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Friday, October 7, 2011 - 06:19 pm Mobile units will be added to Simcountry in the coming weeks. Mobile units are fixed size units that are manned by professional soldiers and officers only, and can be moved anywhere between our five worlds and used in wars anywhere. Mobile units can be transported out of the country by cargo shuttles into a space station docking unit and can be traded and sold to any other player. One unit can be transported in a single flight and up to 10 units can be stationed in one docking station. The owner of the unit can move it between different countries owned by the same player and use them in any of the wars fought by the player. When the unit is sold to a different player, it becomes part of his army and can be moved to any of the countries of the new owner and participate in wars fought by the new owner. The units have a fixed number of weapons of certain types and as a result, also a fixed number of soldiers and officers. Mobile units can be created in the same way all other units are created but the country where the units are created must have professional soldiers and officers in sufficient numbers for the unit to be created. Weapons ammunition and supplies in sufficient numbers must also be available as with other unit types. Mobile units can be trained to a high quality in the same way other units are trained. When offered for sale to different players, the quality of the units will show on the market pages and should be taken into account in the offer price. Supplies for Mobile Units Mobile units use supplies in the same way other units do and the supplies must be delivered by the owner of the units. The units do not use any supplies, ammunition or fuel while they are stationed on a space station. They do not count as part of the army of any country and the soldiers and officers do not even receive any salary. Once the units are transported to one of the countries owned by the owner of the units, they are treated as part of the army, they use supplies, ammunition and fuel and must be supplied. Damaged Mobile units Mobile units can be damaged in fighting and can lose some of their weapons and soldiers/officers. The units will be supplied with new weapons and soldier/officers only if the country has professional soldiers and officers that are not allocated to any other mobile unit and available supply units to deliver the goods. If no professional soldiers or officers are available, the unit can receive supplies but no new weapons and its ability to function will be limited. The unit may be disbanded if its size is reduced to less than 25% of the original size. Types of Mobile Units Four different mobile units will be introduced when the feature becomes available. These four types include: - Land Based Mobile Unit - Land Defense Mobile Unit - Air Force Mobile Defense Wing - Air Force Mobile Attack Wing Details of Mobile Units The exact numbers of weapons and weapon types, ammunition, supplies and the numbers of soldiers and officers will be published on the forum later in October. Future Developments The mobile units feature will be followed up with several extensions: - Transport of Mobile Units on Cargo shuttles to remote air force bases setup by a president in remote countries. All such bases will function as space centers and allow incoming mobile units and supplies to enable ground and air force operations. - Transport of Land Based Mobile Units on Navy Supply units to any place in the world and allowing them to land and move to their targets. This will include the possibility to setup local bases and landing locations for air supply units and cargo shuttles to support the units on the ground. - Intelligence Mobile Units
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Friday, October 7, 2011 - 06:55 pm Its looking good
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Friday, October 7, 2011 - 10:41 pm very cool ideas!
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Saturday, October 8, 2011 - 02:05 am Just curious After the initial setup cost will it be cheaper for econ players to carry these new units vs paying the higher government cost associated with econ countries?
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Saturday, October 8, 2011 - 03:56 am thinking of joinning the war game?
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Saturday, October 8, 2011 - 04:36 am If I were a war player I'd be concerned about the ability of people to use shuttles to move weapons (and now entire, pre-formed, fully upgraded units) in to fight endlessly.
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Saturday, October 8, 2011 - 04:50 am This multi world play is starting to feel like Spock playing Chess. Agree?
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Saturday, October 8, 2011 - 04:54 am Not thinking of joining the war game. Just want to compare guns vs butter ecomomic costs with these new changes. Replace some butter with econ friendly professional soldiers. If I field a small professional army, would my government cost go down enough to cover the carrying cost of the professional army? (Agreed there is a setup charge for the army)
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Saturday, October 8, 2011 - 05:34 pm
Quoted for truth. A blockade is necessary.
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Saturday, October 8, 2011 - 06:59 pm Who said that?
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Sunday, October 9, 2011 - 12:08 pm LOL! Look five posts up.
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Sunday, October 9, 2011 - 12:09 pm Mobile Infantry! Anyone remember Starship Troopers?
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Sunday, October 9, 2011 - 12:15 pm You mean these?
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Sunday, October 9, 2011 - 02:35 pm LG Didn't I say something similar about a year ago?
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Sunday, October 9, 2011 - 03:59 pm Probably. This isn't the first time this issue has been brought up.
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Monday, October 10, 2011 - 02:53 pm Lol, laguna, good link
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Tuesday, October 11, 2011 - 03:05 pm no one has yet given an answer to CC's question. what's the difference from what we've got now, except more expense. most of us don't set up default units so i can't see how buying troops will help.
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Tuesday, October 11, 2011 - 03:10 pm Well in my case I have max pop of over 100m in most of my countries. This new feature will allow me to run a better econ country while i still have a large military. It will free up workers to go back to working in the civilian economy.
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Tuesday, October 11, 2011 - 03:13 pm Also i think you could just have one army already preformed that you could just move around to your different countries insteady of having an army in each of them.
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Tuesday, October 11, 2011 - 04:07 pm We do not think that everyone will use them. The same goes for the professional army. The cost is higher so you must have a good reason. I don't know if they will make any significant difference in local wars. No need to use the mobile units or the professional army at all. The mobile units will be for players who want to quickly transport troops around, land them from a cargo shuttle or from sea into any location and run wars in any place they want. Doing this, they could use these units in wars across their empires on all worlds and will probably reduce the need for a full size army in every country We expect some players to train the units to the max and they will become lethal tools of war.
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Tuesday, October 11, 2011 - 09:40 pm I hope these mobile units will be more effective than normal versions being we will spend GC to buy the soldiers 7.5 GC per 10000 soldiers 7.5 GC per 3000 officers For now I am just buying em so I can make more company
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Wednesday, October 12, 2011 - 08:58 pm Example: a mobile attack wing will have about 5000 soldiers and 1500 officers. Mobile units will be smaller than current units even after several more reduction in the size of current units. Mobile units are easy to move around and could replace units in multiple countries. This could change the math. if you are not into it, don't use mobile units.
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Wednesday, October 12, 2011 - 11:36 pm One of the problems with warfare in the past was a veteran war players sitting in a c3 next to a juicy target. Seems the new mobile units could create the same mismatch for players at war level 3 or higher. Will there be stacking limitations based on a countries size?
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Thursday, October 13, 2011 - 05:17 am see the thread about the cost of professional armies in reference to andy's example manpower for a mobile attack wing... 5000 soldiers, and 1500 officers, amounts to about 1T game cash, for just the manpower for the unit, not the weapons, ammo and upgrades. i was so looking forward to this. but am severely disappointed. i would expect the cost of the professionals to be high, but not so astronomical that it makes them to valuable to use in combat. i guess thats my disappointment, they are so expensive, that they are to valuable to risk loosing.
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Saturday, October 15, 2011 - 12:30 am Orbiter, Perhaps too valuable to use/loss in combat. Or maybe not. Say you field a basic defense in all countries with a token offensive force for taking c3's. Now add the mobile force in space to pack your offensive punch. (Or counterstrike force) If you amortize the cost of your mobile force over all your countries on all worlds does the math not work? Cheers, Maestro
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Saturday, October 15, 2011 - 01:00 am Andy the issues i see right now with mobile units(professionals in general) is this. Whats to prevent me from taking a nation that cant fight back? What if i dec someone who's on the other side of the world and has no mobile units? I could non stop attack n batter them with rockets will remaining outside the range of normal air forces also if mobile units become highly effectively you'll remove use for air transportation. I would say that some form for protection needs to be added to prevent this. Also if you want people to use mobile units they need to be cheaper. 15GC for the officers/soldiers is ASTRONOMICALLY high. They cost to much and are to costly to lose. Beside the fact of them being professionals - what about adding a bonus? Any unit manned 100% by professionals should gain a 30fighting strength increase. In the end the best fighting unit would be of 400strength. That would offset some costs and i bet youd see people buying a lot more. But in cost terms they need to be reduced. Try selling in bundles of 120,000soldiers/30,000officers for 60GC might see alot of sales
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