Crafty | Thursday, June 28, 2012 - 10:15 pm Is anyone else noticing the final output quality falling with no change to supplies quality (no ASQ either) and no change in quality upgrades? Could there be something else effecting this? corp welfare, country finances, anything? I wouldnt have said so, just supplies and upgrades. It also seems to drop the corp value (as expected) and so the P/E value, which is good and what the GM was after. But it seems the wrong way to achieve this. Any views, input, seen the same thing? Let me know. |
Marshal Ney | Friday, June 29, 2012 - 02:41 am +1 Inquiring minds want to know. (sorry done a bit of smoothing within the past game year, and haven't brought me notes today.) |
maclean | Friday, June 29, 2012 - 03:27 pm yes, I noticed a while back that max Q for state corps fell to 280, and the supply Q to achieve this has fallen to 177, where it was 200. Q 200 supply is now a waste of money, as it will still only produce product of Q=280. Enterprise corps same ratio, it appears. |
Christopher Michael | Friday, June 29, 2012 - 05:00 pm Yes, this has been the main topic of discussion in our federation as of lately. |
Crafty | Friday, June 29, 2012 - 06:10 pm Ok, anyone else? Mac, I'm not sure I'm following you. It seems to me that the same supply quality produces a lower Q final product. Its not huge but does coincide with corp value drops. You seem to be saying you need a lower Q supply to get the same Q output. There is another thread where it was noted about the lower max quality from different corp types (state, private etc). I steer short of the maximum output Q so that with a mark up I dont go above the max selling price cap which was 296. But now I'm not sure, is the cap the same? everyone says you dont get paid any mark up so its pointless asking for it, do you therefore produce at max Q and sell below? Wow, too much change... I used to have a rough idea of what I was doing... now I am the n00b asking everyone else. |
Rick | Saturday, June 30, 2012 - 12:23 am "Wow, too much change" Thats a true story! So is, too much change, too fast. So is, too much change, too fast, with no player notification. Only one on top of everything is the guy writing the code. |
Christopher Michael | Saturday, June 30, 2012 - 02:28 am I've seen some preliminary proof that we are in fact selling below our produced quality no matter where our sales strats are set. Crafty and Rick are right; we are totally in the dark about what is happening. Poor customer service = Loss of players = Bad business model. Now that's an equation that works every time. |