Eugene Mac | Saturday, July 30, 2016 - 03:24 am I know that I have tons of questions. Here is one more. When my planes attacked another country, I lost planes but I also lost trucks. Since the trucks didn't fly over to the other country and get shot down, the only thing I could think of is that when forces are lost the support units are lost proportionally. This would make calculating losses either though it is hard to understand why they need to be calculated in the first place for air units. |
Khome | Saturday, July 30, 2016 - 10:05 am There are a lot of aspects of the war engine that don't make sense to me, including the one you described. Example: a military unit that runs out of ammo will automatically dismantle AND deactivate all of the weapons in the unit. Why? Because there cannot be "negative" amounts of ammunition in a unit. Not sure how this was decided, but we all just kind of roll with it. |
Eugene Mac | Saturday, July 30, 2016 - 12:44 pm All I can guess is that they are all very honorable. If the planes get shot down then the trucks commit sepuki because of the dishonor. Or maybe in your example they decide it is s good excuse to all go home. |
Khome | Saturday, July 30, 2016 - 07:15 pm Good point, they saw the footage of their planes falling from the sky then turned tail and ran |
Andy | Sunday, July 31, 2016 - 10:06 am When you attack, not only your airplanes are shot down but frequently, the base where they came from is attacked too. (or assumed to be attacked) it depends on the weapons the attacked party has. as to units and ammo: We had situations where ammo was deep negative and players did not buy any ammo. This measure was needed to in fact enforce the purchase or ammo. If you do not want to purchase ammo, why have the units? We could of course try to find a better solution but this one, also resolved the problem of ammo corporations bankrupting and no ammo is available when suddenly someone needs it. |
Khome | Sunday, July 31, 2016 - 08:30 pm I'm thinking the best approach would be to avoid the whole deactivating issue. It takes a long time to reactivate, whereas immediate purchases are a quick fix. I think dismantling may be a good hedge against ammo shortages, so that when the player does obtain ammo they can reassemble quicker and resume their plans. Not as effective as deactivating weapons in terms of using ammo that does not exist, however just dismantling may offer just enough cushion to offset the effects of ammo shortages. another is offer an auto feature to buy ammo immediately instead of normal. It risks cash shortages and debt accumulation but that's a possible risk each one can consider. |
Zentrino | Tuesday, August 2, 2016 - 08:45 am I agree about the deactivation part. It takes too long to reactivate, especially when you get down to only a few troops. |