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Wednesday, July 15, 2015 - 06:52 pm there is a problem with CEO controlled public companies I have posted it twice in the problems thread there is a link to e-mail but you have to have mail client installed(I use yahoo) Anyone have any suggestions
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Wednesday, July 15, 2015 - 09:12 pm Yes, learn and read about the game. Post your country, world and exact problem. Changes are pretty good the game is working fine but you don't understand al the dynamics
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Thursday, July 16, 2015 - 06:08 am Letsie that was the definition of not helpful.
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Thursday, July 16, 2015 - 12:01 pm Hi Evader, Can you describe the exact nature of your corporation problem, or point me to a link where you have explained it to the GM's?
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Thursday, July 16, 2015 - 06:22 pm On my Enterprise I have control of a few public traded corps. I click on one and click on retract share(corp buying shares back increasing percent I own with out me buying more shares). It puts it as an order for my enterprise to buy share(enterprise spending money, not corp)
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Friday, July 17, 2015 - 04:35 pm As far as I am aware this is how it works when you're buying back shares of your public corp. I will double check with an engineer.
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Friday, July 17, 2015 - 08:54 pm It's been an eternity since my last IPO, but I think the key phrase here might be: "On my Enterprise I have control of a few public traded corps." As your enterprise owns the corporation perhaps it is the default source/recipient of shares? You might better off with issuing new shares?
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Saturday, July 18, 2015 - 03:37 am To clarify the problem, share repurchases have not worked for a long time. A share repurchase should allow the corp itself to buy its own shares. That decreases the shares outstanding of that corp. The corp is supposed to pay for that repurchase from its cash. Instead, when a corp enters an order to repurchase shares, the CEO buys shares and the shares outstanding stays the same. That turns the order into a share purchase, not the intended share retraction. I believe this problem was caused by an over-correction to the infamous share market scandal of 2012. (Item #8 in the linked Game News, and Andy's comments on that thread.) In that scheme, share repurchases were used to borrow 100+ trillion in game cash from public corps, which was then transferred to a certain CEO through discounted share sales. Good times.
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Saturday, September 12, 2015 - 07:20 pm Message to Andy the Game Master: I tried to contact you through direct messaging concerning automatic cash transfers to corporations. I had 25 to 50 Billion going to corps every month regularly so I closed 5 corps that were not making a profit and received the cash from them but now my Automatic Cash Transfers are at 100 Billion and I am about to give up. I do not make 100 Billion a month so at this rate Bankruptcy is immanent. I need advice on how to stop bleeding money like this because I went from +500B to now -950B. in one game year.
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Monday, September 14, 2015 - 03:55 pm Hi Steve, If you post your world and country i'm sure a number of players would be happy to give you advice on how to get your economy back on track. Bankruptcy is not easily achievable in Simcountry, and there are always the Security Council grants to help out those who make early mistakes. Chin up!
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Tuesday, September 15, 2015 - 03:50 pm Since I posted the message Automatic Cash Transfers went from 50-100 Billion down to 25 Billion and alternating between that and 100 Billion. Now it has risen up to 150 Billion. Every month I sell all products bought on contract and have good supplies for the country and the corporations but as every month passes the ACT keeps wiping out any profit the country makes. My Country shows a profit of almost 25 Billion a month but with the ACT every month it is a losing proposition. I have good indexes but with this constant drain on funds there is nothing to do but give up.
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Tuesday, September 15, 2015 - 10:47 pm Hello Steve, I think I have found your country on Fearless Blue - The Grand State of Morana. Your country is indeed making 25B a month in a profit, and the indexes are looking healthy. However, you need to know that the profit and loss figure you are looking at does not consider how much money your corporations are making or losing. You are having problems because your corporations are anything but healthy, and this is where all of your funds are going. Steve's Basic Action List: 1: You have too many corporations for your population size. Every corporation should be at 100% hiring, as otherwise they will make a loss and require cash transfers from your country. Close 15-20 corps, especially the ones that are not at full hiring. 20 corporations at 100% hiring will make much more profit than 40 at 5% hiring. 2: It seems most of your corporations are reserving their production for contracts. Looking at the corporations you have built I suspect you are trying to make your country 'self sufficient.' If this is what you are aiming for, don't. It isn't possible, so just sell the product on the open world market. 3. Your corporations are of the wrong type and wrong product. I'd advise returning your national corps to state again. Also, you should avoid making your economy base out of agricultural, mineral, food or military corporations - focus on high tech and industry. With a couple of weeks work acting on the things i've listed you will have a more healthy country. I'm sure other players will have suggestions regarding the smaller aspects of what has gone wrong. Don't give up, good luck! :-)
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Wednesday, September 16, 2015 - 03:43 pm Thanks for the suggestions but now since the changes in the games Some of my corps have started using more products then I can produce to keep stock where I wanted.
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Wednesday, September 16, 2015 - 09:29 pm Dub, With the issue of the cash being negative and the Automatic cash transfers every month eating cash my Game level is at 1 which limits the types of corps you can build. Please explain why you recommend changing corps back to State from National?
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Wednesday, September 16, 2015 - 10:51 pm Hi Steve, I wouldn't worry about building any new corps until you have closed a good number of the existing ones and each of the remaining are at 100% hiring. Closing these should begin to limit the amount of cash transfers, and also give you a little bit of cash from each liquidated entity. That said, at Level 1 you can still build Oil and Vacation corps, both of which I would highly recommend. In terms of national type corporations they hold no real advantage over state but also limit their future potential (IPO's etc).
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Thursday, September 17, 2015 - 12:47 am Dub, I have closed 7 corps over the past few days and no sooner does the money come back to the country before it goes back into the corps. Over the past 24 hours with almost 400 billion from closed corps back to the country it is gone and then some. Since yesterday and the Game Changes some corps are using much more then 1 months materials in a game month and the amounts have increased. I was under the impression the figures were for at 100% production and some of the corps are not even near that but using 5-6 months of materials. The only thing I see positive is production/hiring has improved slightly. But with all the closed corps why are there more unemployed who did not move to the oher corps of the same or similar product? Thanks for your assistance.............
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Thursday, September 17, 2015 - 01:11 am Have faith! When you've closed 10-15 more and all the rest are at 100% hiring the transfers will stop. Remember that the game mechanics are the same for everyone, and this particular one is trying to save the base of your economy - the corporations. It's just unfortunate that it's trying to save all of them, and there are far too many in your country at the moment. I can't recommend strongly enough that you try to supply your country/corps from the world market, especially in your current situation. You need a steady and reliable supply of materials at the correct quality. I'd recommend somewhere are 180-200 quality for supplies at your current stage. Any time, i'm sure we'll get it fixed!
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Thursday, September 17, 2015 - 04:34 am Dub, With Negative Cash at the moment the World Market is out of the question as it will not allow to make any purchases. Only when supplies run low enough it will make country purchases as at present I have my corps supplying almost all of what my country uses. In the last 2 game months it appears I may have turned a corner as my cash deficit is starting to decrease and my corps are starting to produce more products which is allowing me to sell more on the world market. What I did was only close corps that were not productive and not hiring. I have a couple of corps that are at 124% production and 90% to 100% hiring that I feel would not be a sound financial decision to close considering the amount of products to support the remaining corps. Some of the suggestions you make can't be done with such a deficit of CASH! You have to bear that in mind when making suggestions for me. Also I do not believe in lowering the Quality as Higher Quality results in higher prices for the products produced and higher quality materials makes production better according to the game facts.
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Thursday, September 17, 2015 - 04:44 am Steve should come to chat some time. Too many corps, corp selection, and attempted self-sufficiency are some common new-player errors. Cancel all the contracts, close all the weapon and ammo corps, and work on getting the corps that remain to make and sell things, at 100% hiring, to the world market, that the world needs, are the keys to fixing this.
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Thursday, September 17, 2015 - 05:05 am Cancelling the contracts will result in shortages for my corps with the lack of cash. The remaining products get sold on the world market. Your suggestion would decrease all production with lack of materials for the corps. The reason I built the corps was to supply the corps with needed materials.
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Thursday, September 17, 2015 - 05:13 am Building corps to supply other corps is flawed. I looked at a few corps, they are not short cash. If one were short cash, it is unlikely to be successful. Close it. Buy its materials, sell them on the market, and then close the corp.
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Thursday, September 17, 2015 - 05:23 am With negative cash closing corps that produce the materials for the other corps is insane. Close a corp producing materials like Minerals with 124/100%? It appears that your not trying to help..........
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Thursday, September 17, 2015 - 06:00 am Appears you are not trying to listen. Your minerals corp does not have hiring issues. Your minerals corp is not a weapon/ammo corp. Your minerals corp does not have a shortage of cash. Where did I say close it?
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Thursday, September 17, 2015 - 06:34 am Thanks for trying to help but your suggestion to cancel ALL contracts is of no value to me. Yes I do understand that the Weapons/Ammo corps are losing money at present but not for long. The amount of materials/supplies purchased comes from my corps and I sell off the remainder on the market. If I cancel those contracts my supplies will run out and with negative cash my corps will close due to lack of supplies. Dubs suggestions pointed me in the right direction and like said many posts before I have turned the corner and am headed where I need to be.
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Thursday, September 17, 2015 - 05:21 pm Your corps BUY supplies whether you contract them to yourself or get them on the world market. Canceling all contracts is not insane. By contracting you're probably paying too much for high Q supplies. Set your supply Q @ 220 on the open mkt. You'll produce max Q, sell on the open mkt. This way you increase your margin and make more $. I guarantee it. Also I can't stress too much; keep ALL corps @ 100% employment. Close as many as you have to. Good luck.
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