Andy | Friday, April 26, 2024 - 05:15 pm Wind farms became popular when the full info became available and the profitability became visible. After a bumpy start, it became clear that building wind farms is beneficial for the county and brings great profits. Many countries have them and some make large monthly profits from electric power they sell. We have seen some cases where wind farms became the largest income provider for a country. We think that it is a good idea for a country to have wind farms that will supply all the power the country needs and also enough power to sell to its own corporations and in the process, become energy independent. There is a but. If we all increase the production of electric power with wind farms, and other means, we could create an oversupply of electric power and the price could come down. This will not be a major problem if the country uses the power it produces but if a country becomes dependent on wind farms, and a lot of its income comes from wind farms, any decline in the price of electric power could become a major problem. Maintenance cost of wind farms will most probably not decline with the price of electric power and the entire wind energy idea for the country could fail. If a country income depends on wind power, it could fail and suffer large financial losses. this is the reason why we think that producing electric power to cover all your needs is great. Going too far beyond it is very risky. |
Eeeee OOOooo | Saturday, April 27, 2024 - 06:46 pm Understood on your message. Related question: Can we expect a button to be implemented so we could destroy our own wind farms? Currently, we have to email the gamemaster to remove them, which isn't a good solution, in my opinion. It shouldn't be something you have to do manually on your end. If all the players with many wind farms email you at once, it could take a month to get them all removed. I think a button to put this "removal" process in player hands is important. |
Amalie | Saturday, April 27, 2024 - 08:06 pm I agree with what you’re saying andy. This is why i have limited the number of states i have with windfarms. However, what EO is saying needs to be taken seriously and the problem needs rectified. Hopefully you could go ahead and have that button inserted into the game by end of May. |
Andy | Sunday, April 28, 2024 - 06:02 pm We will implement the destroy function for wind farms ASAP. to date, in the entire period we have wind farms we have received 2 requests to destroy them. I think that once players understood the potential, they stopped talking about removing them. but we need this function just to be complete and we will implement it. |
Mad Buddy | Monday, April 29, 2024 - 01:54 am It would be a lot more realistic if the quality of the electricity produced by wind farm would be based on the quality of the wind Turbines supplied. |
Emerithe Cantanine | Monday, April 29, 2024 - 03:16 pm For an unrelated reason I'm going to keep electric power on WG in a surplus for the next week. I have 10B in reserves and am prepared to commit 3B to this project. Andy discussed the potential for a surplus, so this can also be a test run to see what happens when there is a large surplus of electric power on the market. |
Jiggle Billy | Tuesday, April 30, 2024 - 04:37 pm Some updates on this experiment from one of my countries with 4,450 Wind Farms, 115,657,005 citizens, 201.7 health index. Note: my electric quality is a steady 292. Please note the large change in public health cost, 13.4% reduction in public health, for a 19.1% reduction in electric cost. |
President Wilson | Tuesday, April 30, 2024 - 06:01 pm Move the electric to Little Upsilon and then sell it |