Andy | Tuesday, January 25, 2022 - 04:08 pm We have accelerated updates on the site. There will be updates about once a week. SOL Awards We have finished the work needed to produce the list of SOL award winners, next to the existing list of gold coins winners. This was needed before the end of this month to be able to process the awards. We are encouraging more players to join and enter a wallet address into Simcountry to be able to receive such awards. This is open to all players. More tuning of the work force Another small decline in the number of HLWs needed in corporations. we are trying to reach more balance and make manual interventions less necessary. C3 Countries C3 countries increase the number of corporations to employ a larger part of their work force. It will hopefully prevent larger shortages. Offensive Weapons - Army maintenance Offensive weapons increased in price a bit. This is part of an effort to reduce, or limit the size of armies while on the other hand, reducing the cost of maintaining the army. The cost of maintenance of weapons, and mainly the defensive ones is reduced. Army units Some army units, including garrisons are becoming larger. Another round of updates increased the size of several types of divisions. Smaller units remained unchanged. Weapons we continue to gradually increase the fighting power of land units. This time mainly Heavy tanks that are becoming an important part of larger army units. The Enterprise Score The enterprise score is updated. Some of the old assumptions were outdated. The score is now higher for all enterprises and will probably stay positive even after the CEO wins a major award. We are not completely sure about it and a further change might be needed next month. The way the score is computed and the main factors in the score, will be published on the forum ASAP. The information will also be published in the game documentation. Spending Limits Spending limits will increase, mainly for full members. This changed will be activated in the coming day or so. |
Lord Mndz | Tuesday, January 25, 2022 - 06:12 pm nice update, thanks please check the documentation there is a mistake regarding tanks damage, they do tens of times less damage than off jeeps or artillery. i think you forgot to type some numbers |
Lord Mndz | Thursday, January 27, 2022 - 12:47 pm Andy, please look into this, off tanks hit rates and damage numbers must be incorrect as per current documentation. |
Andy | Friday, January 28, 2022 - 10:23 am Indeed an error. fixed. we are upgrading. |
Andy | Friday, January 28, 2022 - 11:28 am The upgrade is done on KB. I looked into the weapon documents and in there heavy tanks. the document is recreated during the upgrade and it seems to be correct. As we promised, land forces will become more significant. This is another step in the right direction but more will follow. |
Lord Mndz | Friday, January 28, 2022 - 12:27 pm hi Andy, it is still wrong, just look at the hit rates and damage of tanks against batteries it still shows 1% and 5%, while jeeps for example have 5% and 10%, for the same. maybe document did not load as expected. will load the picture later as it is difficult from phone |
Andy | Sunday, January 30, 2022 - 12:36 pm I know. It was 0 and 0. We wanted to test and see the effects. Next upgrade will bring another step. stronger land units and more bang for drones. as you obviously know, the manual is updated automatically with every change and will immediately show the new numbers. |
Lord Mndz | Sunday, January 30, 2022 - 02:05 pm Hi Andy, not sure from your message, as I read it was implemented, but documentation says otherwise:
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