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Stabilizing Shuttle prices (Fearless Blue)

Topics: General: Stabilizing Shuttle prices (Fearless Blue)

SuperSoldierRCP (Fearless Blue)

Monday, December 26, 2011 - 06:34 pm Click here to edit this post
Its crazy that i leave for 2days to enjoy Christmas and come to find that 1corp has closed, 2 are almost bankrupt because of this.

Cargo Shuttles 6.85B SC$ per cargo shuttle.
"Free market" or not this is not right. I mean the Shuttle Fuselage is 13.17B. I don't mind injecting cash but there has to be some fail safe put in to help players who make shuttles. Unless your injecting cash daily its almost impossible to make these things. Can the GM please increase the cost of these to at least 75B on all worlds, then they make profit/break even not requiring injections, or add some way for us to tell the game if the cash holding of a certain corp drop below XXX amount of cash to inject XXX amount into it?

Keto (Fearless Blue)

Tuesday, December 27, 2011 - 03:57 pm Click here to edit this post
I agree. Mine consistently lose money. They are in debt until they sell 1 shuttle, then they go in debt and close by the time they sell the second shuttle.

Keto (Fearless Blue)

Tuesday, December 27, 2011 - 06:15 pm Click here to edit this post
Oh lookie here, yesterday I had 6 shuttle corps this morning I have none.
Maybe shuttle corps can produce 1 a month to make it worthwhile?

Madhatter 2.0 (Fearless Blue)

Tuesday, December 27, 2011 - 06:17 pm Click here to edit this post
Same here. Hate the fact that if i dont check on it over say the weekend. The corp has a good chance of already being closed. Already had to replace a corp a couple times.

SuperSoldierRCP (Little Upsilon)

Tuesday, December 27, 2011 - 09:33 pm Click here to edit this post
I don't think it would be so bad if they didn't use so much components a shuttle corp uses 1400units a month. Maybe 750 that's only 3 component corps rather then the 7 it needs now and that alone save 50B a year on shuttle costs. Shuttles should always remain @ at least 100B that way at least they retain some cash from the sales and don't need constant maintenance from cash injections.

I agree with Keto. Cargo shuttles need a couple things done
A)
Increase in production to 2 shuttles or decrease the amount of materials(components
B)
A losing on the buying restrictions.
If you look at nukes you have to make the Pluto/WGU but nothing else.
If anything the fuselage should be a contract only item but everything else should be freely traded. This would allow the prices to rise and allow much more players to make space parts and in return the free trade would allow more shuttles to be made

Homerdome (White Giant)

Tuesday, December 27, 2011 - 09:37 pm Click here to edit this post
I had a pile of shuttle corps a while ago. I found them very hard to keep open, so i guess things haven't changed :(


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