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Tuesday, January 22, 2013 - 05:32 pm 1. Beginners A new beginner's area is added on the country home page. The area shows the current tutorials and will in the future include more beginner's features. 2. Country Page Menu Restructuring continues Several menu features are now included in commands on the left frame of the page or in the page header. The restructuring is part of a continuing effort to make the site easier to use, remove double references and simplify the interface. The current changes include an easier access to the newspapers page and statistics. Also restructuring the disaster pages. 3. Some Military Units are now slightly smaller (again) A further small decline in the size of land divisions will help in reducing the general cost of war by reducing the numbers of weapons involved in war. Only land divisions and long range land divisions are reduced in size. The change does not have any consequences for existing units. When building new units, the new numbers will be used. 4. Bugs solved Several errors related to military units and remote depots have been repaired. These errors showed up on the user interface and are now removed. 5. Airbase Construction in C3 countries The construction of a remote air base in a C3 country is now immediate. When the RDU unit has landed, it will be able to setup the airport without the need to wait for 12 hours. In countries that are not C3, the 12 hours delay period is maintained and it gives the president of the country the opportunity to try and prevent the setting up of an enemy air port in the country. 6. Price Reductions The price of many products continues to decline very slowly. The decline in the price of weapons and ammunition is a bit faster. The change is hard to notice if you look at the daily graphs and some may show large fluctuations and even a steep increases. These short term changes depend on the markets and the oversupply or shortages in some products. However, if you save some of the prices you see, and check them several weeks later, a small decline will be noticed. The decline in pricing follows the increase in value of the game money, relative to gold coins. It will result in a significantly lower cost of war. A further reduction in the cost of weapons and ammunition is expected next week. It might coincide with an increase in production of some types of ammunition that have turned into the red recently and show structural shortages. 7. New Mobile units expected next week Mobile air force units will be introduced next week. These units can be upgraded to a quality level of 600 and can be transported to any country you own or traded on the space market. 8. Faster upgrading expected next week The upgrading process of weapons and ammunition will be enhanced and will take place faster than in the existing units. Also the cost of upgrading very light ammunition will be reduced.
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Tuesday, January 22, 2013 - 09:19 pm Question to Point 6: Will there be an adjustment of game money you need for Game Levels? Just asking because while Prices of Products decrease the total money earned also decrease. Maybe some kind of link with the gold coin price or the average price of all products?
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Tuesday, January 22, 2013 - 09:46 pm This is indeed planned. The current required cash levels become too large.
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Tuesday, January 22, 2013 - 09:50 pm Still waiting on my pink tanks, Andrew. SCOWL! :P
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Wednesday, January 23, 2013 - 04:01 am Maybe I'm missing something, but I can't seem to find a 'browse world' feature on the CEO pages any more. The only way I can get to a country page is to call up the ranking list, at which point I have to know where the country is in the rankings, or load and scroll through all of them to find it ... Please, someone, tell me it's somewhere really obvious that I've missed. Hugs and respect Jo
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Wednesday, January 23, 2013 - 07:13 am Jo you have to use the "World Overview" in the sidebar now.
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Wednesday, January 23, 2013 - 07:27 am well scratch that Jo, I just tried to use it and it goes to some tabbed pages. And it doesn't show the world any longer
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Wednesday, January 23, 2013 - 10:09 am lots of things are missing in new update.
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Wednesday, January 23, 2013 - 10:27 am This is indeed the case. The world overview page will be fixed next week. Yosuf "lots of things" does not help. please specify what is missing.
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Wednesday, January 23, 2013 - 10:29 am Thank you for the airbase construction change!
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Wednesday, January 23, 2013 - 12:24 pm Sorry by saying lots of things i ment few things. It's fixed now i believe , before i couldn't buy things from market and now i can , icon for Space center on the top is missing but its under My Massages.
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Wednesday, January 23, 2013 - 01:20 pm Indeed. there was a problem with orders and the screen was broken. It is fix now.
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Wednesday, January 23, 2013 - 01:33 pm I like the new adjustment of airbase construction in C3 countries without the 12 hour delay anymore. Nice one Andy. But I don't like the idea of reducing the size of the military units which you say is reducing the cost of war yet the defence garrisons I attack in those C3 countries remain more or less the same. Which means at this rate i'll probularly have to create an extra military unit to make up for your 'reductions' in those units. So lets just hope the general reduction of the price of weapons and ammo makes up for it.
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Wednesday, January 23, 2013 - 07:29 pm Andy I want to bring up a problem thats still unsloved. If you sell goods, the game sells it for a VERY cheap price. If you look @ my CEO on KB i sold almost 10M units of power @ 270Q, I should have gotten 2.7T but instead i got less then 1T which is LESS then 100Q. Can this please be looked into theres no point for me to keep stocking power to sell @ higher Q if it only sells for 100Q or less and im using 180Q to make 270Q
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Thursday, January 24, 2013 - 12:32 am The reduction of the divisions took place because divisions were by far the largest units. The large garrisons were reduced in size a week ago and further possible reductions in army units will include reductions in the garrisons. we are aware of the balance between these units and do not want to change it. With smaller units, the amount of ammunition needed to destroy them is also reduced. This will help in reducing the cost of war. You will use a smaller number of pieces of ammunition that will cost per unit of ammunition, less than the current price. SuperSoldier I need a specific example of Q270 products delivering a revenue that is equivalent to Q100 products. I don't think it ever happened. make sure you check the market price, quality and amount you receive. Also, you should take into account that the amount received might show as revenue in the following month. The timing depends on the exact time of the transaction that depends on market conditions. Selling 10M units for this amount does not take place in a single transaction as nobody needs 10M units. It could be executed in many smaller transactions that are reported in two or in some cases, even three game months depending on the market. Please mail me a name of a corporation (+ country and world) in the month it happens. We will be able to find the transactions on our log and see the execution price.
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Thursday, January 24, 2013 - 09:21 am Thanks for looking into the problems with the CEO World overview page Andy Hugs and respect Jo
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Thursday, January 24, 2013 - 11:38 pm Thanks Andy i apperate the check Im posting this so we can see results. Last 2 times i tried selling i got a very little amount of cash. My CEO has 3T in cash The market is 110M units in the red. Current 500B will buy me 6.5M units(Im doubling that) I will be Selling 13M units of Power @ best price. My Quility of power is 270Q. When its sold i would expect 2.7T but if it contunies as it has i would get 1T market 100Q. I brought it up 2 times before im assuming it must have been something with pricing or sales. Anyways thanks for looking Andy let me know what you find out. When my Goods sell ill let you know what i made.
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Thursday, January 24, 2013 - 11:41 pm What is up with transfer of weapons between countries? Something isn't happening right. The three shields for weapon types have disappeared although the text to pick a type is still there. Mistake or intentional
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Thursday, January 24, 2013 - 11:51 pm I will have an engineer look into it first thing in the morning. no intention to change anything. changes in the user interface are causing us some trouble. it will be over soon but there are many black screens we want to replace.
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Friday, January 25, 2013 - 12:09 am Cool thanks Andy.
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Friday, January 25, 2013 - 02:46 am Andy I just sold my Goods. Check my CEO on KB, I only made about 1.5T . Which is still LESS then what it costs. Infact i buy 170Q goods to make these 270Q So i sold my 270Q for LESS the the cost of the goods i used to make that starting Q.
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Friday, January 25, 2013 - 02:53 am My account was hacked Andy can you plz look in to my "Game Money Exchange History" i lost all the money . and i dont no what to do any more.
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Friday, January 25, 2013 - 02:54 am So the reductions in the army units you do includes the reductions of the size of the garrisons too? Thats fair enough for me, Thanks for explaining this to us Andy.
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Friday, January 25, 2013 - 06:38 am Also too, if you dont mind look into trade section where i couldnt send any items to another player? I tried to send something, but it tells me the country or enterprise dont exist. Could this be an update issue or something. Thank you in kind regards, my apologise for the remarks i made.
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Friday, January 25, 2013 - 08:59 am Yosuf, Please mail me about it and explain. nobody hacked into any account. I looked into the history of your account. I see some unexplained huge increases and then a plunge back to where it should have been.
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Friday, January 25, 2013 - 09:16 am Supersoldier Please read what I wrote before and the data we need to be able to find the transaction.
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Friday, January 25, 2013 - 10:11 am I didn't sent that money to any of my countrys and I don't no where is it? and i sent you an email thats all i know.
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Friday, January 25, 2013 - 01:29 pm I think you know much more and I did not receive the mail.
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Friday, January 25, 2013 - 01:40 pm sorry how to send a mail to you ? i click on your name and new page opened and i send you 2 times.
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Friday, January 25, 2013 - 02:03 pm @SweatPea: Transfer of weapons: This was a mistake :-( but it is now fixed :-)
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Friday, January 25, 2013 - 02:21 pm Cool Thanks Robo.
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Friday, January 25, 2013 - 02:44 pm send to gamemaster@simcountry.com
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Friday, January 25, 2013 - 06:20 pm Andy The CEO is Kebir "Blue Manufacturing" Month of the sale is august-November of 3318(everything sold in the single month of October but i added a few months so you can see there was no additional sale) and i sold 13M units of electrical power from my CEO personal Stocks As you see i made a total of 1.5T 13M units = 1T SC$ if at 100Q I had 270Q as you can see in the logs but only got 150Q if that
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Friday, January 25, 2013 - 07:15 pm I think Andrew needs a really cool avatar like RoboCop has. I made him one, he has YET to adopt the frog!!!
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Friday, January 25, 2013 - 07:33 pm BTW: Dont you want CEOs to participate in the forums or why dont they have a link to open the forum like the presidents do? ;)
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Friday, January 25, 2013 - 08:04 pm WHAT?????????!!!!!!!!!!! ANDREW!!! You HAVE to fix this!!! We need everyone to have easy forum access!
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Sunday, January 27, 2013 - 10:24 am Andy Any word on what happened with my Sales?
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Monday, January 28, 2013 - 01:38 pm We have checked the transaction and saw nothing wrong. The price was correct but the transaction was not carried out in one piece but broken to many parts. the price fluctuates a bit but around the expected price. The trading is as old as the game. some parameters may have changed in time but the principle is unchanged. If there are buyers for the quality, it is executed as requested. if there are none, the price might be a little lower. There is no possibility to run the trading any other way because if there are no buyers at a very high quality, the products will never sell. You can't have someone who want Q170 to pay for Q270.
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Monday, January 28, 2013 - 01:44 pm We could have the old fashion way, couldn't we? The seller gets what he sold, the buyer pays what he asked, and the game makes the difference. As long as corps make a profit and there is an advantage to increased quality, I suppose it shouldn't matter. But just so we are clear: if there's an offer of 270Q at the market, but I'm requesting at 170Q, I pay at 170Q but I get supplies at 270Q?
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Monday, January 28, 2013 - 01:45 pm It's all good now
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Monday, January 28, 2013 - 02:05 pm Lol, LG, I kinda doubt it. You'll get your 170, the seller gets 170 for his 270 and the game gets the missing 100. I would say, if there is only 270 on the market and someone wants 170, then it's up to the buyer. How bad does he want the product? If he wants it bad enough he should buy the 270, if not, then go without. See immediate orders. This point has been made lots of times. If you want something bad enough you have to pay the price for it. It's not realistic to expect a seller to sell his stuff at a loss just to sate the buyers demand. And if the seller is being too greedy, then no one is going to buy his product so he'll have to drop price/quality. Thats how it works real time, why do we have this twisted system here?
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Monday, January 28, 2013 - 06:45 pm In the case the buyer pays 170 which is also what the seller gets, how does the game get 100? I don't think you want the seller to get 270 and the buyer to pay 170 and the game pays the difference do you? You don't want the game to be involved in the transactions. Just match the transactions and execute them. move the money from the buyer to the seller. These days, the market is better than it used to be because many products make sense at higher quality and the production quality is somewhat lower. many players (at last) stopped producing quality nobody wants.
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Monday, January 28, 2013 - 06:50 pm Laguna, You get the quality you pay for. The market does the matching but sometimes must deviate from what was exactly asked for to make transactions possible. If not possible, the products are not sold or not bought. Having the game pay the difference is no option although it may happen sometimes. This is just giving money away. corporations are however profitable, nearly all of them, and nearly all countries too.
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Monday, January 28, 2013 - 07:43 pm No, I'm saying the buyer pays 170 which is what the seller gets, yet the seller had 270 goods. That is where the 100 gets lost, to the game I would presume as I cant see it going anywhere else. You see, if you let the supply fill the demand, and vice versa, then people would either pay for the higher Q or go without. This would force the producer/seller to be realistic about his production Q and selling price, and make the buyer determine how badly he wants the product. Self supply and common markets benefit. As things are now, Q and trade strategies in particular are worthless, is this a feature of the game that you wanted to eliminate, trade strats?
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Monday, January 28, 2013 - 09:44 pm That doesnt seem fair though andy Your telling me ive spent TRILLIONS!!! on goods that are now worthless. theres always someone buying 270Q someone is either buying all or a C3 can buy it but to have me buy 170Q to make 270Q then sell it for that or LESS is outragous and unfair to those who spend so much time self contracting to make a profit. Seems like the GM needs to do some serious rethinking on sales strategies
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Monday, January 28, 2013 - 10:18 pm Plus as a side note corps have no problem selling goods for 270Q why should i when i sell it from my CEO personal stock?
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Monday, January 28, 2013 - 11:45 pm Nobody complained when the game was paying the difference. It made sense to us. So, the game is destroying quality in products during transactions, so everything runs smoothly. Effective, but... If you limit quality upgrades to 25 or 50, and/or tuning the contribution of supplies' quality to output quality, while making the necessary adjustment to keep corps profitable, the game as a much smaller need to destroy or enhance quality to match transactions. Are C3s really buying at 180Q by the way? And why are C3 corps upgrading? Did I say upgrading? I meant magically popping up at 200 quality.
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Tuesday, January 29, 2013 - 11:53 am worthless? The price was 100% correct The sales procedure is unchanged for more than a year. Don`t ever use this forum to mislead anyone and spread nonsense. All this was explained long time ago and never changed. Corporations are doing great, making high profits and they market value is very high too.
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Tuesday, January 29, 2013 - 03:19 pm Just indulge me, what possible explanation could there for C3 corporation to pop out magically with upgrades at 200? What about Fixed Price? If player is fixing the price, it means he is only willing to sell at that price. If the game behaves otherwise in that case with stock sales, that's just plain wrong.
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Tuesday, January 29, 2013 - 04:07 pm Ooooooooooooooooooh boy fight!!!! :P Sexy!!! Gives all of you refreshing glasses of water! Yes? Yes? I love you all!!!!!! *HUGS*
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Tuesday, January 29, 2013 - 06:13 pm then prove me wrong Andy. Please explain why when my corp sells goods at 270 it gets that but when I manually do it, I drops to 170Q. Please I'd love to hear that BTW don't talk to me about nonsense there's been more on the GM part in the last while then all players combined
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Tuesday, January 29, 2013 - 07:04 pm Andy or any other GM, could you please look up my Post 'Countrys Recent Sales dont show up' on the Problems Forum, thx
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Tuesday, January 29, 2013 - 07:52 pm I retract my last sentence on my pervious post. Not fair to blame the GM for an ammo bug, my previous comments still stand
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Wednesday, January 30, 2013 - 08:58 am The sale is not at 170. The sales are between 220 and 270, depending on the market. the gap is based on the market maker effort to push the transactions and it is done like this in the past years. The gap is now smaller than in the past as max quality in corporations and the optimal quality for raw materials have come closer to each other.
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Wednesday, January 30, 2013 - 09:49 am LOL! He said 'pervious post' Not a dig at the misspelling, but think about what the word means when just the one letter is changed. That is just plain wrong. :o
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Wednesday, January 30, 2013 - 09:59 am Then why didnt i get more Andy? THE FACTS are in the docs. One paper my goods where worth a total of 2.7T if i got Q i asked for. I ONLY got 1.5T as stated. I got LESS then what you just said. You said people are paying for 220-270 meaning either your wrong, or the sales are messed up. Point is if i sell 270Q it should remain on the market UNTIL SOLD for that price not MAGICLY dropped in value. If it takes 1game year to sell so be it but i should get WHAT the game says its worth not less. Period What if W3C said. Andy you did a horriable job this month as PR so we cut your wage in half without your constent. Chances are youd have a big problems with that. Same issue appies its my money and i want what i was promised and i want what i worked for.
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Wednesday, January 30, 2013 - 08:27 pm They cant cut Andys wage in half. He works for the love of us and asks no reward
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Wednesday, January 30, 2013 - 09:52 pm LMAO
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Wednesday, January 30, 2013 - 10:38 pm WHAT????????????!!!!!!!!!!!!!!!!!!! Who dares suggest that Andy's wage be cut in half???? THAT CANNOT HAPPEN!!! How else will he support me in my old age?????!!!! I have needs!!! Shoes and more shoes!!! Pink tanks and more pink tanks!!!
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