Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Production Process Quality

Topics: General: Production Process Quality

Sir Anthony King

Wednesday, September 26, 2012 - 08:15 pm Click here to edit this post
We have now lost 1.1 in quality. It has been downgraded again by a small margin. Cant you people stick to a damn bloody number and stop adjusting it, like you say, "it make sense" or some crap.

Im sorry for swearing, but what can we say, absolutely nothing and it will keep going down and that looses its player interest eventually down the line.

Just my thought.

Oh, might just as well keep it at 120 quality as flat rate and be done with as default and cant be adjusted, hows that for the economy growth in your Ceo Simcountry performance. Then you might see some loses in your end and you will be begging for players to return the game for more $$$.

$$$ gets you greed...

As sensible people says, its only a game, lol.

Or is it?!.

Sir Anthony King

Thursday, September 27, 2012 - 07:47 am Click here to edit this post
Rofl, muahahahaha. No response. Okay, thats how you feel, good. I feel the same, dont respond to this thread, thanks. And i aint looking for attention at all, it was just my thought side of view, thats all.

Just like every one else make complaints, like for example, SSRCP player who made recent complaints about the army side of view, this is just as the same in economy side of view.

Good day.

A little respect wont hurt, thank you.

We all heard the same old thing, over and over again. Put up with it and deal with it.

Sir A.K.

Crafty

Thursday, September 27, 2012 - 12:02 pm Click here to edit this post
It does seem that production quality is reducing, I have had to add a couple of Q points to supplies to keep the same average output.

It would be nice to have an official explanation. Maybe what I'm seeing is the result of only lower Q supplies being available. Maybe we are imagining it...dunno.

Comments please W3C?

2) Along with all the good interface updates you have installed so far (I'm staying on the fence regarding IFs), could you consider a functional one...giving the quality of corporation upgrades (production process and effectivity) some influence. I presume the corps order 100Q, do they? or do they buy at the supplies quality specified by the owner? but anyway, higher Q upgrades should a)last longer, b)reduce FMU, services needs of the corp. I feel it would also help out the corps that produce these products. I find it hard to make them make much money, only a couple of hundred million whereas other corps can clear a billion.

Andy

Friday, September 28, 2012 - 01:21 pm Click here to edit this post
This is one component in the order strategies, max quality, max price paid for products and minimum quality.
There is gap between top product quality and what players want to pay for.
the gap is narrowing while profitability is maintained, or cost is reduced to compensate.

There are many parameters in the equation and they are tuned from time to time.
this time it was probably the quality.

In the mean time, the quality of raw materials that is reduced by many to 150 or so, can be increased to optimize profit and the last numbers I have seen show that Q170 makes sense or even 180.


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