PzDoG | Saturday, July 15, 2023 - 08:35 pm I recently noticed the welfare index of all of my countries has started to go down and I can't find the reason especially as none of the other indexes has changed as much. This is of course taking down my corporations welfare index and thus my profit. So, I was wondering if there is an update to how the welfare index is calculated. From what I can get from the documentation it should not be so low: he Health Index The Education Index The Transportation Index The Supply Index + 40 The Employment Index + 37 The Social Security Index + 38 The Government Salary Index + 27 The Consumption Index contributes between 0 and 8 point to the welfare index. It needs to be at a level of about 300, to reach the max effect. The game level will increase the welfare index by 1 point, for each game level higher than 10. My main country is The Great Republic of Bolgaria on White Giant. |
Daniel Iceling | Wednesday, August 2, 2023 - 11:51 pm I've noticed the same thing, usually my welfare index is 9-10 points lower than the above formula says it should be. I've noticed other players countries are also significantly lower than they should be, but the gap is less consitent. I'm guessing they added an extra variable to the calculation, and didn't tell us. DanNation on LU |
Andy | Thursday, August 3, 2023 - 12:24 am Game news tomorrow will have a message about it. The supply index, the hwalth index, the education index and the wellfare index all have now more influence on the population. the change is triggered with the introduction of Tiny Atlas. the changes are small and kick in when the health or education indexes are very low. In most cases, on the 5 worlds, there is not change at all. The welfare index was a very stable composition of several indexes and did not follow other indexes down. It was protected by minimum values that were never broken. In the process of making the population growth or reduction more dependent on these indexes, the welfare index protection minimum values were reduced by a fraction. |
Daniel Iceling | Thursday, August 3, 2023 - 12:34 am Andy, Thank you for your reply, I hope the game news will detail the new formula, so that players can understand how the welfare index is calulated and plan accordingly. |
Andy | Thursday, August 3, 2023 - 12:47 am We refrain from putting fomulas on the forum. and this one is extremely complex. we would like to prevent discussions about parameters in formulas. we think that the indexes should make sense and if you do the right things, they will improve. this is the case with all indexes. we have explained in the past that the wellfare index depends on the values of many indexes, including supply, health, edication, social services. (everything that has to do with the welfare of the population). it is NOT an avergae. it depends on the lowest values of these indexes. it means that if the health index is very low, and education is extremely high, welfare will go very low and good education will not fix it. It is protected from going too low. someone can close all hospitals and the wellfare index will go very low but will not decline to zero. |
Daniel Iceling | Sunday, August 6, 2023 - 01:16 am Andy, Ok, thanks for clarifing that we won't get to see the new formula. It's just that without it it's hard to know which is the index holding back your total welfare index. In the past it's ususally the employment index, unless the others are below 140, or 102 in the case of the social security index. So I'll assume it's still similar. |
Andy | Monday, August 7, 2023 - 10:23 am All these indexes should be at a good level or the lowest will drag it all down. this is unchanged. the supply index is now more important. keep it as close to 100 as possible. untill recently, a supply index around 70 was not a problem. now, it is more stable than before, and does not decline as quickly as before but 70 is is not acceptable. |