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Increase benefits when in the upper war levels

Topics: General: Increase benefits when in the upper war levels

SuperSoldierRCP

Wednesday, October 30, 2013 - 06:49 pm Click here to edit this post
I would like to bring up the issue of the few resources gainned when warring in the upper war levels. Theres plenty that can be done in the lower levels but when a player moves to the upper war levels its almost as if its a punishment. The C3 are hard and the cash is saddening to say the least. I would like to get everyone else opinion of the upper war levels. What do you think should be done to help encourage the growth upward. Because as it stands a player is LUCKY to make profits when warring.

Besides increasing the cash levels, a few ideas could be as follows.

- Each war level ontop of cash the game adds 1M population to the nation. Meaning that in a war level 10-11 scenario the C3 would have 20-25M population, This would allow a better of nation when build, more pop to trade and possible population transfers.

- Allow us to war for GC on all worlds(expect Fearless blue) we have the opition to just end the war, doing so will instead give us 25% of the cash assets value in GC. On Fearless blue this would be increased to 50%. This would mean at war level 11 a player would see 100GC on Fearless blue and 50G on the other worlds. The GM can even make this so that only war level 10 or higher has this option.

- The GM should change the war game so that ALL C3 orders are taken from the world market on immidate order, this would create MASSIVE negatives in the market and allow the GM to dramatically increase production and cut costs. The reason for them to be take from the world market would not only create a high demand for weapons but after the war the player would gain access to any weapons left over. Allowing them to sell some back to the world market(all the weapons destroyed dont return meaning a demand was created) and it gives the player a chance to use the new weapons to build there own military.
For example a war level 11 C3 contains

90 inter wings = 11700 interceptors/880,000missiles
45 heli wings = 5850 helis/439,000missiles
The demand created would not only help the econ game but with gaining a fraction of these weapons several wars would help to create a defend able nation.


anyways what do you guys think i just throwing this out there whats yoru opinions?

Nico

Wednesday, October 30, 2013 - 06:51 pm Click here to edit this post
You have my support

The Honey Badger

Wednesday, October 30, 2013 - 07:00 pm Click here to edit this post
There is need for higher incentives for moving up in war levels. As of now, there is no point in moving up. It is truly a punishment to be at a very high war level. A person should be rewarded for moving up. Right now it is the opposite. There have many great ideas thrown around about how to make it more enticing. This needs to looked at. Why do you think such few players are war level 11.....it sucks.

XON Xyooj

Wednesday, October 30, 2013 - 09:52 pm Click here to edit this post
war levels or game levels, incentives need to be more to climb them.

as i have already posted in this forum, make high game level products more profitable and more demand.

as the game is existing now, why bother to climb the levels when you can make good money at the lower levels?

i would rather see that players get more rewards in cash, and being able to use that cash to buy other game assets. bring back the trading between players to the game, so that i can trade with other players for what i want.

Richard

Wednesday, October 30, 2013 - 11:55 pm Click here to edit this post
I agree with all of these ideas with the possibility of GC going down to WL5.

Alterd Carbon

Thursday, October 31, 2013 - 07:04 pm Click here to edit this post
I'm very happy that I didn't move up in war levels to me it is pointless Super is correct. Gm is bound to see that this is not right and fix it. Till then i'll just stay down here in the basement.

Alterd Carbon

Thursday, October 31, 2013 - 07:11 pm Click here to edit this post
If C3's are going to fight back maybe they should bomb schools and hospitals instead of destroying our military assets. When ever the US goes to war we well at least it seam's like it at least we always hit Hospitals & Schools.

SuperSoldierRCP

Friday, November 1, 2013 - 01:37 am Click here to edit this post
I just warred and i tallied my anti air use.

118,000 anti air missiles for around 400Q (rounded up to the closest thousand)

Pretend i buy them all at base price. of 9.3M per missile 1.1T

1.1T times 3.3 for the 3.3Q = 3.6T
Plus 700B for the ammo upgrades needed to push them to 400Q. Means i used a total of 4.3T in just anti air missile costs.

I only make 8T per nation(currently war level 11 gives 7.96T). Meaning more then half of my costs go into just anti air. Also i based those weapons at base price. If they go over my costs go up even more. Lets not also forget the costs of interecptors, midrange, ect plus all there ammo. Theres no money to be made... Something needs to be done

Ill do another test tonight. Also lets not forget im using ground weapons if you use and airforce you ---WILL NOT--- make a profit

Nico

Friday, November 1, 2013 - 01:42 am Click here to edit this post
Super is right, you rarely make profit, Andy, you said that weapons are becoming cheaper and war costs will go down. I dont see this. But yet you go ahead and lower the C3 income we get. That is stupid. Check your math

asurfaholic

Friday, November 1, 2013 - 01:42 am Click here to edit this post
I do support this, although 1m pop a war might be a bit much. I would suggest a much lower amount... maybe 100k pop per WL

Aries

Friday, November 1, 2013 - 03:02 am Click here to edit this post
What country and world Super?

Jacktastic

Sunday, November 3, 2013 - 08:54 pm Click here to edit this post
im at war lvl 11 on FB and i would have to agree also with super, not worth warring their anymore imo.

SuperSoldierRCP

Sunday, November 3, 2013 - 09:42 pm Click here to edit this post
LU-Melchior

Anyone have suggestions on how to improve the upper war levels. I had another suggestion

Welfare should play a bigger part.

Maybe a comparison of welfare should be taken into account.
after each lost city the war the game takes the welfare stats and compares them.

Country 1 = 110 welfare
Country 2 = 132 welfare

the difference of between them is 22%.

After each city or factory is lost the game should say you have a 22% chance of gaining 22% of the displaced population.. In a C3 war it wouldn't be much but you could possibly see the immigration of 200-300K people to the nation.

I don't know just another idea

asurfaholic

Sunday, November 3, 2013 - 10:09 pm Click here to edit this post
yea I think that is a neat idea

a small percentage of the country's population has a chance of deferring to the winning president's country on take over. Really high welfare indicates that a country is an attractive place to live, and it makes sense to see some migration based on that factor. Currently the only benefit of high welfare is higher production in corps...

cool idea. i support

XON Xyooj

Sunday, November 3, 2013 - 10:17 pm Click here to edit this post
i like free movement of my people in my countries

and if you're just conquering countries for resources, then i support that you can tranfer population down until that conquered country has no less than 10M.

most warlords already taking everything from their conquered countries, and the current population restriction seems to be just stopping population transfer. c3 should not have large pop, such as over 10M

SuperSoldierRCP

Monday, November 4, 2013 - 08:53 am Click here to edit this post
Something...

I mean wings are 450 and garrisons are 500, in a war level 11

the GM stated they want to add 4 new war levels.

At level 15 whats going to happen.... 150 wings of 600Q???
Triple stealth attack and Double conventional attack?
that's only obtainable by mobile units

and all for what 11 Trillion?

The GM needs to read this and really rethink the upper war levels, They have reduced costs and made war cheaper but increased the C3 warring abilities. Some kind of creative alternative should be made.

I was talking to another player
Maybe adding some professionals soldiers to the mix, After a C3 war we gain a little professionals Nothing massive 3000 officers or 10000 soldiers.

Just trying to come up with creative ideas

SirSmokesAlot

Monday, November 4, 2013 - 07:16 pm Click here to edit this post
I still say give us the left over ammo and weapons in a c3 that wasn't destroyed.

SuperSoldierRCP

Monday, November 4, 2013 - 07:51 pm Click here to edit this post
Thanks Smokes, you know i value your opinion nice to hear you chime in.

That leads one of my previous points. All weapons and ammo should come off the world market.

The GM can write something in where all those weapons and ammo come from the world market and after the war whatevers left is given to the player should they keep it or sell it its there choice but either way a LARGE amount of weapons and ammo will be lost stimulating demand.

Gaining a bunch of high Q weapons and ammo would allow players to war several nations and with those assets build a descent size defensive military. Since C3 provide very little offensive weapons the offensive market can be left to player only demand

Alterd Carbon

Monday, November 4, 2013 - 08:00 pm Click here to edit this post
I like the idea The truth is back in the day we would get the ammo and weopons That shouldn't have changed they are the spoiles of war.

thewhy

Monday, November 4, 2013 - 09:35 pm Click here to edit this post
i think we should get rid of c3 raiding it is absurd... my people are not warmongers yet in order for me to compete i must invade countries every couple months..... this should not be a game of trillions.... get rid of c3 raiding which is necessary for people to make big weapons purchases.... some people find c3 raiding boring (it is boring) and they are at a severe disadvantage in a game where c3 raiding is the best way to make money.... lower the cost of weapons and other large expenditures to compensate for the losses of trillions from raiding... make peoples military might more interconnected with the health of their economy rather then how many nations they raid in a day... does anyone see a problem with this? seems more realistic to me

asurfaholic

Monday, November 4, 2013 - 10:05 pm Click here to edit this post
The y..

Would be acceptable if there was more market freedom, or no war protection.

Currently the only way to get rich is to go out and work for the cash. Plunder and pillage. War is a racket.

Without war we have what? A game where we all grow at predetermined controlled market rates?

Where is the risk anyways? I say we need more war. Or market freedom. I can't set the price of my goods that are in high demand. I can't fish for low prices in a product then turn around and sell for high.

Under current conditions, your corps are as good as mine, regardless of skill or commitment to the game.

There has to be a way to go above and beyond.

thewhy

Monday, November 4, 2013 - 10:14 pm Click here to edit this post
so you would rather have a game where we grow at pre determined rates

asurfaholic

Monday, November 4, 2013 - 11:21 pm Click here to edit this post
ya, cant argue there..

Roving EYE

Tuesday, November 5, 2013 - 12:28 am Click here to edit this post
HMMMM the lower war levels are easy too easy, the higher war are challenging but too easy too, still peeps complain

HEY

SHIT HAPPENS
@ PLAYERS WHO PLAY SIMCOUNTRY STOP COMPLAINING
BEFORE YOU HAVE A GAME YOU'LL NEVER COMPLETE!

thewhy

Tuesday, November 5, 2013 - 12:36 am Click here to edit this post
i will never stop complaining


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