Andy (Kebir Blue) | Wednesday, March 28, 2012 - 09:01 am Due to an error several days ago, oil prices went out of control. Although many have probably enjoyed the huge profits coming out of these corporations, it could not stay this way and was corrected. Oil is now back to the normal range around the base price. Some would argue that we should let the price go out of control and have players regulate the market. The problem is that even with the oil earning a fortune, not many new corporations were created and the price kept going up. All the corporations using oil suffered and without a correction, would all bankrupt. We had cases in the past when the price went very low and many corporations bankrupted. The reaction was not so positive. Players did not want to see their corporations making a loss. so it seems that for the time being we have to keep the price within a range, depending on the market but not allowed to shoot too high or too low. Currently, numbers are declining as described in the game news. Corporate profitability as a percentage of their revenue, will improve on average, and as always, depends on the shortage or oversupply in the market. |
Renegade (Fearless Blue) | Thursday, March 29, 2012 - 05:15 am Thou could hast gradually opened more oil companies within the 3c's and gradually corrected the problem. This be the game equivalent of flim flammery. |
Inanna | Thursday, March 29, 2012 - 05:45 am This is an example of a good move on the part of the supply fairy. May she preserve the economic system with all her might. |
Redman (Little Upsilon) | Thursday, March 29, 2012 - 10:48 pm You have actually convinced yourself you are helping us? Man, you need a break. All you are doing is hurting everything positive about being able to make a profit as a player. Are you that clueless as to not notice that your "oil" fix has wrecked other industries? Why don't you look at electric power for one. Anyway, you don't have a clue or you could care less. Twist it anyway you'd like. Your chasing people from the game and taking every bit of profit from the players. After my last post I got quite a bit of feedback from players thanking me for speaking up about your reckless game changes. Countries just simply don't go from making between 190 and 240 bil profit a month down to 90 bil because of an Oil industry reset. That is bunk. Players are frustrated, first off that you never listen to the players who pay for this game and it seems you do what seems to help you not us. A game with no incentive is doomed to fail and taking profit from players at every turn leaves us with no incentive to play. Now you are just loosing people and it's sad. I like the game and want to have fun playing. You are making that "fun" very tough now. Why don't you come to chat and listen to what you've done and why don't you come explain to new players how to make a profit from your game. Lord knows your veteran players are doing all they can to keep people around and tutoring new players. How about you helping instead of tearing it down??? I apologize for my frustration, but now I feel better. After being so positive since starting this game, one or two "what are you doing?" post were necessary to release frustration towards your constant changes. |
QueenBikini (White Giant) | Friday, March 30, 2012 - 02:49 am I agree with red. Many of my corporations suffered and lost value and profit that were not oil corporations. Country profit dropped 2/3s. I do not have many Oil corporations. Very few as a matter of fact. If you only adjusted Oil then why have other industries been sent spiraling downward. Oh, I forgot, you never bother to answer me. How silly of me to ask you anything. Other games I have played compensated players for big corrections but we can see this game does nothing for its players, not even the ones that pay. Now we have to wait and see if we will have any good industries to profit from once all this dust settles. Another good point is incentives, or should I say lack of. Please consider revamping the monthly reward system. You have more restrictions on it then rewards. There, now I feel better too! : D You will not hear anymore negative things from me. I am like red and have been very positive and have tried to help new players even though I am a newer player myself, but we are not afraid to voice our opinions. Once doing that I move on and become silly me again. : P Peace, Love and Happiness GMs. |
Homerdome (Golden Rainbow) | Friday, March 30, 2012 - 04:57 am i have no oil companies at all and all my countries have at least halved there profits. Like I suggested in another thread, quit screwing with the game and let the game run and players get adjusted. |
SuperSoldierRCP (Little Upsilon) | Friday, March 30, 2012 - 07:48 am If the GM wants to make a good change what they need to do is have C3's buy all their weapons/ammo off the world market. Think about it Game master. Each C3 war removes weapons/ammo.(By this i mean after each war the game tallies all the ammo/weapons used or destroyed and remove them from the market regardless of the surplus or demand. Each level 7 C3 war has 3000 interceptors. I know people who C3 war level 7 around 2-4times a week. That's a demand of 6000-12000 Interceptors a week. That's just from 1player imagine dozens of players going it. Lets say 12players war 3times a week. 12players * 3wars each = 36wars per week 36wars * 3000 interceptors = 108K interceptors a week Each interceptor corp makes 48 interceptors a year(168 per real week on LU) 108,000 interceptors / 168 interceptors per corp per real week = 642 interceptor corps 642 would be needed lets think what would the impact be on the world markets the amount of materials needed? (sparing you the math) You would need 15 aluminum corps, 35 Electrical power, 54 Industrial Equipment just to supply those corps weekly your barely scratching the surface. Your talking just interceptors, what about there ammo, what about the other MASSIVE amount of other weapons and all the goods they need. Really what will happen is you can see 10players feeding the world market. Just something to think about in case you want to make a "Welcome" change. If you made weapons/ammo cheaper on Fearless blue and increased the assets gained. Think of the amount of C3 warring you'd see on Fearless Blue think of the increase in demand of all goods. I'm very certain you would see a revival of the economy of FB |
CorporatePartner (Fearless Blue) | Friday, March 30, 2012 - 09:33 am The "problem" with the market, is that it constantly needs "corrections". Ever since the ridiculous "War Level" system was started, military corporations and related industries have almost all been weak performers. "There is no need" to build those corporations, and as supersoldierrcp was referring to, that then causes a massive economic slow-down for all of the market in general. Does that collapse the entire market? Not sure, but it certainly makes these drastic "corrections" more likely, and this latest one with Oil is probably just one of many already made. It has already been admitted, in fact, that many weapons and ammunition markets were "corrected" as well as other basic items (someone else can comment). But, a long-time saying in Simcountry is:
Quote: "War is good for the economy".
|
Inanna (Golden Rainbow) | Friday, March 30, 2012 - 03:44 pm /vomits all over this thread with a passion... |
Andy (Kebir Blue) | Friday, March 30, 2012 - 06:56 pm This error in the oil corporations was very unfortunate but it was an error. anyone who claims to have done it, is welcome to try again. product pricing has a wide range but is not allowed to go go up or down without a limit. going down to zero will immediately bankrupt these companies and players have not been fast enough to date, to close companies because of losses. If they did, that would stabilize the market. The oil price went up and you would expect many new oil companies to be created but that did not take place either and the price kept going up. as some just mentioned, it had a very positive result for some and a very bad one for others. There are suggestions that we should make C3s do things on the market or otherwise intervene. We should not intervene. the market should drive itself. unfortunately we do intervene enough when things start to go out of control and we are taking weapons and ammunition out of the market because we have triggered a decline in the size of units. we will keep doing so but most of the correction already happened. C3 countries are automatically closing a limited number of state corporations each game month if these corporations produce products that have a surplus on the market for some time. C3s also build corporations (only level 1 and 2 ones), if they have enough workers and only for products that are showing very large shortages on the market. We have now increased the number of corporations that can be closed each month to allow the C3s to do a little more balancing. If players would do more of it, the C3s will have no reason to close their own corporations. We understand the frustration that was the result of this error. we promise that this was not the last error but will try to keep it civilized. The conspiracy theorists will have to find a new event. |
Renegade (Fearless Blue) | Saturday, March 31, 2012 - 07:29 am I hath not seen any president present theories and thence create a conspiracy. We hath only been presented with certain facts or as thou refer to them as "errors". From these facts, certain presidents, including me have drawn certain conclusions. Thou hast no right to patronize the loyal presidents who hath supported the Simcountry endeavor. Thou offered no forwarning of thy drastic action which resulted in the crash of mine economy and that of the other presidents. I personally feel thou owest us more than feeble explanations. Rather, an apology and compensation are in order. Of course, I wilt not hold my breath for either. |
Andy | Saturday, March 31, 2012 - 12:27 pm Renegade, we have made very clear that we are very sorry for this error but it was an error. The procedure that regulates the max and min pricing failed for oil and it went up and out of control. If there was a surplus, it would go down and out of control. Then the error was fixed and the price set to some value in the normal range and left to the market to determine the direction, depending on shortages or surpluses and within the range. |
Inanna (Little Upsilon) | Saturday, March 31, 2012 - 02:58 pm Intensely lmao @renegade yoo phunny |
Christopher Michael | Saturday, March 31, 2012 - 06:14 pm I have nothing against you Renegade.....but it takes a freekin' month to read your post! Hath, hast, blah, blah......speak normal English damn it, lol. |
Renegade (Fearless Blue) | Sunday, April 1, 2012 - 09:32 am Why dost it taketh thee 1 month to readeth my post? It taketh me only a minute to type it. As for thee Andy, I have lost over 1700 in gold coin value within mine empire. Thou create the errors, and we must always pay for them. Thou hast made the apology. Where be the compensation? |
Homerdome | Sunday, April 1, 2012 - 09:54 am ANDY Listen.. I said this many times, Treat this programe like an organizem. The slightest change effects everything. In the hayday of SC, the GM hardly interviened, it actualy got to the point we where worried why we didn't hear from the GM.. thing was, EVERYTHING RAN SMOOTHLY. NO major changes where made(WAR LEVELS, CONSTANT CHANGES TO THE WAR ENGINE) no tweaking to the econ twice a week. Like i said, this Game take time to see the changes. Not only for the player, but for the SC programe to adjust. To many changes screws up everything ALL the time. Who ever your predecessor was Andy, I think you should of taken note. This game wasn't broken 2 years ago, but seems to be falling to pieces now. Im suggesting you do anything you need to fix your screw ups on a timly bases. There seems to be no Quick fix to your damage. Let the game run, see what happens and and do slight moves, like we as a player do. It could take months, but we are used to playing in those terms. All Im saying is, to many, and to major "Fixes" just equals more signoffs from this game, and I myself is damned close to calling it quits. |
Christopher Michael (Little Upsilon) | Sunday, April 1, 2012 - 04:48 pm Homer, I understand your frustration.....but please don't quit! I think if we ride this out, it will be ok...........hopefully. |
Jojo the Hun (Fearless Blue) | Monday, April 2, 2012 - 04:10 am Homer, I appreciate your points, but this cracked me up. "In the hayday of SC, the GM hardly interviened, ... EVERYTHING RAN SMOOTHLY." |
Jojo the Hun (Fearless Blue) | Monday, April 2, 2012 - 04:45 am Quote:This error in the oil corporations was very unfortunate but it was an error.
Did the error cause the price increase, or did it just allow the price to rise above the limit?
Quote:anyone who claims to have done it, is welcome to try again.
I second that!
Quote:The oil price went up and you would expect many new oil companies to be created but that did not take place either and the price kept going up.
There are some reasons why one shouldn't expect so many oil companies to be created quickly. First, incidents like this have warned us that windfall profits are likely to be restrained, and that it's foolish to rush into pursuing them. Second, for countries at full employment, and enterprises at the max number of corps, creating new corps means destroying existing ones. Third, unless you want to chase what may turn out to be fleeting profits with gold coins as well as with 100B layouts, there's a limit to the rate at which a player can crank out new corps. Players who stockpile large quantities of something like oil at low prices, then sell at high prices, help stabilize prices. But they aren't holding onto supply if the price goes higher than the "limit" because they sold at what they thought was the highest price, so they can no longer sell and stabilize. If they knew the price could go even higher, (a) they would have perhaps stockpiled more, and (b) probably not have sold at the "limit" price, and still have stockpiles to sell at the higher prices. I'm just saying, I always am interested in these situations to see what would happen if there were fewer restrictions on the "free markets" before the incident took place. Just like in real life, you can make the argument that we need more restrictions and intervention because the free market can't stabilize things, and you can make the argument that the markets can't stabilize things only because there are too many restrictions and interventions already. |
Inanna (White Giant) | Tuesday, April 3, 2012 - 12:52 am I sure do miss Jozi chats. Or at least when Laguna was moderator, player's could get some intermediate answers when an official answer wasn't timely. Where's Jozi?! Better Question, "Where's Laguna!?!" |
Laguna | Tuesday, April 3, 2012 - 07:03 pm I'm here, still breathing. I just don't have the time to do anything worth my while anymore. Truth be told, I lack the will as well. I'm just curious to see how the game progresses. As for Jozi, he was already an old man the last time we spoke, so he deserves his rest. But W3C has other employees, Jonni, for one, so they can organize a chat in their own and appoint a player to moderate it in one of Simcountry's chatrooms. |