SuperSoldierRCP | Thursday, June 21, 2012 - 12:11 pm Personally i dont mind having it on but lately its been building corps when they country has 90%+ highering. It made around 12corps and i had a 15% unemployment due to large amounts of LLW(for my military) then the game auto built a bunch of corps. I think the GM should look into this feature and reduce that limit if indeed it is to high. In smaller nations 10% can only be a corp or 2 and when trying to personalize there econ it would make it difficult. Personally i think this should be around 70% when it kicks in...Back to the topic @ hand, is this an isolated incident or did i miss something? |
Andy | Thursday, June 21, 2012 - 05:15 pm It should not build any corps at 90%+ hiring. please check the automation parameters. If on, it will always try to build. If not, please let me know the names (country, world etc. and the corp. name). we have detailed logs and can see why it was built. |
SuperSoldierRCP | Thursday, June 21, 2012 - 10:06 pm Check Altair on LU. I have a corp Factory maintenance unit corp Founded: March 5 2988 Current date- Little Upsilon: Jul 5 2988 https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=3432&miColumn=vCmainUnemploymentIndex Andy For some reason even at 94% highering the game is still auto building corps. Think this is something you should look into |
Marshal Ney | Saturday, June 23, 2012 - 11:08 pm Would that number matter at higher population levels? 90% employment at 20 million population, and 90% employment at 100 million population is a huge difference. If there isn't - there should be two benchmarks. Unemployed percentage, and absolute unemployed worker numbers. Sorry for chiming in, M. Ney |
Crafty | Sunday, June 24, 2012 - 08:04 pm Maybe now we have the pop up message that alerts the president to high unemployment, the whole auto build of corps option should be removed. |