Andy | Sunday, November 27, 2022 - 09:42 am Cost of Weapons and Ammunitions Many types of weapons have increased in price. The increase is in general around 10%. On the other hand, there is a large decline in the the cost of ammunitions. The decline is implemented for all defensive and offensive weapons and for ammunition used by the navy. As a result of the decline in the cost of ammunition, we expect the maintenance cost of the army to decline too. Changes in pricing and the change in the maintenance cost of the army may take some time to materialise. Countries have stocks of ammunitions that were bought at a higher price before this change and these will be used in maintenance for some time at the price they were purchased. New ammunition will be purchased at a lower price, depending on market conditions. Weapon Range The range of most weapons is reduced. This was discussed on the forum and we have promised to shorten weapon ranges. Ranges were reduced before and will be reduced more in the coming weeks. Land Forces Land forces abilities in war are now tuned up in agreement with earlier promises to do so. This was already done twice in the past. Many players asked for land forces to become more usable in war and one of the ways to do so is to increase their capabilities to destroy other weapons and make them effective against more types of enemy weapons. Changes are not very large. we intend to test the results in more details and may tune land forces up again. All current capabilities are described in details in the weapons document. Defensive Air Wings Defensive air wings became a bit smaller again. The decline in size is about 5% and comes on top of a previous decline of a similar size. The aim of these changes is to make corrections to the balance (or imbalance) between the capabilities of airforce attack wings and defensive ones. Supplying Military Units in Peace Time We have fixed an error that prevented many military units from being supplied in peace time. Many units have negative numbers of materials and ammunition and are not resupplied. some do, it depends on a wrong setting that causes the function to skip many units. It was an annoying but not a serious problem because once war was started, all units were supplied by supply units and the shortages disappeared, provided the country had enough materials. as a result of repairing the supply function, many, or many many, army units will be resupplied. Supplying army units in peace time is not done by supply units. It does not make sense to have these units run around in all countries all the time. It is a major load on the systems. Instead, the resupply is done in the month run, 6 times every day and it happened very fast. A lot of materials will now move into undersupplied units. Countries may see their stocks of materials and ammunitions reduced as they are used to supply units. Short term, there might be many orders for materials used in army units. we will watch the numbers. we have no intention to intervene but it all depends on the numbers involved. Once done. All units in all countries in peace time, will be fully supplied if the countries have the materials needed in the process. Index Updating Some of the indexes in Simcountry are designed to update at a pace that slows sudden changes that some time happen and are short lived. New index values depend on current computations and on the previous values and their changes are smooth as visible in the graphs showing their history. we have now shortened the change periods and allow indexes too update a bit quicker to new situations. Example: the welfare index may now react a bit faster to conditions in the countries and corporations and adapt quicker than before. Some Corporations are now a bit larger Several types of corporations, some in the defense industries, now used more workers. The change is a continuation of our effort to keep the total numbers of corporations in all worlds from growing too large and keep numbers per country manageble. There were many such updates before. The result will be an increase in the number of employed workers, in countries that have such corporations. |
Ethelred | Sunday, November 27, 2022 - 01:05 pm I have lots of ammo. If the base cost of ammo is reduced will that in turn reduce the nominal value of my countries? |
Johanas Bilderberg | Sunday, November 27, 2022 - 02:44 pm I am always interested in what people determine is a lot? |
Ethelred | Sunday, November 27, 2022 - 03:09 pm lol not as much as you. About 4000T spread over 15 countries. |
Andy | Sunday, November 27, 2022 - 05:52 pm The computation of assets has a weapons and ammunition component. It is computing their value, based on the market value of these products. weapons increased in price and ammo is reduced in price. Shortages that might occur as a result of massive resupply, will probably increase the price of some of these products. depending on the mix you have, the value will change one way or the other. |
Ethelred | Sunday, November 27, 2022 - 06:19 pm I don't think you should be allowed to reduce the dollar value of players accounts. Seems unethical. |
Emerithe Cantanine | Sunday, November 27, 2022 - 10:07 pm I have lots of ammo too, but I have zero concern over it losing value. Money is no object to me. I think if you can afford to have over 1000T in ammo, money is no object to you either and you're being unreasonably dramatic by complaining about its decrease in value. Presumably you bought it and stockpiled it with the intent to use it. You intended to throw it away fighting anyway, so why does it matter if it loses value? And it's not like we can turn our game assets into real currency either. Our game assets have always been worth zero. If the game decides to decrease the arbitrary value of our assets, they will still be worth zero. |
rob72966 | Sunday, November 27, 2022 - 10:27 pm The problem with decreasing value of any weapon / ammo it gives the players who have a 1000t to spend an incredible advantage over players who do not. It will no longer matter how much they use, they will simply out spend there opponents. Every one should pay a price when they go to war, and it should be high. |
Myers | Sunday, November 27, 2022 - 10:58 pm Cost is still high for everyone. It was like this before and it will be the same now. Right now, at least before this change, even players with +1000T were unable to play war style if using Air Force and Navy. A change was needed. |
Myers | Sunday, November 27, 2022 - 11:18 pm I mean, maybe you are still right too. But I'm for a change and test it cause this game war had some flaws (discussed in other threads) |
Ethelred | Monday, November 28, 2022 - 12:09 am Was I being unreasonably dramatic? I didn't even swear :p To you those numbers on the screen might be pointless, arbitrary, worthless etc but I like this game and those numbers were built up by me over 1000's of playing hours. |
Emerithe Cantanine | Monday, November 28, 2022 - 03:11 am No, you weren't overly dramatic. I was just being a dumbass. You make a good point that devaluing ammo would undercut the time and effort you've put into the game. |
Mr Corleone | Tuesday, November 29, 2022 - 04:18 am If people spend all this money on offensive weapons gotta make sure they atleast work or are effective. It should be a balance in def and off weapons I don’t get why people are complaining. Have y’all tested war mechanics? If people spending trillions on weapons make them work |
Mr Corleone | Tuesday, November 29, 2022 - 04:19 am The current war game is unplayable cost way to high |
Andy | Tuesday, November 29, 2022 - 02:23 pm It was not necessarily a reduction as weapon values increased. Also the value of ammunition INCREASED in most countries. The result of the repair of the resupply function, a lot of ammunition was delivered to army units and the price of ammunition on the markets increased. It may change in time. does it mean you have to pay for the increase? Also corporate profits are now probably 3 times higher than before. Should we use the extra profit to make assets remain at the same level at all time? Values of products fluctuate and with these fluctuations also their total value. I agree that this might be confusing. There is a question whether showing the total value of weapons and ammunition makes sense and it is even more questionable whether their value should be part of assets. The money was spent anyway.
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