Andy | Friday, March 23, 2018 - 03:25 pm You may have seen some very large shortages in government related facilities. The last upgrade this week updated the economic parameters of C3 countries. Education and health are boosted at a slow pace and also transportation. Employment is being repaired. Better C3 economy will give new players a better start. we had some C3 countries with very low health and education. It makes it much harder for inexperienced players. There are however some side effects. Expected but serious. Many countries now purchase schools, high schools, hospitals, universities, road and railroad facilities and water. secondary effect is an increase in road, rail and water maintenance but also more purchasing of industrial products needed in the production of all these government facilities. The numbers are large. Basically it is very good. It will boost industries that were running at a low level. The effect is very strong in the short run but levels will remain higher than before. To prevent chaos in these markets, we are adding some schools, universities and such but in relative small numbers. Shortages remain very very large. The procedure is automatic and is triggered by unreasonably large shortages. once the numbers start declining, it will immediately stop. |
Tom | Saturday, March 24, 2018 - 01:01 am Andy, Thanks for the information. I thought my orders were taking longer than usual, this will be why. It's a good update, C3's were in really bad shape. I just wonder, have you made them smart enough to only order facilities, when they have the workers to staff them? The current player country Automation just orders facilities every month, even if there are no doctors/teachers to staff them. Causing them to be immediately closed, over and over again. What's more it often orders extreme amounts, like 6 hospitals and 5 water treatment facilities every month. Even though the country is lucky to produce enough workers for 1 hospital a month. Combined with the fact that it doesn't take it's unfilled orders into account, this can cause the automation to massively overshoot it's intended ordering levels. Because of these bugs in the automation I had to turn the system off entirely, and order facilities manually to stop it going crazy. If all the C3's on all the planets, are using this same automation system. The destabilisation would be mind blowing Signed President of DanNation on LU |
Tom | Saturday, March 24, 2018 - 01:23 am I did some research, and oh god, they are using the same automation system for the C3's. Test Case: "The Democratic Union of Xasilon" on LU "Facilities Demolished Shortages force destruction of facilities. There is a shortage of workers maintaining facilities in the country and some are being closed. Thu Oct 2, 4038 Due to a lack of Doctors, The Democratic Union of Xasilon was unable to maintain its Hospitals. Their number has been reduced from 107 to 102 hospitals." Going back through the newspapers, they have been demolishing 5 hospitals every month, month after month. Similar Situations for Schools. Additionally the Infrastructure index has now grown to a rather large 130, with the water treatment index sitting at 160. Whats more, when opening the graphs, it appears that the system over ordered so much, that despite the high index, orders for roads are still being delivered, 18,792 miles and rising, with a need for only 13,847. Please fix this system. When it was only being used for player countries, player's could intervene and stop it. Now that every C3 is doing it at the same time, with no player to stop them, it could really spin out of control. Signed President of DanNation on LU |
Tom | Saturday, March 24, 2018 - 01:44 am Additionally, combined with the new automation of corp building in C3s. This has caused the system to massively increase the number of Corps producing government facilities. On LU, according the "Number Of Corporations" graph, the number of Corps Producing Roads has increased by over 50% in the last 18 (game) months, with large increases in all government Corps types. When C3's have finished ordering, these Corps may flood the markets, crashing prices for these goods, bankrupting Corps and hurting the economy. Considering that these Corps consume resources, use up workforce, and increase consumer demand through the wages they pay. This will likely ripple through the economy, and destabilise the markets of almost all goods in the game. Signed President of DanNation on LU |
SuperSoldierRCP | Sunday, March 25, 2018 - 12:17 am Andy, Can you please check whats happening with the LU markets. Some Very random things are happening with the markets. Strategic bases have from from 400 surplus to near 1700 in over 12 months. Fortification have gone from -1,500 to positive 300 and growing. Bases, airports, everything that players cant stockpile are out of control. If it was a player dumping gasoline I could understand the change, but players cant stockpile hunderd's of forts or bases. Can you please check to see what might be causing this issue? Demand has stayed the same, but supply has skyrocketed far past what normal production would allow. |
Tom | Sunday, March 25, 2018 - 01:21 am SuperSoildierRCP, Perhaps the increased Welfare Index in C3's has caused global productivity to rise, resulting in massive production increases. In the case of consumable goods, demand would be rising along with production. However for one-off purchase infrastructure goods, such as Bases, Airports, and Forts, demand would likely remain the same. Causing these markets to flood. My guess is that over time, C3's will reduce the number of Corps producing such goods. Instead making consumable goods that are in short supply. Rebalancing the world markets. This will be one hell of a bumpy ride, strap in boys and girls, and prepare to adapt your strategy to the new economic paradime. Signed President of DanNation on LU |
SuperSoldierRCP | Sunday, March 25, 2018 - 06:13 am Tom, Well I appreciate your thought it's not possible because there's only about a hundred corps that produce military bases or strategic ones at that matter, every month it's grown by 100 units which means that those bases in the period of 12 months would have to produce far more than is currently available so either the GM is dumping or somebody's deregistering countries. Either way the GM needs to look at it. Based on your math Tom, 2500 forts where added to the market in 10 months that means every fort on the planet had to run at maximum production without ANY global demand. While its possible, I doubt its the real issue. I'm more concerned about deregersitng countries. |
mrp8196 | Sunday, March 25, 2018 - 07:04 pm Its not working. Its causing a lot destruction of facilities a lot of wasted schools and making it hard for players to build schools |
Andy | Sunday, March 25, 2018 - 09:00 pm C3s are helped by the automation system like countries can and they are improving. The used features are not only the general support functions but also the employment linked features and the education amd health features. In general, the number of teachers added is in the tens of thousands if needed. The number of schools is about 240 max. it takes about ten thousand teachers per game month. The main problem in the process is that they do not get the deliveries every game month due to severe shortages. The number of teachers can increase by the automatic system but if no schools are delivered, the number of teachers will stop increasing. Then, at once, many schools are delivered (The trading system works it own priorities), the country gets too many schools schools and there are not enough teachers. Then it starts again. It is bumpy, but health and education indexes are increasing. The entire function set is effective. Countries that had many unemployed are improving as the education system is balanced. Priorities are not ideal and not 100% correct but it works. Production grows and these countries will end up in a better shape. Most of them already have enough universities and are not ordering any more. As I said before, we are making sure that the system will not break. We are adding some facilities to prevent impossible shortages and we see that schools get delivered. The delay is 2 to 3 game months. The destructed schools are added to the market and the lost money in the C3 countries too. But shortages can and did spread to other products because of increased use of maintenance materials. We always had changes in the markets. Many corporations are now at the top of their profitability, taking advantage of the top price of many products. |
SuperSoldierRCP | Sunday, March 25, 2018 - 09:38 pm Andy, I understand that. I'm just saying that in past we have seen such changes when large empire disappear or country become deregistered. When I see something like forts go from -1500 units to over 500 positive in short time and there's been no significant change to the markets, I feel at the least I should bring it up. As you said things happen, When changes like this happen after updates I just want to make sure its all on the up and up. Just looking out to make sure everything is rolling smoothly |
Andy | Monday, March 26, 2018 - 12:21 am Fortifications are not involved in any of this except for an increased need for military base management. I see a shortage of 3000+ fortifications on WG and two surpluses on two other worlds of several hundreds and these seem to be disappearing. I don't see any threats. Larger shortages increase profits. I think that with c3s improving their economies, they will end up producing more and consuming more. The markets may increase in size. Profitability increased a lot lately in all corporations. What I also see is that there are shortages in maintenance products, also very profitable, but corporations to produce them are not growing much. Also here, players do not build corporations. I am hopeful that there will be more stability in the market with C3s that do react to market changes. C3s always did so. Their strategy is as old as the game. but they never utilized their full capacity due to imbalanced work force. It will improve a bit but will not reach full employment. |
mrp8196 | Tuesday, March 27, 2018 - 06:42 pm This is screwing up asset maintenance . When it goes short it just adds another and mext thing you know you got 300 moths of water plants. and - 700B. |
Andy | Tuesday, March 27, 2018 - 08:26 pm mrp8196 There was a one-time "fluke". we will check these corporations. Asset maintenance is as profitable as before but maybe more will be needed. If there are more assets, more will be used. |
Andy | Tuesday, March 27, 2018 - 08:43 pm In the mean time, defense fortifications are in short supply everywhere except for LU. and also LU is on the verge. check the numbers. Don't assume that we know where the market is going. there are luckily hundreds of parameters that depend on automatic feed backs from many places. We understand logically where is can come from, but we do not, and unable, and do not think we should, manage it all. Players are entering all kinds of transactions with much influence on the markets. You can see supply numbers on the utilization page and you will see very large fluctuations that cannot be explained by the number of corporations producing the product. The percentages of utilization are sometimes going above 1000% How does that happen? Some people are laughing their heads off. don't look at me. |
SuperSoldierRCP | Tuesday, March 27, 2018 - 09:21 pm Andy, I'm not blaming you please don't think I am. I know people "Dump" resources from time to time. I do it all the time. However, Strategic military bases on LU for example is over 2000 in the green and growing. Corps have stayed the same, demand is steady, but supply has risen. As far as I know you cant "store" bases like materials. So I'm wondering what causes these issues. In cases like these items which are unique it makes many people wonder what happens. Is it a mistake, GM intervention, then again it tells you who the active players are. |
Andy | Tuesday, March 27, 2018 - 09:44 pm Supersoldier, I am not blaming you of anything. I think we are doing great. Just don't hold back your criticism. There is no problem with strategic bases. Nothing changes with these bases at all. There are 108 corporations on LU producing them and this is unchanged for a very long time. Nothing to do with recent updates at all. they produce over 100 bases a month and I see that demand is at 32. so 60 to 70 oversupply a month. On the graph I see 20 months. oversupply grew by a 1000. That is about 50 on average per month. so the oversupply was 50 on average. well. Shit happens. I have no idea who created these corps but obviously, they went too far and the market for these bases is down the drain for now. Move away. It can happen with every product. C3s always have built corporations but they never build if there is no shortage. They only build if there is a very significant shortage. So this is an example of market oversupply which is great because currently, and for a very long time, most products are in short supply. |
Khome | Tuesday, March 27, 2018 - 11:17 pm Is it a matter of a sudden demand of bases triggered the market to produce more, then suddenly the orders were cancelled? Just guessing.... A pizza delivery prank in the form of strategic bases. j/k |
SuperSoldierRCP | Wednesday, March 28, 2018 - 03:19 am Andy, Please check the markets its an emergency. Check my Nation "Firebase Phoenix" on Fearless blue. The markets for Government products are so backed up because of this last update I had 4 asset maintenance corporations just spent 400B on buying "960.7" months of water maintenance. If you don't do something to balance the markets your going to see MASSIVE closure of assets maintenance corps. Please check out the country and corps and see for yourself. |
Sheepman | Wednesday, March 28, 2018 - 10:22 am yeah........................................................................................................................................................................................................................ Really just had a country take on 4T in debt and 20 asset maintenance corporations just shut down.... Really what the heck this this??!??!?!?!?!?! i cannot believe this nonsense they werent even doing bad not but a few days ago... something happened |
Sheepman | Wednesday, March 28, 2018 - 10:30 am seriously, RIP my effort/time, boosters, upgrades and hard earned 4T sim cash. Much love ofcourse my dudes but really now this is the stuff that makes people blow there lid. Thankfully i can afford a bump like this, and i can move forward even though it is a little nasty admittingly; that if i was a bit more inexperienced and smaller in stature it would definitely be a nasty little bump, deterring at the least. Not good to have such happenings occur, and to note how delicate things are around here; such a little thing just costed me good hard work that a smaller player who knows less to get out of it would be trembling and dealing with repercussions nothing else would have offered such. Honestly terrifying to note how fast this corperations can turn sour. |
mrp8196 | Wednesday, March 28, 2018 - 10:57 am You need to make it so we can buy this stuff off companies and dump back on market the same military base maintain stuff |
SuperSoldierRCP | Wednesday, March 28, 2018 - 05:44 pm Bump, so Andy can read my last comment. |
Andy | Thursday, March 29, 2018 - 11:51 am Supersoldier, Sheepman The asset maintenance problem has nothing to do with latest update to C3s. It was a glitch, one month, and caused huge purchases. We have added 300B to each and every corporation producing Asset maintenance products. For some it came too late. many have lots of cash. Please let us know, ASAP the country and enterprise names where it happened. we will compensate you. |
Andy | Thursday, April 5, 2018 - 09:37 am It seems like the markets have absorbed the increased trading by supported c3 countries. The production of government facilities is increased and shortages remain but at a much smaller scale. C3 countries are helping to reduce extreme shortages and then hold back. They reduce or stop building quickly for lack of workers/population. Their activity is counter proportional to activity by players. They are active where players are not. We see the automatic options in action in other countries and they are improving their economies. It is slow and steady. |
Alfonsocsr | Thursday, April 5, 2018 - 06:37 pm Question Andy, I noticed that corps have a protection that you can put in place. that says max they can order in months, shouldn’t this negate the glitch. I have mine at 36 month that it’s the max they can order.. some people might have theirs different and stock more, but I’m sure they have theirs active. |
mrp8196 | Sunday, April 15, 2018 - 11:08 am for the companies it was short lived. Gov companies will never make money long term |
Andy | Sunday, April 15, 2018 - 02:43 pm The max supply is 120 game months. If by error, a corporation thinks it needs a huge number per month, then 120 months or even 20 can result in a very high value. then, when the error is fixed, the corporation can end up with 1200 game months of supplies. It happened once in the past years and lasted two hours. |
GameMiser | Sunday, April 25, 2021 - 04:17 am Never bought these. Didn't select Quality. Being charged very high monthly costs for these. Government facilities 237.50M SC$ per facility Quality in stock 120 Used per month 0 Total in stock 158 buy 50 50 |
Dbl D | Sunday, April 25, 2021 - 05:52 am Yeah. I have a bunch of those too. It's those damn bureaucrats building parks and playgrounds. Those kids need to be working in our bomb factories. They can run wild during their 15 minute breaks! |