Drew | Friday, July 13, 2012 - 10:44 pm 25714285714 LBS of stone and counting to make a production plant. I production plants keep getting bigger how come they aren't producing more. If you're gonna keep slicing how much they make you should really lower their materials. If you think that you need to keep cutting it, then you're wrong. If they were to profitable more players would make them, changing them into surplus items lowering the market price till they aren't as profitable. Since that hasn't happened and you find it neccessary to lower their output this must not have happened. |
SuperSoldierRCP | Saturday, July 14, 2012 - 12:22 am You have chosen to build a corporation that will produce Defensive Military Airports. The maximum production of such a corporation is 6 airports per year You have chosen to build a corporation that will produce Strategic Airports. The maximum production of such a corporation is 3 airports per year ou have chosen to build a corporation that will produce Airports. The maximum production of such a corporation is 1 airports per year They all use the same amount of workers... Sometimes i wonder how to GM comes up with ideas |
Tom Morgan | Saturday, July 14, 2012 - 05:12 am "Sometimes i wonder how to GM comes up with ideas" Using crayons and pretend tea parties... Your standards are far too high- almost at minumum standard. Tut tut. |
Crafty | Saturday, July 14, 2012 - 06:04 pm Are you suggesting the developers are chimpanzees? Tut tut. |
Tom Morgan | Sunday, July 15, 2012 - 05:38 am I never said that. Although the reality that this thread has not been flubbergastered into the swirling abyss due to its disapproval of the Master of the Game tends to compliment the hypothesis posted earlier by myself. [/confusing english]
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Drew | Sunday, July 15, 2012 - 06:14 pm hahahaha |
Drew | Saturday, July 28, 2012 - 06:43 pm 100/6=16.67*900000=15million*2000lbs= It is now 30 Billion lbs of stone to make 1 production plant. Andy can you explain to me, why SC finds it neccessary to tank an entire industry like this? People complain about profitability how does lowering supplies required assist on this front? If not important how does this help the game otherwise? If the industry could still be profitable then motivating people to get to gl3 with another building opportunity should be a good thing. Can you at least tell me if this going to move into 20 months for 1, or 25, with this trend it may also move to 33, or 50, at least I'm pretty sure it can't drop below .01 a month and take 100 months to make 1. I'd really like to know if this is going to be continously falling further, this phenomonon is the only reason anybody loses money,the game is skewed where outputs require too many inputs it is out of proportion. If it's gonna fall again let me know so I can sell my corps! its not insider trading when an act of simgod keeps screwing you over. Especially when you consider that holders of this corp pay higher country resource payments then ANY other corp, because of how high the revenue of the corp is when it finally sells. Upward of 17B everytime, for a ccorp that may or may not be profitable anymore. 30BILLION POUNDS OF STONE!! |