Stannis Baratheon | Thursday, July 5, 2018 - 06:50 pm I recently noticed that the population in almost all my countries have taken a big fall. My main "Westeros" was around 20k pop loss monthly but it has jumped to 80k monthly with no change to indexes or anything. As well as my smaller countries with lower AVG age they have gone from earning population monthly to now losing population monthly. Also my country with 300mpop says "birth this year 250k" while my country with 68mPOP says "Birth this year 900k". How does that make any sense? |
John Galt | Friday, July 6, 2018 - 03:03 pm I believe that as your population grows past a certain point, the birth rate and death rates go out of whack and you have to keep pumping up your health index to maintain things. If I remember correctly 80 million is the upper limit where its possible to keep things reasonable. When you start pushing past a certain pop level you will start getting declines. I notice your country on LU that is near me has 120 million pop but health index of 109. That is way too low for that population. For some context, my main only has 52 million pop with 150 health index and I get only slight growth (100k pop every 2 real days). |
III IIII IIIII | Friday, July 6, 2018 - 05:18 pm this is where a "change log" would be nice to record when things changed; because this effected me to as my countrys were all growing until they all taken a sharp drop. I had to reset everything with no warning and lossses. Not good exactly. As players who are not expecting it suffer. But John Galt is correct, you need higher health or else the country will just fall to ruin quickly. More so then every. I also noticed a change in my education with health, though i have been adjusting to such slowly. |
John Galt | Friday, July 6, 2018 - 06:21 pm Here is the game news from February when some changes were made to pop. 29. Population [ top ] Population growth is faster for countries with lower numbers of population. We have now lifted the limits, and growth will be faster and continue into higher population numbers. At population levels of 70 or 80 millions, growth will depend more on the health index in the country and numbers can keep growing. All this is true for premium accounts and growth can be accelerated by the purchase of additional population on the direct trading market. For free accounts, population numbers will increase fast up to a population level of about 20.000.000. Growth will then stop and these countries will stay at around that number. Free account countries with a population larger than 20.000.000, will see further declines and the number will settle at around 20.000.000. |
Stratis | Friday, July 6, 2018 - 07:25 pm ^ That isnt what is affecting it John. The change seemed to have happened within the past week. All my countries have had a huge turn: Avg Age skyrocketed when nothing else changed and I went from gaining about 15k-20k people a month to losing 80k a month in my main country (once again, with no other parameters in the country changing). All my other countries are seemingly mirroring this change. |
III IIII IIIII | Friday, July 6, 2018 - 08:39 pm Quote:All my other countries are seemingly mirroring this change.
- stratis Same. I have had over 30 million population loss within the last 1-2 weeks. Not good really. I will note my health at around 110-120 my countrys would grow at 100m+ pop without problems, recently this has changed. I have also noticed a problem with my priority with health personally as well. This is very recent. |
Stratis | Saturday, July 7, 2018 - 12:52 am I hope to god this was a mistake by the GM and is not a new "feature". I refuse to play when losing millions of pop every 2 days or so. I'm glad others have noticed as well. Hopefully we can do something about it before too much damage is done. |
III IIII IIIII | Saturday, July 7, 2018 - 01:25 am without a doubt. When it cost 6 gold coins for 1 million population that is gone in less then 2 days.. there is a problem. I have am currently raising my health to see if there is better more manageable results. I would hope so; this is the kind of things that happen behind the scenes that cause players to leave. Its not good. |
Stannis Baratheon | Saturday, July 7, 2018 - 04:53 pm totally agree with both of you. III Please tell me how it goes for you on raising the health index. |
Stannis Baratheon | Saturday, July 7, 2018 - 05:05 pm Just took another look at my smaller countries, The're all losing more and more monthly with nothing in change to cause this. A country i was losing around 6k monthly is now at 40k monthly and rising fast. I have 15 countries on KB and 13 of those are already losing 20 thousand plus monthly with 5 of them over 40k losses per month. GM are you going to compensate us with GC's for this? Give us a explanation on why this is happening? |
Khome | Saturday, July 7, 2018 - 05:09 pm Very strange; it used to be that declines occurred only when reaching the population limit cap. Otherwise, low indexes would cause populations to migrate elsewhere.. |
mrp8196 | Monday, July 9, 2018 - 06:18 pm yes it works but very slowly, Stop at 250 companies 115 mil or so. |
zorbiter42 | Tuesday, July 10, 2018 - 07:27 pm you do have allot of elderly that are dying off. I'm not gonna poor through your entire empire, just saying that pop growth has allot of factors. |
zorbiter42 | Tuesday, July 10, 2018 - 07:34 pm you might trying looking at your workforce (including military) instead of your total population. look at your workforce increase/decrease, and look at it as a percent of your total population. you can also look at your youth groups. total pop isn't a straight forward index |
Stratis | Tuesday, July 10, 2018 - 10:26 pm Zorbiter, Yes we know that we have a lot of elderly who are dying off. That is the problem. When I said that my "avg age skyrocketed" that is exactly what I was referring to my friend. Also, I agree that the pop growth has a lot of factors. The problem is that 3 massive empires, Stannis, My Own, and II IIII IIIII's are all noticing that "The change seemed to have happened within the past week. All my countries have had a huge turn: Avg Age skyrocketed when nothing else changed". Something drastic has shifted in the way the pop growth is calculated (nearly overnight) and large empires are being hit hard. It is worrying that a GM has said nothing on the subject. |
zorbiter42 | Wednesday, July 11, 2018 - 12:02 am the thing that gives me pause, is the age of your country, but the problem you are describing, has been around for a long time. when you buy allot of pop, it creates a pop bubble. you end up with an unhealthy amount of several pop groups, which -eventually- grow old and die off. but the age of your country, tells me that you probably already know this. so i'm just kinda talking with out saying anything, i guess |
Stannis Baratheon | Friday, July 13, 2018 - 04:40 pm So population decline is now at 110k people per month and still climbing.... I am at 297m population out of 305m population on my main country. |
mrp8196 | Friday, July 13, 2018 - 08:46 pm pop to high now 115 Mil 160 health tops |
xXSadnessXx | Saturday, July 14, 2018 - 12:58 am I have 142m on average am losing 30,000 people a game month health is at 115 |
Lord Mndz | Saturday, July 14, 2018 - 11:29 am have you noticed that the maximum threshold of country's welfare index is increased? maybe this is something related. |
Khome | Saturday, July 14, 2018 - 11:13 pm Didn't know there was a max . |
Michael | Monday, July 16, 2018 - 12:20 am I am losing population in some of my countries but not all |
Stratis | Tuesday, July 17, 2018 - 10:15 pm GM? |
III IIII IIIII | Thursday, July 19, 2018 - 08:43 pm Obviously another ruse done by the W3C, its okay. We can lose tones of hard work!! They are about the experience the same thing we did!! Only difference is.. we are forced into losing, they had a choice and plenty of options! Now they will learn what being hard headed means. Lets just wait and see all the great things W3C been up too , see how things go. |
Andy | Friday, July 20, 2018 - 11:48 am Population in general does not decline but there are limitations: In full player countries population will increase without limit. the increase will depend mainly on the health index and the population. Higher health index will work positively. a very large population 200.000+, growth will become slower. If the health index is low, numbers will decrease but the decline will be very slow. Population growth is unlimited. In free member countries, the same parameters are in place but the population is limited to 20.000.000. If the population in a free member country is larger than 20M, it will gradually decline. |
Andy | Friday, July 20, 2018 - 04:03 pm On a request in another discussion, I have checked birth and death rates when population is very large. It is quite hard to reduce death rates in large countries. Probably too hard. we will make a small change next week and tune it. After reviewing results, we may tune again. In all cases: If population is very important to you, and it should be, it makes sense to increase the health index. |
Stannis Baratheon | Monday, July 23, 2018 - 04:42 pm Andy on "Westeros" my main on KB, I have a health index of 125 and I am losing 130,000 population per game month. I've lost over 10M population over the last 2 weeks in return health index has gone up a bit but the death rate is still climbing. It started increasing rapidly out of nowhere Westeros was always -9,000 population monthly for 2 real life month. Then something happened and here I am losing 130,000 monthly just in one country. Mind you i have about 5 other countries losing 100,000 per game month. One of my smaller countries "Ashville" is now losing 10,000 population monthly and this is a small country with 68,000 population this shouldn't be happening. |
mrp8196 | Sunday, July 29, 2018 - 08:55 pm I have a country with 115 Mil and I am loosing 35K a month. Before it was 15K. Health is almost 170. How much health do we need. LE 107. Falling working people and rising SSI people. Where is the 1.66 mil dead old folks. Why does working people fall and SSI people rise? |
Anthony King | Monday, July 30, 2018 - 03:28 am Andy, how come you set the peaceful game at Level 16 with 280 Health Index with the Finance of 220? How are we suppose to achieve this goal? |
III IIII IIIII | Monday, July 30, 2018 - 06:57 am I personally believe there needs to be a compensation for this occurance. Players have lost more then some game cash; and should be compensated for population/GC someway as this is not a fair way to purge out players assets, like other players have pointed out with decreasing military value to devalue larger players. And king; i do not believe that is achieveable, just a good billing to show what might a last level look like, instead of ending at a reasonable level. Just have it for kicks really, since it will end before such. |
SuperSoldierRCP | Monday, July 30, 2018 - 09:09 pm Andy, Two things, --------------------------------------------------------- First, I run 180 healthcare index in 216M population country and it does almost nothing. In all honesty the Healthcare should have MUCH more power. May I recommend that the healthcare index should be a direct reflection of population? 100 health index = 100M pop cap 300 Health index = 300M pop cap Doing this would highly encourage huge index's and stable nations. It would also require a player to have massive empires behind the nation which would help the markets and even the war game. --------------------------------------------------------- Second, Also I agree with Anthony. You know I'm happy to support you guys in your latest changes, but this has caused a lot of hardship among some players. I myself have lost almost 15M pop in one nation because of this issue. I'm not going to throw a hissy fit demanding that I be compensated in full, but I do think something should be done on the GM's end to help the lower level players. I think as a statement of good will the GM should throw a few GC the players way. Might I suggest that only -FULL MEMBERSHIP- players get a one time gift of 10 or 20GC? That really isn't enough to do anything to W3C bottom line, but it would help the lower level players. I don't care personally if I get anything it doesn't matter to me. Mistakes happen and I'll weather the storm so to speak. However, to the smaller empires or players this issue has caused damage and I think a few GC to recover their losses isn't unreasonable, Hope all is well at the office, Super |
Anthony King | Tuesday, July 31, 2018 - 05:02 am I also recommend what Super said about the Health Index growth and it also tends to be very costly at High End Gaming population which I never had in the past accounts I had because I had some problems with the game. But at the moment I intend to stick with the account and let it grow with population booster along way but the thing is, the cost of maintaining health index is very high and it hurts the economy cost. I can imagine that having 300M pop will cost like 600B per month maintenance I'm just guessing the numbers but as of right now its costing over 3B per month with 16M pop along with welfare index and its cost is also high, with all due respect, we believe that you can change the game mechanics and fix the issue that's erupting the economy growth and in the mean time I had to cut the tax back to zero in order to use the sharemarket by IPOÃng them to get more income. But the sharemarketing is losing it's profits through the Dividend income it has been going down over time slowly not gaining, this also needs to be addressed if you could take a look at it please. In the mean time, I am trying to get the Finance Index as high as possible with low monthly cost. Thanks, Anthony. |