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Wednesday, November 13, 2013 - 08:59 pm With the last few rounds of updates some corps aren't doing so well. For example offensive anti air missiles. they sell based price for 8M per missile with 900 Production per year. In the corp was making 300Q with 130% production profit per year would be. Even in i made 12M a missile price the corps would see 40B in the BEST CASES. But taxes and country resources would reduce them to little income. Also other products cant even make a profit. Pluto, Space products, things of that nature do not make a profit, and the chances of selling items in space is rare. Can the GM PLEASE look into production rates and bring these corps up to levels which would increase profitability. If anyone has a suggestion on how to increase their profitability I'm all ears
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Friday, November 15, 2013 - 01:36 am well weapons corps have never been profitable anyways but ive seen some problems with corps like medical materials but it looks like c3s closing corps will rebalance it
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Monday, November 18, 2013 - 09:43 pm If I remember well, you asked for these corporations to produce more at a lower price. now you complain that they are not profitable? Their turnover did not change at all. Production is increased (we have repeatedly published that we will do so when we see shortages). For some types of weapons and ammo, there are shortages, and for some we need to increase production even more. for others, there are surpluses. The price of the product, as you must know by now, only depends on shortages and oversupply. If there is an oversupply, the price declines and profitability is lower. If it declines for a long time, some corporations may bankrupt and the market will balance. fewer corporations will produce fewer products and the shortages will disappear. The changes in price show very clearly on the graphs. shortages and oversupply also show on the trading pages.
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Monday, November 18, 2013 - 10:00 pm I predicted the demise of weapon/ammo corps over a month ago. My post: ["If you make 50 missiles each month for 12M each or 60 for 10M each, the financial result is the same. " This is true as long as there is always demand. This can result in affecting profitability however since we are changing the supply situation but not the demand. ex. If there are now 20 corps making 50 missiles they are making 1000 missiles available to the world market. If these 20 corps now make 1200 missiles, unless there is constant demand for the additional products, you have removed the need for four corps. I currently have weapons and ammo corps numbering in the hundreds. I often purchase weapons or ammo of the types I make to keep those products in demand. When I reach a level of stock I am happy with, I close my corps. I will monitor these developments as anyone should. If the market cannot keep up with demand, I will close corps and the level of world production will fall or stay the same. In my opinion, the answer is making these corps more profitable. I thought that was one goal but weapons and ammo corps are no better than tech and often worse due to the fluctuating demand inherit in their business.] As predicted, with the increased supply, far fewer weapons and ammo corps are needed. The oversupply is causing large losses to most of these corps and the corps are steadily closing. I have shuttered about half my own corps in these categories. They are then being replaced by other corps. The new corps, coupled with the reduced demand of the supplies the former weapon and ammo corps used, are causing a ripple through the market now and is not finished. This is the reason for the many products that are going from shortage to surplus, especially on LU.
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Monday, November 18, 2013 - 10:19 pm The demand for ammunition did increase in the past months. In addition, we used to have some players dumping ammunition on the market and this too has largely stopped. We expect more ammo purchases than in the past and for some types, there will be more corporations producing them (as happened in the past weeks) and for some less. Corporations are now more profitable than before (based on base price). A corporation can be profitable at a larger part of the possible price range. High welfare index and full production will help too.
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Monday, November 18, 2013 - 11:14 pm Have you taken a look at ammo markets Andy? There's more green there than Ireland. Not to mention weapons, where I think there's not a single one that's in the red.
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Monday, November 18, 2013 - 11:39 pm Andy I have ALWAYS lobbied for cheaper weapons and more production. But i have always said they should MAKE A PROFIT Corporations are now more profitable than before (based on base price). Well andy how can we make money if they can sell for below base price ALL THE TIME. Weapons should never sell for less then base period
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Tuesday, November 19, 2013 - 12:07 am You cannot get a profit guarantee. That must be a joke. If you produce more you might end up as green as Ireland. Prices go down when in oversupply. we will let the market balance itself.
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Tuesday, November 19, 2013 - 06:20 am well there needs to be more war for weapons corps to be profitable... and there aint much of that thank goodness
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Tuesday, November 19, 2013 - 12:25 pm There are now more corporations in the defense industries and the numbers will grow higher. No profit guarantee as I said before. but profitability based on market conditions. when there is oversupply, corporations will close as they always did. if you want to remain profitable, make sure you do understand the market. Create corporations that have a future. some products are in short supply for many many game years. Simcountry was never trivial and will not become trivial with "guaranteed profitability".
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Tuesday, November 19, 2013 - 03:13 pm Good. Profit guarantees would make this game so pointless.
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Tuesday, November 19, 2013 - 09:50 pm i think what super was saying is that why would anyone run a corp that wasnt profitable and therefore why would anyone build weapons corps and therefore there are no weapons to use..... but we have c3s to build weapons when noone else in.... they've basically cornered the market as noone else is as flexible in what they produce
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Tuesday, November 19, 2013 - 11:10 pm As far as I remember, C3s do not do much in the weapons industry. Based on the base price, all corporations have of course a very profitable model. weapon corporations are among the best. when the market price declines because of oversupply, it can ruin profitability. There are many who buy these weapons and ammo at a lower price and sell them later. By doing so, they help balance the market.
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Wednesday, November 20, 2013 - 01:28 am do you have absolute numbers for c3s.... it seems the number of corps varies pretty directly with shortages and oversupply.... c3s would have to account for this because i dont see any players bothering to close fully upgraded corps when stuff goes into oversupply
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Wednesday, November 20, 2013 - 11:16 am Any claim made here before, that the GM is mixing in the market is baseless. such claims were made before and are all nonsense based and show basic lack on knowledge of how it works. It is confusing for players and we will remove such statements and the players who continue to make them from the forum.
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Wednesday, November 20, 2013 - 11:28 am C3s do account for many changes in the numbers of corporations and so do countries that were abandoned. C3s close corporations if they make losses for a game year or more, the market shows oversupply for a long period and they are unable to sell their products. Each C3 does it in its own timing. there is no "central" decision. Some players are switching to different products too. Many fluctuations on the market are man made. players buy and sell large quantities and make money, or at least try to make money by manipulating the market. This is impossible with the large products but might be possible with small ones. If you see utilization >130% it cannot be by production but by dumping by players. Everything above 110% is probably due to dumping. The GM never adds products unless the shortage becomes a danger to other industries as they are unable to get raw materials. This is not frequent and on a small scale. If GM intervenes, the quantity added is always a small percentage of the shortage. It means that it can never flip a shortage into a surplus.
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Wednesday, November 20, 2013 - 11:30 am The new feature that allows you to change a corporation and produce a different product also contributes now to an increasing number of changes. When it is used, you keep the upgrade level.
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Wednesday, November 20, 2013 - 05:04 pm https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=tldhist&miKey=21&miColumn=vTradeSurplus Andy you deleted my comment but yet for some reason there was 400forts added to the market and theres only 9corps. How did that happen?
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Thursday, November 21, 2013 - 06:14 pm "If you see utilization >130% it cannot be by production but by dumping by players. Everything above 110% is probably due to dumping." Thanks for that bit.
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Thursday, November 21, 2013 - 06:56 pm Super. you are writing a lot but you read very little. as a result, you ask the obvious and state very wrong non existing facts and bad numbers. we will keep removing messages when they are even slightly confusing.
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Thursday, November 21, 2013 - 11:26 pm GM, please answer my emails. Thank you
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Friday, November 22, 2013 - 11:16 am If we did not answer your mail, we did not receive it. Please mail again.
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Friday, November 22, 2013 - 11:52 am Can defense forts get "stocked" and then "dumped" in the market like furniture? It's an honest question Andy, not a comment.
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Friday, November 22, 2013 - 12:03 pm We have removed some messages that were misleading and contained baseless statements. we will remove the players who placed them if this will repeat itself. As I said before, any production level above 130, means that products were added, most of these deliveries are products sold by players. Some products are sold automatically by players when their country is bankrupted. This is not frequent but it happens. Some products, including fortifications are sold when countries are reinitialized, when abandoned or expired. This is done because initialized countries get products from the GM and GM places orders for these products. All this is done to keep the market clear of interventions. As stated many times before, the GM adds products only if the market is in danger of a collapse and only in small quantities. these interventions never change a shortage into a surplus. The quantity added is a small percentage of the shortage.
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Friday, November 22, 2013 - 02:35 pm Thanks for the answer Andy. This actually explains a lot.
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Friday, November 22, 2013 - 05:17 pm Some products, including fortifications are sold when countries are reinitialized, when abandoned or expired. This is done because initialized countries get products from the GM and GM places orders for these products. Thank you Andy that's all i wanted to know.
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Friday, November 22, 2013 - 11:38 pm dont know why my post was deleted i made no baseless suggestions
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