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Tuesday, May 28, 2013 - 04:09 pm Immediate orders are delivered immediately if possible and later if there are big shortages but then, they are delivered faster. The cost is higher by 25 to 35%. We intend to change the way immediate orders function: All immediate orders will be delivered immediately independent of market situation. The cost will be higher, 30% - 50% and the quality will be as requested if higher than the default or if not requested, or requested at a level lower than default, be delivered at a default quality of around 200. This change will guarantee that you can always receive the products you need by paying more. (this is the case also now but it was uncertain). The new way of handling these orders will also simplify the regular order process and remove many special cases. The market will function in a better way. The direct delivery will be achieved by an immediate delivery from the game master stock, followed by an order by the game master to resupply its own stock and prevent any distortion of the market.
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Wednesday, May 29, 2013 - 02:39 am Nice little earner. Can I offer my stock for immediate purchase with the same terms ?
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Wednesday, May 29, 2013 - 06:26 am Nice Question Makes no sense to me to get ROCK BOTTOM prices when immediate selling a high demand product. Yet if i buy the same product it gets a mass price increase. My only issue if the forcing of Quality. Please correct me if i'm wrong but what i understood was that it WILL be given @ around 200 unless i want a higher Q. This makes almost no sense as higher Q materials have no effect on military units. All it does is Drive the cost of a military up and seems counter productive from what the GM is trying to accomplish. I order a large amount of supplies from time to time. Sometimes i need supplies as would everyone but increasing these costs doesn't seem like the right way to go about it. As they say in the states Production over Taxes does an economy better
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Wednesday, May 29, 2013 - 09:10 am The issue is immediate delivery when you need a product. the quality is a non issue. Default could be set lower. at this time, it is a real problem for many, that they are unable to get a product when they need it. they will now have a choice. wait or get it now. Immediate orders have always been more expensive.
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Saturday, June 1, 2013 - 12:36 am If players could get decent prices for their products,like 30 over when there is a shortage, you might well find people building more of the high demand products, (which you say is the problem), then you wouldn't have to interfere to keep products available, and people are going to pay the increased price anyway. You can't kid a kidder Andy.
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Saturday, June 1, 2013 - 12:48 am it makes perfect sense if you want to sell immedietly you must sell it at a lower price then all the competing sales offers.... if you want to buy immedietly you must buy higher then all the other orders
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Saturday, June 1, 2013 - 12:53 am Indeed. I think you misunderstand the gist of this thread Alex.
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Saturday, June 1, 2013 - 11:51 pm I can see this as a cash drain. I often log in and find my countries with immediate orders because of shoratges. All sorts of different products that I dont want to be paying immediate prices for. Yet I cant do much about it because the games auto ordering immediate. Remove that auto immediate order before implementing this pls? The choice to buy immediate or not should be mine?
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Sunday, June 2, 2013 - 12:03 am Another issue will be warring. Those people with infinite amounts of cash can really take advantage of this. Whilst the little guys like me cant compete. Say I had 10 countries. I placed immediate orders in all of them. Maybe spent a booster or 2 per country. That's a shitload of weapons/ammo. I could build a very good warslave in 1 or 2 day with this. It not really fair or realistic?
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Sunday, June 2, 2013 - 11:54 am Products that are short on the market sell at much more than 30% over the base price. Products that are in oversupply, sell for much less than 30% under the base price. The current spread in product pricing is around 300%. Weapons and ammunition are limited by the spending space. Most products are available on the market and we see new corporation being created for the weapons and ammo that are in short supply. Maybe some players will update their industry to make the products they need most and have the largest shortages on the market. There is no need to purchase anything with immediate orders if you have a strong industry and large stock of essential products. in cases when you really want something quickly, immediate orders are relevant and of course they cost more. Immediate orders, also before this change, cost much more than regular orders. The problem is, that despite the high price, these orders are not always delivered. After this change, they will be delivered immediately.
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Monday, June 3, 2013 - 01:50 am Andy On the topic of you discussing us making are own products. Will Ammo/Weapon upgrade corps be seeing production upgrades any time soon? This was briefly mentioned but never discussed. Currently an Ammo corp makes 126,000 per year = 10,500 per month. That is less then what even a SINGLE interceptor wing needs(as a single wing uses 11000 missiles as it default). A weapons upgrade corp makes 15,600 per year(1300 monthly). This means this corp can upgrade 1 Long unit, plus a helicopter unit, and interceptor unit. This is fine but when you considered the costs of even C3 warring it becomes expensive. The loss of several hundreds(or thousands) of high Quality weapons takes a toll on income. As you have stated MANY MANY times its cheaperand better for players to make them. The only issue here is that with these low levels it would require entire economies/ceos devoted to just these upgrades. Also there is no upgrade difference. 120Q upgrade does the same as a 330Q upgrade will this be changed any time soon?
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Monday, June 3, 2013 - 04:26 am I like the fact of Immediate despite market situation because when my corps need something I would like the fact of Immediate delivery to keep my companies functioning
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Thursday, June 6, 2013 - 09:32 am This is exactly what the new immediate feature is trying to achieve.
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Thursday, June 6, 2013 - 04:19 pm I have given this advice in chat and it is appropriate here. There are steps you can take to avoid the expense of immediate orders. I suggest running 2-3 similar corps of things you have. If one is short something, you have the ability to purchase what you need, at market cost, from your other corps to temporarily make up the shortage. Super. at this time, I do not believe it is superior to make your own upgrades for exactly the reason you said. You don't require the quality they produce at the level they are actually profitable. I own weapon and ammo upgrade corps and believe it is more cost efficient to sell their stock to the world market normally and buy back 120 qua upgrades for my own use.
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Monday, June 10, 2013 - 06:53 pm What was wrong with people learning to keep supplies in stock? What was/is wrong with people getting on chat or advertising on forums for required products? All this does is destroy another part of the 'art' of the game and isolate people more. And running world supplies into deep red was a war tactic that is now removed. Why do you do these things GM? Why? It is not crucially needed and dumbs down the game, yet again.
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Tuesday, June 11, 2013 - 06:02 am Well for some of us have not been playing this for years like you have and as far as chat goes there is no one ever there and the forums are hardly used at all
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Tuesday, June 11, 2013 - 08:15 pm I think that is half my point Viper, the forums/chat are so quiet because game changes are making people more isolated. No need for interaction. And getting a stock of the things you often find yourself short of is just common sense, a wise thing to do that any player should do. CEOs are ideal for this, but your country will do for most things except weapons (because of maintenance costs).
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Wednesday, June 12, 2013 - 03:37 am Tis True I just founded a new enterprise and its doing Very well No 19 in ranking and its doing well supplying the country with what it needs. If any state corps is short on anything i just transfer the product from the CEO to the country problem solved so far. being careful about buying corps for the CEO just getting what i need to supply my country seems to be working out very well
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Wednesday, June 12, 2013 - 09:41 am Nonsense. You are complaining against a bug fix. We have immediate orders from day one. The price was always higher. It is clearly documented. The problem is that immediate orders are immediate by name and are not always delivered immediately. This is a problem for many players. They wonder why immediate orders are not delivered and why this bug is not fixed. we will now fix it and immediate will be immediate. The price will remain higher, as it always was, but now you will get what you pay for.
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Wednesday, June 12, 2013 - 02:47 pm What? That's a bug? My whole life is a lie! Look, if there is nothing to be sold, it makes good sense that there's nothing to be bought no matter the buying strategy. What makes sense is that by ordering on immediate, you will be the first to buy the moment the product is available - if not this month, then the next month. Unless, of course, there might indeed a problem if there are immediate orders pending and there is unsold and offered products remaining in corps. But, from what I read in announcement, that doesn't seem to be the case.
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Wednesday, June 12, 2013 - 03:54 pm As you well know, production comes in waves, each game month. Trading happens at other times, during the same month processing but at a different order. All products are in fact available all the time but are not traded at all time. Orders wait and delivery get delayed. Immediate orders come at all times. Sometimes these orders come seconds late, or the product might be available seconds later but delivery is delayed because the specific product is not traded at that moment. The immediate feature tried to solve that problem in the past. It was not possible in the way it worked. The way it works is now being improved. and this bug will be eliminated. The discussion here is for the sake of the discussion. It does not make sense at all as the feature will be improved. Find another subject to object to. Try the shortage of workers in corporations. same thing. why decrease production while there are other workers available. Hire others, pay more and keep production at 100%.
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Wednesday, June 12, 2013 - 06:01 pm The way you are putting it, it sounds like you are improving a feature, not like a bug. As for the latter, here's why: http://en.wikipedia.org/wiki/Leontief_production_function It all depends on how you want to see the world.
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Wednesday, June 12, 2013 - 11:51 pm Dont get me wrong Andy I'm not complaining I would like the function to be fixed and would like the word immediate to mean just that when i pay for a product to be delivered right away its because i need it right then otherwise i wouldnt be doing it. The country has had 2 major earthquake disasters that occured in other countries but affected us as well I could not get disaster supplies ready to handle anything because i was always waiting on some kind of product. I agree with whatever it takes to make immediate mean something
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Thursday, June 13, 2013 - 04:06 am IMO...I believe you can solve allot of your shortage issue with a very, very strong Common Market..Well that is the strategy I have been playing with the last yr. and it has worked out really well. It is very rare any of my counties have immediate orders and they been making consistent profits throughout...just saying...
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Thursday, June 13, 2013 - 09:15 am If you can develop your own strategy that delivers raw materials on time, in sufficient quantities despoite shortages on the market, you are doing a good job and you are better off. Preventing immediate orders is of course much better but when you need them, they should always work.
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