Andy | Wednesday, July 9, 2014 - 06:00 pm 1. Workers Exchange When the exchange is between two countries in the same empire, acceptance is automatic. This was requested by players and voted up several times and will reduce some clicking. 2. The Market and Space Trading It seems that more players are purchasing products on the market and offer them on the space market. This can cause shortages on the markets and everyone can observe spikes in the purchasing of some products. The reason for this is that space trading can deliver gold coins. The internal space trading log tremendously increased in size and even failed in the past days. The problem is solved. The log is kept to enable checking of the way the space markets work but does not have any influence on the trading itself. 3. Chat Problem with IE Chat did not work with IE 9. we have implemented a work around that solved the problem. 4. Purchasing gamemaster corporations When offers to purchase such corporations are made, it takes between several minutes and two hours for the transaction to complete. Once completed, you can make for offers and purchase up to 6 corporations in each round. 5. Marketing Reports You can now login and change the reporting frequency to once in a number of days and stop the daily mailings. 6. Solved Bug with Airlifts In some cases, it was not possible to select the airport on the map and one was forced to use the list. It is now solved. 7. Message Bug Solved After converting many pages in a recent game update, there was a problem with a message that was printed in white on a white background. (Not easily readable). It is now solved. 8. Corporations Some corporations continue to grow slowly while other corporations see an increased advantage when efficiency upgrades are used. This is a long term trend. It means that in some cases, the number of units of some raw materials used in the production may change a bit. Long term, corporations will become even bigger and in time, will allow us to introduce new production features. 9. Indexes Document and especially Health and Education A new document will be added ASAP and will describe the indexes in Simcountry. Coinciding with this, there are very slight changes in education and health that are aimed at an increase in the size of institutions both in health and in educations. In the current update, both the education index and the health index have a slight increase of their influence. The change is about 1% meaning that the same education index will produce 1% more graduates and the same number of hospitals will have a 1% higher influence on the death rates in the country. |
LB Musty | Wednesday, July 9, 2014 - 08:00 pm +1 for #1 |
Orbiter | Wednesday, July 9, 2014 - 09:02 pm i'm not sure what to think of #2, except smile really broadly |
xXRaezrXx | Thursday, July 10, 2014 - 11:49 pm The thing I don't get is why does it have to be an equal amount of workers exchanged? Its kind of agravating to keep on going back and fourth and keep on trying to make the two the same. And why would I want workers back? maybe I just want to give someone extra workers but I don't need anything back. |
Scorpio Shine | Friday, July 11, 2014 - 06:43 am nice like the updates! good work |
Khome y Peng | Friday, July 11, 2014 - 05:36 pm =1 Raezerx |
Borg Queen | Friday, July 11, 2014 - 08:32 pm @Raezr You dont Need to Exchange the same amount, only the total wages of the exchanged workers have to be in a certain range(I think +-20%) And the reason why that is is so you dont cant push a Country too much |
Khome y Peng | Saturday, July 12, 2014 - 02:55 am its just annoying trying to adjust the figures either way, after a while it's like "what do you want?!" because how many of us have the average wage figures memorized for each career? |
Alterd Carbon | Saturday, July 12, 2014 - 03:59 am Sadly I do. The only time I need to a just is if there are major differences in saleries between countries. For me it seams I always know wish I didn't |
Khome y Peng | Saturday, July 12, 2014 - 07:36 pm nice |