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Saturday, June 23, 2012 - 11:34 am what is the total number of gc in circulation in sc? or the the total of gc that has been awarded to to players?
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Saturday, June 23, 2012 - 12:25 pm Way too many GC are awarded or sold. GC have become the magical bailouts of the Simcountry economy.
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Saturday, June 23, 2012 - 07:08 pm [sarcasm alert] Oh, yeah, way too many are being awarded. We all have so many GC we don't know how to get rid of them all. We try to sell em for 70B each, but no takers. Maybe we should all donate them to the GM. Players just have too many GC, and they aren't interested in acquiring more. Besides, what could you spend them on, anyway? Population? Extra military spending? Oh, come on... IMO, Madoff, you must be a noob, or in a coma, or you are a GM in disguise. No hard feelings, just what it looks like to me, given the endless discussion regarding GC supply and demand problems.
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Saturday, June 23, 2012 - 07:52 pm +1 Maclean
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Saturday, June 23, 2012 - 08:46 pm yea no doubt Mac! lol hey Madoff if you got too many ill take yours lol. jk!
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Sunday, June 24, 2012 - 02:41 am Too many players are addicted to GC. Levels were supposed to be a learning tool. Levels and gc awards for levels are a relatively new addition. Before levels, players were more likely to rely on skill to get assets. Now many players can't improve their country, empire, or CEO without relying on GC. That's not realistic development or skill. Maybe some GC addicts should focus on using skill to get assets. W3C should help reduce this epidemic of GC addiction.
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Sunday, June 24, 2012 - 02:58 am Madoff, whether you are a player or a GM, may I respectfully ask you a few questions? 1. Who in fact created this (addiction) to gold coins? 2. When is the last time you bought population with 'skill'? 3. Since I do not know you or your past, please inform us of the last time that you won 1st place for country or CEO on any world without the use of gold coins in some fashion? Again, with respect, Christopher
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Sunday, June 24, 2012 - 03:39 am Thanks for your questions. No, I'm not a GM. 1. The GM created the GC awards. Some players choose to create a GC addiction. 2. It's not necessary to buy population. I haven't had a country for a couple of years. But I remember organically growing about 1 million population per week in my main. I trust war against inactives is still another way to acquire well-populated countries. See, skill provides population. 3. I ranked #1 on Little Upsilon last time I had a country. Yes, I used GC. But I doubt it was to reach #1. Registration renewal required using GC. So I used some GC I won, mostly on war protection. My point is, GC aren't indispensable to develop a country or CEO. My amusing CEO is prospering without GC.
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Sunday, June 24, 2012 - 04:59 pm I figure using population boosts does in deed take some skill! When millions of population are added indexes gotta be raised and corps are be built 10 times faster than if no pop was added! Also Some players been playin for years, the coin awards help newer players "catch up" Once I started playing hardcore (almost everyday) I bought 50 bucks worth a coins and used some to buy game money at first and now I try and buy population boosts at least 1 mill per day!
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Sunday, June 24, 2012 - 07:46 pm This is a classic symptom of the rot thats set into the game (my opinion only, from playing years). A couple of years ago most good players frowned on getting out the credit card to buy coins/SC$. Those that did were insulted and mocked as Visa warriors. This seems to me to be the era Madoff is talking about and (again IMHO) the game was far better off for people using skills and understanding to advance their empires. Raiding inactives is next to impossible due to war levels. So there goes that easy income. Selling pop is hardly worthwhile if you want to keep a good empire. Military isnt worth a dime, and the good stuff is not available/saleable on the open market. Sooner or later you will get all the levels you can and there goes those rewards, and you will start to think about how much you are spending on the game. Yes it is good to help newbs up with level rewards but dont rely on them for ever. Some it seems were making real cash from selling coins, but not newbs, and it somehow seems wrong that in game assets should be trade for real cash, but thats another topic. I dunno, but it just seems things are being dumbed down some. Crafty - bring back the skill and challenge campaign 2012.
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Sunday, June 24, 2012 - 11:32 pm thanks for all you repliers, i'm trying to assess the number of gc still out there with players. is any player out there holding/shelving more than 50,000 or 100,000 gc? on other topics, i.e. skills, i've already mentioned that elsewhere on this forum. perhaps introduce migration from other nations that have high unemployment if your nation is very good? just buying population from the gm doesn't make sense, so why not buy from other players if you have to. population should be natural growth, not just gm creation base on how much you'll pay. so how much gc is still around with players, those you're holding right now?
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Monday, June 25, 2012 - 12:36 am Ive got 215 Im a real Visa warrior lol
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Monday, June 25, 2012 - 06:15 pm 1: if madoff were in fact a gm, he would deny it anyway, right? (no offense, m., just pointing out the obvious) 2: I echo the sentiments of both the "skillers" and the "coiners", in that it is nearly impossible to get pop by skill alone, etc., but true gameplay does not rest on the laurels of Visa. 3: Another thing: when your Enterprise comes up for renewal, and the game has made it impossible for you to get GCs to pay your tax and renewal fees, even if you have 999T sc$ in cash, your enterprise will expire forever and the GMs get it, plus all assets held therein. I must admit, this is one that I missed.
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Monday, June 25, 2012 - 11:28 pm @maclean, your third point is a scary thought, and has it happen? if it happen, it's more like a trap for you to take out the credit card to use us$. things like that should not happen, you should be able to get sc$ or gc whenever you want to, and does not necessary have to be through gm. my immediate vision is that making every players be slave to gm would kill the game one day, if not sooner will be later. a game of skills should layout the rules clearly, then let the game begin. whoever applies the rules would be rewarded by the gm, and not the reverse of the skilled players rewarding the gm thru injecting more us$
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Tuesday, June 26, 2012 - 06:42 am maclean #3 Getting GC in a timely manner can indeed be a problem. If your listed below a couple of huge GC purchasers. Your bid can easily be bumped by the "six day rule". Then you get in line all over again. As it stands, the only safe bet is to think further down the road.
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Tuesday, June 26, 2012 - 02:42 pm Good advice Rick!
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Tuesday, June 26, 2012 - 02:44 pm Yep. Also, let me amend my 3rd point to add "...If you do not have a credit card or want to use it, or have a paypal account set up, so that regisstration can be bought..." My point being that even if you have all the game cash in existence, there is now no way to exchange it for GC. Player-to-player OR player-to-GM. As it stands now, we'd all better save back a few hundred of these so-called superfluous GC so that in future, we can pay the registrations and enterprise taxes. Thinking further down the road, yes; that should help avoid another rude awakening. Even tho it ties up present assets, it might be well worth it.
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Tuesday, June 26, 2012 - 08:09 pm You can still make GC not SC$ in the space market. Hmm, I wonder if the unavailability of GC is being used as an incentive to popularise the space game. By the way, my simple laymans understanding of economics says, as GC bacome worth less SC$ in line with the reduction of game cash we are meant to have a balance as before, just smaller numbers. BUT, wouldn't that mean the value of GC in USD should have decreased in proportion. I'm saying, if GC are now worth about 1/4 of what they were a year ago, shouldn't we get 4x as many GC for our real cash? So monthly registration has gone up 400% in real terms? Like I say, my economics is poor, where's the flaw in my reasoning? Is there one?
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Tuesday, June 26, 2012 - 09:25 pm I assume the official reasoning is that we're supposed to be having 400% more fun, given recent changes. Isn't it 400% more fun when GC is devalued 25%, an increasing amount of weapons need to be purchased from space (just like in the real world), corps are less profitable, investment funds and loans earn less interest, population transfers become less productive, sneak attacks and guerrilla war have become impractical, and the whole game increasingly resembles one of those fantasy games made in China? Any day now there could be a new feature introducing space aliens who kidnap engineers from countries and charge 50 GC to release them. Then zombies will show up and... oh, whatever.
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Wednesday, June 27, 2012 - 12:40 am @maclean, i suppose it is not too good to be too good in this game? being good will punish you instead of reward you for your times and efforts if there is no gc to renewal, then visa/mastercard is the only way to renewal. that's just a trap for being good in the game?
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Wednesday, June 27, 2012 - 12:46 am to re-emphasize this post, is there a possibility that some players are shelf stocking 10,000 gc, 50,000 gc, 100,000 gc, etc away each and not trading on the market? base on the game asset value 2,584,172 USD on the portal page, is this the value of base on gc? since gc is the direct link to us$ in this game? thus gm/owner cannot just magically wand for more gc unless gm/owner put up (inject) real us$ to create gc? much like us$ is base on amount of gold in fort knox?
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Wednesday, June 27, 2012 - 06:20 am The US$ has not been based on Gold holdings for over 30 years...
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Wednesday, June 27, 2012 - 07:19 am is there a possibility that some players are shelf stocking 10,000 gc, 50,000 gc, 100,000 gc, etc away each and not trading on the market? show how new this guy is to SC
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Wednesday, June 27, 2012 - 02:26 pm @ Crafty: Good point on the sc$/renewal ratio. as to the space game: yes, that is the one way to make GCs in the game, but there are 2 problems; (1) It costs 50 GC/month to rent a space dock, and unless you can sell at least double that, it doesn't pay for the extra time and effort required (IMO). (2) People have to spend their GC on your products in space trade, and in the current economic climate, we're all leery of turning loose of GC for non-essentials (again, IMO) @Madoff: Good points, and please don't give GMs any more ideas! @xiong: People are not able, now, to stockpile GCs unless they use their plastic (or plastique, lol) to renew for say, 100 years. That would get you 36,000 GCs. And it would cost 3600 US$. a solution but a Pyrrhic one at best. Any existing stockpiles have been acquired thru pre-VA- shutdown trading; besides, stockpiling doesn't hurt a non-stockpiler, as long as a surprisingly small amount of GC are CIRCULATING between players. Currently, no one is trading because no one can, unless they sell GC outright for 76B each, or less. I guess that is the only other solution, is to all agree to go back to the direct trade, and turn loose of our GCs for this price, but that would only work if enough players were in on it, so that GC could CIRCULATE.
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Wednesday, June 27, 2012 - 08:58 pm If GC's aren't circulating, perhaps the powers that be will take notice. And increase the cap from 76B. (seems like 100B would be easier for players [not the computer] to process). The US severed all ties between it's currency and gold in 1971 - under one of my favorite presidents, Tricky Dick. We started the process in 1933 under FDR, but that was before my time. (else I'd probably dislike him even more.) And if you give Ron Paul or any of his ilk any credence at all, there may not be any gold at all at Fort Know. And being so far in debt, it is definitely plausible.
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Wednesday, June 27, 2012 - 11:40 pm @dboyd3702, i didn't realized that, then what's taught in schools in the 80s/90s were incorrect? so what is the us$ base on these days? @supersoldierrcp, yeah, i'm last then 60 earth days on sc. just discover this game @maclean, are you saying that no one could stockpile gc, unless they pay that up front registeration fee with gm/owner? is my perception that someone could earn 10,000 gc as a player is very wrong then? @marshal, just allowing players to trade among themselves should be the way free enterprise system works. trying to make every players trade with the gm/owner is just an enforcement to pocket everyone's efforts.
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Thursday, June 28, 2012 - 02:50 am Our currency is, roughly speaking based on our GNP; or our ability to pay back any debt incurred. Which is one of the reasons getting our credit reduced from AAA to AA was such a big deal.
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Thursday, June 28, 2012 - 03:03 am @dboyd3702, GNP is such an imprecise measurement, as it include all americans production whether they live within the USA or outside of it. GDP is perhaps more precise as it only include the productions from within the USA? the USA's current GDP is about 15 trillion US$, so by your definition, then only 15 trillion dollars should be printed?
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Thursday, June 28, 2012 - 03:13 am Ummm.. our currency is based on speculation, and imaginary value. if every product in our country had 30 middlemen retailers everyone upcharging 10 cents we'd have 25 times the GDP. Prices and inflation determine the value of our currency. If lets say farmers speculate changes in buying power they would change the price they sell at, which influences inflation, and like I said the prices of our commodities. The value of our commodities determine exchange prices. That may have been slightly off target but I wanted to correct you. Anywho I guess I can shift that argument into this post. Gold is simply a commodity, as are gold coins. But the rules stated above don't hold true for SC. As a repeatably approached topic in the forums actually usully this speculation and the rules of supply and demand bring potential instability to the game. But then the parameters of the game are too narrow and people are outgrowing those narrow parameters. The worst part is there doesn't seem to be a basis that determines proper valuation of gold coins or even product sales in the game. The cop out solution is that the value of in game money wouuld change with the devaluation of Gold Coins selling for higher. But that holds true anyway because demand is static and that is very little price elasticity in gold coins. Pop transfers and extending membership is the only thing worth gold coins, the in game money is probably closer to 300-400Billion considering demand. Allowing the broader sales range will not effect the value of in game money, only plastic value. This then becomes a marketing question. How many new individuals can you push to premium if you lower prices or make it easier to keep membership through easier acquisition of golden coins? Cuz I'm still in consideration if I should renew my premium membership.
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Thursday, June 28, 2012 - 03:25 am The US currency isn't based on GDP. When the Federal Reserve wants more currency available, it buys bonds. When it wants less currency available, it sells bonds. The idea is that more currency provides cheaper credit, less currency provides more expensive credit. The Fed thinks more currency expands the economy and less currency contains inflation. Some of us don't believe that's necessarily true. So the amount of US currency is based on theories of Fed members.
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Thursday, June 28, 2012 - 03:40 am @drew, i've always thought that USD was base on the gold in fort knox, that's what i still remember from elementary school days. i still remember a game that we played by digging out gold coins in the school yards, which were buried by the teachers, then we turn those gold coins to the bank and the bank in then gave us paper money in various denomination equal to the amount of gold we had. therefore, all the currency/paper money that all the students had cannot be greater in value than the gold coins that were in the bank. productivity is a no-base measuring tool. there are just too many things to consider, including do you only include production from the raw materials to useful products, or do you also include all the middlemen markups as you mentioned. on sc, if the aim is to grow the game, then the marketing should to focus on well developed countries or game assets (weapons, ammos, products, etc) and sell to the other players. have not been here long enough yet, but looks like the game has been online for almost a decade and there are less than 20,000 players? there are other games out there with millions of players, so what is the obstacles to growth for this game. if the focus is to drain out the existing premium members, then the game will probably die out when the premium members no longer have interest when they have accummulate lots of game assets and no market for them as the game has in its vision. in any business model, without people there is no cashflow, and without cashflow then the product will become extinct. as i've already post elsewhere, gc seem to be the controlling tool for the game owner/gm, as sc$ seem to be difficult to control with so many more variables involved. the easier way is to let the market/players determine the exchange rate between sc$ and us$, and the gm/owner just be the police and collect its commissions from the transactions between players and players of the game.
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Thursday, June 28, 2012 - 03:49 am People are being very frugal with their GCs. Not surprising considering they're hard to get.
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Thursday, June 28, 2012 - 03:52 am @ Madoff =) (thanks for reaffirming my point) @ Xiong Ummmm... nooooo..... sorry there was a time where the gold at fort knox determined our money but not in my lifetime. GDP is determined by how much money changes hands. So as I said I completely inefficient system can to manipulate the number. Our money in comparison to other money is based on projected future buying power of our money based on inflation and injections compared to theirs, which is based on what the market values things at, typically neccisity values such as food, shelter, and energy. Our money is essentially partially based on how much bread costs when you go to the store. But there are major inequities of course as analysts look at stock indexes for ecomonic reference?!?!?! Anywho I hope that helps. and to your sc claim. This is the only online game i play, I think it should hit 1 million players way easier then those other games that are a waste of time. If they don't want to affect the value of gc because it could mess with how much real money they take in they should probably think of better ways to raise money, maybe by increasing membership. and I have only been playing since april I think the end of april? hmmm... so I wouldn't keep calling yourself a noob, you have to get a firm handle on this game eventually. ;) but I will be a doctorate student soon in business with a focus in finance so that may be an unfair comparison.
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Thursday, June 28, 2012 - 03:57 pm The main market for so called 1st world countries is fast becoming service industries. Trouble is, as we shift real manufacturing to the growing countries we become far too reliant on our tech, info, and other high end activities. Without the balance (hell, we still need bread and bricks) then we are in danger of forgetting how to do these things ourselves and relying too heavily on others on providing them on the cheap. So, encourage manufacturing and engineering and be prepared to pay a slightly higher price for these things. Its our life styles that we would chose to protect. And BTW I am pro protectionism. Not racist or a xenophobe, but my country and mine come first in a showdown.
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Thursday, June 28, 2012 - 09:33 pm @ Marshal Ney: Hear, hear! @ xiong: In the current ban on free trade of GCs, the only way to stockpile 10,000 GCs is to re-up your membership over and over until you reach the total of GC you want. Unless you spend 50GCs every month and corner the space market (impossible, by the way). You can indeed make the equivalent of 10,000 GCs in game money, but it wil be "equivalent value" only, until some form of trade is re-established. (2) You may be showing your age by the references to Ft. Knox and the example of exchange of gold for $US. If you dug actual gold coins from the sand and exchanged them for real $US, then I salute your hardiness, for you are aged indeed! Those of us over 45 can remember (Pre-Nixon, as the Marshal said) when there was still a lot of gold bullion stashed in the Fort; gold was going for 25 buck an ounce even then(!!!). Another major change was in small coinage. In 1964, Johnson decreed that all coins were to minted from base metal instead of silver, as they had been up to that time. @ Crafty: Hear, hear! i can see that, too, the 1st world is devolving into servvice provision in the world economy. The dependence on technology that makes our lives easier may one lead to our downfall, thru a domino effect. Also I agree on the pro-protectionism stance, economically and otherwise. Family,then country, then loyal allies @ All: One way to learn and keep RL self-sufficiency skills (in the U.S., at least) is to re-enact the lives and times of the Mountain Man of the early 1800s. It is an enjoyable time, and the skills and general self-sufficient mindset are useful, and if the Big One ever comes, one should be prepared. And don't get me started on the Federal Reserve, which is neither federal nor a reserve...
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Friday, June 29, 2012 - 01:34 am @tom, another way around that would be a free market where players can trust each other to trade. the gm rates can serve as the base. @drew, without even the membership fee going up, every now there are whole bunch of countries that once had presidents turn green. that's a sad story, really. should be that country be turning red or at least shown to have presidents. i have a few variables figured out, but like the other posts i mentioned my business index is horrible still. any clue you can provide would be appreciated, so that i'll come out from my nearly 1T cashflow negative @maclean, what you're saying is that it's impossible (or too good to be true) that someone could have 10,000 gc in stock, from the rewards he/she earned from the game? no, i'm not that old yet, at least very young at heart still. i was referring to my elementary school days in the 80s when i learned that concept. perhaps my hippy teacher must be on something else at that time if american currency have not been base on fort knox gold.
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Friday, June 29, 2012 - 06:21 pm Protectionism - not too bad when taken in small doses, and for limited goals. (like getting industries up and running and ready to compete.) But industry should outgrow the need for protectionism. It's the hanging onto the subsidization when it's no longer needed, to appease lobbyists, that can create severe financial problems.
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Friday, June 29, 2012 - 06:30 pm It sure beats privatisation where share holders strip the business down to the bone and screw the tax payer with higher and higher prices for less and less service while they reap fanatastic profits. And if it all goes wrong? well, mostly the tax payer is forced to bail them out, great! In case you were wondering, Margaret Thatcher is the anti-christ.
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Friday, June 29, 2012 - 08:08 pm I thought that was Bush or Obama. Major mistake in the United States was letting legal entities gain the protection of the 16th amendment. No social consciousness or real way to give them prison sentences.
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Friday, June 29, 2012 - 10:23 pm Now that Obama has declaired a National Emergancy, all bets are off...
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Friday, June 29, 2012 - 10:30 pm sometime in the future, one's creation of the mind will be made to have the rights of living humans? so far it seems that no one really know how much gc is out there circulating among the players?
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Saturday, June 30, 2012 - 03:36 am Dboyd, I don't think either the Chinese or the Russian are going to budge on the uranium issue. China in particular is poised to get into nuclear energy in a major way - somewhat frightening. Xiong, that day arrived long ago. They're called corporations. Unfortunately, it looks like we're going into Orwell's Animal Farm. You know, all equal, but some more equal than others.
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Sunday, July 1, 2012 - 10:04 am @marshal, i suppose the american gov't should be issuing social security numbers to people's pets as well? so now american corporations are more equal than the humans that concept of "two legs bad, four legs good" is changing too then.
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Sunday, July 1, 2012 - 01:11 pm 4 legged creatures are far better beings than 2 anyway. Excepting some of the birds maybe.
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Monday, July 2, 2012 - 12:23 am Xiong: I think it impossible to have amassed 10,000 GCs in game rewards alone, because the GCs awarded are spent on improvements to reach the next level. Does anyone have 10,000 GCs in stock? Probably a few people at most, and I mean 2 or 3. Not likely, but theoretically possible. Yes, they are requiring the equivalent of SS numbers for animals. There is a bill floating around Congress (I disremember the number) that will require all farmers to "chip" their animals with a tag that allows the government to track them at any and all times. A farmer being defined as anyone having 2 or more animals of same or differing species. have you got a rabbit and a dog? mandatory chipping at your own expense. Own a chicken farm of 25,000 chickens? Same thing, even tho the birds only live for a few weeks. Then the next batch comes in and is chipped all over again. And the farmer will have to pass the cost on to us as consumers; yet another stealth tax, as the gov't is the supplier of the chips. Forget Animal Farm; hello 1984! Unlike some of my posted "theories", this is not an example of entertainment. @Crafty: Ms. Thatcher is gonna have to wait in line for the title of anti-christ; too many others ahead of her.
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Monday, July 2, 2012 - 12:57 am @crafty, somewhere i read that the human form is the perfection form of the animal kingdom @maclean, it seems too good to be true to earn so many gc playing the game. if you all up all the rewards in the levels, it's hard to get thousands of gc from them too. even if you convert hundreds of conquered c3 assets, it would seem to take years to do so. but i am determined to get there if possible. american gov't is going off the edge, it seems. time to go back to the basics. kill the special interests, let the nation live up to its foundation of "for the people, by the people, of the people"
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Monday, July 2, 2012 - 07:48 pm xiong, I would totally disagree with that. Excepting domesticated animals, humans must be the only species that generally cant find its own food and shelter, individually that is. Also we cant fly, swim as well/deep, survive temperature extremes, run as fast, or navigate thousands of miles without technology. And we cant live in peace within our own species. Perfection? Not even close, sunshine. Edit: And you haven't seen my missus!
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Tuesday, July 3, 2012 - 12:14 am @crafty, humans are just strange animals. we rather be others than our own self. i don't think our existence on earth has been 160 million years like the dinos, and what have we accomplished as a species? don't think i'm one of those that cannot find my own food or unable to find my way around without technologies. we grown our own garden in the backyard, and don't really need to go shopping, if our garden has more food varieties by being bigger. if i'm being thrown into the wilderness or jungles, i can find my way out to civilizations...a lot of thanks go to the boy/girl scouting education learned.
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Tuesday, July 3, 2012 - 12:19 am if someone can provide a good rationale for the two currencies of sc (gc and sc$), please do so. i don't see why we need two in this game
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Tuesday, July 3, 2012 - 02:55 pm Because, you see, everything that can happen will happen. This is a fundamental truth of the universe. It takes some understanding and leaving your pre-conceptions behind, but everything that can happen will happen. Eventually. Having two currencies in SC is just one of those things happening sooner, rather than later.
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Tuesday, July 3, 2012 - 08:39 pm Crafty humans can find their shelter individually. They can make a shelter far superior then any other animal, the same goes for food. We don't because we PREFER not need a higher quality then other animals. A person can make cabin by hiis self, and throw down a deer trap, dig holes use sticks to knock down fruits. Make spears to throw at honey combs, move rocks for shelter or safety, that was a weird comment. GC is a good concept, if you can buy everything in game money then you can buy population by having good corporations? GC is super space age awesome money that has a price. If I try to give cuba a billion dollars to give me their country it would never happen, but if I try siper space age awesome money maybe they will. The only problem is the balancing issue if its impossible to get then whats the point? If people are willing to sell it or buy it but its intrisic value is much higher then the maximum sales price then there is no selling it buying it.
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Tuesday, July 3, 2012 - 09:55 pm Ok Drew, I have a challenge for you. Get dropped off in a jungle or proper forest or antarctic, where ever, and see if you can come out four seasons later. No technology, assistance, communication etc. I'll even let you have a piece of flint. Unless you are Bear Grylls, Ranulph Fiennes or similar, you can request your tombstone before you go. I think you are all missing the main point I made in that post - we cant live in peace amongst our own species - hardly makes us 'perfection' ay?
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Wednesday, July 4, 2012 - 12:05 am i'll agree with the last part, but drop a gorilla in the artic! But I can survive in the jungle for a year, most fit people could. I can't survive in the artic because our species is not designed for it. The reason I won't go to the jungle is because I don't want to. Just because we all have fancy computers doesn't mean we aren't the most adaptable species that can handle any environment. Because of our brain we can hunt with a spear gun or traps, because of our hands and brain we can make tools to build a more solid and protective shelter than ANY other species that is at least the size of mole. I find it really peculiar that you think differently. A freakin lion can easily get picked off while sleeping not a human with a door though
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Wednesday, July 4, 2012 - 09:06 am well, two currencies in a country is just confusing. if gc is as good as some of you mentioned, then let's take out sc$ and every corps will generate gc instead of sc$ well, some people can survive in any environment, and some people when outside of their comfort zone they freeze and die humans are animals, so like all animals we want our territory and control over that. there has not been any living organisms that do not want their own territory or fight for their survival.
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Wednesday, July 4, 2012 - 10:09 am As demonstrated, if nothing else, relation/ratio of GC a SC$ can be manipulated/adjusted for desired effects. It does not matter how much SC$ one can hold, what matters is how well those SC$ translate to something meaningful, like real assets.
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Wednesday, July 4, 2012 - 10:37 am @tuco, that's what i'm seeing too that SC$ is of little meaning since GC is what buys countries, populations, and other game assets, as well as direct trading with US$. having both SC$ and GC in the game seems just to provide a great avenue for the gm/owner to manipulate the value of one's country/empires at will. also as someone mentioned that when it's time to renew your membership, and you don't have any GC left but lots of SC$, then you have to go to your credit card to renew. it's more like a trap, something similar to bite and switch marketing. my experience so far in this game, in less than 90 earth days, is that sc can be a great game, with lots of players at many different levels, and fighting for resources/assets. it's just quiet sad that every now and then, lots of countries with presidents become available on the map. if only if it would be that for you to get a country in this game, you have to wait in line and there is a waiting roster for countries to become available.
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Wednesday, July 4, 2012 - 06:39 pm Off topic, just a side note. Humans are, due to our brain size, the most adaptable species on the Earth. This quality carried us to where we are now - dominating this planet. Perhaps, large number of us lost the skills and knowledge needed to survive in a forest jungle, but what we call culture is not imprinted in us permanently. We can still kill, we can still fight, we can still find solutions, we can still use our environment to our advantage. It is quite possible that only thing which can threaten our existence is our own ignorance and arrogance as there is no force on this planet to wipe us out. The debate started with "perfection form of the animal kingdom". If by "perfection" is meant: the most capable, than it could be. However, predisposition is only one element of success, and evolution, as a general process, is not concerned with capabilities, but with actual and demonstrated abilities. What we are:
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Wednesday, July 4, 2012 - 08:44 pm Well, bollocks to all of you. I would rather have my dogs than humans, so that says it all for me.
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Wednesday, July 4, 2012 - 11:08 pm =)
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Saturday, July 7, 2012 - 12:04 am on the portal page, the total awards = 46,824 gcs is this the total number of gc that has been awarded to players in this game or is this the total gc that are circulating in the players community?
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Sunday, July 8, 2012 - 02:45 pm I would be weary from taking financial advice from someone named Madoff. Just saying.
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Sunday, July 8, 2012 - 07:23 pm ^^^^^Very funny!^^^^^^
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Monday, July 9, 2012 - 06:21 am Re: perfection of form in animal kingdom: That would be Michelle Viscusi, from season 4 of Top Shot.
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Friday, July 13, 2012 - 02:25 am Michelle Viscusi's hot with that weapons, looks like a m16? seems that no gc, then no moving up the game
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Thursday, July 26, 2012 - 08:35 am trading of gc has been very quiet these days, anyone out there with several thousands to sell? i'm looking to stockup paypal if va is still not working
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Thursday, July 26, 2012 - 03:39 pm I have been trying to buy some of those "thousands of GC that trade hands every day" for several days now, no one is selling. Not surprising; I wouldn't sell either. It would be refreshing if reality would break thru to some people, or else if they admitted that they are trying to force the market to go solely with the almighty plastic...
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Thursday, July 26, 2012 - 04:55 pm @Maclean, I have no doubt that there is a desire for players to use the plastic more often. However, if you place an order on direct trading to buy gold coins with SC$$, you will usually get the amount of gold coins that you request. I place orders of 500 gold coins on there all the time, and I don't remember a time that I didn't get my request. Try not to get into clusters of large orders, especially on the same day. I noticed your order sequence is behind a large order, and you have one behind you too. This may not be optimum. I still think you will sell more than you expect, even in the less than desirable placing of your order. I hope that helps you Maclean! Peace, Christopher
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Friday, July 27, 2012 - 11:48 am @christopher, i think it's always available from the gm? but not from other players? the gm has to make it available, otherwise there would be no playmaker and would kill the whole gc concept. i mean there is a huge difference between the gm and players, such as $36 for 360 gc versus $50 for 2000 gc....so why would you do with the gm? for those players who have thousands of gc, why are you not selling?
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Friday, July 27, 2012 - 12:14 pm I know it is very hard to understand that page but: I checked it yesterday or the day before. Ummagumma requested 1000 gold coins. now, only 205 remain he bought 795 gold coins in the last day or two. There were more requests but this one is very clear. Thousands of gold coins are exchanged every day. the GM is not involved.
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Friday, July 27, 2012 - 05:00 pm Why wont you let players pay more than you do allow now though Andy? Double the ceiling I reckon.
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Tuesday, July 31, 2012 - 09:15 am I just tried to sell 6.9T for 100gc yesterday this time. When i login 3 hours earlier. It was already filled and I got 100gc. In front of me, there were around 20T queueing. So I guess GC trade still quite lively, just that u can`t dictate and negotiate the rates as u like.
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Sunday, April 7, 2013 - 11:07 am Authentication ErrorBy: (IP:74.63.192.10) You can only post messages if you are logged on as player of simcountry.You must also have a country in one of the worlds. New members can join the forum about 48 hours after registration.
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