Andy | Tuesday, November 26, 2013 - 11:37 pm 1. A New Navy Group A new navy unit, the Strategic Carrier Group is add to Simcountry. The New unit is a bit larger than the Aircraft Carrier Group, has more defense Destroyers and other vessels and it has several Nuclear Submarines. 2. Navy Groups Updated All navy groups are updated. The weapons set is tunes and is slightly larger and Attack Destroyers, not included in the initial release are now part of the carrier groups. Also attack submarines are now added to all the navy groups. 3. Stealth Bombers updated Stealth bombers are now a bit harder to destroy and are more capable in their attacks. Stealth bombers are now also able to attack submarines but the damage level is low. It should be used when the navy groups attacking you are seen as a major danger and there are no navy groups available that are able to counter them. Stealth bombers are organized in smaller wings but constitute an effective weapon that is capable of auto attacks when the country is in war, and able to inflict substantial damage on your enemy. 4. Corporations Corporations are made more profitable. As the markets now have more flexibility and some more products show price fluctuations and are sometimes swing into over supply, corporations must have a wider range of profitability and should remain profitable even if the price declines a bit. However, no corporation can remain profitable if the price of the product goes much lower due to long term oversupply. There is no profitability possible in such conditions. In the entire history of Simcountry, corporations that produce products that are in over supply most of the time, have hard time to survive, make losses and should be closed even before they bankrupt. 5. Maintenance product corporations Vessel maintenance product corporations do not any longer use nuclear submarines as a "raw material". Instead, these corporations now use submarines and also seals units. In the same way, Air force maintenance product corporations do not any longer use strategic bombers as a "raw material". Instead, these corporations now use Navy Interceptors. These changes, remove the need for a nuclear weapons in these types of corporations and will make it easier to purchase everything these corporations need. 6. The War process - Future Changes In the current war process, military units in your country are merely blocking the way of invading forces and they must be destroyed only if these invading forces want to move on. The units will defend themselves against direct attacks but their attack weapons are never used. We intend to change that process and make these passive military units more active and make them participate more actively in the defense of the country. This is a preannouncement. The feature will take some time to prepare and more explanation of the working of such units will be published at a later stage. |
thewhy | Wednesday, November 27, 2013 - 02:28 am i look forward to the war process future change but i must say it was unexpected…. weren't mobile units supposed to be for active defense? |
SuperSoldierRCP | Wednesday, November 27, 2013 - 08:48 am I hate #5 i had a huge sale of bombers and was making a bunch of them for that reason. So much for space trading on bombers and my FB econ *sighs* |
Andy | Wednesday, November 27, 2013 - 09:53 am Thewhy The change was announced months ago. Mobile units will remain a very strong option on top of any other unit in the army. I removed your wrong conclusions that were baseless. |
MarkO | Wednesday, November 27, 2013 - 02:34 pm Au revoir SuperSoldier, Can't say I'll miss my regular trips to Carina, but thank you for always following through with product at fair prices! |
SuperSoldierRCP | Wednesday, November 27, 2013 - 04:54 pm Your welcome MarkO I appreciate your business If you ever need more just let me know |
SuperSoldierRCP | Wednesday, November 27, 2013 - 08:23 pm Andy I just tested a stealth unit. 450Q inters vs 342Q stealth unit and the unit lost 3 bombers. Meaning in matching Q a bomber wing would only lose 1-2 bombers. Which is a big deal but as we know stealth can inflict alot of damage. When someone has dozens of wings they can inflict WAY to much damage, also anti air only has a 0.1% hit rate. Meaning it takes HUNDERDS of anti air to take a few bombers. A unit of 850 anti air will destroy 4-5bombers. Doesnt seem effective when someone can have DOZENS of wings. I can understand them being stronger from interecptor damage but if attacking them with fighters/anti air shouldn't they be weak and much easier to destroy? When warring at war level 11 trying to clear out 30 wings IS CRAZY expensive. Can the GM please investigate this? |
Nico | Wednesday, November 27, 2013 - 08:26 pm Also, to add on, you go through many weapons on WL11, but yet you get crap for cash and makes it hard to make profit |
Aries | Wednesday, November 27, 2013 - 09:51 pm Stealth bombers are expensive and needed a boost. The re-balance for them was likely needed and should remain. I agree something should be done for high war levels though. |
Aaron Doolavay | Sunday, December 1, 2013 - 07:59 am If you find this game disgraceful you should consider quitting for a year or so and then returning, it has really made this game fun again for me. Maybe it also would for you. |
SuperSoldierRCP | Sunday, December 1, 2013 - 08:26 am Stealth should be strong vs interecptors But if i have a Anti air unit nearby they should take alot of damage. Anti air should do ATLEAST 10% vs stealth. Whats the point of being stealthy if i can see on the runway? Point is Fighters/Anti air should no HAVE PROBLEM eating up stealth. |