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W3C - Some Tuning of the war parameters

Topics: General: W3C - Some Tuning of the war parameters

Andy

Thursday, November 20, 2014 - 02:59 pm Click here to edit this post
Some of the parameters were updated today to prevent extreme situation.

we will keep testing and look at war logs in the coming days.

CLAUDIUS

Friday, November 21, 2014 - 06:02 am Click here to edit this post
Why don't you just get rid of war levels?

Andy

Friday, November 21, 2014 - 09:12 am Click here to edit this post
I am not sure you are updated on what is going on here.
In any case, it is not relevant to the tuning of the war engine.

Jonny Alouette

Friday, November 21, 2014 - 06:16 pm Click here to edit this post
TEST RAID @ W.L.11. 9/20/3337. Distance 16.6K mi. Naval distance 2.7K mi. I transported ground units for all attacks. 1st Stealth(SB) counter-attacks=N.A. (too far). 2nd SB always attacked Navy, though I never used Navy. After 13 ground attacks what was left of it limped home. OAA vs. DH; 8 attacks, avg. losses 120 vs. 122. MRM vs DAB; 4 attacks, avg. losses 131 per base destroyed. 1 MRM vs. Corp, 168 vs. 60% destroyed. SB losses=24. Mobile missiles were ineffective, gone in 3 turns. DMB=? I could remove the Navy from range. But at these loss ratios I need OVER 6,000 OAA just for the DH. + missiles + transport. 3.5/4K, probably more, MRM for Corp.s + Pop. (check logs @ MOHI HEATH, WG) Not impossible but wtf? Don't you test these changes first? You have Countries. Taken with the 4 war limit, you have really crimped this game. I won,t bother going into the economic changes, others already have. My opinion is things are getting worse.


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