Jonni | Thursday, September 17, 2015 - 03:01 pm 1. The Score computation The score computation is updated and better explained: 1. When you click on the score, the page will show more and corrected details that are now a bit closer to the total score. This improved page does not show yet. It will be showing shortly. (Wednesday afternoon). 2. The finance index weight on the score increased a bit. 3. The defense index on the score increased a bit too. 4. Having a space center will add 200 points to the score (this was 100). 5. Your game level will have more influence on the score and its influence will increase more next month. 6. Selling population will decrease the score by 400 points. 7. The welfare index has also an increased influence on the score. 8. Some other indexes, that are all included in the welfare index, were removed from the computation of the score. 9. The total score is reduced a bit for all countries. 2. The Education and Health systems The number of schools, universities and hospitals that are needed to maintain your current health and education indexes is decreased. You need a smaller number and if the numbers remain unchanged, your index will increase a bit. On the other hand, the number of professionals needed in schools, universities and hospitals is increased slightly. The changes are all small, under 2%. 3. More professionals The numbers of professionals graduating from the education system each game month depends on the population but mainly on the education index. The numbers are now increased. It means that to produce the same number of professionals you produced before, you can do with a bit lower education index. We think that this process should continue. Currently a good education index is higher than 200. It was in the past intended to be around 100 - 150. 4. Shortages in the labor setup of your country Many beginner's countries show an imbalance in the labor system with many shortages. It is hard for these beginners to fix the shortages and grow their economies. Especially for them, and for countries in game level 1,2 and 3, we have introduced more flexibility and more movements between workers groups and try to make it easier for these players. This support system exists for a long time but we made it work a little harder to balance the workers groups. 5. Production Changes in Corporations Small changes of up to 2% have been introduced in many types of corporations. The changes are aimed at the reduction of exaggerated quantities in production and consumption of some products. In many cases, the change reduces production a bit, and also reduces the amounts of raw materials needed in the production process. In some cases, the production is reduced by a very small amount and compensated by a slight increase in the base price. In the same process, the profitability of many corporations, was improved. This is mainly true for corporations producing weapons and ammunitions, and for corporations in mining, food products and agriculture. We expect the profitability of countries to improve a bit. It might take up to a week for the market to absorb the changes but the scale of the changes remains very limited. There are no changes what so ever in the number of people working in any of the corporations. 6. Corporate turnover and profitability Some types of corporations are too small in terms of monthly production and sales, and it is harder for them to become more profitable and increase their market value. We have now corrected some of these cases and slightly increased the size of some of them. We may need to do this more often. Changes are very small, (<5%) and some need to grow by 20%. This will be corrected in the future. |