Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Econ tanking lol

Topics: General: Econ tanking lol

Stephen Ryan

Sunday, November 10, 2013 - 10:06 am Click here to edit this post
Fix the econ rubbish lol

RAM

Sunday, November 10, 2013 - 03:00 pm Click here to edit this post
what does econ tanking mean

SirSmokesAlot

Tuesday, November 12, 2013 - 10:56 pm Click here to edit this post
WHY!!!!!!

SirSmokesAlot

Wednesday, November 13, 2013 - 08:16 pm Click here to edit this post
So whats going on here? any word from the GM's?

SuperSoldierRCP

Wednesday, November 13, 2013 - 08:46 pm Click here to edit this post
I just told smokes in chat check your order strategies.

my nation kept trying to buy 150,000 drone missiles

i used only 6,000 a month but it was non stop trying to buy 2T at a time.

I have setting at 3low buy 6months, but yet for alot of products its trying to buy them for MUCH more then i need.

Might want to start there

Erin

Friday, November 15, 2013 - 07:33 am Click here to edit this post
The game has gone mad. My profit loss is half what it was a week ago but my over all cash is going up faster than ever. My score is dropping like a rock but my corps are all growing ... everything is growing but my score is loosing 50 points a rl day along with my profit loss number dropping. But everything is going up this makes no sense.

Also the supply and demand is so insane i do not even know where to start. One day services are at -9,000,000,000, then the next day they are positive like 2,000,000,000... approximately the same number of corps ...not like over night another 500 would be built anyway... This is just one example.

Perhaps this is because so many are talking about their nation buying random stuff at crazy volumes and then the player realizes they might not need 15Q services all too soon then sell it back...But if there is a shortage first of all they should not have been able to buy that much that fast and second the buy would have at the time made the shortage that much worse... and selling it back would bring the shortage back to what it should be not make it go away unless goods in shortage are supplemented behind the scenes by the gm magic somehow...

Nobody can deny that something really weird is going on .. i have not been playing all too long and even i can see it. Would be really nice to have a gm at least acknowledge it is being looked into even if as of yet they dont know what the problem is specifically yet.

RAM

Friday, November 15, 2013 - 07:42 am Click here to edit this post
fix plz , few $Ts to all nations as compensation

Josh

Friday, November 15, 2013 - 02:27 pm Click here to edit this post
There is no problem, it is a SimWorld recession of course.

Andy

Saturday, November 16, 2013 - 12:02 pm Click here to edit this post
The economy is doing just fine.

there is more flexibility in the creation of new corporations because some products are in oversupply and many corporations closed.
now, there is more space to build new corporations and hopefully, shortages will become smaller.

Stephen Ryan

Saturday, November 16, 2013 - 01:20 pm Click here to edit this post
lol

thewhy

Saturday, November 16, 2013 - 07:26 pm Click here to edit this post
i noticed that in many corporations including medical materials, services and hi tech services production in the corporations increased causing surpluses and making them unprofitable (at least until corps closed)….. is the GM going to explain these changes? are hi volume industries like the aforementioned services, medical materials, and hi tech services among others going to be reduced in size (in terms of size of corps making the product) in favor of creating a wider base of products that are profitable? idk I'm just wondering what sort of rebalancing is going on

XON Xyooj

Saturday, November 16, 2013 - 09:37 pm Click here to edit this post
oil and high tech services were very profitable on fb before, but now seems very stable without moving up much.

i've suspected some fundamental consumptions have changed?

the big volume of changes, such as between 4B and 8B of oil in an earth day needs to be explained?

Rage Fury

Sunday, November 17, 2013 - 01:56 am Click here to edit this post
Hightech was much the same way on WG and now Software from 2B deficit to 300million+ surplus. Meanwhile Production Plants are still in near constant surplus for some time now, they are not seeing the 60-70 odd plant deficits of old, obviously their prices have tanked as a result as have their profits.
New Corps and Corps closings causing all this flux from deficits to surpluses, while Production plants are not in constant deficits from all the "new" Corps?? Yea, I been watching the Production plant situation lately.
I could definitely be wrong, but I think there is a bit more to this than that.

Erin

Sunday, November 17, 2013 - 07:34 am Click here to edit this post
2 weeks ago... heck even yesterday Services was -9,000,000,000 ...now its in a surplus ...

Khome y Peng

Sunday, November 17, 2013 - 01:51 pm Click here to edit this post
If your referring to the HT services, I agree. They were always in demand for the longest time, almost to where you can count on it, now the supply seems to be always sliding into the green.

Is it possible that this is an artificial adjustment, rather than natural market fluctuations?

Josias

Sunday, November 17, 2013 - 05:20 pm Click here to edit this post
you know, some times players do things like that. that wasn't me, but i have literally seen a single player sell so much, EP, Oil, and FMUs at once, that it took those markets 2-3 RL months to fully recover

Khome y Peng

Sunday, November 17, 2013 - 06:42 pm Click here to edit this post
I noticed the supply index for HTS spike over 2billion then back down again. Almost like it was pumped into the economy..

thewhy

Sunday, November 17, 2013 - 09:03 pm Click here to edit this post
its not a sudden spike the GM has been changing production rates for some corps including hi tech services….. (I'm wondering if anyone just read my previous post)

thewhy

Sunday, November 17, 2013 - 09:04 pm Click here to edit this post
seems like c3s are closing excess corps and the industries will still be profitable just smaller

thewhy

Sunday, November 17, 2013 - 11:13 pm Click here to edit this post
i would really like to know the GMs thought process… what they think they are doing…. maybe they should warn players who have poured months and years into this game when they are going to fundamentally change the economy by changing production per corp for many products

Andy

Monday, November 18, 2013 - 09:23 pm Click here to edit this post
You just complain whatever happens.

Before, there were shortages for nearly all products and the price did not move as it was at its max.

Now, corporations in C3 countries close quickly when the product is in oversupply.
This reduces the oversupply and allows these countries to start corporations producing products that are in short supply.

It will, we hope, balance the market a bit.

shortages may hopefully be reduced, and prices may change a bit more because if products are in oversupply, the price will fall.

We do not think that shortages will disappear but you asked for corporations to produce more just recently, so if they produce more, what will happen to the price?

The price only depends on shortages or oversupply.

Andy

Monday, November 18, 2013 - 09:28 pm Click here to edit this post
"Huge" volume changes happen all the time.
there are players who do understand the markets and they buy or dump large quantities of product on the market.

this is where these changes come from.

An increase in the number of corporations producing the product can also cause changes but this is easy to see, and the max production is also easy to compute while the dumping of products is also clearly in view for each and every product, each game month.

In addition, if corporations cannot get a raw material, they stop production. Very large shortages can disrupt production.

thewhy

Tuesday, November 19, 2013 - 06:10 am Click here to edit this post
Andy i have never asked for production of corps to be increased.... all things must be considered in the economy and i wish you would consider considering stuff.... it seems like you just fiddle and tinker and dont tell or collaborate with any people who actually know how the game works to some extent

Rage Fury

Tuesday, November 19, 2013 - 08:30 am Click here to edit this post
I have never asked for corporations to produce more. Make surpluses or shortages, whatever floats your boat, makes no difference to me. However consider, if you make surpluses and the price tanks to base price or just above for a product then corporations don't make a profits. At least that is my experience. I watched Market values tank several trillion from this like clockwork. Even tinkered with my CM contracts somewhat, to minimize it as best I could. Naturally I took notice, especially when old reliable shortages disappeared to significant surpluses. Consequently the profits became deficits, it was hard to miss. Production Plants are still in surplus while making deficits. Where are all the new corporations coming from? I have an odd interest in those.
Either way, you cannot just kick things to surplus and not tweak the price mechanisms in kind, that is a significant game changer for Enterprises seeking profits. There is another aspect to this, it takes to long to build a solid profitable corporation with a cushion to close it since you have to pay the Home Country a significant penalty... I don't like closing corporations. Though I would if I could depend on the surplus being there consistently and indefinitely.
If Price depends on shortages (one assumes supply and demand plays a part), then C3s have have to react quicker or the formula for the price has to be slower to adjust down or the swing from surplus to shortage and back should be seriously slower. The way it is now, you cannot close or build corporations with any assurances they will be profitable regardless of quality or remain profitable for long. Enterprises are not countries, operating corporations cost more for them. Well, unless you have tweaked things again or you want us to just build Services at this point, which I am seriously considering. I watched it with the Production plants. Price changed pretty quick depending on the Surplus or the Shortage. Bought a few to watch it since it was close to base, may continue if I figure the Price will ever go up to near where it was.

PLayers may understand and dump mass quantities into the markets, that is fine. Then just tell us this is what happened to Electric Power, Software, Hightech, and whatever else I may have missed. You didn't say that previously though. We all do not have access to that information. Had I, I would have kept my trap shut and soldiered on.

Personally, if I cannot get a product because of shortages, I build a corporation and supply it myself or get it from my Common Market if available. Services are a Prime example. Not one time have I complained about shortages, nor did I ever intend to. My Game is my Enterprise. Shortages are why I build my corporations. If cannot trust the markets to retain some bit of normalcy from one day to the next, why should I as an Enterprise build a new corporation? Unless you intend for us all to be in "build and pray" mode or want us all to just build Services, then honestly we shouldn't...

Andy

Tuesday, November 19, 2013 - 12:16 pm Click here to edit this post
Most products show large shortages and production must increase. The shortages are too large and as a result, some corporations are unable to produce, or only partially able to produce and shortages become even worse.

even with two small increases recently, shortages continue to the point that some people think the price does not depend on supply and demand.

It only depends on supply and demand.

quality is taken into account when a transaction takes place but that is the trivial part.

the main issue is: is there a surplus or a shortage.

The markets are in fact unchanged from a month ago.

shortages of services were at 30B now maybe at 20B. but the price does not depend on how much shortage. 20B is for the market the same as 30B.

you should find out how many corporations are in fact needed and decide if you want to create some of them.

we will not fix shortages, nor remove the surplus. The market has always fixed itself on its own.
Surplus leads to the closing of corporations and then, with more manpower available, the creation of new corporations for products that are in short supply.

hopefully, this process will slowly balance the market.

You can in fact make things happen, instead you wonder what happened.

Rage Fury

Tuesday, November 19, 2013 - 02:45 pm Click here to edit this post
XON "all you gotta do is "immediate order" by paying 31% premium then you get what you want, don't worry about shortage on the market "

That usually works, but not always. Point of fact, I am not worried about shortages since I can build Corporations.

craigwilliamson79

Tuesday, November 19, 2013 - 02:52 pm Click here to edit this post
Shortages are good for business...so are surpluses. Buy low and sell high.

Andy

Tuesday, November 19, 2013 - 07:08 pm Click here to edit this post
Thank you

thewhy

Tuesday, November 19, 2013 - 09:38 pm Click here to edit this post
Andy i have previosuly asked for a ratio of corporation to corporation to see if it was even possible to have a balanced market (no extreme surpluses or shortages).... it seems like logically in this game when it was created there should have been a formula in place to show that the economy could plausibly work.... the economy is a puzzle or a mosaic and it seems there should be a logical way to complete this puzzle assuming as youve pointed out should be the case that people are rational and build corps that are in shortage.... as xon has pointed out though this doesnt seem to be the case.... there are huge shortages of oil so many oil corps would need to be built however this would also exacerbate the chemicals shortage so many chemicals would need to be built however this would further increase the oil shortage..... it doesnt seem like it is possible to ever have balanced market even if we all were rational and built corps in shortage..... the most important things that need to be done to fix the econ aspect of this game is to actually make it possible to have a balanced market and then encourage players to respond to market changes by getting rid of price limits maybe allowing people to set their own prices (thereby making products in shortage more profitable to build) allow people to convert corps (many people will not close corps that are in surplus as they have already invested alot into those corps) and make the c3 production more responsive... obviously changes like these cause problems that would need to be overcome but it is something to be pondered and i think something better then just tinkering..... if you want to make an econ game in which the c3s produce everything except a few products which are always in demand and just let players build those products for a profit then thats fine but at least dont change it up on people randomly unless your actually making a fundamental change to the economy

Rage Fury

Tuesday, November 19, 2013 - 09:44 pm Click here to edit this post
I have witnessed it fail a couple times for me. The Immediate Order basically piled on top of the Product Order the Corp made automatically. Could be a server hiccup or the product simply was not available. Dunno and don't care, as I have stock in the products that gave me issue.

Rage Fury

Tuesday, November 19, 2013 - 09:58 pm Click here to edit this post
"maybe i'm missing something because your arguement is that the price of a product is base on the shortage and surplus on the market. "

XON, if you go into "Products in stock; buy and sell" you can see all the Market prices and you can watch them change based on the Supply and Demand. As far as I understand it, you can mark that up by a maximum of 200% by selling from that page.

With your Corp selling the products you have the same limitation, however your Quality gets you a higher market price that you can mark up.
So as I see it, you have the Market Price set by Supply and Demand with a minimum limit and a maximum limit which is adjusted by quality and further adjusted by your mark up of a maximum 200%. The Market Price is the Base price your Quality and Mark up modifies.

Andy

Wednesday, November 20, 2013 - 11:43 am Click here to edit this post
The markets show too many and large shortages.
we had a period when this was different.
There were smaller shortages but also oversupply and many more corporations failed.
people complained their corporations are not making money.

We see some shortages now getting to a dangerous point and forcing interventions.

This requires a correction of the production levels and it already happened twice (small corrections).

as a result, shortages do continue but are becoming smaller and the number of alerts we are getting of dangerous situations is smaller.

You really do not want a true balanced market. It will be much harder and you will need to switch very frequently.

Switching is now possible and used increasingly by many without losing their investment. They switch to very profitable corporations and are immediately making more money.

C3s add some flexibility but not enough. (very small population). the fact is, that shortages continue and the number of corporations is not growing fast enough for lack of workers.


Add a Message