Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Loosing money

Topics: General: Loosing money

Khome

Saturday, May 16, 2020 - 04:35 pm Click here to edit this post
I still can't find a logical reason why I have countries, running profits, with employment rates above 90%, high welfare indexes are still bleeding money every month. It's not making any sense. All I can see are excessive transfers to corps and higher costs of materials purchased by the country. I haven't changed the quality or amount in a very very long time. I just tried reducing the amount from 14 months to 7, and reduced quality from 300 to lower levels. I have not changed my methods in years and never lost this much money each month in countries with good stats.

John Galt

Saturday, May 16, 2020 - 06:21 pm Click here to edit this post
I checked out your countries. Here are a few things I noticed.

Set your country ordering supplies to 120. You are ordering too high quality for countries. This will cut costs drastically. Set your state corporation salaries to 200. This is optimal for max profit. Set your state corps to order 215 quality supply. Some of your corps are buying extremely high quality supply that is going to waste.

You also need to diversify corps now more than ever. C3s react very quickly to market shortages and push products back into surplus very fast. If you are too heavy in one sector, which it seems you are in services, you will get destroyed.

Also drop your health and transport indexes to 130. That is the highest you need to maximize welfare index. Anything more than that is not worth the cost/benefit ratio.

Your social security payments are way too high. Your percentage is right, but you need to boost your employment. You have a massive population with 87% employment. You are losing 85B per month in social security costs. Build more corps. I recommend computers, software, road maintenance, train maintenance, and water maintenance to diversify what you already have.

And one last thing. Your secure mode country should not be burning 50B per month on defense. That is crazy. Move all of your weapons out. You should only have 150 forts and some bases, which costs around 4B per month. Move your weapons to your slave countries that can actually be attacked, or better yet put them in your CEO and only mobilize when you need to go to war. Keep a token air defense in all of your slaves to protect against sneak attacks. War declarations take 10 months to start, so that is enough time to move weapons in via space and reactivate them.

Khome

Wednesday, May 20, 2020 - 03:01 pm Click here to edit this post
Thanks for the input. I made the adjustments you made for the most part with the country orders.
I've been meaning to reduce those indexes, finally got around to it. But the reduced transport, health and ed costs do help.

I noticed though, that they all revert back to 14 months worth of orders after I change it to 7.

Andy

Wednesday, May 20, 2020 - 04:17 pm Click here to edit this post
Khome,

I sometimes have countries with losses.
Most times after a period I did not look into their economy.

Once I pay attention, fix employment and move away from bad corporations, the numbers improve.

Zed Zombie

Saturday, May 23, 2020 - 09:24 am Click here to edit this post
games are supposed to be fun yet challenging. this is complex and pretty much a kick in the groin to anyone paying attention. get back to the basic type game play. protect econ players but yet unleash pvp players. played years ago and have checked in periodically. this game is a total mess at the moment but you can still save it. stop listening to those numb nuts players.


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