Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Mass spending - economy (White Giant)

Topics: General: Mass spending - economy (White Giant)

Peter465092 (White Giant)

Sunday, September 25, 2011 - 12:37 pm Click here to edit this post
Say if i put salaries up to high level's, increased budgets by billions would that boost my economy and make me have a profit again?

And build new corps and hospitals etc etc...

would that help by spending?

Matt Patton (Golden Rainbow)

Sunday, September 25, 2011 - 03:22 pm Click here to edit this post
LOL no then you spend more money
go for low unemployment
company upgrades
trade strat
high utilizattion
high welfare
300 salary is fine
you need to have the available people to build a structure
over building just wastes money
you can however buy pop on cash market go to 20 mil
also company types matter
you want deep red ones that are constantly deep red
ones that are constantly green get rid of

Crafty (Little Upsilon)

Monday, September 26, 2011 - 04:19 pm Click here to edit this post
I dont know of anyone who sets there own budgets Peter (but there probably is). Let the AI do it. Reading the documents and hints it seems a badly set budget could severely mess with your economy.

Yes, build schools and hospitals and transport to increase the country's welfare BUT ONLY if you have enough nurses teachers etc. And then corps, yes, if you have free population, or even better get an enterprise to build a corp in your country.

Matt Patton (Golden Rainbow)

Monday, September 26, 2011 - 05:32 pm Click here to edit this post
using your own enterprise is better just relocate a maxed power company

Jo Salkilld (White Giant)

Monday, September 26, 2011 - 10:25 pm Click here to edit this post
Setting budgets has no effect at all. The feature hasn't been implemented. All the budget does is reflect your projected income and expenditure based on existing data.

Maintaining high employment is the best way to increase income, as well as encouraging CEO corps to build or relocate, as CEO corps pay additional costs to the country, as well as income tax based on salaries. If you have your own CEO, increasing salaries in the corps in your own countries will mean that your CEO will suffer, but the country will benefit.

Schools cost money to run, but result in more professionals. Low Health index results in fewer births and more early deaths, therefore fewer workers, but too high and social security costs will go up with a higher number of pensioners. Aim to achieve a balance ... as with everything in this game.

Hugs and respect

Jo

Crafty (Golden Rainbow)

Tuesday, September 27, 2011 - 03:50 pm Click here to edit this post
Succinctly put Jo.

Only trouble is, once you have achieved that balance a game change will force you start over again :p

Respects and a hug

CC

Jo Salkilld (White Giant)

Tuesday, September 27, 2011 - 04:47 pm Click here to edit this post
LOL CC. Thanks for the hug! I don't get enough of them ingame ...

As for the changes, some see it as a positive - like playing Chess with the GMs - others find it frustrating. If you're in the latter group, you're better to find another game. If you're in the former, it can be fun working out how to turn them to your advantage :)

Big squeezy hugs and respect

Jo

David Walker (Little Upsilon)

Tuesday, September 27, 2011 - 09:38 pm Click here to edit this post
I find it fun to try and exploit new game changes. The opulation was the biggest one for me.

Several years back, I used wages to get a corp to make 1T a month.

I don't like unnecessary work though and I sometimes felt with changing a vast empire, it was like trying to turn an oil tanker stuck in a shallow port.


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