Quetzalcoatl | Friday, April 20, 2012 - 09:01 pm There are no requests to buy game money, the GM should be the liquidity of last resorts, when there are not requests to buy game money this is where the GM should step in to provide liquidity. |
Quetzalcoatl | Friday, April 20, 2012 - 09:14 pm Also who likes my new avatar. |
Quetzalcoatl | Friday, April 20, 2012 - 09:52 pm Andy can you add a large amount of coins for game. |
Christopher Michael | Friday, April 20, 2012 - 10:57 pm Cool avatar Quetz. And yes, I agree it is irritating not to be able to buy gold coins when you want to! I need them to buy pop, and am having to wait....not cool. |
Andy | Saturday, April 21, 2012 - 12:35 am We think that this market should return to the players. we were accused of dumping all kinds of things into the market. players should trade gold coins between themselves. |
Keto | Saturday, April 21, 2012 - 12:47 am I put up some money requests to help out. Let me know if you need more offers |
Quetzalcoatl | Saturday, April 21, 2012 - 02:09 am Got it andy thanks for the explanation, and thanks keto. |
Quetzalcoatl | Saturday, April 21, 2012 - 02:11 am Keto if you did out up some money requests it looks like they are all gone, they where all bought up. |
Kitsune | Saturday, April 21, 2012 - 02:16 am Sorry :P |
Keto | Saturday, April 21, 2012 - 02:28 am lol |
Keto | Saturday, April 21, 2012 - 02:37 am more offered |
Christopher Michael | Saturday, April 21, 2012 - 04:01 am If there were constant gold coin offers like the gazillion cash offers, this would not be an issue. This decision bites. (Thanks for the offers Keto) |
Andy | Saturday, April 21, 2012 - 10:33 am There are many gold coins bought each day and new players joining as premium players. these players need cash for their gold coins. we have also removed ourselves from that part of the market and the sale of game money for gold coins is in the hands of the players. |
Redman | Saturday, April 21, 2012 - 08:01 pm With the amount of sources for game cash it makes perfect sense for players to totally control the game cash market. But, with limited sources to make GC's it seems unreasonable to put the sole burden of supplying the game with GC's on the players shoulders. The only way to even make GC's is to Earn them in rewards, which as a new player you tend to use when you get them or save up for future cost such as enterprises and additional countries on other worlds costing 30GC's each a month. Becoming a premium member, which again, lends itself to spending them and NOT putting them up in a market which new people barely understand in the first place, much less how important you have now just made it. In addition, the limitations put on Monthly GC rewards now seems even more unreasonable then previously with you now dumping the GC market on us. There is just not enough ways to seemingly make enough GC's to supply to such a market. Please reconsider your decision to completely eliminate yourselves from the GC market. Since you have been forcing long time player to leave the game because they no longer find it fun or pleasing to be forced to be "just like" every other player by constricting trade strategies to a super tiny universal level window. As unwanted a change as that is, they are buying up the GC market to sell for USD as they leave the game. Thanks again, to you. That in itself is causing an issue, but there are simply not enough ways to earn GC's in game for the players to support the GC market entirely on their own. New players are to new to understand the market and need those GC's for their own empire. Expecting them to supply the bulk is unreasonable. Vet players are leaving the game so their resource are no longer going to be available. Not to mention the great era of "shrinking" numbers we have now been emerged in. So again, please reconsider this disaster of a decision. Regards, Redman |
Crafty | Saturday, April 21, 2012 - 08:44 pm I will buy cash for coins. Post your best offers here as I wont accept silly exchange rates. If, as Andy says, this market has been left for us to control then I expect to see an increase in the value of cash. |
Sunny | Sunday, April 22, 2012 - 12:52 am Game was better when all this GC business wasn't here. |
Christopher Michael Thompson | Sunday, April 22, 2012 - 01:37 am I'll say it again......this decision is HORRIBLE! REVERSE THIS ANTI-PLAYER, INCONVENIENT POLICY!!! This is NO good reason for not offering gold coins GM. |
OutKast | Sunday, April 22, 2012 - 02:01 am As i stated in my other post, its going to be extremely hard to keep enterprises extended, countries in war protection, and buying boosters. I like the idea that the Game Masters are trying to make the game more realistic, but whats realistic about buying 1 million people in population to begin with. If buying war protection, i figure it should be the Security Council that enforces this, but the coins spent on War protection goes to the Gm's, where i guess there just..cease to exist. If you wanted to create a realistic market as such as limiting how many gold coins are on each world, then like i said in the other post, have it where game money can buy war protection, buy boosters and population and extend empires along with membership also. |
OutKast | Sunday, April 22, 2012 - 02:19 am Then this way, theres always the same ammount of gold coins availible, theres no where near enough gold coins to supply a market like this. In a world where you must have coins instead of money to buy things you need, i figure this will make it where you must have defences in each country other than the leader. Its more simple to have a defence than to spend 6 coins for 3 game months of war protection, im in favor of change, but this needs more light shed on it, within days my war protections run out, and i need to make the decision to spend my last few coins to extend it again, or to start setting up defences. Please respond quickly as time is running out. |
maclean | Sunday, April 22, 2012 - 05:05 am We'll trade thru virtual assets if the game has come to that. We'll have to start a dedicated trading thread here on the forum. I imagine it will be like the GC trading page, only without limits. A little inconvenient, but if GM is gonna cut off the supply AND put arbitrary limits on the pricing, I don't see that we have any choice. Once again. |
Jo Salkilld | Sunday, April 22, 2012 - 05:22 am Andy - Redman has a point. As players we can make SimCountry cash on a monthly basis, but Gold Coins are only available if you extend registration or win a level or ranking award. The Gold Coins that are available through those limited means are generally only enough to extend your countries or enterprises to match your gaming period. If there are any extra, most people use them up in boosters for their slave countries or to buy population or cargo shuttles. Without the GMs putting them onto the market, the amount of Gold Coins available to the player base is finite. What's more, the GMs receive many of them back in payment for extending registration etc.. Is it not right that they put them back on the market for players to exchange for cash? Andy, you have stated your wish to see GCs increased in value and cash devalued accordingly. This move is going to reverse that trend, as Crafty points out. As GCs become more scarce, their value in SimCountry dollars will increase. They could well end up more expensive than they ever were! Please reconsider. Hugs and respect Jo |
Tom Morgan | Sunday, April 22, 2012 - 06:38 am Looks like people are selling off game cash in a hurry. Another disaster for the GMs. |
Quetzalcoatl | Sunday, April 22, 2012 - 08:45 am With out gold coins on the market direct market trading will die down. |
Rick | Sunday, April 22, 2012 - 10:22 am "A riddle, wrapped in a mystery, inside an enigma." (The GMs pulling out of the GC and Money Supply.) You have been for months involved in the supply side to adjust the numbers downward. Evidently you have accomplished that. Then overnight you pull out.......... If you have GC bills due tomorrow and no GC today, suddenly, no GC is available to you and need to get the plastic out. I would guess that a very small percentage of GCs in circulation actually come from Rankings and Levels. A much bigger percentage due to SC dollar purchases. Would you please reconsider and get back into the supply side, at least temporarily until players can get adjusted a bit? Was there a reason you didn't give advance notice on this? Do you intend to keep the 73 -79 cost spread, or is that subject to change? |
Andy | Sunday, April 22, 2012 - 02:36 pm Jo, I always listen carefully to what you say. In this case, you should read your own text again and realize what you are saying. In your opinion, players can have many countries and enterprises making a bunch of money (Quote from a player: "This enterprise should make 1T of profit per game month"). the money is then exchanged for gold coins coming from the GM. some are used to pay for a the privileges and for the extension of the accounts, some can probably be used to ask the GM to pay $ 25 per 500. |
Christopher Michael Thompson | Sunday, April 22, 2012 - 05:46 pm It would be nice to listen to what we are all saying about this decision. |
Romeo Vicardi | Sunday, April 22, 2012 - 07:26 pm Hey guy, We have been making a lot of money by sitting around, complaining, not taking any risk. nobody fights because it costs money and everybody wants to make money. Now that that they changed the numbers and profits are down, there were messages here saying "this country should have this profit" and that enterprise should have that profit. why is it? what is left of this game. sitting around and making money? You described in details why the gold coins are needed so we can all play for free for ever and never need to purchase anything. You are very smart indeed. The introduction of gold coins exchange was an error when they brought it in. a very stupid error. They should never bring it back and I advise them to: - Kill the other part of the exchange. If anyone wants gold coins he should buy them. - Kill the virtual assets exchange. It is not in the interest of W3creative. - Add a feature or two that will give gold coins to players who win big wars between players if these wars are real. - Add a feature that will earn gold coins, for peaceful players who achieve something big. Add some big things to achieve. - Start making money as a company because no one is going to keep financing this game and company for ever if it does not produce enough revenue And for our players community I would say: Start playing if you want to make money. take risks and fight some wars to earn gold coins. I am here from the start. I am probably the oldest player and I was communicating to Jozi by mail from time to time. I mailed him yesterday and gave him my opinion on this decision that must be his: Don't ever bring back the free money to Simcountry and never exchange any money any more into gold coins. |
Jo Salkilld | Sunday, April 22, 2012 - 07:51 pm Andy, I do not understand your point. You seem to be saying that I am contradicting myself, but I don't understand how. Please could you clarify? Maybe I'm not being completely clear in my argument. Andy - please consider those players who are: a) not able to win level awards - either because they have got very high in levels already, or because they aren't interested in playing the levels game, or because they aren't particularly good at it. b) cannot win ranking awards - either because they are not good enough to get that high (only 18 people per month on WG), or because they are in the Hall of Fame and can't win another award for 5 months. c) cannot win war level awards - either because they are already at the highest war level and can't go any further, or because they are playing a peaceful game and don't want to go up war levels. Those players have only one option to acquire GCs (other than paying real cash for them) and that is to extend their registration. But doing that will pay for (at the most) one empire and half an enterprise for the duration of the registration. What about the players who have empires and enterprises on all five worlds and have already reached the highest level on all the worlds, and the highest war rank? What do they do? Players are giving GCs to the GMs all the time - for extending their countries and enterprises, buying population and boosting slave countries - and your proposal means that these GCs go out of circulation completely. I'm willing to bet that the number of GCs that are removed from circulation in this way, far exceed the number of GCs which are put into circulation by players winning awards or extending accounts. You are the only one who can confirm or deny that, Andy, and I may be wrong. However, I'd be interested to know the numbers involved. If I'm right on that, it will mean that the number of GCs in circulation will gradually dwindle to the point where players will not sell them because they need them to extend their own empires. Worst case situation - in time, players who cannot afford to buy GCs for real cash will be forced out of the game. May I suggest that you consider a compromise? Why not calculate the balance between the GCs the GMs have received in payment and the ones they have given out in awards or sold for real cash, and make only those available to buy with SimCountry cash? That method would ensure that the same number of GCs stay in circulation. The calculation must be fairly easy to automate. If I'm wrong, and you are giving out more GCs that you are receiving, then there will be no need for you to put any on the market. But if I'm right, it will prevent a very serious shortage in the future. Once again, thankyou for listening to us and engaging in discussion. We do appreciate it! Hugs and respect Jo |
Crafty | Sunday, April 22, 2012 - 08:04 pm But hopefully new players are joining all the time Jo, so the GC amount per player needs to be kept at a certain level, and who can predict how many will stay and earn extra coins through levelling etc. Nope, sorry, I don't think that would work. Now if there were a continuous way to create GCs by players, regardless of if they can/want to level up etc, sort of like a corp (but not a corp) then we might have a good way of keeping a decent float around and it would also be entirely market force driven! The use of space comes to mind. Some serious tweaking of this nearly defunct feature could bring this about. We have talked about mining asteroids etc, someone surely could come up with some method. Answers on a postcard please... |
Jo Salkilld | Sunday, April 22, 2012 - 08:11 pm You're right, Crafty. It's all down to that calculation - if the GMs don't put GCs up for sale, will the number in circulation per player gradually decrease? If so, then the argument for them to put a limited number of GCs on the market is there. If not, then removing themselves from the market won't cause a problem. It can be made to work by performing a running calculation on how many GCs the GMs have received (taken out of circulation) and how many they have put into circulation by making them available on the market. If they find that the balance of coins in circulation is negative, then they put some more up for sale. If they have given out too many, they don't put any up for sale until the balance is redressed by people buying boosters or extending registration. It seems fairly simple to me ... I'm not sure whether the cashing-out feature is part of the reasoning behind this but, if it is, I'd rather see that removed than the withdrawal of GCs from the market. Hugs and respect Jo |
Quetzalcoatl | Sunday, April 22, 2012 - 08:18 pm I agree with Jo Salkilld and hey guy Romeo Vicardi, you have no idea what you are talking about, once people reach higher war level they use those gold coins to buy weapons, upgrade corporations and for space operations not just for extending their empires and enterprises, gold coins will dwindle in time to the point where players will not be able to find get their hands on them. Already someone was offering to buy gold coins for more than what they where worth in a private market. Its classic economics, once they level up to a higher war level it will make it harder for them to get gold coins each time. Some people have simply to many enterprises and countries on each world, which means if the average vet has 5 countries and one enterprise on each world and wants to extend that they will have to use up 900 golc coins a month. Players like me who do pay but are only on one world do so becuase of the cost associated of being on other worlds. I would like to move to other worlds as well but with no more gold coins coming from the GM it will make it hard. Crafty i do not know why you got all defensive about this in another post i made on gold coins. Listen to what jo is saying and that i have been trying to make as well. What will vets do when they can no longer buy gold coins from the GM using the profits they make from their countries, enterprises or raiding, they will run out fast. Jo is not wrong and is not contradicting himself. I clearly understand the point he is trying to make. forcing people to win gold coins through war or leveling up is not the answer, some people like to play the economic side of the game and do not care for war. The solution i think jo would agree is to make everything be based on game cash and take out gold coins for good, let the game be run on game cash, prizes, direct trading and spacemarket items, money for game cash ext. I do no understand why we need gold coins. In every online game i have ever played their has only been one currency of in game cash, having two in game cash currencies makes it difficult for players to understand the game and more complicated for everyone. |
Romeo Vicardi | Sunday, April 22, 2012 - 08:24 pm Jo, I quote from the previous. You probably did not read. You described in details why the gold coins are needed so we can all play for free for ever and never need to purchase anything. The gold coin market is a major error and should never come back. Please remove the other feature allowing players to sell gold coins for game money. Only the gamemaster should be in that business. |
Romeo Vicardi | Sunday, April 22, 2012 - 08:36 pm Weapons can be bought for game money. Upgrades too. If you want many, pay for them. Where did you get the idea that all this has to be for free? Some you can buy and pay with game money. If you want other stuff, pay for it. why do you think these guys need to provide this for free? They made a terrible error putting this function in. I am sure it has cost them a fortune and I am quite sure it will never come back. We will soon get some players saying they leave but these are people who do not need to pay for anything because they got everything for free anyway so where is the damage? Newcomers will play the game with no gold coins provided by the gamemaster as I did a couple of years ago. I also know that what turned all the lights off were these cries about how much this country and that enterprise should make. They should remove all these escapes that allow everyone to play for free and even better, reset all worlds and get rid of all the accumulated crap. |
Quetzalcoatl | Sunday, April 22, 2012 - 08:44 pm My point exactly we should get rid of gold coins and make everything about game cash. |
Quetzalcoatl | Sunday, April 22, 2012 - 08:46 pm I have not been able to get coins through direct trading for the past 3 days, there has also been no offers. Well at least I have not seen them because they are gone really fast. |
Andy | Sunday, April 22, 2012 - 08:58 pm Romeo, Take it easy. I will give you this one: We indeed realized that many players think that we should provide them with all the gold coins they need. I don't know about the other recommendations. I don't think that a reset is considered right now but we also think that the assets situation is unbalanced and might be beyond repair. |
Keto | Sunday, April 22, 2012 - 09:11 pm How can assets be unbalanced? All the assets I have I earned from 5 years of playing this game. If the GM decides on a reset, I better get compensated for my years of hard work. I think gold coins should still be a part of this game. Someone needs money, they sell gcs, someone needs gcs they sell game cash. The profits in countries/CEOs are way down, so it would be next to impossible to use game cash to purchase all things needed in this game. And dont even get me started with the war engine in this game. Its getting harder and harder to maintain an army, no wonder there isnt many wars. |
nix001 | Sunday, April 22, 2012 - 09:20 pm Hi all. Anyone know Why there is a restraint on how much I can request for a GC? Is it not my GC? to ask for what I wish for it? I want more than 79B for it. I want 85B for it ;) |
nix001 | Sunday, April 22, 2012 - 09:21 pm Actually, thinking about it, I want 100B for it Why can't I put my GC on the Market for 100B? Dam it. That has annoyed me now. First time I have ever been told what I can and can't do with something I own! (apart from my car and my ciggy) ;) |
Jo Salkilld | Sunday, April 22, 2012 - 09:33 pm I'm not sure what is meant by 'play for free'. I pay to extend my account registration every 3 / 6 / 9 months. Since I paid for it, I expect to be able to play for that length of time. I don't cash out gold coins for real cash, nor do I want to. However, I do want to be able to purchase enough GCs to play for the length of my paid registration, and allow me a few luxuries like a cargo shuttle or two, a couple of boosters and some more population to offset my retirement bubbles, without having to pay out more real money for them. If, by 'play for free' you mean 'exchange GCs for real cash so that the price of extending my account is covered', then the simplest way to stop that, without penalising all the other aspects of GC usage, is to stop the cashing-out feature. That way, if players are successful enough to buy GCs with SimCountry cash, then they can only 'spend' them on game features and no one is playing 'for free'. I consider this game to be value for money. It costs me $4 a month to play this game, and that's fine. If it starts costing more, because players have to use real cash to purchase GCs that they cannot buy in any other way, my main concern is that the game will become less affordable and will lose players. Again, it's all down to the maths. If the GMs withdraw from the GC market, will the number of available GCs per player decrease? If not, then there isn't a problem. If yes, then it needs a rethink. Hugs and respect Jo |
Romeo Vicardi | Sunday, April 22, 2012 - 09:48 pm I saw your suggestion that the gold coins the game master is getting from players should be put back to the players. Amazing. why is that? I don't think you have ever tried to place yourself on their side and tried to understand what they do. I learned to do that to understand what moved people and businesses. I would say: they should have never introduced any such stupid function that takes money earned form enterprises that make a trillion per game month and turned it into gold coins that can pay for membership. I am sure that these remarks about how much an enterprise or a country should make, during the numbers decline fiasco we had last week and the remarks about putting back the gold coins to the players that came from you, made Jozi and their investors take this decision. They will probably turn off the servers before they turn this feature back on. At least I hope so and told them so. |
Romeo Vicardi | Sunday, April 22, 2012 - 09:50 pm Most players today, can extend their account for gold coins. 6 GCs per day. the older players have some other advantages but cannot do this. I think that was stupid too. Turn it off! |
Christopher Michael Thompson | Sunday, April 22, 2012 - 10:03 pm edit |
Quetzalcoatl | Sunday, April 22, 2012 - 11:06 pm Every time i log into simcountry so far this week this is what i see in the direct trading "There are currently no Gold Coins on the market. " |
Quetzalcoatl | Sunday, April 22, 2012 - 11:18 pm Tell me GM how am i supposed to buy pop from you when i can not even get gold coins in the direct market. |
Crafty | Sunday, April 22, 2012 - 11:36 pm If you made in game friends Quetz, you would not find it so hard to get coins. Please calm your complaining now, you've made your point. |
Jo Salkilld | Sunday, April 22, 2012 - 11:41 pm Romeo, firstly I didn't make any remarks about "putting back the gold coins to the players" until after W3C announced this decision, so they did not take it because of anything I said. Secondly, I run companies for a living so I fully understand the principle involved in making a business viable. But W3C is a massive organisation and SimCountry is a tiny, tiny part of what they do. Don't make the mistake of thinking that the entire future of the company rests on them making a massive profit out of this game. It doesn't. However, that does not mitigate the fact that the part of W3C that deals with SimCountry needs to, at least, balance the books in order to make it viable. I understand that. But is that what we are talking about here? I don't think so. If this move by the GMs is all about W3C making a loss on SimCountry, and needing to change that into making a profit, then the registration fee is too low and they need to increase it. Simple economics. But I doubt very much that this move has anything to do with that. There are three currencies involved here. Real cash, SimCountry cash, and Gold Coins. The GMs chose to create two virtual currencies, not one, so there must have been a reason behind it. Both SimCountry cash and GCs are limited (by the GMs) in the way they are generated and the way they can be used. The GMs have been rebalancing the two for a while now, and the players have been complaining. The balance was out for a long time, and I can understand where the complaints came from, but I am now seeing it get back to where it was, just with smaller numbers, which is what the GMs have said all along that they were trying to achieve. Fair enough. I'm not saying that the GMs shouldn't withdraw from the GC market, I'm just not convinced as to the potential effect on the game, or the reasons why they feel they need to. The only reason that makes sense to me is to limit the cashing-out feature, but that can be addressed in so many other ways that are (potentially) less damaging in their effect. Or perhaps Andy can explain the logic behind doing it from a business POV (if that's where it comes from, as Romeo suggests) or from a game POV if not ... My concern is the potential effect on the game if the number of GCs per player in circulation declines further and further. If Andy has the figures to prove that this move will not gradually and continually reduce that, to the point where no one has enough coins to play for their registration period without having to pay out more real cash, then all he needs to do is to say so and I will happily concede the point. Hugs and respect Jo |
nix001 | Monday, April 23, 2012 - 12:27 am Andy 'but we also think that the assets situation is unbalanced and might be beyond repair.' Please enlighten me on that one. Has this simulator simulated the fate of the western capitalistic society? |
Christopher Michael Thompson | Monday, April 23, 2012 - 03:48 am +1 |
Christopher Michael Thompson | Monday, April 23, 2012 - 03:59 am edit |
maclean | Monday, April 23, 2012 - 10:40 am @nix: I'd like to buy coin from you at 90 or 100 too, but I can't either. I can't buy population or increase my spending, and I use that spending increase a lot, because I hand-supply a lot of corps. I do NOT understand why the supply is cut off AND price controls left in place. I don't mind the GM getting out of the GC business, but restricting free trade almost seems adding insult to injury. |
Andy | Monday, April 23, 2012 - 02:26 pm There is a possibility for transfer of money and gold coins by use of the virtual assets trade. It is currently unlimited. |
Jo Salkilld | Monday, April 23, 2012 - 08:34 pm Andy, if you could explain to us why you have made this decision and what you are hoping to achieve by it, it may make it easier for the players to understand and accept. People are naturally resistant to change, and at the moment, panic has set in. But if we can understand why you have done it, and what you are hoping the effect will be, there may not be so much of a backlash and more co-operation. Also, are you able to tell us whether or not the number of GCs in circulation will be affected by this, as I mentioned in my previous posts? That is my main concern, but I am going on gut instinct and not the facts, which you have at your disposal, and you are in a position to reassure us on this. That would be very helpful! Hugs and respect Jo |
Quetzalcoatl | Monday, April 23, 2012 - 10:56 pm The way to fix this is to take off the limitations on people pricing gold coins on the direct market, if teh GM took of the price limitations on the direct market i bet lots of people would post gold coin offers and no one would be complaining. It has been 1 week and 1 days since i have not been able to buy gold coines on the direct market. |
maclean | Monday, April 23, 2012 - 11:42 pm Yes, that's what I meant. Instead of having to beg in the forum for coinage, then haggle over prices, then arrange the trade, then complete the trade, which can take several days, because not everyone is always on all the time (we have other lives as well)---we already have a place to simplify that, and it is called direct trade. This crisis could be solved instantly by simply removing price controls and letting us trade thru the normal GC exchange page. It makes me wonder if someone is simply wanting to see just how many hoops we will be willing to jump thru to keep playing the game. There is a possibility that this could backfire. |
Kitsune | Tuesday, April 24, 2012 - 12:50 am People who have cash and want coins are having difficulty buying them and people who have coins and want cash can't get as much in exchange for them. Why have a price ceiling? Just allow players the convenience and security of direct trade. |
SuperSoldierRCP | Thursday, May 3, 2012 - 06:54 pm +1 |
Sunny | Thursday, May 3, 2012 - 07:13 pm 1 coin for 100b. Simples |
Christopher Michael | Thursday, May 3, 2012 - 10:42 pm +1 |
maclean | Friday, May 4, 2012 - 10:32 am +1 |
Lord Lee | Friday, May 4, 2012 - 05:11 pm An Easy solution to the Gold coin crisis! Dear Game master, There should be an easy to use trading platform where gold coins and game money are traded by letting the markets decide their values! The value of a gold coin should be determined by us and not the game master otherwise the game master needs to ensure that their are enough gold coins for us to buy at all time. The current arbitrary policy isn't working and many customers of this game are not happy! Lord Lee |
Christopher Michael | Friday, May 4, 2012 - 05:43 pm I agree with your post Lee, but it is working exactly like the GM's want it to work. If you're short on GC's, they want you to pull out the plastic. Expect no help from them in this area. Customers? I don't think that word is even in their dictionaries over there. |
Lord Lee | Friday, May 4, 2012 - 06:02 pm Thanks for your support Christopher. The potential to make real money on this game is a real incentive for people to join the game in the first place and pay real money to the game master/s! It would be a win win for everyone if the game master/s would get rid of these limits and let a virtual free market to evolve along with a means of exchange for real money and the game master/s could tax this in a more honest way! Lord Lee. |