is
not necessary.

Keeping ammunition does not cost anything.

souemyss

Wednesday, February 12, 2025 - 05:50 pm Click here to edit this post
It's a lot of weapons but it was needed to deter attacks. Even then sometimes it wasn't enough
I think the sales restrictions on weapons should be removed or at least raised
They aren't active they're in enterprise storage
It's just a very expensive penalty that is probably not an issue for very wealthy players where some of us can't compete now

Andy

Thursday, February 13, 2025 - 04:58 pm Click here to edit this post
The sales limit is larger than the spending limit.

Much higher limit will result in oversupply and a decline in the price.

It can be done up to 6 times a day.
this is of course not realistic but once or twice is possible.

souemyss

Thursday, February 13, 2025 - 06:08 pm Click here to edit this post
It's not even making a dent. Loosing trillions
I guess my point is i did my best to adjust to the changes but there's got to be a better way. Im being penalized for doing something allowed in the past now I'm drowning

Perhaps reduce the weapons penalty? I don't know but this is just not cool...

Andy

Friday, February 14, 2025 - 08:58 am Click here to edit this post
Can you give me the name of the countries where you have a problem with the selling cap?
also the ones that are losing trillions?

I looked into the account and it is very profitable.

I saw only 1 or two countries making some loss.
some make very large profits.
I saw that there are countries that are buying weapons.

rob72966

Saturday, February 15, 2025 - 01:38 am Click here to edit this post
Andy the cap on selling products is too low (4Tril), The amount of ammo used per month is out of line with reality. When you have large countries 100m+ Just the shortages in monthly supplies can limit your ability to feed your armies. (Especially Large Armies) Imagine what happens when you're low on ammo and there are large shortages in the market and the game starts reordering ammo every month because your requests were not filled. Then one order that started out as 100,000 thousand missiles now is 2,000,000 million and so on and so on. It all comes in at one time hits your limit now other products you need will not come in, then the game starts over ordering those products. It can become a vicious cycle.

Two things
1) Cap spending space based on countries population
2) Increase product selling back to 10 trillion per month.
I had a huge army of multiple millions like souemyss it was costing trillion per month even though I had the ability to sell enough product per month to support the army the selling cap made it impossible. Then once I decided to sell the product it was not feasible, took too long with the limitations. I ended up having to destroy over 1000 trillion in weapons not ammo. I'll never get that money back.

I love the game and will play within the limits you set. I'm not complaining just offering another view. I hope my input has been helpful
Rob
The Brain
Fearless Blue

souemyss

Saturday, February 15, 2025 - 04:30 pm Click here to edit this post
rob72966 explained it much better than me

thank you

andy it's the enterprise UMSSR Syndicate

it's not the most profitable, but the corps at least make about 1T profit not much, but the weapons maintenance wipes it out by roughly the same amount

i never could understand the cash flow chart. it says no income from material sales for more than a year, but under the recent sales drop down it lists all the weapons and ammo i'm dumping in the market. im trying to focus on weapons but ammo is usually the only one in the red. I dont want to tank the market and drop prices but i dont know what else to do. weapons sometimes go in demand but not long and by very small margins.

on the flow chart "maintenance cost of weapons" oddly doesn't have a "-" in front of the figure but i think it's probably a typo. ether way it's dropping very very very slowly.
the military assets dropped over the past year from 525T to ~502T. compared to the more powerful and richer players thats really just chump change.
im trying to sell as much weapons as i can by logging on throughout the day

i saved all these weapons and ammo over a long time for protection and after two changes, maintenance costs and selling caps, it's another penalty for all that effort. thats very discouraging... im just being honest here

souemyss

Saturday, February 15, 2025 - 08:59 pm Click here to edit this post
as i'm looking at this closer, and the transactions i can see, i'm wondering if im actually getting money back from all these sales.. is that possible??

Mr Corleone

Saturday, February 15, 2025 - 09:34 pm Click here to edit this post
Same I�m also losing trillions. Even if you keep a small amount of offensive weapons or a couple nukes. The cost is too high. The difference cost between defense and offense are staggering. People can�t even compete in the war game. The game is just an economic simulation.

hymy1

Saturday, February 15, 2025 - 09:57 pm Click here to edit this post
Souemyss, check the cash log to see what is happening with your sells.

souemyss

Saturday, February 15, 2025 - 11:22 pm Click here to edit this post
The sales logs show all of the sales going through. Cash logs on enterprises don't tell as much as countries, but There's a graph which shows fluctuations but I don't know if it represents corp income, sales on market or manual transfers which i do a lot of.
On the enterprise cash flow chart under Materials Sold on the Market, when i click the graph it just shows zeros all across 19 game months. I might be reading into this wrong..?
The maintenance cost is lowering very slowly but it's still more than enterprise profits

hymy1

Sunday, February 16, 2025 - 12:42 am Click here to edit this post
Maybe we should organize some direct trading here on the forums.

souemyss

Sunday, February 16, 2025 - 12:32 pm Click here to edit this post
basically I can become an arms dealer haha

souemyss

Monday, February 17, 2025 - 05:55 am Click here to edit this post
andy we gotta do something quick i can't keep this up for much longer before this enterprise sinks beyond saving
there was no way adapt to this
i'm sorry but the maintenance cost idea was not the best way to go, it's ok if we try something else but this is just beyond punitive

i mean, seriously...? how can i work with this...

Sorry, your trading limit been reached for this month.
The remaining credit for this month is 4.00T SC$.
You cannot sell more than 182,216 vehicles.

Reduce the size of your offer or wait until next month.

Canute Canute

Monday, February 17, 2025 - 12:42 pm Click here to edit this post
I very much agree with the selling cap being far too low. Is it possible to change the formula to be based on population. A nation with say 300+ people shouldn't be restricted into a cap that matches that of a nation of 30 million.
I see the stresses of the maintenance and even understand Corleone's concern however I also believe that once the bloat is gone it will all simply ratio out again and we will find new status quo with what we have available in are arsenals post culling.

souemyss

Monday, February 17, 2025 - 04:33 pm Click here to edit this post
Oh yeah and there's something else that I can't understand, where are the 4T dollars going every month I sell? How is it being absorbed by all the maintenance cost?

For instance I'm selling 3500 drones right now which is my cap limit.at market price it'll be about 3.9T. That's not considering the 350 quality of these things.. I might be confused about all this but i need clarification

Enterprise: UMSSR Syndicate

souemyss

Monday, February 17, 2025 - 07:07 pm Click here to edit this post
Nevermind I think I see it when it just posted this month. Not sure what the chart js

Andy

Tuesday, February 18, 2025 - 07:54 am Click here to edit this post
Product selling used to be unlimited with major risks to the markets.

When buying, you are limited by the monthly max but also by the availability of products on the markets.

when you sell, you can sell everything you accumulated during a very long period.

The selling limit is similar to the max purchasing limit in the largest countries.

If we increase it to for example 10T, sale transactions could cause a surplus that will crash the product price, 4% a month, 24% per day for a long time. The price of products will quickly decline and the corporations in many countries, will not survive these low prices.
Do you think players will like that to happen?

It will destroy both the market and the assets values and could spread to many products.

You seem to forget the reason for the limit.

Players did just that and even bragged they will destroy the game by selling huge quantities.


Before we jump to conclusions and return to a previous situation that was very risky, we should consider other solutions.

The problem here is the maintenance cost of the weapons. In this case an enterprise but in general, also in some countries.

Not many countries at all, and only a few enterprises.

Long before we have introduced the maintenance cost in enterprises, we have explained the reasons and urged players to reduce absurd quantities of weapons.
There was a very long period we repeated this and explained that having 500 or 1000 trillions worth of weapons in a single entity is far too high.

Most players are not able to accumulate even 10% of that and it creates a situation where a small number of players are a huge danger for all others with no chance to survive any possible war.


In this account for example, there is a sale transaction for 30.000 wind turbines.

This is within the sales limit but absurd.
increasing this to 10T, with 210.000 more turbines in stock, will be very damaging.

We are probably to blame, because there was a period in the game when purchasing limits were unlimited and max negative cash too.

In this case, the account is huge and very profitable.
the maintenance cost in one enterprise is 1.2T.
profits are much larger.

the sales of weapons to reduce the quantities are far below the sale limit.
The maintenance cost will decline quickly if sales continue.

The total loss from this is a tiny fraction of the total assets.
A large part of the army assets is ammunition.
The weapons can be sold, at the sale limit, in a several weeks. Two times daily (out of 6), for four weeks will make more than 140T.

Andy

Tuesday, February 18, 2025 - 08:31 am Click here to edit this post
The cash from the sale of weapons is going into the cash of the country or enterprise.

the selling takes place withing the sale mechanism of Simcountry.

If you offer at quality 350, there must be someone who wants to purchase at that level.

if there is none, you receive a lower price.

it is a market between players and players are or are not willing to pay.

The transactions are logged. The link is "recent sales" on the trade page.

I think that saying the enterprise is going done is baseless.
the enterprise is much larger than we consider to be the max size.
it has huge assets and the corporations make a profits larger than 1.0T per game month.

I suggest you continue to sell weapons first.
as fast as possible because now the decline in the value of the weapons is much slower than possible.
you will reach a new, more acceptable level of military assets and the finance picture will stabilize.

Transfers to other entities is also an option.

souemyss

Tuesday, February 18, 2025 - 12:48 pm Click here to edit this post
nvm

souemyss

Tuesday, February 18, 2025 - 01:02 pm Click here to edit this post
...

Mr Corleone

Thursday, February 20, 2025 - 07:48 am Click here to edit this post
If I have weapon mantince stocked up why are we paying additional cost to hold weapons. What is the point of mantince units?

rob72966

Thursday, February 20, 2025 - 08:07 am Click here to edit this post
Andy I looked at what you wrote, I've been playing on and off since the early 2000,s. The cap is too low you need to increase it. Caps should be based on population that would be fair. Rarely do you have a big player go after the little guy. I know you have received economic threats from players. Just remove them from the game, don't punish everyone. The thought that I can pop in and out every 4-5 hrs to sell products really does not bring joy to the game. A good start would be to cut the ammo used in training by half. The markets will adjust. The more you socialize the game the less fun it becomes. To be successful here you need to put the time in.
Meritocracy is the best way to go. For everyone.
Rob
The Brain
Fearless Blue

souemyss

Thursday, February 20, 2025 - 10:36 am Click here to edit this post
Trying to move them between different countries and enterprises isn't helping much either
I have about 4k shuttles and moving a small amount of weapons takes days in real time

Café Café

Thursday, February 20, 2025 - 01:41 pm Click here to edit this post
I agree with Rob. Caps should increase based on population.
This should also apply to Change profession.


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