Andy | Wednesday, December 14, 2011 - 09:29 am 1. Military Units Several military units and air force units default sizes have been reduced. The reduction of about 10% will only influence new units being setup. All existing units remain unchanged and no weapons will be removed from any existing army units or air force wings. The change will further reduce the number of weapons that are lost in fighting but will not change the balance of power between these units. This change is the second in recent weeks and may be followed by more, small reductions in size. The price of weapons is relatively high and reducing the numbers of weapons that are destroyed in war, on both sides will help to reduce the total cost of war. Stealth bomber units become relatively more powerful. Although these units have only 12 bombers; reductions in the size of other units make these stealth bomber wings relatively more powerful. Also the navy which is currently unable to upgrade its quality yet, becomes slightly more powerful due to the unchanged number of weapons that can be used in a single attack. The number of missiles that can be used by each weapon during a single attack, or in the defense, may increase slightly to keep the balance of power unchanged. Military units and air wings are also able now to keep larger numbers of ammunition per weapon which makes them less dependent on frequent visits of supply units. 2. C3 countries - initialization updated C3 countries initial settings are updated to better fit the conditions needed for a new player. The change will improve the economy of such countries and make sure employment is optimized and military cost is limited. The change will also move these countries to a better start position to conquer a C3 country in an initial war. C3 countries in war levels 1 to 7 are also updated to make sure they have what they need for the war, removing unneeded weapons and ammunition. 3. Processing Orders - several problems solved The processing of orders for which there are supply shortages on the markets is improved. The matching of orders and offers now takes full notice of the minimum quality of products. We have seen cases when a product, offered at a lower quality took too long to trade. The problem is now solved. Another improvement now consolidates many orders for the same products into a single one. The problem resulted in many orders showing on the trade page as outstanding while many of them where for the same product. 4. Size of corporations The number of workers in corporations continues to grow. The pace is now much slower than before but the trend is continuing and will gradually increase the number of workers in all corporations to the range of 250.000 to 300.000. The reasons were discussed many times before and explained on the forum and in the game news. The main reasons are to prevent the number of corporations, per country and in the entire world from growing much further, keeping trade processing in check and keeping the number of corporations per country within manageable numbers. Changes to corporations are small and their economic model is tuned to retain their profitability range. 5. The Exchange Rate The exchange rate of game money versus gold coins, have changed a lot in the past year. Following these changes, numbers across simcountry are declining with product pricing, salaries, corporate profits and country income and cost, following this trend with some delay. Asset values and profit capability of countries, corporations and enterprises should remain unchanged in terms of their value in gold coins. The process is trailing behind the changes in the exchange rate. The delay increased the total value of assets measured in gold coins. Changes to the exchange rate are now much less frequent and asset values, following that rate may remain stable or slightly correct their value in game money to fit the new situation. 6. Unsold Products in Corporations Some products are only sold on the space market. Corporations should setup a contract with their owner, to deliver the products to the country or enterprise. In some cases, such products are accumulating in the corporation and remain unsold. In new corporations, a contract is automatically created and the products never accumulate. This is an existing feature. To prevent the corporation from bankrupting and make it possible for the president or CEO to trade the products on the space market, such unsold products that are accumulating for too long, are now sold automatically to the owner. |
SuperSoldierRCP (Little Upsilon) | Wednesday, December 14, 2011 - 07:28 pm Andy The GM might REALLY want to consider not increasing corps sizes. Each corp brings 100B Increasing the size of workers means reducing the amount of corps and we all know the GM has already reduced most corp production 30-50% from what they where last year. I don't know if it was done without knowing but your making it impossible to be self sufficient and with Q of goods meaning something all the money we can get we need. 100M pop needs 6Electrical power, 14construction,6Home Equipment,8 Services, 7 Furniture. Those 6 consumer items = 47corps on there OWN. 100M pop supports 150-160 corps. That will be hard to be self suffient when 1/3 of its corps are consumer only(there's 30consumer products in total). On top we still needs weapons, other goods, and to top it off space corps (which is around 30 on its own) Really an entire econ would be based on producing everything a country would need. If your going to increase corp sizes production would need to be reverted back to Pre-war level production. Oil went from 30M--->18M Power went from 300--->180K High tech services went from 40M(i believe)---> 24M LU ALONE!!! would need 25,000 POWER COMPANIES to break even on the world market. Even doubling that wouldn't hurt the market in the least. And if you looked @ news the first reason there econs fail is because power is hard to get a hold of. Oil needs 8K more corps High tech services needs 7K more aswell. you need 40K CORPS between these 3 ALONE!!! 40K needed corps Little Upsilon - World Statistics Total # of Countries 3,467 That means each count needs to make 2oil, 2 High tech services, AND A TOTAL OF 9POWER CORPS!!! Please PLEASE i beg you stop reducing and please just increase them limits that cuts the cost of goods in half. We would make the same profits but there wouldnt be total shortages and it would make the very small 500B a month consumer spending seem that much bigger. |
RagingPencil (Fearless Blue) | Friday, December 16, 2011 - 02:32 am Without giving it much though, my first assumption would be an increase in corp output in sync with worker increase? So would it not just be a case of less corps in the world, but same output?
Quote:Changes to corporations are small and their economic model is tuned to retain their profitability range.
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Trinh Dynasty (Golden Rainbow) | Friday, December 16, 2011 - 05:22 am making things to be changed in order to show that SIM COUNTRY is being taken care of. There are many unnecessary changes in this game. Sight |