Andy | Wednesday, August 29, 2012 - 04:18 pm 1. War Events Log War events are now displayed in a separate log on the war window. The log currently shows attack results but will in time show many more war events. 2. Stockpiling Products in Corporations When corporations do not sell their products but keep them in the corporation, they risk bankruptcy and a large loss of resources when the corporation is closed and the unsold products are lost. This can happen when the products that are produced are not traded on the world markets like several strategic weapons, cruise missiles and batteries etc. The corporation will try to sell the products to the owner country or enterprise and use the cash to continue production. In case the country or enterprise do not have the cash to pay for these products, sales will not take place and the corporation will sink into debt . The owner, when in debt, is unable to supply cash to the corporation and it will bankrupt fairly quickly. The solution is simple: Sell such products on the space markets or direct trading market and use the proceeds to finance the corporations. These products can produce a very high profit. If you are not interested in trading in this way, you should stop producing such products because stockpiling will sooner or later cause the corporations to bankrupt. The existing procedure to get rid of stockpiled products, kicks off when more than 40 months worth of production is held within the corporation. In such cases, 10% of the stockpiled products are sold on the market and if the products are not traded on the market, they are sold to the owner of the corporation. This procedure is part of simcountry for a very long time. It can however fail as described above. 3. Share Trading Share trading used to stop for periods when the main month processing took place. This resulted in share trading to be immediate at some moments, but share trading could also take a long time to process. It was unpredictable for most players and used in ingenious ways by others. The share trading is now improved and continues at all times. It takes place also when the month processing is running and as a result, the processing of manual share trading orders will be almost immediate at all times. |
SuperSoldierRCP | Thursday, August 30, 2012 - 02:45 am Andy 2things What happened with Pensions? Everyone is now @ 10T and just sitting there, any clue what that's about? Other problem is that Q in unit is cut when they are assembled. If you check "Altair" on LU you can see times when i had 350Q weapons and ammo yet the unit was dropped to 260fighting, other times the weapons/ammo just disappeared (I had this issue before Jonni said they where stuck in supply units when dismantling garrisons). This should get checked, I made 1 unit and noticed it but if i was making several dozen wings of high Q at once id be VERY unhappy to see that i lose a 1/3 of my Q for no reason. |
SuperSoldierRCP | Thursday, August 30, 2012 - 04:01 am Also Andy can you look into the relocation/closure fee for CEO. If i have a corp that's doing bad i have to pay more to lose it then relocate it? They should both cost the same. AS you even stated a large group of players only make 50B a month or below and to close 1corp we have to paid minimum 50B to the countries owner. I have a nuke power corp not making a profit and its worth 1.4T market, Why do i need to play the country 700B to close my corp? When relocation is only 70B? Can you explain or fix this large oversight |
Andy | Thursday, August 30, 2012 - 12:47 pm The pensions have been set to 10T minimum. It makes no difference to anybody as there is very little influence or integration between the pensions and the rest. In the future, more changes will take place and pensions will become more closely integrated with other functions. We are looking into the relocation conditions. Can I have the name of the corporation + country name and world. I would like to see why its worth 1.4T if it is not profitable. |
Madoff | Thursday, August 30, 2012 - 04:34 pm The members of the Simcountry Stock Exchange are thankful for the improvement in share trading. |
SuperSoldierRCP | Thursday, August 30, 2012 - 09:01 pm Andy Corp- Elizabeth Nuclear Power CEO- Kebir Blue Manufacturing Planet- Kebir Blue Income 49,724.28M SC$ Costs 49,382.22M SC$ Prices are rebounding(slowly) so its making 400M a year which is not profit.(33M per month) With State corps its easier because unlike CEO they don't have to pay Resource fees or taxes. These suck up a good 10B a year from my corp. State/CEO make the same production and the income is the same i just give more away to the country i reside in. Making it harder for CEO to make some cash.(as you see id be making a lot more if i didn't have to be a country resource fee). My i give an honest suggestion to the GM? Country resource fee should be = to that of salaries. There should be no % limit place on income it should be what ever salaries are this would allow taxes to play more of an important role and would make sure that country's have CEO paying better salaries. Also as you can see corps make the same production but give "MORE" of there cash away is there an honest possiablity of getting a base production increase in CEO's? Maybe 10% more production, even you yourself have stated many times that no one is buying high Q and this was/always has been the CEO main advantage(the 333Q) but no one is buying it so CEO are strugging. I really think lowering the country fee, fixing relocation/closure fees/ and giving CEO some bump would really help the players with the CEO side of the game |
Crafty | Thursday, August 30, 2012 - 09:06 pm Private corps can upgrade further than state corps. |
SuperSoldierRCP | Thursday, August 30, 2012 - 10:01 pm Yes Crafty they do But when no one buys high Q whats the point of making 333Q? and production increases by 2-3%... Thats not alot income 1-2B if your lucky but more then half that goes to the country so ya... you can do the math. |
Crafty | Friday, August 31, 2012 - 10:50 am Yep, I can. The only purpose of upgrading quality efficiency is to produce higher quality products from the same quality supplies, or the same quality from cheaper supplies. There is no dictact that because you upgrade you have to produce 333Q. |
SuperSoldierRCP | Friday, August 31, 2012 - 12:03 pm I dont have to crafty but the point im making is CEO are at a disadvantage. Electrical Power 168,000(base production) * 90K(max price) = 15B 15B * 100Q = 15B 15B * 200Q = 30B 15B * 300Q = 45B I used your own power corp Pomona Electric Power(LU-CEO- Loadsamoney) It costs you 21B a year for 160Q + 8B for salaries(300). 28B of your 48B income goes to materials and salaries. 9B goes to the country for you just being there. Then you have "fixed costs" and maintenance costs. Your telling me your happy with your 1.5B a year income from that corp? You don't think your getting the raw deal? Your paying money on that income regardless to the nation and your paying for salaries and goods and all those factors if you don't make money because of the fees that your prob. And if the market tanks your screwed. As where a State corp doesn't pay that 9B country resource fee giving them more wiggle room.The point im going at is the CEO employes housewives/disabled and helps the country more then the country helps it. And with Q being a mess the GM should look into helping them with a boost... I mean unless your in love with the bare 1.5B you get a year. Then i guess ill be quiet. |
Crafty | Friday, August 31, 2012 - 01:12 pm Soldier, I'm pretty much grateful for any profit a CEO corp makes thats not in my own country. Imagine 750 corps all making 15B + a year. Nice, but would kind of eliminate state altogether, and screw the whole economics of the game. I do get your point I guess and I would love to see the enterprises become a little more profitable, I struggle to get them running even, maybe I havent adjusted to the changes yet but no CEO seems to making a killing. I reckon you have to use them to benefit your own countries, and hope to break even over the long term with the rest of them. Dont make 333Q unless its weapons. |
SuperSoldierRCP | Friday, August 31, 2012 - 03:06 pm 15B profit per is stupid i can agree to that It be nice to see CEO make a bit more they get the same production as state but yet they higher housewives/disabled (saving the country SS costs plus giving them more income via workforce) plus the war effects. Like i said 10-15% base line production would be a nice benefit to CEO but not so much that it would be out of control |
Christopher Young | Monday, September 3, 2012 - 02:29 am Are you sure its minimum? I checked the history and I keep going down from ten trillion and up despite new contributions to pensions. |
Crafty | Monday, September 3, 2012 - 04:15 pm And shouldn't IF holdings and pension funds be included in the states assets total, influencing the indexes marginally? |
Andy | Tuesday, September 4, 2012 - 09:21 am SuperSoldier I looked at the corporation. It makes 600M per game month or 7B per game year. (2 days). The corp shows 10B. This is 105B in a real month which is 1.5 GC. In addition, it pays 10 - 12 B per 2 days to the country where it resides. This is a very successful corporation. Nuclear power shows a small oversupply but you could purchase all the product it produces and sell it as electric power which is in short supply and sells for a higher price. I also see that your raw materials are at Q200+. 180 will be even more profitable. The enterprise makes a profit of 150B per game year (>1 GC per day) and pays 15 times that amount to the country. The numbers can fluctuate of course but this is the current situation. They can improve a lot if the corporate welfare index will increase. Many of the corporations have a welfare index <100 and even more are <110. |
SuperSoldierRCP | Tuesday, September 4, 2012 - 10:50 am Its not as profitable as id like. 600M a month is little money compared to other corps types i can make. You should know as the GM 180Q doesnt work in CEO's(only state corps). CEO require 200-220 in order to reach there max Q of 333Q. Using lower Q would decrease my overall Q output reducing my income base. I buy 200Q and make only 310Q...I thought you as a GM though know of the CEO higher Q advantage. Anyways My main problem was this Please note that to relocate you have to pay 5% of the Market Value as damage to Serenity with a minimum of 5 Billion SC$. Given the current Market Value this means you pay 68.23 Billion SC$. If you want to close this corporation in Serenity, you have to pay 50% of the Market Value as damage with a minimum of 50 Billion SC$. Given the current Market Value of the corporation, you have to pay 682.25B SC$. Can you explain this MASSIVE oversight? There is no difference in game between me closing/relocating my corporation. Either way the jobs leave the nation in Question, my main issue is why do i have to pay 10times MORE to close my own corp? Does this plan to be fixed? I understand and agree that 5% fee for moving out the country(and the 5B minium is ok). But 50% with a 50B minimum? Even you have stated thats the AVERAGE monthly income of a CEO. God forbid i nuclear power tanked and i had to close all 30 of my corps id be EASILY paying 20T in fees... How is that fair? Also doesn't it seem unfair that all a CEO contributes to a nation and all the work a CEO does they make little money? I make 1.1T in production and only make 15B income. Doesnt that seem low. Doesnt it seem "UNFAIR" that i pay more in taxes/country fees to a nation then i do to pay its workers? just about 40% of my total income is just given to country that doesn't seem unfair? Like you said i pay 15times more in fees then i make a PROFIT....I guess i must be doing SOMETHING right to make those nations all that money |
Crafty | Tuesday, September 4, 2012 - 11:06 am Idea: Take all the CRU your CEO pays your own countries and transfer it back to your CEO. Then do the math. |
jansen | Tuesday, September 4, 2012 - 06:55 pm Im a CEO but I have no country to transfer funds what am I to do crafty certainly not any math if I did that I would realize how long its going to take to pay off the debt of constructing 20 corporations in high welfare country's and I would just quit can I get untied developmental aid for my enterprise I NEED A BAILOUT OR THE WG WORLD ECONOMY WILL COLLAPSE 6 million unemployed people out on the street in a matter of days 18 billion in salarys out of the economy and no demand to stimulate the economy 18 billion lost in government revenue war and civil war acrosss the world with crime syndicates vying for control over natural resource es genocide I need a bailout |
Crafty | Tuesday, September 4, 2012 - 11:35 pm Well, good luck to you on being a CEO only. I believe you are quite a rare specimen here. I can't imagine doing that myself but I guess you should become THE expert on the stock market. It's a good case you have there for untied aid, though I think it's only countries that contribute to the fund so only countries should take out...maybe? Anyway, it's only WG. |
jansen | Wednesday, September 5, 2012 - 03:45 am it would be a simple thing to let CEOs donate money |
Christopher Young | Thursday, September 6, 2012 - 01:58 am I'm starting to feel like w3c makes changes to encourage people to play as countries and wants to force CEOs to play as a CEO to support their country, and not turn a profit based on the corporations alone. |
Alexandrov Stolin | Thursday, September 6, 2012 - 02:52 am good idea I guess to get more money but not a good plan to make players happy |
SuperSoldierRCP | Sunday, September 9, 2012 - 11:46 pm Can we add welfare as a reason to leave nations? Population Size 56,597,500 Education Index 59.61 Health Index 87.86 Social Security 21.92 Employment Index 96.96 Transportation Index 98.81 Business and Trade Index 93.43 Welfare Index 77.52 Yet im still forced to pay 30B to move out. Can the GM add a rule where if welfare is below 100 we can move out cost free? |
Christopher Michael | Monday, September 10, 2012 - 05:30 am "Can the GM add a rule where if welfare is below 100 we can move out cost free?" I like that idea! |
SuperSoldierRCP | Monday, September 10, 2012 - 08:16 am I know new players run the country into the ground forcing me to leave but then im stuck paying them anyways. 100welfare isnt unreasonable as thats 100 indexs thats day 1 stuff |
Arccuk | Monday, September 10, 2012 - 10:56 am Yep, fantastic idea! |
Crafty | Monday, September 10, 2012 - 01:37 pm Maybe sub 100 and falling, but not sub 100 and rising. Over a period of, say, 5 earth days. |
Sir Anthony King | Monday, September 10, 2012 - 02:45 pm I read some things here. Its got some good useful information. 1:I will be running my own country with Ceo's only as i have learned from the previous country i had before, which again, i was learning. 2:Ceo's do infact make profits in over time, you just have to have patience and work around it. They do make more profits than state. 3:The maximum quality for state is 193 and for Ceo's as SS said, quality is higher for Ceo's which incase above quality 200+ to reach full potential. I have set my Ceo's at quality 193 to start off and go from there. 4:I will be playing in the share market again, but this time, i wont sell all the shares again, like i did before, because i dont know what to do if i want the corporation back. 5:As far as market situation goes, i suggest you keep it at best price strategy on both the buying and selling, it will do you good. Thx for reading, Anthony. |