Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Employment and The Welfare index

Topics: General: Employment and The Welfare index

SweetPea

Thursday, November 15, 2012 - 09:47 am Click here to edit this post
Terrace on WG has a low welfare.

I cannot figure out why it should be so low when the only index that is lower than 89 is my employment rate. Apparently an earthquake must have hit it or something.

I guess my question is does lower unemployment drag down the welfare index?

Orbiter

Thursday, November 15, 2012 - 05:00 pm Click here to edit this post
25. The welfare Index [ top ]

The welfare index is one of the most influential indexes in Simcountry. The welfare index in each country is composed of several other indexes and is used in many game functions as an indicator of the general situation in the country.

The higher the index, the happier the people in the country and the better they function in corporations and in any other jobs in the country.

The index can fluctuate between 50 (and is some cases even lower), and 130.

The welfare index is taking the lowest value of several other indexes: The health index
The Education Index
The Transportation index
The Supply index + 30
The Employment index + 40
The Social Security Index + 10
The Government Salary Index

The new value of the welfare index depends on the previous value of the index, combined with the new value as computed several times each day.

The welfare index is used in the computation of the corporate welfare index in each corporation, which is essential in the productivity of the corporation.

In addition, the welfare index also depends on population transfers out of the country. When population is sold off for gold coins, the welfare index will start to decline and will take a while to recover. If several such transfers have taken place, the welfare index may decline much further and even end up at lower than 50 which is intended as a minimal value.

A last factor in the welfare index is the game level of the player. The higher the game level, the higher the index will be.

To achieve very high levels of productivity in corporations, we advise you to increase your game level as high as possible (You will also receive level awards in hundreds of gold coins), and to raise the education, health, transportation and employment indexes to levels above 100. A higher welfare index will result in even higher production levels that are possible today.
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so yes, the max your welfare index will be, will be 40 over your employment index... ofcourse thats usually not the most limiting factor, (as you know,)

SweetPea

Thursday, November 15, 2012 - 05:02 pm Click here to edit this post
I see now. Damn earthquakes!!!

Crafty

Friday, November 16, 2012 - 02:10 pm Click here to edit this post
Most of my SS indexes are 102. With the +10 makes 112. The welfare in most exceeds this figure by at least another 10. So I dont think it is as cut and dried as you make it sound Orbiter, else my max welfares would be 112, the least index generally.

Orbiter

Friday, November 16, 2012 - 08:42 pm Click here to edit this post
no its not, your right, but i took that from the documentation. i think that even though it reads like education, or transportation, that it is limited by the lowest index, its more like thats the starting point, and the other indexes will keep raising it, with the law of diminishing returns.

shrug, its just guide line. if your not understanding why, then look at this, it will help. i guess

Crafty

Friday, November 16, 2012 - 09:12 pm Click here to edit this post
Yeah, sorry Orbiter, I didn't mean to imply you implicitly. The docs are completely confusing on many an issue. But I am assuming that means the max welfare obtainable is 130? Something I didn't know. Ever got over 125?


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