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W3C - Game news July 3, 2012

Topics: General: W3C - Game news July 3, 2012

Andy

Tuesday, July 3, 2012 - 01:34 pm Click here to edit this post
1. Beginners Wars

War for new players are now a little simpler to win when they attack a Computer Controlled Country at war level 1.
A new player can now log in, declare war and start immediately and is able to win such a war quicker and more decisively than was possible before.
A new tutorial will be added that will explain the process and make it even easier for new players.

2. Attacking Targets without land units support

Attacks against any war targets depend on the proximity of your own military units to the target you attack.
Example: If your air force attacks a military unit and none of your own military units are close to the target, the destruction power of your air force will be lower by a factor of 4 compared with its power when one of your own units is close to the target.
The factor is now change from 4 to 3 which means that remote attacks became more powerful although moving units close to targets remains very important.

3. Casualties During wars

The number of dead and wounded in military attacks is slightly increased. This was done because the numbers declined when military units became smaller in the past months and the influence of these numbers on the war index declined as well. The change will increase the influence of such attacks on the war index.

4. War Damage During Wars

The war damage as a result of each attack is increased somewhat. The war damage also declined when the number of weapons declined and this too reduced the influence of war damage on the war index and made it harder to win a war.

5. Winning Wars Without an Invasion

In the current war game, it is impossible to win a war without having your forces invade the country you fight. (Except for a first war against a C3 country).
Future updates and tuning of the war game are intended to make this possible again but such wars will remain harder to win.

Winning a war by the use of the air force only, means that air attacks will be 3 times less forceful (used to be 4 times). These attacks cause a smaller damage, and the attacking units suffer larger casualties. Invading the country and having units close to the attacked targets will remain much more effective but if a player wants to rely on air attacks only, such wars will become possible.

6. Auto Defense Units

A new type of military units will be introduced to Simcountry in the coming weeks. This (mobile) unit will have only ballistic missile batteries and many anti missile batteries to protect the ballistic weapons.
The units will react automatically to attacks on the country and will actively attack targets in the attacking country to cause damage and prevent the continuation of the attacks.

The units will become part of the defense in case the player is not available to fight the war. A country could set up a number of such units and reduce or eliminate the need for temporary war protection.

Temporary war protection cost the players gold coins and the number of gold coins needed, will probably increase in the future. Setting up auto defense units will be a way to reduce or eliminate the need for temporary war protection, replacing it by real protection and a deterrent against an enemy.

Players will be able to define priorities for counter attacks, including a reaction to an enemy effort to destroy the country by use of nuclear weapons.


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