Andy | Saturday, June 1, 2024 - 05:37 pm Immediate Orders Orders that are waiting for delivery, used in some cases to be converted automatically into immediate orders. This practice resulted in more timely deliveries but at an increased cost. we have now turned this automatic conversion off. orders will not be converted into immediate orders and remain listed as waiting for delivery. Old orders that are waiting for a long time are removed from the queue or even sold for a lower price after a long wait. More balance to the markets we have made another effort to balance the markets. several types of corporations that are producing products that are in very high demand and show large shortages, are now producing a bit more and the shortages might decline. Bug fixed Some financial boosters to financially weak country were misused to gain cash. we have now fixed this error. there was also an additional error ("feature" ) in the order process that allowed for very large orders. the "feature" was created to allow countries to quickly recover from shortages. Also this problem is now resolved. |
auditor | Saturday, June 1, 2024 - 05:43 pm "several types of corporations that are producing products that are in very high demand and show large shortages, are now producing a bit more and the shortages might decline." Please elaborate. Share what corporations were changed, what their initial base output was, what their new base output is, and if anything else changed such as their input material consumption. Also you're welcome for giving you the step by step on that exploitable bug/feature so you could be aware of it and close that loophole. Keep that in mind when you're telling me to shut up and accuse me of being negative for the sake of being negative when I ask you to help turn around the game's declining player count. |
James Folsom | Saturday, June 1, 2024 - 10:25 pm Production plant corps production went from 9-10 a year, and maximum price is now 5.5B down 0.25B. |
James Folsom | Sunday, June 2, 2024 - 01:19 am Oil maximum price declined from 1972 to 1940, no change to production. No Idea if supplies changed. Knock a hundred off the salary, and you'll probably get you profits back. |
Andy | Sunday, June 2, 2024 - 10:54 am Don't know about any change in Oil. Might be a blip in the market. |
Andy | Sunday, June 2, 2024 - 05:34 pm Also in the new upgrade: Sales of materials between a country and its corporations are not reducing the spending space. we did not report it before because it came with an error. the error is resolved. |
Andy | Sunday, June 2, 2024 - 05:38 pm Game updates that are aimed at resolving issues, fixing bugs and quickly adding features, sometimes come with a problem and are not always clean. Quickly is a problem. the alternative is to slow things quite a bit. we have now resolved some open issues and we have no very urgent issues. we will slow down a bit and take time to improve testing of recent features. we will keep making an effort to fix bugs quickly if they come to our attention. |
James Folsom | Tuesday, June 11, 2024 - 12:49 am Don't know when it happened but I just noticed that the game master increased the price of factory maintenance units, and slightly lowered the usage by corporations. |
Andy | Tuesday, June 11, 2024 - 08:29 am Strange. I think that the corporations are producing a bit more and the price is a fraction lower. the usage remained unchanged. |
James Folsom | Tuesday, June 11, 2024 - 11:14 pm On KB, this product is in shortage. As a result it trades at max price. I had recorded that price. When l looked last, that price was increasing according to the plot. Factory maintenance corps had their FMU usage lowered by one. One other corp type was increased by one. If this was unexpected to you, I’d expect you should want to investigate. No need to argue about it. |
James Folsom | Wednesday, June 12, 2024 - 01:27 am Defense forts went from 104 FMU a month to 103, for example. -hymy- |
James Folsom | Wednesday, June 12, 2024 - 02:44 am Sorry, EO explained what was happening. |