Andy | Thursday, December 5, 2013 - 09:01 am 1. Sent Message Folder The portal messaging feature now has a Sent Messages folder. The function also has an improved face. 2. Cargo Shuttles Cargo shuttles must have at least 1.000 remaining flights when offered for sale. 3. Moving Corporations Moving corporations does not involve any cost if the welfare index in the country where the corporation resides has a welfare index under 95. 4. First War The first war is considered won if the war index of your enemy is reduced under 40. (used to be 30). 5. Beginners Beginners gifts are increased. The number is unchanged but they receive more money and their population gifts are larger too. As with the current gifts, they do need to login to receive these gifts. 6. Corporation Auctions A bug we have introduced in a previous update is now fixed. All auctions now work correctly. 7. Corporations - Even more profitability Corporations are made more profitable. The markets have slightly more flexibility and some products show price fluctuations. Corporations must have a wider range of profitability and should remain profitable even if the price declines a bit. Corporation will not remain profitable if the price of the product goes much lower due to long term oversupply. There is no profitability possible in such conditions. 8. Reduced base price The base price of many products is slightly reduced. The change is in the range of 1% to 2% and many are not changed at all. The base price of many types of ammunition is reduced by a larger percentage, sometimes up to 5%. At the same time, the production level of these types of ammunition is increased. These changes are a continuation of a general reduction is cost. The larger change in the cost of ammunition is intended to reduce the very large shortages and at the same time, reduce the general cost of war. These changes have been announced and discussed many times in the past months. 9. The War process - Future Changes In the current war process, military units in your country are merely blocking the way of invading forces and they must be destroyed only if these invading forces want to move on. The units will defend themselves against direct attacks but their attack weapons are never used. We intend to change that process and make these passive military units more active and make them participate more actively in the defense of the country. This is a preannouncement. The feature will take some time to prepare and more explanation of the working of such units will be published at a later stage. |
SuperSoldierRCP | Thursday, December 5, 2013 - 09:01 pm Andy There's a few corps that have stuck prices. Like Space goods, a few weapons corp. They make almost no profit because they are stuck at these low limits. Because they don't have a price that can fluctuate. Can the GM look at giving them a bit of an increase in price or production? If you look at Weapons Grade Uranium or Space Shuttle Maintenance units. They only make 7.5B default where most other corps 10+ plus without Quality effects. Just figured id say something so you could look at it |
Borg Queen | Friday, December 6, 2013 - 12:07 pm 1. and 3. get a 'thumbs up' 8. a 'thumbs down', deflation is mostly bad, big losses if you have bigger stockpile of products but nvm And Andy, could you please look up my 'Update of Accepted and' in the suggestion forum, sry for the title, but couldnt edit it. And would be very kind of you to look at 'Rejection of #1 CEO Award' in the Awards Forum and aknowledge there that you read it, thx very much |
Borg Queen | Friday, December 6, 2013 - 12:15 pm And what I just realised is that all countries and enterprises on KB have gone skyrocket with Score over the last few Game months, is it intentionally? And as some go up more then others: what change did you make if you'd mind to explain? |