Andy | Tuesday, October 22, 2019 - 11:42 am Natural Resources A new system is introduced to manage natural resources in all countries. A description of the feature is placed on the forum and on the Nat. Resources page. The page link is placed under the Indexes button on the header of the country page. One of the functions, allowing you to find countries where a specific resource can be found, is under construction and will be added within one week. In the first hours, existing raw materials corporations will show an error message, warning that the corporation will close for lack of resources. This message is wrong and will disappear after another month is processed. This will be at about 11 am EST. All corporations have now an added data block showing the remaining resource the corporation can mine. The data block is only relevant for natural resource producing corporations and shows the remaining product. The data block is also showing on all other corporations, showing zero remaining product. This data block is not relevant for non natural resources corporations and will be removed later this week. Purchasing Countries The price for purchasing a country without a president is reduced from 300 gold coins to 30 gold coins. We have announced this several weeks ago. Fearless BLue the war world FB is intended to be a war world. We are protecting new players on FB from war for an initial period but as it stands now, players in war levels 0-2 remain protected. We will change this and move every player on FB to war level 3 after an initial period of 60 days. This change will take place in the first days of November. Players on FB, have chosen for a war world, They now have another two weeks to check their army and prepare for an eventual war. Temporary war protection remains possible, also on FB. It is not a long term solution but can be used in periods when you are not available to play the war game. The cost of the army More reductions in the price of many weapons and ammunition will reduce the cost of the army and the cost of war. This happened before, several times and has gradually reduced the cost of war by 50% or more. |
Letsie | Tuesday, October 22, 2019 - 12:01 pm I just looked and I still need to pay 300gc's for a country. Maybe I just need to wait a bit longer. Overal these are some huge changes. Lowering the lvl on FB is a good step although I do hope that in time there will be 0 protection on the war world. |
Lord Mndz | Tuesday, October 22, 2019 - 12:03 pm Amazing work - all three updates!!
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Andy | Tuesday, October 22, 2019 - 12:15 pm oops. the 300 to 30 GC change will be there in minutes. Thank you Lord. |
Andy | Tuesday, October 22, 2019 - 12:29 pm It is now 30 gold coins. If you do it, also check how many GCs were subtracted from your account. |
Vladian Enache | Tuesday, October 22, 2019 - 12:35 pm how weapons price decreses influence the corps making them ? did you increase outputs ? lower supply requirements ? other reduction in costs to offset output product prices decrease? |
Letsie | Tuesday, October 22, 2019 - 12:44 pm Relax vladian. You might be right but some things take time and change is always difficult. |
Vladian Enache | Tuesday, October 22, 2019 - 12:48 pm wow you lowered the cost of weapons by 30% most of the weapon corps now make losses at full upgrade all this changes really should come with free product change for those corps, in any other product not just inside the class |
Vladian Enache | Tuesday, October 22, 2019 - 02:38 pm A country on FB was registered around October 15, before this change This means it will get war level 3 around December 15 ? Or those 2 months only start ticking for new countries ? |
Andy | Tuesday, October 22, 2019 - 03:30 pm We have a test for corp profitability and when we reduce the price of weapons, we make other changes that reduce the cost of production and sometimes increase output. The test must show about the same profitability as before. Also, don't forget, these weapons corporations produce a large profit, nearly as high as other corporations but use 50% of the man power. It allows you to build many more corporations. Don't jump to conclusions. we are into it for years and can make sure corporations remain profitable. most weapons remained unchanged or changed about 5% as always before. Some nuke prices might have fallen lower. |
Vladian Enache | Tuesday, October 22, 2019 - 08:21 pm you know that strategic corps you were puzzled why there are shortages when they are so profitable? after today is not worth to have them, outside of your own countries, as a CEO |
John Galt | Tuesday, October 22, 2019 - 08:27 pm The reason why there are shortages for strategics is because C3s were not allowed to build them. They are now. |
Vladian Enache | Tuesday, October 22, 2019 - 08:28 pm there are still shortages the problem is that their max selling prices (the prices at which they sell now as there are still huge shortage) got hit by a -30% minimum today |
The_Wicked_Lady | Tuesday, October 22, 2019 - 08:30 pm CUTE picture, my lord!!! :-D |
Vladian Enache | Tuesday, October 22, 2019 - 08:35 pm i'm really struggling now to find a use for CEO outside being an accesory to own countries you have to go minus hundreds of trillions before even seeing some profit strategic - no way after today weapons - lol mining - nope food - lol industry - wait a real month before you see some +0.3B per month profit per corp, after each corp eated 500B in negative with upgrades and running loss high tech - small profits, huge babysitting for now im alone complaining because im one of the few to start a CEO in the past month but wait after all old ceo's oil corp will get closed :D except 1 or 2 CEO on GR , all the rest took -25% to -40% a drop in profits in the last 2 ticks. the few ones that make profit now are the ones who have half of their corps as oil. all the rest are on 0 or negative. i would sell all my corps in CEO and close it but i can't even IPO them from 196 corps only 1 can be IPO )). thats at average 190 or so quality. |
Letsie | Tuesday, October 22, 2019 - 09:05 pm Vladian. My ceo earns me roughly 300B-600B per day. Sure there are some bad days, markets tend to fluctuate. But that is business. Just to be clear, I have a mid size ceo. There are ceos that are more then 3 times mine. And that is not including any buying and selling of goods that I do manually. My ceos are also free storage space for my weapons. |
Vladian Enache | Tuesday, October 22, 2019 - 09:06 pm whats your CEO name on which world ? |
Letsie | Tuesday, October 22, 2019 - 09:15 pm My main ceo on LU is: Lets inc A |
Vladian Enache | Tuesday, October 22, 2019 - 09:16 pm in the past 12 months you made on average 180B profit from 650 corps fully upgraded. thats less profit than a 100 million people country that runs on auto versus tons of hours of work and hundred of trillions invested in that CEO im not even sure the net cash is positive out of your CEO, i also make "profit" but the CEO never generated any cash, i have to feed it with outside cash i will stop building new corps, move all the corps inside my countries, and watch what happens if i dont transfer any cash to my CEO for 1 week. maybe miracles happen :D |
Letsie | Tuesday, October 22, 2019 - 09:20 pm Please look a bit better. Just this month I extracted a lot of money from my corporations. You do know that the total profit number that you have been looking at is not the way to earn money with a ceo right? |
Letsie | Tuesday, October 22, 2019 - 09:24 pm How about this. Next game month take a look at those numbers again. I bought several corporations so that caused a negative cash flow. Next month (or whenever you want) I will not buy any new corporations. So that you can see what I extract under normal circumstances. |
Vladian Enache | Tuesday, October 22, 2019 - 09:25 pm I look at the profit per month graph, isnt it there where i should look ? |
Letsie | Tuesday, October 22, 2019 - 09:28 pm Perhaps this is not the right thread for this, we are posting quite a lot. If you want more info about how to run a ceo feel free to message me. There are multiple ways to run a ceo. But most people tend to run a relatively low profit payment and extract their money manual from their corporations. |
John Galt | Tuesday, October 22, 2019 - 10:54 pm I make most of my money from CEOs. Only two of my 4 CEOs are oil heavy. The other two are very profitable without huge oil. I just want to add though that on a profit per corporation basis, CEOs make much less than countries. This is due to country resources used fee. If you build in your own countries you can mitigate some of that loss as the money stays in house. But profit is profit and I’ll take whatever I can get even if it requires twice as many corps. Plus with ceo you can store weapons for free. I also do a lot of cross world trade, but you can do that with countries too so it’s not an exclusive ceo benefit. |
hodgpodg5490 | Wednesday, October 23, 2019 - 12:43 am Just thought I should post this if it hasn't been noticed yet, but the game news tab on the side of the main screens has not been updated. That's where I looked first this morning when I saw the changes in game. |
Andy | Wednesday, October 23, 2019 - 01:46 pm Vladian, if you do not see that advantages of enterprises, don't play that game. I see many enterprises that make a fortune despite what they pay the country where they reside which is for part comes to the advantage of countries they own. We are liberalizing the nuclear industry and will allow all countries to build them. This will result in more such corporations and resolve the shortages. It will however take time to materialize. The current markets have large shortages and there are many materials that need more corporations to be built. |
John Galt | Wednesday, October 23, 2019 - 01:59 pm There are no huge shortages of strategic products on LU & FB at least You're welcome worlds! Vandelay Industries is always ready to answer the call. |
Daniel Iceling | Wednesday, October 23, 2019 - 04:20 pm John Galt, True, although there is a shortage of Cargo Shuttles. It's so severe, that it's causing the LU's Asset Maintenance Corps to run out of supplies. Which in turn is causing Road, Rail, and Water Maintenance Corps to run out of Asset Maintenance, and stop producing as well. If you are looking to help the world markets, Space Products could really use some well managed Corps to stabilize supply. Before the planet's infrastructure collapses due to poor maintenance. I'd produce them myself, but Space products are locked behind game level 6, and I don't want to have to manage multiple countries just to be able to build a Corp. So I can't make space products. Indeed, only a handful of players are level 6, so hardly any players can actually make Space Shuttles. Which is probably why the shortage is so severe. Signed President of DanNation on LU |
John Galt | Wednesday, October 23, 2019 - 04:59 pm Do you have room in your CEO to make those corps? CEOs are not restricted by game level. My CEOs are all maxed out. Maybe when all my oil runs out of resources I can tackle that issue. |
Andy | Thursday, October 24, 2019 - 10:19 am You can make a good profit from the space industries. They are now much easier to manage than in the past. |
Daniel Iceling | Friday, October 25, 2019 - 08:41 am John Galt, Andy, GMs, When your Oil runs out, I think we are going to have a bigger issue than space industry. That's going to be one hell of an energy crisis. I'm a little concerned that the resource restrictions could come up against the same problem. If the players that have the resources, have already got all the corporations they can staff, or simply aren't actively managing their corps. Then shortages could get out of control. If this does happen. I'd suggest the following ideas to the GM's as possible solutions. To be clear, I'm not saying these should be done now. I'm just saying the GMs should be prepared to, if there is an extreme shortage problem. 1) Let Free To Play players build Mining Corporations. Every player that can build them, is another person that can help resolve a shortage. 2) Allow CEO's to build Mining Corps. So that even inactively managed countries can have resource extraction operations. 3) Increase the size of the resource deposits, so they don't run out as quickly. This would also encourage player's to build them, because their investment would be making money for longer. 4) Increase the size of the Mining Corps. So that fewer Corps can provide for the world's resource needs. 5) Increase the spawn rate for natural resources. Many deposits probably won't be used due to worker shortage or inactive presidents. So there will likely need to be a fair few extra deposits, to account for unused resources in those countries. 6) Have the resource spawn rate adjust dynamically, scaled to the severity of the shortage of the resource. This would be accurate, in terms of modeling how shortages encourage increased exploration activities. While also enabling more players to produce the resources, resolving shortages. PS. Rubber is grown on plantations, not mined. So it should probably be reclassified as an Agriculture Corp. Exempting it for the depletion mechanic. I look forward to seeing how these changes evolve over time. Keep up the great work Andy/GMs. :D Signed President of DanNation on LU |
Andy | Friday, October 25, 2019 - 01:25 pm I understand your concerns but I do not think we will get there We cannot have free players build these corporation or otherwise, everyone will start second and third accounts, create these corporations and quit. if we let enterprises do so, then the entire resources game is over and done with. There is no need for any change. We will see how it develops and as you can guess, we will manage the discovery process of new resources (for now). We also want to see what happens when the price of natural resources is increasing and how much effort will be put to get in control of these resources. |
John Galt | Friday, October 25, 2019 - 03:31 pm Andy if you could remove restrictions on CEOs building over 750 corps I could do so much more for addressing world wide shortages. Unfortunately I am maxed out and can only acquire new corps through share market. |
Andy | Friday, October 25, 2019 - 04:06 pm We might make it possible to start 4 enterprises in each world. |
Lord Mndz | Friday, October 25, 2019 - 05:43 pm isn't it better just to raise limitations and allow them to build more corporation and pay less taxes? |
BlankSlate | Saturday, October 26, 2019 - 02:49 am If you close a resource corp before it uses up its production limit, does the remaining resource production value go back on the list for that country? |
Lord Mndz | Saturday, October 26, 2019 - 07:09 am it should be put back if not this is an error. |
Daniel Iceling | Saturday, October 26, 2019 - 09:29 am Andy, On the free Players. Agreed, I hadn't considered the possibility of people making alt accounts to access resources. On CEO's, I guess it depends how you define the resources game. I thought of it as actively managing supply and demand of limited resources. A CEO would still have to look for those resources, build a new corporation, and pay taxes on it's profits and revenue. So it would still encourage active gameplay, and market management, while giving an important role to CEO's. Although I understand that the feature is intended for Presidents at the moment, and that is ok. I think Lord Mndz makes a good point about resources being make available again if a corp closes. In real life, a deposit isn't gone just because the mining company closes. This would prevent short term surpluses, causing closures, in turn causing extreme shortages, that couldn't be fixed, because the deposits had disappeared. Signed President of DanNation on LU |
John Galt | Saturday, October 26, 2019 - 01:22 pm I don't think allowing 4 CEOs per world will solve the problem. I don't really have any interest in adding another 2 CEOs on LU and 2 more on FB to max out, and eventually I would just max those out anyway. |
Andy | Tuesday, October 29, 2019 - 08:58 am If you close a natural resource corporation, the remaining reserve should stay there but currently it does not. It gets lost. I do not see why someone will close such a corporation. They are now very profitable already and we will let the price increase more. So this is quite theoretical. if we see a good reason, later, for such closings, we might consider the preservation of the remaining material in the ground. If enterprises were to build such corporations it will kill the resources game. finding resources is trivial and within a short time, they will become the only producers of mining products. This feature is intended to give more reasons for presidents to cooperate more or wage war to secure natural resources. |
John Galt | Tuesday, October 29, 2019 - 12:48 pm I bet most of those untapped resources are held by inactive players. At least on FB we will be able to invade them after 60 days. Rest of the worlds will have to make do with massive shortages because of war level restrictions. Sorry guys. Come on over to FB everyone. That is where the fun will be. |
Andy | Tuesday, October 29, 2019 - 01:10 pm Not so fast. Most of the resources are in countries that do not have a president on all worlds. |
Letsie | Tuesday, October 29, 2019 - 01:18 pm And the John has spoken. THERE SHALL BE WAAAAAAAARR!!! |
John Galt | Tuesday, October 29, 2019 - 02:24 pm I stand corrected Well hopefully the c3s tap into them then. I cannot conquer c3s anymore because they are too strong for me now at my war level haha. I am having a hard time getting carbon on LU for some of my corps due to shortages. |
Letsie | Tuesday, October 29, 2019 - 02:53 pm No more war? The John has spoken... There shall be no war. |
Daniel Iceling | Wednesday, October 30, 2019 - 10:31 am John Galt, It will depend on them having enough surplus workers. It's hard for C3's to correct shortages. Because so many products are in shortage, and so few are in surplus. There often aren't enough surplus Corps to close, to make room for shortage Corps. My Country usually has the same problem. There are Corps with big shortages, that I'd like to open. But I'd usually have to close another Corp, that also has a shortage, in order to make room for it. It seems workers in Simcountry aren't productive enough to meet demand properly. No matter which combination of Corps we open, there is always a structural shortage across the market. Either demand has to be reduced, or production per worker, needs to grow. Signed President of DanNation on LU |
Vladian Enache | Friday, November 1, 2019 - 09:52 am Fearless Blue : Can we have more details on how the jump to war level 3 will be made ? When does it start ? Is it a daily routine, that countries older than 60 days are jumped to war level 3 on the 61 day ? Or do you run a check monthly (weekly) and mass bump the war level for >60 days ? so new bumped countries will appear once a month? |
John Galt | Friday, November 1, 2019 - 01:18 pm Good questions Vlad. |
Andy | Friday, November 1, 2019 - 05:51 pm The check will run each game month and will move all players playing 60+ days, under war level 3, to wl 3. We did not get to it yet. need to decide on the procedure. It will be easy to implement. |