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Wednesday, October 22, 2014 - 10:53 pm When countries are close to bankruptcy the system tries to save them. This "Support" function has been there for a long time and we have now made an effort to improve the process. The repair process as described below is in place for a long time. We have now tested it for a very long period, and have tuned it at some points to make sure it continues all the time until it is completed. What is "Close to Bankruptcy"? When cash is lower than a certain threshold (currently -1T) OR the total value of materials in the country is negative, we call the country "Close to Bankruptcy". (The negative -1T may move to -2T but currently it is -1T). When cash goes lower than this limit, the system starts making an effort to repair the finances. Purchasing of products stops, part of the army goes into the reserves, units are dismantled and more weapons go to the reserves. Mobile units will also be dismantled, some each game month until the problem is resolved. All this reduces the cost of the army and the use of ammunition. As consumption continues (the population must continue eating and continue some spending), materials go short but the population does pay the country for the used materials. In addition, salaries of government workers start declining, corporation salaries follow. As a result of lower salaries, the cost of the government declines, Education and health and the cost of the army decline too. These sharp declines may already balance the finances. In time, if this is not enough, salaries diminish to 10% (sometimes from a level of 300 and more). Corporations remain very profitable with these very low salaries while the country cost declines substantially. The country may see large shortages of materials but the procedure concentrates on balancing the income and cost and will continue. At the same time, education and health levels are protected and will even be increased to a 100 level to prevent complete depletion of these functions. The system also makes sure there are enough professionals in the country and balances the education priorities. New corporations are built at a rate of one corporation per game month. (As long as the existing corporations have full hiring). We have now improved these functions and tuned them to be more powerful and made sure they work effectively. Observing some countries that were in a desperate situation we have seen that they are gradually improving. as employment levels increase, profitable corporations are added. the income of the country is increasing and at some point, it becomes profitable. When cash is improving, orders resume and the country flip flops between cash positive to negative while the order backlog is being processed. The repair process can take a long time. In the future, the repair process will start sooner than before and desperate situations will be prevented. The repair process will then be much shorter. The entire process does not involve any cash infusions. The country is in fact repairing itself. Please try to prevent such situations. Negative cash in countries prevents the president from logging in and requires a cash infusion before you can play it again. If no cash is transferred, the country remains under control of the system until such time that it is repaired. (This is not new. It works in this way in the past years).
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Wednesday, October 22, 2014 - 11:13 pm 1T close to bankruptcy? That is a pittance Andy and should be much higher. I have went into that amount negative many times by accident. Buying up weapons and such. To think that my units will start dismantling etc isn't cool. I will add, having been in war with 8 countries. This neg ammo is a real pain in the neck. Having to make sure every country has positive ammo always or risk loosing my army is hard to manage and so easy to make a mistake. We need atleast a little time to fix it before the army goes?
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Wednesday, October 22, 2014 - 11:51 pm It was -3T for a long time and we had not even one complaint. prices are now at least 50% lower than at the time it was set to -3T. also of course, you can take loans. loans are limited too but 10T of loans will get you very far. negative cash does not exist. you cannot spend when there is no money, you take a loan. so the limit is not -1T. It is -1T plus all the loans you can take.
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Wednesday, October 22, 2014 - 11:58 pm If you's didn't have a complaint why change it? -3T is much more of a buffer than -1T. So it's -11T before weapons get deactivated? Does the auto loans still kick in when Neg cash?
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Thursday, October 23, 2014 - 12:00 am Andy pls see my post in the Problems page about invincible mobile units. Stop Ignoring me
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Thursday, October 23, 2014 - 12:08 am You need to ask for the loans to get them. the loan limit is probably higher than 10T but even at 10T is it huge.
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Thursday, October 23, 2014 - 12:11 am Ok so I think -1T is to low in that case. Deactivating my gear because of a meesly -1T shortage is harsh.
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Thursday, October 23, 2014 - 12:12 am The numbers in the game decline. prices used to be 10 times higher and much more. -3T was a small amount. we decrease the numbers gradually to get into more "realistic" figures. a precision bomber used to sell for 1.5 Billions. 1000 used to be 1.5T. everything came down, spending limits too.
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Thursday, October 23, 2014 - 12:19 am Yes I've noticed the falling numbers and I'm unlikely to fall that far into neg numbers. But still, maybe I do by not logging in for a bit. Deactivating or force selling my stuff is extreme.
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Thursday, October 23, 2014 - 12:27 am Selling your stuff does not happen for a very long time. You should really make sure you can transfer money into the country if needed and prevent the support functions from going into action. make sure you have +5T in cash and everything will be fine. countries these days can be very profitable and it is improving all the time.
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Thursday, October 23, 2014 - 12:49 am I was referring to the neg ammo with regards to the forced selling. I thinks it's too harsh. Suggestion. Why doesn't the game take out auto loans? I'm pretty sure it used to when you went negative? Take out loans up to the max 10T to pay for any neg ammo or supply the neg cash. After 10T loans then start selling/deactivating. 10T maybe to much. Make it 5T. Just give the player more of a chance to fix the issue.
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Thursday, October 23, 2014 - 08:19 am You do not have negative ammo. you are warned long before it happens and you just make sure you have ammo. why do you need weapons when you do not have ammo? this case is closing as many are buying their ammo now and the negative numbers gradually disappear. There was only a small group who "used" this "feature" and in all cases we have seen they had lots of ammo in their empire. There were many complaints against auto loans. they are available in some cases but experienced players are required to manage their finances. Also here, many of the countries with negative cash are part of empires with huge amounts of money available. not fixing these countries is a choice. not a very good choice. If you have an empire, you must take care of all the countries or discard them and keep those you want to develop.
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Thursday, October 23, 2014 - 09:36 pm How can I take loans if I can't log in
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Friday, October 24, 2014 - 04:55 am " Thank you for trying to help. I paid $36 USD to play this game, and now any of my entity that's below -1T debt has been blocked from me to play. Yet the W3C keeps on playing these entities to when they reach -14T before turning them off from me? Everything the current procedures do have not help me, including building corps to have zero production or corps which have large surplus on the market, or these state corps just get destroy by rebellions. Lowering salaries to destroy my welfare indexes, raising tax to deter CEOs to build in my countries, and so on. My assets in SC are more than 5.6Q SC$ while total debts less than 275T SC$, so what is the logic that I cannot repay my debts?
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Friday, October 24, 2014 - 05:07 am Hmm...It would make sense to allow players access to indebted countries as often as they like...how else can they turn the debt around?
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Friday, October 24, 2014 - 05:21 am I agree with Craig. It does not make sense to cut them off from the entire thing, they should at least have access to the systems they could use to turn the debt around with.
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Friday, October 24, 2014 - 03:13 pm Not true and confusing players. You can easily login into any country if your assets are as you describe. If you have the money, you can transfer some to the country and make it cash positive. make sure it has no material shortages and all GM interventions will stop immediately. Instead, some are keeping huge amounts of money in some countries and keep other countries far below zero. Bankruptcy is disastrous as the debt of the country is transferred to the main country. we are trying to prevent it by invoking these procedures. The support system, is building profitable corporations, reducing cost and in time, repairs the country economy. If you think you can do better, you are welcome to do it yourself. We have now seen a case where a badly dented country that should have been bamkrupted, was improving steadily, improving employment and it would eventually come out of this situation. we have seen that player moving some cash in to take over, closing profitable corporations, selling population which is now dragging the entire empire down and the country is deteriorating again. he did nothing to fix the education system that was repaired by the system from education index of 9 to 24 or so and could be improved much faster by the player. there was no effort to fix education priorities. It is his right to do so. It is his country. but you can hardly blame the support function.
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Friday, October 24, 2014 - 03:22 pm We will let players and the automatic support function some time to repair countries. At the end however, we will require players to fix such countries or drop them. A country that has a negative assets value should be either fixed or abandoned. Most countries with negative assets are part of large empires. Small players rarely have such situations.
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Friday, October 24, 2014 - 03:25 pm Most countries are currently very profitable if played reasonably or less, and hugely profitable if played well. The rules for bankruptcy have been shifting in the past years as we tried to prevent it from taking place. in the coming weeks, we will exactly define and publish the conditions for country bankruptcy and for "Near bankruptcy" We will also describe what exactly happens when a country is bankrupt, in case it is the only country or in case it is part of an empire. We will preannounce dates for implementation and then put these functions in place.
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Friday, October 24, 2014 - 04:42 pm Ahh so players can log in and fix things. I have encountered negative cash situations and transferred an appropriate amount of cash to fix it. It seemed odd to me that they couldn't do the same. Sounds more like the player did log in and FUBARed things even more, then got slapped on the wrist. Tough luck, no sympathy... If it works as you have just described, then I have no problem with it at all.
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Friday, October 24, 2014 - 05:01 pm Most players if it happens to them at all, do just this. they transfer the amount, most times a small one, go it and fix what needs to be fixed and become profitable. there is always a way out. we did not just blocked the way for a player who wants to repair.
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Friday, October 24, 2014 - 06:29 pm Yes I think his situation may have been poorly explained an he doesn't understand the function fully but you can't argue with the principle that people who pay to play a game should actually be able to play it.... Locking people out of their countries and calling it bankruptcy is not a feature
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Saturday, October 25, 2014 - 01:06 am You can ALWAYS play your countries. You just need to move some resources into the country. In that specific case, the player himself stated that he has huge resources. He just does not want to move some to that country. It means that he is giving up on the country but does not realize that when it is bankrupt, these negative assets will move to his main country. If you have an empire, play it and take responsibility.
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Saturday, October 25, 2014 - 01:19 am why did you edit my october 24th 4:55am post andy
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Saturday, October 25, 2014 - 01:29 am Publishing unacceptable text in the name of others does not remove your responsibility. I wanted to prevent someone here who is watching over it from removing you from the forum or removing the entire post. Please don't publish for others.
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Saturday, October 25, 2014 - 02:23 am well the only thing it seems you edited was the part of me saying i was speaking on someones behalf... the rest is the same
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Saturday, October 25, 2014 - 09:27 am Looks like I've just been hit with this new rule. 6500 MIB's have went inactive. My cash was -500B but the country was in war and took lots of damage. I'm guessing there was more than 500B worth of neg construction. Andy did you's consider countries at war when making this new rule? It could be exploited rather easily I think. Doing 1T worth of damage especially to large countries isn't that hard. If they don't have the cash or cant get online to put money in, like me. The army will deactivate and there country fall.
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Saturday, October 25, 2014 - 09:42 am I'm with Rage. If the players can log in than I can't see what they're whining about.
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Saturday, October 25, 2014 - 12:59 pm I assume you set up a notification telling you when cash is low. At -500B, nothing happens. If at war, and you have +5T, also nothing happens. I understand the point but these situations never happen to players without money. The serious cases I see, are empires with money sitting in other countries and on the account. It is their choice to play in this way. It is accepted. but there are consequences to the lack of cash in a country. One of the consequences is that you cannot purchase anything. Another is, that your country makes the best effort to fix it because it gets to an absurd situation. Take a loan if you wish but you cannot walk around with a negative amount of cash in you wallet and negative number of vegetables in the country stock.
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Saturday, October 25, 2014 - 01:22 pm Yes Andy I got the neg cash warning but I didn't send the money because it looked like the country was about to fall. Why would I send the money in that case? I knew I had -500B cash but the negative supplies rule I didn't take into account. Why would I keep 5T in a country when it's about to fall?
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Saturday, October 25, 2014 - 01:39 pm Sry Andy but -1T isn't an absurd situation. Far from it. Sending your army inactive for a 1T combined cash/supplies deficit is harsh. Especially when you take into account how long it take to reactivate that army. At 10% a month those 6500 MIB's would take about a real week or 2. Surely there can be an exception for countries in war? War with other players that is. C3's could be used to get around it. I've no idea why someone would intentionally keep there countries neg cash. What's the benefit?
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Saturday, October 25, 2014 - 04:36 pm Typical case. you complain about it while you could easily transfer 10T to that country. There is no problem at all. the complaints all come from players who can easily solve the problem but choose not to.
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Saturday, October 25, 2014 - 04:56 pm I could have but that would be handing my enemy A 10T gift. Doesn't make sense. What benefit is there to having neg cash in the country? I only kept it that way as it was about to fall into enemy hands. All other times I send the money. With the measures that where already in place I had to send it or else you couldn't run the country. So why the need to tighten the rules?
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Saturday, October 25, 2014 - 05:09 pm Well sorry if I'm complaining but having my entire army sent inactive for a meesly 1T deficit is a huge inconvenience. What is the GM loosing out on with people running neg cash? That's what I don't get.
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Saturday, October 25, 2014 - 05:45 pm This sort of thing should be player choice. If I want the system to step in and save me that should be my choice. If I want to tank my country just for kicks then that should be my choice. These interventions are unrealistic and extremely inconvenient. That's putting it politely. I don't need the game to play for me. What effect does a player tanking there country have on the game. It doesn't effect anyone except the player themselves. Why should the GM care if someone's country is falling apart. If it's for new players then let us that aren't new choose to opt out. Even for new players these rules just complicate an already complex game further. It doesn't make sense at all and that make me suspicious there's some other agenda.
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Saturday, October 25, 2014 - 06:11 pm Interventions are unrealistic? Such a poor situation should lead the people to throw you out of office. You choose to rule the country by force or purchase. Take care of your people.
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Saturday, October 25, 2014 - 06:19 pm I'm an evil dictator and my people will do what there told. This has nothing to do with taken care of your people anyway. You could have a 130 welfare index and still get shafted by this.
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Saturday, October 25, 2014 - 06:21 pm You could have the no1 FI and still be effected.
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Saturday, October 25, 2014 - 06:25 pm -1T is such a poor situation? How many trillions does the US owe and it can pay for it's army without any trouble.
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Saturday, October 25, 2014 - 06:32 pm Anyway. the game reason is found here: "Purchasing of products stops, part of the army goes into the reserves, units are dismantled and more weapons go to the reserves. " First part there. Your country no longer purchases things from the market. and here: "As consumption continues (the population must continue eating and continue some spending), materials go short but the population does pay the country for the used materials. " Your products go negative and the population pays the country for the negative amounts. In short, your country is no longer a consumer of goods from the world market for as long as a short cash level is present. This adds up when it is effecting multiple countries and amplified if large population empires are concerned. So essentially the game generates temporary needs for your population at the cost of the forced financial measures your country takes.
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Saturday, October 25, 2014 - 06:36 pm You might have something with the US example, I admit. The financial standing of the empire should be taken in account with credit conferred to all states. Loans are better alternative and would not effect the market or see the need for forced measures. These loans would be conferred to the empire leader should the country be dropped or lost. Excessive loans could then be the trigger for forced financial measures.
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Saturday, October 25, 2014 - 06:49 pm And that's realistic is it? Realism isn't even what I'm bothered about. the fact the game stepping in and doing what it likes to my country is my problem. And for a meesly -1T at that.
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Saturday, October 25, 2014 - 06:51 pm Yes loans are exactly what would happen in the real world. Shit the IMF would be throwing money at me with the assets/ potential I have.
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Saturday, October 25, 2014 - 06:58 pm I am with you on loans. The market is not effected. The loans remain the responsibility of the empire even if the country is lost. It is a win for the countries who would otherwise be subject to forced measures. It is a win for econ players who don't see sudden fluctuations in product demand due to the same measures. Those players will also have the opportunity to fulfill the supply need for the additional needed loans. It is more realistic. yes
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Saturday, October 25, 2014 - 07:23 pm Yep. There isn't a country on earth that doesn't have debt. Infact the whole system is built on it. For the game to step in when you have 0 debt but a slight neg cash issue is absurd. We used to have auto loans when the cash was negative but the GM says it was a problem somehow. And that large empires should have to handle there own finances. Which completely contradicts this new rule.
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Saturday, October 25, 2014 - 07:23 pm Loans actually make sense. Corporations do it automatically, unless Private of course. Even then they tap the owner Entity's cash first, then loans. I would not be opposed to automatic loans, if negative cash reaches a trillion or so. Didn't Slaves use to tap the Leader country for cash, like Private Corporations do their owning Entity? Why not allow this?
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Saturday, October 25, 2014 - 07:24 pm 0 debt empire wide but the game needs to handle my finances. Good 1
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Saturday, October 25, 2014 - 08:13 pm I suggest the credit-worthiness of countries be based on the Financial Power (FP) level of the player described here on the Player Power Level suggestion thread: https://www.simcountry.com/discus/messages/8/24236.html?1413825997 For simplicity sake, something like for each Financial Power (FP) level the player has his countries seek 1 trillion of loans before forced financial measures seems appropriate. For example, if your FP level is 4, each of your countries could seek 4 trillion in loans to meet obligations first.
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Saturday, October 25, 2014 - 08:25 pm actually finland doesnt have debt i think... or maybe it was norway... one of those 2
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Sunday, October 26, 2014 - 01:54 am I said it now several times so maybe this will be the last. negative cash is not an option. you can either transfer money or take loans. Many did not like automatic loans but we can bring them back in these specific cases and solve it in that way. Negative materials also means nothing. In fact, what we should do is bankrupting the country when the asset value goes negative. The "nearly bankrupt" state is added years ago to try and save these countries. We will now put such condition on the country page. I would not like to let a country with a population of 200M go bankrupt but if the assets are negative.... We think that the repair function is working fine and once more countries are removed from the brink, we will reactivate and tune bankruptcy conditions and document ahead of time. (it will probably be negative assets). I understand that a few long time players resist many changes. In this case, they all have a lot of money and they will resolve their shortages one way or another. All the cases we have seen are rich empires. They can transfer 40T too. They do it for other countries. Bankruptcy, as it always worked, transfers the negative cash, loans and negative materials to the main country in the empire. Fixing the problem makes sense as bankruptcies could be cascading across the empire and more countries could go. we had that in the past. In any case, it is very small scale and these empires probably have enough money to absorb the inherited negative assets. new players do not and will not have any such problems as they are helped before such shortages start. We have different support functions for beginners and small players. They never go that way.
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Sunday, October 26, 2014 - 04:06 am "negative cash is not an option. you can either transfer money or take loans. Many did not like automatic loans but we can bring them back in these specific cases and solve it in that way...In fact, what we should do is bankrupting the country when the asset value goes negative." Works for me.
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Sunday, October 26, 2014 - 09:57 am Agreed. These highly in debt crap empire countries are bad for the game. For example, in my region on Fearless Blue, there is not a single empty country. Nor are there empty countries in the surrounding regions. Why? Because one player owns them all. They are all less economically successful than any C3 with heavy debt, low welfare and high taxes. And, when my enterprise goes to search for countries to build in...what comes up? List after list of this player's failed states. These countries are a net loss to the value of the world economy.
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Sunday, October 26, 2014 - 02:30 pm Just to add this is more of an empire building game than individual countries. Bankrupting 1 country whilst the rest of the empire is in the best of health is absurd.
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Sunday, October 26, 2014 - 03:54 pm Even if the auto "features" are making it worse, they are only kicking in because the countries already suck. It's very long ago been said in the game news that empires really can't be supported at over 12 countries. The goal is to build up strong countries, not to try to take over the map so other people can't play. In one of his infinatly long and stupid messages to me, he states that since intervention he's gone from -250 T to -450T as if the former number is somehow okay. Ridiculous, magical thinking.
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Sunday, October 26, 2014 - 05:27 pm 450 trillion is a lot worse however
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Sunday, October 26, 2014 - 10:47 pm The claim that countries that are being repaired are in bad shape is hateful rubbish. We are watching some closely to see how it happens. we see countries that were neglected and allowed to fail, increasing their employment, reducing cost and becoming profitable. it is very easy for a player to stop the process by moving some money into the country but if they choose not to, this repair process is very effective. It does take some time.
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Sunday, October 26, 2014 - 10:51 pm The US is not cash negative. it is cash positive. cash negative does not exist. the US has 17T or so in loans. You are welcome to take loans. The US does not get loans automatically, it asks for loans on the market when it needs them.
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Monday, October 27, 2014 - 01:39 am perhaps the amount of cash that can be requested each time should be increased... whenever i have taken loans I've always taken the max amount which maybe indicates there should be a higher max amount.... i think 1 trillion would do... i don't see the sense in really restricting so much the size of the loan you can request
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Monday, October 27, 2014 - 05:43 am Andy I keep getting a message for "workers001" on fb. It's building corps because of high debt. The country isn't in debt and I keep 1T in it. I closed all the corps and I'm stripping it down to 20m pop then I will cancel it. I closed the corps for workers and shut off the auto build corps feature. It keeps on building corps and I don't want it to. I know why they are in place but experienced players shouldn't have to deal with these features.
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Monday, October 27, 2014 - 06:09 am Stop interfering on how we run our countries. I don't need or want the game to play for me. Like I said already why should the GM care what state our countries are in? If we want help there should be a choice. Your response Andy just frustrates me like you wouldn't believe. Cant you give us a straight answer. It's ridiculous the reasons your trying to spin us. The US doesn't take automatic loans lol. No they have whole armies of people working on that sort of thing. If they need a loan it's there job. We the players of this game have other things to do. Like work, raise a family.
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Monday, October 27, 2014 - 08:38 pm work and raise a family? fuck that shit... but dick has a point
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Monday, October 27, 2014 - 08:54 pm From: GameMaster To: Smokes Wrath Real Date: 27-10-2014 19:10:44 World Date: April 06 3511 Subject: Government Salary Reduction Message: Workers001 has high debt and is making losses. The salaries of all government workers have been reduced. From: GameMaster To: Smokes Wrath Real Date: 27-10-2014 02:10:44 World Date: December 06 3510 Subject: Corporation created Message: Workers001 has high debt and there is high unemployment. A corporation has been created to solve this problem. You see these messages keep getting sent to me every game month. I'm stripping the country. So yes there is high unemployment. The country has 1T in it still but yet the auto feature see's me with no corps and the country is losing money. So it builds corps I don't want. Well I'll cancel it in 2 game months but its still gonna be a problem for the next country I strip.
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Tuesday, October 28, 2014 - 12:43 pm I'm getting bombarded with these messages aswell. I've only just taken over a bunch of c3's. I need time to get them up and running. I don't need these interventions. All they're doing is pissing me off.
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Tuesday, October 28, 2014 - 12:52 pm And yet again I've had a bunch of my weapons go inactive because of neg cash and neg construction. This is really getting ridiculous. I'd like to play loose with my countries and not be forever checking if I have this or that so my gear doesn't get sent inactive. Playing 10 or more countries on all worlds and 3 ceos I don't have the time or the will to be forever checking. You might say you should manage your shit better but I haven't always got the time. If I have neg cash I'll fix it when I have the time. If I have neg ammo I'll fix it when I have the time. Now I don't have a choice. This shit has to be optional.
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Tuesday, October 28, 2014 - 02:11 pm Here's a crazy idea...how about you stop using 10 unstable countries to make war? Settle on 1 or 2 and face the fact, you can't find the time to operate so many nations. And stop making other acct's...really pisses people off, nobody likes or respects a MULTI.
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Tuesday, October 28, 2014 - 02:19 pm Here's an idea. Engage your brain before you go making daft comments. The countries I'm referring to are on WG and aren't being used to war. Perhaps if you weren't such a noob you'd understand. NOW BE VERY CAREFULL WITH YOU LANGUAGE AS WE REMOVE SUCH LANGUAGE< ICLUDING THE WRITER< FROM THE FORUM. THE GAME MASTER
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Tuesday, October 28, 2014 - 02:51 pm You're so cute... 1. Aries exposed you in Fearless blue thread! 2. Please stop running...and please stop declaring war on me with your garbage. 3. I am not a noob...may lack patience but not a noob, so stop trying to be cute, it only makes you look softer than you already do.
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Tuesday, October 28, 2014 - 02:59 pm I was prepared to leave you alone in this war david but your big mouth has talked you into an ass whooping.
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Tuesday, October 28, 2014 - 03:10 pm Let me get this straight. You declare war on perhaps one of if not the strongest player in the game - Aries and you didn't make any noise... accept cry like a little girl to the GM. Then you bring me into the war, and you nuke me real good, i'll give you that. But that got old real quick hehe and you started running from me! And changed your Acct. So you could stay protected from losing your empire... Check my resume, i don't run from a war...i would never change acct's to avoid an "ass whooping" YOU HAVE Matter of fact, you're a woman to me now and i plan to treat you like one!
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Tuesday, October 28, 2014 - 03:16 pm You brought yourself into this. Remember that. I messaged you many times asking you not to get involved.
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Tuesday, October 28, 2014 - 05:24 pm I closed the second account. You should really watch your language. and get rid of ALL the negative assets and cash. In this game, they do not exist.
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Tuesday, October 28, 2014 - 05:46 pm All what negative assets? All that I had negative is gone. Just like I've been saying. When I see neg numbers I move the cash or the ammo. I can't be here 24/7 though. Having to micro manage every last detail whilst If you overlook the slightest thing you get punished heavily. I'm done moaning about this. It's futile. Just like it always is.
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Tuesday, October 28, 2014 - 06:09 pm Well, I think it is time to get MYSELF involved. DickDastardly (asshat name if I've ever seen one.....I can ALWAYS spot them ha ha ha), you would be better served to stop your whining and learn the game before bashing the game, the gamemaster, and its players. I've played this game for many years, I've spent lots of money over the last seven years (both me and my husband). If your countries are going bankrupt, it is usually due to not spending time with them, like ignoring them for months on end. People who know/knew me in this game, knows I was never a game genius, but even I NEVER went bankrupt or was locked out. My friend, Bobo, was, but this was due to him not being active for many months. You can't do this nor neglect your countries. If you don't understand the game, there ARE many knowledgeable players who would love to spend time with you and to mentor you. The most important thing to know........you have to have an econ stable country to support a military. This takes time!!!! If you don't hve the finance backing to support the military, they will disengage, etc. The game has always done this, to my knowledge. The gamemaster has always been helpful in answering questions and giving helpful hints. If you disrespect people and the GMs, I wouldn't expect much help. The people will perceive you as a raving idiot. Respect goes a long way in this game. Rule of thumb, be respectful of others, and they will be respectful of you! My advice is lose the country and start again! Sometimes it is more costly to try and salvage than it is to start over. This is how you learn and conquer! All my best, The Wicked Lady Jan PS. I am Andy's Mom. You be NICE to my son!!! SCOWL!!!!!! or I'll scratch your eyes out! :P
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Tuesday, October 28, 2014 - 06:27 pm The one thing I've always done before a war was have between 1-5b in construction. You know your gonna need it so why wait. You need to prep for wars better making sure you have all the supplies is key. How about storing stuff in your ceo or your account. Then transferring it to what ever country needs it. Theres even auto orders so you stay well stocked. Theres many things you can do.
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Tuesday, October 28, 2014 - 06:37 pm the_wicked_lady> okay doll, holler at me [12:22:22 PM] the_wicked_lady> i'll stick around [12:23:23 PM] dickdastardly> Creature? [12:23:25 PM] dickdastardly> Nice [12:24:27 PM] dickdastardly> Seen your forum post. Wondered how long it would take you to stick your neck in [12:25:14 PM] the_wicked_lady> you lucky i stay busy these days lol [12:25:21 PM] the_wicked_lady> actually i thought my post was rather nice [12:25:31 PM] the_wicked_lady> i really wanted to smack you [12:25:35 PM] the_wicked_lady> :P [12:25:56 PM] dickdastardly> Yeah lovely [12:25:59 PM] the_wicked_lady> and what you mean by THAT?! [12:26:44 PM] the_wicked_lady> that you were waiting for me to say something? [12:26:50 PM] the_wicked_lady> i dun even know you [12:27:00 PM] the_wicked_lady> or do i? [12:27:25 PM] dickdastardly> Your post was lovely [12:27:31 PM] the_wicked_lady> oh thank you [12:27:39 PM] the_wicked_lady> i thought it good advice really [12:27:50 PM] the_wicked_lady> you seem like someone who is serious about the game [12:27:54 PM] dickdastardly> thx I'll be sure to take it up [12:28:05 PM] dickdastardly> even though I have 100's T in my account [12:28:33 PM] the_wicked_lady> well i was just saying, dick person, i dun really know your issue [12:28:50 PM] the_wicked_lady> you can keep your Ts just lose the failing countries [12:28:55 PM] dickdastardly> Learn the game then [12:29:05 PM] the_wicked_lady> i do know the game [12:29:07 PM] dickdastardly> there not failing [12:29:30 PM] the_wicked_lady> well then, do what you will [12:29:41 PM] the_wicked_lady> i really don't care, but your attitude stinks [12:29:52 PM] dickdastardly> lol you can talk [12:30:05 PM] dickdastardly> butting into something that has nothing to do with you [12:30:11 PM] dickdastardly> you don't even play the game [12:30:27 PM] the_wicked_lady> how do you know if i do or do not play the game? [12:30:30 PM] dickdastardly> I taking some shit from your mate aswel [12:30:40 PM] dickdastardly> what am I to sit back and play nice [12:30:43 PM] the_wicked_lady> which mate? [12:30:52 PM] dickdastardly> david the great lol [12:30:58 PM] dickdastardly> not so great [12:31:13 PM] the_wicked_lady> I'm not really sure if I know him [12:31:24 PM] dickdastardly> supreme [12:31:32 PM] the_wicked_lady> ooooooooooh yeah, i like Supreme [12:31:41 PM] the_wicked_lady> but as you know, i've minced words with him before [12:31:50 PM] the_wicked_lady> and we were enemies in game, not mates [12:32:01 PM] dickdastardly> Yes and he has a fowl tounge too [12:32:11 PM] the_wicked_lady> foul* [12:32:16 PM] dickdastardly> I'm lower myself to his standads but what can you do [12:32:38 PM] the_wicked_lady> pfft. you sound like a returnee here to cause game problems, if you ask me [12:32:56 PM] dickdastardly> Ive been playing this game since 02 [12:33:14 PM] the_wicked_lady> then what name did you play by? [12:33:27 PM] dickdastardly> I've had many [12:33:30 PM] the_wicked_lady> because that means nothing to me, dear [12:33:39 PM] the_wicked_lady> and what were they? [12:33:45 PM] the_wicked_lady> are you Crafty? [12:33:55 PM] dickdastardly> Secret [12:33:58 PM] dickdastardly> no [12:34:04 PM] the_wicked_lady> well then, i dun really care [12:34:18 PM] dickdastardly> Im wendy [12:34:27 PM] dickdastardly> [12:34:29 PM] the_wicked_lady> well welcome back [12:34:45 PM] dickdastardly> Thx [12:34:56 PM] dickdastardly has left [12:35:58 PM] the_wicked_lady> well therein lies the problem lol
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Tuesday, October 28, 2014 - 06:42 pm I know that smokes. The problem is when I take over a country. The damage I've done stopping me using the spending space. I'm not gonna store construction in a ceo and fly it around for c3's.
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Tuesday, October 28, 2014 - 06:44 pm Lol Jan. Knew you would have bitten on that lmao.
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Tuesday, October 28, 2014 - 06:45 pm +1 Jan & Smokes
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Tuesday, October 28, 2014 - 10:09 pm im kinda with dick on this one this seems to be a major hindrance for players with a certain style and god knows this game has enough hindrances already
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Wednesday, October 29, 2014 - 12:14 am All you have to do is mention that gawd awful name and it just sends me into immediate response and ACTION! ha ha ha ha I refuse to even patron the fast food chain, Wendy's, for I have such a distaste for the name and persona! :P ha ha ha ha ha
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Wednesday, October 29, 2014 - 07:13 pm ha thats funny maybe ill change my name to mcdonalds... its for your health wickedlady
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Wednesday, October 29, 2014 - 11:16 pm ha ha ha ha ha Perhaps you should!!!! :P Good to see you, Tbone. Hope you are doing well!
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