Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

W3C - Purchasing a country for 30 Gold Coins

Topics: General: W3C - Purchasing a country for 30 Gold Coins

Andy

Thursday, October 10, 2019 - 01:41 pm Click here to edit this post
Peaceful players have a problem when setting up an empire.
The purchase price of a country is 300 gold coins.

we will reduce the purchase price for countries.

Starting next week, the price for a country goes from 300 gold coins to 30 gold coins.

ALL players will be able to purchase countries for 30 gold coins.

There is no limitation to the number of countries you can purchase.

Vladian Enache

Thursday, October 10, 2019 - 02:18 pm Click here to edit this post
wouldnt that create a problem when you can aquire things valuing trillions for only 30 gold coins?

at least to take a C3 country by war you need to spend something on military, not much but at least you have to "work" for it

i guess being a premium member is required for buying 2nd country ?

Andy

Thursday, October 10, 2019 - 03:53 pm Click here to edit this post
Everyone will be able to purchase countries not only premium members.

You spend 30 gold coins and you get a small country. The population is around 15 millions.

mostly the same as the one you got when you started.

This is important for presidents who want to stay peaceful.

If you play the war game, you can of course conquer it. No gold coins needed.

Lord Mndz

Thursday, October 10, 2019 - 06:04 pm Click here to edit this post
I think this is very good move. We will see more empires as having an empire and remaining peaceful was difficult before.

Andy

Thursday, October 10, 2019 - 07:05 pm Click here to edit this post
We are also rethinking the max number of countries free players can conquer

Cycrillix

Thursday, October 10, 2019 - 07:09 pm Click here to edit this post
Mhm. Maybe on the war world raise the free player invasion cap? I started on FB to fight wars only to find out I can only conquer one country...

Andy

Thursday, October 10, 2019 - 08:09 pm Click here to edit this post
We will raise it on all worlds.

Senna

Friday, October 11, 2019 - 12:51 am Click here to edit this post
I really like this idea and I think it will be good for the game. Especially for the free players.

Letsie

Friday, October 11, 2019 - 06:32 am Click here to edit this post
I have to agree. This seems like a good idea.

If I may add a suggestion. If this is done to promote activity then it might be smart to remove the war protection of players when they hit a certain number of countries. For example when people have 15 countries they lose all their war protection. Otherwise there will be plenty of 25+ country empires with war lvl 0...

People can still build an empire but they have to keep in mind that growing to big might have consequences.

Andy

Friday, October 11, 2019 - 08:59 am Click here to edit this post
This might be a good idea but
There are other features coming in and we want to wait for these.

This change will make it possible for peaceful players to create an empire.

we will also let free players conquer more countries if they want to.

The limitation is in the population that will remain very low.

Boeing727

Saturday, October 12, 2019 - 01:49 am Click here to edit this post
Wise choice, Andy!

Vladian Enache

Monday, October 14, 2019 - 09:00 am Click here to edit this post
i guess there will be a game news item today soon

Andy

Friday, October 25, 2019 - 04:28 pm Click here to edit this post
It was already on the game news.

It is now 30 go;d coins on all worlds.
also free players can now build an empire with multiple countries.

We will also allow free players to fight more wars. If they win they can build a free empire.

I hope this change will make it into the next update, next week.

Anthony King

Friday, October 25, 2019 - 04:55 pm Click here to edit this post
Thank you so much Andy, I have had trouble in the past maintaining high levels with 300 GC for a country, now i can move up.

Lord Mndz

Friday, October 25, 2019 - 05:23 pm Click here to edit this post
All this sounds too good to be true:)

Andy

Sunday, October 27, 2019 - 06:13 pm Click here to edit this post
I hope it will make the game more interesting for all players.

It is not only about free players. It will make empires easier for everyone.

Lord Mndz

Sunday, October 27, 2019 - 06:19 pm Click here to edit this post
I very much agree with the point that playing empires is much more interesting - allows to do and achieve much more than playing with a single country.

Daniel Iceling

Wednesday, October 30, 2019 - 09:11 am Click here to edit this post
Lord Mndz,

I'm curious. What does having multiple countries enable you to do? That you can't do with a single country?

To me it looks a lot like duplication. Doing the same thing in two places instead of one. I haven't really been able to find any useful purpose for having more than one country.

Signed President of DanNation on LU

Letsie

Wednesday, October 30, 2019 - 10:24 am Click here to edit this post
I am going to be so bold to try and answer your question Daniel.

There is a truth to what you are saying. More countries is a LOT of duplicating the same tricks. Lets get that out of the way. There are only a few things somebody can do with multiple countries that you cannot do with just 1 country.

1. You can regulate your defense a lot better and more precise than with one country. You can make what is called 'war slaves' Countries who have only 1 purpose. To host your armed forces. They do not need to worry about their profit or anything else. My own war slaves have a lower then average government salary and a lower welfare then the rest of my lands to save costs. They also have a lot more war hospitals and an education that is more focused on workers of the lower end of the spectrum. They can hold much more troops, won't cost me as much money and won't ruin the economy of my economically focused countries.

2. On the other end of the spectrum you can build economic focused countries. Countries who have but one goal: to generate as much money as possible. I have 0 standing troops in those countries and as much corporations as I can. These countries have higher government salaries, higher welfare, and a higher education index and more high tech personnel.

This specialization of countries creates situation where you can have a larger army then with 1 country. You still need enough troops in reserve to arm your 'economic focused countries' but it will still be cheaper to defend them because the armies in your war slaves are so much cheaper.

If you are not interested in the war game there is another reason why having multiple countries can be interesting.

You can control the welfare much better and you will always have room for corporations for your ceo. Once your ceo is full you can auction of any corporations and transfer them to your ceo.

I hope this gives you a bit of insight in why I think that multiple countries can really ad to the simcountry experience.

Lord Mndz

Wednesday, October 30, 2019 - 06:05 pm Click here to edit this post
thanks Letsie,

as it was said, it is to allow me to get cash faster and also buy weapons/ammunition at much larger scale. Looking from this perspective you will have to do more clicks but you will save 10x time needed to get that with a single country.

Looking from defense point of view, your empire will have 10x more targets and your enemy will have to deal with many more support units from much wider area. Having countries scattered around large map creates difficulties in attacking you. If you check attacking ranges from mainly used offensive weapons and compare them with defensive ones you will get the point immediately.

Daniel Iceling

Wednesday, October 30, 2019 - 11:09 pm Click here to edit this post
Letsie, Lord Mndz,

Thank you for your responses. Yes, multiple nations is a critical part of a successful war empire. For peaceful players, such as myself, most of those benefits don't apply.

I'm not sure what you meant by "You can control the welfare much better" Letsie. I have a permanent stable welfare index of 131.64. I doubt multiple nations would help improve it.

For me, the goal of Simcountry is managing and fine tuning my country to be the best it can possibly be. Having multiple nations would get in the way of that. Because the more nations I had to manage. The less time I could put into balancing and perfecting each one.

Signed President of DanNation on LU

Lord Mndz

Thursday, October 31, 2019 - 08:27 pm Click here to edit this post
It is up to you, I look at this from the perspective that I have 10 times more fun managing my 10 countries than to single one:)


Add a Message