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W3C - Workers Shortages

Topics: General: W3C - Workers Shortages

Andy

Tuesday, January 18, 2022 - 12:14 pm Click here to edit this post
We see workers shortages in countries, mainly ones with a large population.
These shortages continue despite several updates that reduced the numbers of high level workers needed and increased hiring in other groups.

we have now made another change in an effort to create more balance in the employment.

This change will reduce employment in the medium and high level workers groups and will increase employment in the low level workers group.

The upgrade is already done on KB.
it will materialize on the other four worlds later today.

Ethelred

Tuesday, January 18, 2022 - 06:07 pm Click here to edit this post
Massive shortages in low level workers now.

Ethelred

Tuesday, January 18, 2022 - 06:13 pm Click here to edit this post
How do I increase the amount of low level workers my countries have? Is there a way to do this?

Ethelred

Tuesday, January 18, 2022 - 06:18 pm Click here to edit this post
If I drop education priorities below a 120 total will less people be educated and more people go into the low level worker category?

Banedon Runestar

Tuesday, January 18, 2022 - 06:49 pm Click here to edit this post
@Ethelrel

The only way I know to make more Workers if there's a shortage is to go to the 'Change Profession' link in the Education tab and choose a profession to revert back to a worker.

Yes, if you set the total education weights to under 120 you won't train so many professionals. But that's not going to solve the Low-level Worker shortage by itself without causing additional problems.

Ethelred

Tuesday, January 18, 2022 - 08:00 pm Click here to edit this post
I was constantly changing workers to high level workers. Now I'll be changing them to low level workers instead. How is this a fix. 80% of my gameplay is changing the professions of workers. I give up.

Clonan

Tuesday, January 18, 2022 - 08:35 pm Click here to edit this post
I can help you with Low level Workers if you're interested.. Probably got like 6M LLW on KB.. But this offer is open for Masaq Alone..
Also LLW I think have the Highest Percentage of workers Category on the employmemt page depending on your population. On one world currently I have like 24M unemployed LLW In a single country alone.. thanks for the Update Andy..

neutralsc

Tuesday, January 18, 2022 - 10:13 pm Click here to edit this post
I have like 20m+ surplus of llw on FB and 40m+ on WG so... Want some?

Ethelred

Tuesday, January 18, 2022 - 10:54 pm Click here to edit this post
Thanks both of you but it's too much micro managing. It's has to be small increments because my populations are still very small. Twice a day each for 11 countries. I really can't be bothered.
If I could exchange workers for a couple of million llw and solve the problem in a couple of clicks that would be great but when your pop is 20ish million it's 10,000 here 20,000 there. It's loads of work.
Thanks anyway.

Andy

Tuesday, January 18, 2022 - 10:54 pm Click here to edit this post
Shortage of low level workers will be a first.
we did not have that before.

Most countries will however have many unemployed llw.

Hopefully we will end with more balance than before and fewer manual interventions needed.

neutralsc

Wednesday, January 19, 2022 - 12:42 am Click here to edit this post
Im actually happy to send ethelred some millions of llw for free. No professionals in return needed. But I cant, because you have to balance value when exchanging workers. Not sure why. Probably anti misuse measure?

Andy

Wednesday, January 19, 2022 - 05:35 pm Click here to edit this post
The balance is needed to prevent fraud.
it is unfortunate but happened much more in the past before we had such controls in place.

Ethelred

Thursday, January 20, 2022 - 06:34 pm Click here to edit this post
I had 9 corps close overnight due to low level worker shortages. I quit.

neutralsc

Thursday, January 20, 2022 - 08:30 pm Click here to edit this post
Maybe there should be added the possibility to set education priorities to workers as well so players can steer the amount of certain types of workers themselves. That would probably solve a lot too. I have no grasp how I can "change" my massive oversupply of llw into mlw or hlw, despite having education at 220. I cant push employment above 85 because of it.

So I dont believe the GMs observation on a macro scale about llw is incorrect. But when changing workers requirements at corporations it always causes damage to someone somewhere on microlevel. And if you have multiple countries in an empire, which you all have to manage manually, and with all those "per month limits", I can completely understand where Ethelred is coming from.

I can recall a recent change of low level managers not so long ago causing massive damage to multiple players as well. I know the intentions are good, and probably the underlying thought process as well, but I dont believe Ehtelred is an onetime incident.

Lord Mndz

Friday, January 21, 2022 - 05:53 am Click here to edit this post
in majority of my countries there is a shortage of workers while i have tons of proffesionals trained. what i do is simply to reduce education priorities to 100 or even 90 and more workers are trained then. my countries have quite big education indexes, maybe training speed has increased for some groups?

Andy

Friday, January 21, 2022 - 02:13 pm Click here to edit this post
Nothing is changed in training speed.

I had one country with more llws workers needed than available.
I lowered the education priority for several groups where there were large numbers of unemployed to zero and the number of llws is increasing quickly.

Our main problem remains:
there is a shortage of HLWs.

a small update today reduced the numbers of them needed in corporations.
we are probably close to a solution.

The shortage of HLWs caused employment to decline despite the availability of workers.

manual interventions were needed, several times a day to stop the decline.

I think we need to resolve this and reduce the need for manual interventions.

I have seen here several offers for millions of LLWs.
this means that there are large numbers available and offers to help.

Even a large shortage, translates immediately into smaller shortages in many corporations and the problem resolves itself quickly.

neutralsc

Friday, January 21, 2022 - 05:14 pm Click here to edit this post
I have tens of millions of LLW in surplus on FB and WG. Im short on MLW and HLW so reducing education priorities wont fix this because it is a mismatch of of workers in between groups, not a mismatch between workers and professionals. On WG with education index of 220. Didnt solve it. There is nothing I can do to this other than to drag this bag with me. I do not believe this is realistic or reasonable. That is also why i suggested to add the possibility to set education priorities to workers as well. Alternative in my case would be to add a game feature to execute llws.

Andy

Friday, January 21, 2022 - 06:32 pm Click here to edit this post
If any of your professional groups has a large surplus, reducing education priorities for that group can help a bit.

which countries are these?
I would like to look into it.
we might learn something.

Clonan

Friday, January 21, 2022 - 09:33 pm Click here to edit this post
You can't reduce education priority for LLW, MLW and HLW.. these are not professionals... Introducing an alternative to change or move unprofessional workers would solve this thanks..

neutralsc

Saturday, January 22, 2022 - 01:03 am Click here to edit this post
@Andy
On WG:
Giant Bananas
G Bananas Alma
G Bananas Bess
G Bananas Cari

On FB:
Fearless Bananas

XX
Giant Bananas on WG is worst. 31.4m llw unemployed of 44m unemployed total. And I have low tech and high tech corporations mixed. My point is not having the problem per se, but there is not much I can do to solve it, except High education, getting more professionals, and manually every month turn them into mlw/hlw 200k each month, but that is not doable.

Lord Mndz

Saturday, January 22, 2022 - 06:24 am Click here to edit this post
Bananas grow too fast for game to react, for you 200k is nothing:) probably some proportion would make sense or adding education priorities on workers as well.

Andy

Saturday, January 22, 2022 - 10:28 am Click here to edit this post
The education system takes LLWs and turns them into managers, engineers etc.

The number of unemployed LLWs declines.

if education priorities are down, a smaller number of LLWs is used.

in addition, every single game month, there is automatic movement of workers and professionals.
LLWs become MLWs and HLWs the numbers are in the hundreds of thousands.
and
If there are many unemployed in the other groups, some are changing back to become LLWs. Better find work anyway than sitting there as an unemployed manager.

so, if you reduce education priorities, the number of LLWs will increase.
If there is a general shortage of workers in the country, it may occur in smaller numbers or not at all.
This is generally because there are too many corporations.

It could well be that the numbers moving are not optimal, especially in large population countries.

I have built a country with a population of 560 Million. The idea was to amplify any possible problems.

Even with many available workers and professionals, employment was declining. Some players experienced the same and told us, on the forum and outside.

The only problems I saw were about 500.000 unemployed MLWs and 5 millions needed. and 100.000 HLWs and 4.000.000 needed.

why didn't it employ the ones available? I do not know.

solution:
several times each day, I changed the profession of professionals, from several groups, into HLWs.
I also exchanged workers with another country, 400.000 each time, into HLWs.

Employment shot up.

This is where I concluded that we have to reduce the number of HLWs needed in corporations, or change the formulas that are distributing young people into the workers groups. I made several steps to fix it and I see results.

Not sure it is done yet, but close.

Andy

Saturday, January 22, 2022 - 10:32 am Click here to edit this post
I looked into Bananas Alma.

If you now build two corporations, there will be automatic monthly transfer of 170.000 to 200.000 LLWs into MLWs and of 100.000 LLWs into HLWs.

this will continue, each time when you build corporations and need the workers.

This is enough for 1-2 corporations per game month.
It is nearly as old as the game, the numbers were increased about a year ago.

Clonan

Saturday, January 22, 2022 - 11:35 am Click here to edit this post
You're right about the Later Andy... Been able to reduce the Amount of LLW from 24M to around 17M.. manually transfering around 400T LLW each game month to my other slave states.. there's also an automatic monthly transfer of 100T HLW in this Slave Countries(Farms) I manually transfer bk this HLW to my main... But what about the % in high populous Countries..? The Automatic Transfer of LLW to MLW and HLW?

Andy

Sunday, January 23, 2022 - 04:08 pm Click here to edit this post
The automatic transfer takes place each game month.
but there are other processes too, like aging etc.

It is not meant to be 100% predictable.

we could increase the max transfers a bit.

I am happy you reduced the problem but you should not have to do manual transfers so often.

The next upgrade will again reduce the numbers of HLWs needed in corporations.
at some point, it should become more balanced.

Clonan

Monday, January 24, 2022 - 03:33 am Click here to edit this post
Alright Andy.. corrections 400M* not Trillion, 100M not T... Tho the actual number isn't predictable or constant..

Andy

Sunday, January 30, 2022 - 12:40 pm Click here to edit this post
The upgrade did a lot to improve the balancing and in countries I use to test, manual interventions are not needed although the improvement is a bit slow.

I will make another small tweak in the next upgrade to try to speed it up.
We do it gradually and do not want to overshoot.

I hope that manual transfers will not be needed, or at least much much less.

Jiggle Billy

Saturday, February 5, 2022 - 08:34 pm Click here to edit this post
Maybe I've missed other changes, but since the re-balancing I can support about 10 fewer corporations per country based on total employees required.

Your previous re-balances caused this issue but it recovered within a couple months, this time it is not recovering. Countries that were fully staffed before now are millions of total labor force short of meeting needs, I have started closing corporations rapidly.

The Kingdom of Hodg on WG
The Second Kingdom of Hodg on WG
ETC...

johnV

Sunday, February 6, 2022 - 12:33 pm Click here to edit this post
jb, I looked at your first country and it seems you need llw's. If you can spare any mlm's I'll gladly trade. Meliora

Jiggle Billy

Sunday, February 6, 2022 - 04:43 pm Click here to edit this post
Thats my problem, I'm short on almost everything. I had been fully staffed prior to these most recent changes, now I'm 6-8 less corporations and still the total is short.

Andy

Tuesday, February 8, 2022 - 02:10 pm Click here to edit this post
The numbers of workers in general is growing a bit per corporation and corporations become a bit larger.

This has taken place before.

the reason is that the population in all worlds is growing.
Many C3 countries have a larger population.

the slow growth of corporations will prevent an large increase in the number of corporations.

Jiggle Billy

Tuesday, February 8, 2022 - 02:16 pm Click here to edit this post
I didn't realize corporations were still growing, thought that ended a while ago, thank you for letting me know.


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