|
Friday, September 23, 2011 - 04:54 am Was wondering Tom.. Why are my enterprises losing overall money? My enterprises are "Starship Enterprise" on GR, "Big Bucks" on FB, and "Simple Blue" on KB. They seem in order as far as employment, and trade strats. In fact, Starship Enterprise has won first place 3 times before, now its hardly making a anything, in fact, its losing money. I just need to know where the money is going.
| |||||||||||||||
Friday, September 23, 2011 - 11:30 am I will take a look when I can get to it.
| |||||||||||||||
Friday, September 23, 2011 - 01:22 pm Thanks Jonni
| |||||||||||||||
Saturday, September 24, 2011 - 12:36 am My Total Assets value has declined on several occasions for no apparent reason, and none of my corps have a P/E lower than 30 or even 40. So much for being more profitable than state corps.
| |||||||||||||||
Saturday, September 24, 2011 - 08:29 am so, whats up? A used to be Star enterprise is now losing loades of cash. I needed to close a bunch of corps after looking more closly, but i never needed to before. You wanted this a mostly self supporting network of corps and country, yet i had to close corps that where in the red as far as "need products" goes cause they couldnt and never did make a profit. Some of my big trillion dollar corps are not making a profit anymore, acording to the graph. Yet, most of them are "Some Left" and products "OK". Which, in my understanding, is optimum place to be... need somthing done. this is an old enterprise, and everything has past the "upgraded" stage and nothing has been changed till tonight, and no new corps added for a long time. This isnt just one world, its happend to 3 enterprises on three worlds. So, why would anyone want to pay SC for another "Entity" (30gc's a month) that losses you money and you need to baby sit to make sure it at least makes even? If nothing is done, im closing my 3 enterprises, thats 90 gc's per month i dont need to worry about. Perhaps a lot more once more people wake up. AND I KNOW I'M NOT THE ONLY ONE. (Hope im not banned for this)
| |||||||||||||||
Saturday, September 24, 2011 - 09:35 am You are not alone Homer, ive have the same probs.
| |||||||||||||||
Saturday, September 24, 2011 - 10:07 am get rid of military, electric comps, med equips, military service, military supplies, med mats, show, telephone these can not run at 300 boats maybe cable tv maybe internet move any low labor company and replace with service, HTS, FMU, computers, electric power, electronic comps, industrial equip, household, coal, rubber, sulfur, potass, oil, aircraft fuel, vacation, software, sold missile fuel
| |||||||||||||||
Saturday, September 24, 2011 - 12:54 pm The problem is that in the best of cases a corp makes a profit of 10B a year. In the worst of cases (normal, in fact) is having them lose 30B (or much more) a year. The game is off balance. Corps should break-even, or be near it, at base price. They aren't. And then we have the game dumping stuff on the market for no reason at all. In the case of Hospitals, from the utilization page:
And from the pop-up:
| |||||||||||||||
Saturday, September 24, 2011 - 01:06 pm We have collected statistics about enterprises and see big differences. The range is between losing 500B and earning 600B+. Totals: Total profit for enterprises owned by premium players: 19.3 T in a recent month. Total "profit" for enterprises owned by free players" -850 B in the same month. we will keep checking this in the coming days. Beginners: Beginners get help when the start with a new account and a country. there is no support for those who start with an enterprise and it is hard for them to build corporations. we will fix this ASAP.
| |||||||||||||||
Saturday, September 24, 2011 - 01:13 pm
Is that post automatic transfers?
| |||||||||||||||
Saturday, September 24, 2011 - 03:39 pm Transfers do not have any influence on the profit. transferring cash out of or into an enterprise changes its cash position, not the profit or loss. if a corporation in the enterprise makes a 10B loss and receives a cash transfer of 10B to repair its cash position, the loss remains 10B. for the enterprise, the loss of 10B of the corporation is counted as a loss for the enterprise (total of all corporations). the cash transfer does not increase this loss to 20B. There is no dumping of any products into the market. The only interventions are taking place when there are disastrous shortages. Any such intervention might take place when the shortage is more than 90% of the total month turnover, in such cases, and only for a very small number of products, about 10% of this shortage is added. this has no influence on the price and the shortages continue. The intervention never involved any weapons. Only a very small number of products, including services, factory maintenance units and high tech services in very small numbers have been added according to these rules. Schools, universities, hospitals and such are never added. shortages in these products cannot cause any major problem in the game. Last week, for 7 or 8 game months, some weapons were taken out. when oversupply was over 70% of production, 10% was bought by the game master. Such intervention took place in the past in cases where the GM though that the oversupply was caused by a direct change in the game, like the reduction in the size of military units that pushed weapons back to base and caused countries to offer weapons on the market.
| |||||||||||||||
Saturday, September 24, 2011 - 04:33 pm The problem I have is my Enterprise makes a profit. But, my automatic cash transfers have now increased to an amount greater than my profit. So, I am losing money every month. The real problem is I have to manually go into every country to figure out which ones are losing the money so I can close them. I have over 600 corps and I know many CEO's have even more. This is time consuming. We need a page where we can see all of our profit/loss not for the last but the whole last year. I would prefer the last 2 or 3 years even. The only way I know to do that now is to click on the corp and scroll down to profit/loss to see the current month, current year, and previous year.
| |||||||||||||||
Saturday, September 24, 2011 - 04:39 pm
Did you read what I posted? 613 hospital were produced. 4 100 hospitals that cannot be offered, only destroyed, were offered. Where the did almost 3 500 extra hospitals came from? Hospitals aren't the only case. The same applies to quality and effectivity upgrades. Also, I've been noticing the same with pharmaceutical products, because I've been buying them for cheap for a week now. I know a player isn't offering them, because the supply graph takes distinct paths when that happens. The information the game shows in different places does not add up. It comes to reason the game is adding products unnecessarily. Take a look.
Yes... that's how things should be, but that isn't how it is, that's what we are saying. There's a good exercise for you to confirm this. Take the info from the last week or month and look at the enterprises that have reported profit in that period, and see how much their cash balance changed, ignoring manual transfers. Then publish the info here.
| |||||||||||||||
Saturday, September 24, 2011 - 04:39 pm and to follow what zen said. many of the corps that are loosing money now... where recently big winners. closing them, or even moving them, and then closing them... well, i had to transfer 50T into one of my enterprises to cover the cost of downsizing. and it seems to still be charging me every gm
| |||||||||||||||
Saturday, September 24, 2011 - 04:53 pm My Enterprise has never been the huge cash machine that some players have. I never made enough profit to pay for itself, but I also never had to spend a ton of time keeping out of the red either. If I have to spend hours micro-managing it to break even, then I would rather just have country corps. And, I echo what was posted above about corps losing money even when the products are in short supply--Military Services is a great example. Over the past year, the most product offered was 2.1 shortage and it was short almost 4B at one point. Why would these corps, then, lose money? Not huge losses mind you and I can probably get them to break even fairly easily, but they should not be losing money at all. That's the micro-managing I don't want to do. I don't want to go into every Military Service corp and tweak it just a little so it breaks even instead of running a slight loss.
| |||||||||||||||
Saturday, September 24, 2011 - 05:08 pm I think this is a misunderstanding. The utilization page shows the number of corporations producing hospitals, the number they are able to produce per game month(at 100% of capacity), the number produced this game month, the number requested this month and the shortage or oversupply, this game month. In this case 48 surplus this game month. The percentage showing, is the number produced as a percentage of the production capacity. For hospital this should always be 100 or lower because nothing is ever added or sold by players. there are some exceptions: if many corporations produce hospitals and their welfare index is far above 100, the percentage could go up a bit. it is hardly ever the case but in theory it could reach 105 or even 110%. The total market situation page, shows the total number of products offered and requested. there you see an accumulated number of hospitals offered and requested and the total oversupply in this case is 3000+. nobody is adding hospitals and nobody is removing hospitals from the market to balance it. If there is an over supply of 50 hospitals each game month, then after 100 game months, there will be 5000. They have no place to go and if nobody is buying, they stay there. we have no reason to add products when there is a surplus and it never happens.
| |||||||||||||||
Saturday, September 24, 2011 - 05:14 pm Enterprises profitability is of course an issue but enterprises have a huge advantage in generating profits for the countries where the corporations reside. these countries are frequently owned by the same player and the money paid to the countries is increasing the profitability of the countries. more than 30% of the revenue of the enterprise goes to the country. This is a significant cost that reduced the profitability of the enterprise corporations but check the country income and you will see that in countries with many enterprise corporations, the largest income component is contributions from enterprises. The most wealthy countries in all the worlds are countries with many such corporations. This means that although enterprises should make profits, they are in fact very profitable for the player even if the profit does not show up in the enterprise but instead, paid to the country.
| |||||||||||||||
Saturday, September 24, 2011 - 05:28 pm So basically is what are you are saying Tom is that the CEO game is dead and only serve to service countries? I hope ive misread you... the CEO aspect what was drove me to SimCountry back in 2003 and back to the game last year...
| |||||||||||||||
Saturday, September 24, 2011 - 05:36 pm If thats the case, then it needs to be easier to IPO corps. Im still finding alot of trillion dollar corps that I cant IPO, even with the profit share set to 0 and 0% tax. In alot of cases the corps are slightly above the required P/E, and some have went from slightly above the required P/E to 999 in just one game month. Thats with no changes to the corps setings. Also, if because the "loser" corps are not making you a profit, and steadily get cash automaticly, it should be free to close them. I just blew 10T closing corps last night. I cant afford to keep doing that everytime the market shifts.
| |||||||||||||||
Saturday, September 24, 2011 - 05:37 pm
That does explain all of this. I wasn't aware the factory utilization page was changed. Although, I'm pretty sure it wasn't eight days ago I last saw the hospital market in shortage. But there's still the case of pharmaceutical products. Two days ago, after weeks in oversupply, I placed KB's market in a 20M shortage. According to the factory utilization page, there's an excess production of around 2M units every game month. That means, there should be an oversupply of 4M this game month, twelve months passed. Instead there's an extra 100M (of which I'm buying 60M now). I don't see any spike in the supply graph to suggest player action, but a steady accumulation. Even if excess production was 4M a game month, it would only place the market in a 28M surplus.
| |||||||||||||||
Saturday, September 24, 2011 - 05:43 pm If it was up to me, I would close all of my corps. Having a corp such as this one lose money every game month with a market like this just isn't my cup of tea. I don't close them, because it gives too much trouble going corp to corp.
| |||||||||||||||
Saturday, September 24, 2011 - 06:01 pm We did not change the trade page or utilization page for the last couple of years. what I was saying is that the profit you see in the corporation does not tell the entire story. there is a lot of additional profit in the form of contributions to the countries. The most profitable accounts in the game frequently have enterprises.
| |||||||||||||||
Saturday, September 24, 2011 - 06:15 pm Hospitals are easy to track because no one is adding nor removing products arbitrarily. other products are more complex. Players are trying to square the market. they buy and sell on price differences and currently, also move products to other worlds. Please check the utilization page. if you see production at more than 100% of production capacity, much more, it means that someone is selling. This is always this month. except for that, it is hard to say. shortages could be just normal use and automatic orders or there could be someone buying wildly. come to think of it, we did have a blip with these products. we have seen that health costs were increasing for a long time and found out that this is because of shortages in several health related products. as the price is out of our control, we have recently slightly reduced the number of products used by a hospital each month. The change was small but when recalculating their stocks, countries concluded that they have sufficient stocks of these products and purchasing probably dropped for one or two game months. However, when supplies declined, orders resumed at a pace close to what it was before. I have not seen this but I assume this happened when the numbers declined. health costs are down recently, also because we have reduced the number of workers in hospitals. The number of doctors and nurses did not change.
| |||||||||||||||
Saturday, September 24, 2011 - 10:21 pm I think the core point here is that, while many of us have enterprises, from an enterprise standpoint we don't care about the "profit" going to countries, we'd like to at least break even. In my prior incarnation before the automatic transfer gig was established, I would scrap the cash off all my corporations above cash value X and then raise all the others to that value. Then the auto transfer was put in and the limit for removing cash was raised to 60B. Then, I could no longer support the weak by raiding the strong, so I had to turn to dumping in most of what little money I made to keep things afloat. Eventually, it became too much, and I left. As it stands, I know I don't use profit sharing on my enterprise corporations. Why? Simple...they're already getting enough money extracted due to country resources used and all the country taxes floating around. I won't deny that currently, I'm mostly profitable now, but most of that is due to changes to combat the enterprise taxation formula, as I understand it, targeting industries that seem to stay in the red, and luck. Part of the problem is most likely due to so much being in extreme shortage. Another part is probably due to the removal of a tool to combat losses (transferring money internally). I do understand the logic behind essentially removing half of that tool, the automatic transfer is ultimately a form of punishment. I won't deny that I much prefer the loans. Loan interest is ridiculously cheap and beats the socks off of having 130B extracted from what little someone can get from an enterprise that theoretically made 350B in a game month. Since that profit amount for all corporations does not reflect country taxation nor does it reflect the percentage of ownership due to public corporations (as best as I can tell). Does the preceding paragraph mean I want those shortages magically fixed. No. I wanted these shortages, it adds some realism, the challenges are driving them down and thereby the prices. The difficulty is with everything shifting in production/consumption about every week (it seems like). I expect that eventually these shifts will stabilize. The ultimate question is whether a stable economy is possible.
| |||||||||||||||
Sunday, September 25, 2011 - 02:43 am I try not to complain much because i know its hard to manage this game and well it seems like a lot of people complain but i also noticed another problem that frequently gets us as ceo's. ill use one poduct as an example but it happens fairly often. since the so called supply fairy has been killed the amount of goods a particular company produces goes up and down dramaicly in this case ill use a neccesary product as an example, Water maintenance. about 4 months ago they produced 80 units each then we killed the supply fairy they became in very short demand some of us realized that peoples countries were being hurt through lack of a neccesar item, water. so we built tons to fill the need like we were recomeded to do, we almost had it stabalized then it was then bumped up to produce 150 units a month and it was overnight pushed into the green a little that was no big deal we only had to close few i said to myself ok well its for the good of the game i can eat that investment, once we stabalized it again ( the market ) poof now they produce 200 units once again pushin aproximently 25 % of all water maintenance companies into loses. since most of those companies grew to be a trillion or two trillion value companies closing them costs us like 300 billion $ each. i think the same thing just happened to medical equipment and thiers several other companies, i didnt see the need or reasoning in adjusting it up further to force the market into a 25 % green overstock. our option is decrease salaries to almost nothing loose money for a while and try and wait it out hoping others break before we do and close thiers or pay trillions in closing costs also my ceo's say they make 500 to 700 billion a month and with all upgrades turned off it still varies from losing 100 billion to making 300 billion a month ive never made anywhere close to the false 700 billion a month profit statement in its financial page. you may have killed the supply fairy but you havnt really allowed us to stabalize markets by constantly changing the amount of goods companies produce, we may plan and do things for three months to position ourselves in the markets well. then poof with no notification our markets destabalized by these lil hidden surprises once again. it be nice if you would put those types of information in the game news or better yet let us stabalize it by keeping all production numbers same. why do the production numbers of factories keep changing ? just wondering
| |||||||||||||||
Sunday, September 25, 2011 - 02:55 am I agree with Ramasas, base production quantity changes for factories really should be announced.
| |||||||||||||||
Sunday, September 25, 2011 - 05:45 am Agreed to all your comments, thank you all for replying to my thread. When I first started having an enterprise, it was not uncommon to be making a healthy 30B or so per game month, not profit, but what you actually got. Out of a good diverse enterprise of about 700 corps, it was good. The crappy corps died out with the weight of loans, the good ones where left standing, you simply added more of those good corps to replace the ones that either died out, or the ones that you got tired of trying to save and closed them, or let them close on there own. As far as I have seen, costs has gone up slowly over the course of many real months.. for supplies, upgrades.. ect. On top of that you have now the new auto transfers that now make it difficult to see whats happening to the failing corps thats costing your enterprise huge amounts to keep. And they wont close because of the auto transfer keeps them alive. As for closing corps manually.. here is an example.. say I have 50 corps making coke cans.. and for the longest time, they where a reliable and profit making corp. Now, they suck, almost over night, for some unknown reason. You glance quickly at your 700 corp enterprise and see everything seems ok.. until you realize you suddenly need to inject cash into the enterprise that used to make money... you investigate and find out coke cans are no longer a good corp,,, but they are trillion dollar corps.. 1) keep them? gamble and hope the market changes 2) close them and lose 50T in cash right off the bat and change to pepsi cans... and when you do,hope the market doesn't switch back to coke cans... As far as toms comment about enterprises are now reflected in your country profits... thats just not right. Even if i wanted to, i still have trillion dollar corps i can not IPO to take advantage of this. alot of corps are hovering at just .2 above the required P/E and some have went from 30.2 to 999 over night. These corps i speak of are in my own countries that have 0 profit tranfers and 0 tax worth 1-2T and can't ipo. Granted, it is slightly better then it was a couple months ago, but far from toms game news of ipoing being easier. FAR FAR from it.
| |||||||||||||||
Sunday, September 25, 2011 - 07:35 am yah Homor your not alone we are all going through this. about two weeks ago overnight my enterprise went from number 17 to 11, 6 huge enterpri9ses must of quit the same day you would think closing of their companies would make shortages of products but instead theres actualy less shortages after they closed somehow. it looks like most of them just canceled their old enterprises so they wouldnt have to take the trillions in loses to readjust to these changes, this wild swing from shortages to gluteness and just restarted a new one ive almost done the same with one of mine it would be lot less costly to me and since its movs of gamemaster increasing the production of products wich is the sole reason that one only breaks even now where last month it made 250 bill month.i wouldnt feel to guilty about doing it. id gladly pay an extra dollar a month for my membership if theyd quit tinkering with the production numbers.and product trading markets. also somthing no ones thinking about and probably isnt an issue yet because no one really is playing in space is, when they move products to space or a differant world that completely throws off the supply and demand chart we so vitaly need to know what to build i know they want the game in space to catch on because theyve invested the programing time and it will create a lot more revenue for them. wich i dont begrudge them theres like 30 players out of 5,000 now in space and they really shouldnt be moving excisting products to space only in my opinion especialy ridicolous ones like nuclear missles and bombers first off they wouldnt even fit on a shuttle and especialy not 500 bombers in one trip the games losing a lot of its realism wich i think is why most of us came here. the selinium wasnt too bad but you can create glass on earth so its still not realistic but its livable with i instead would opt for starting new space companies that make sense and are probably going to be actual space industries like perhaps, advanced pharmacuticals company with one supply being made on each world for that company as new minerals and plants have been discovered throughout time they have always led to new new medicines being developed with them and several tons of products needed would fit in a space shuttle make it a very profitable company to encourage buying the shuttles perhaps countries can have option to buy a supply monthly for an automatic 5 year life expectacy adition or 5 point welfare boost to thier country. rare materials could be another company/product but instead of subtracting from the players gaming experiences by subsidizing space with moving exsisting companies and trade to it. it be much better to add to the game instead and not subtract from the gameplay we now have.all it would require is a little serious thought its pretty ludicrus to try and rationalize strategic bombers towed up into space 500 at a time only to be towed back down and sold on a differant would and say that even though all products used to make them are available in every world somehow the other worlds magicly dont have the technology to produce them. the things that would/should set each world apart in a more realistic fashion would be minerals,plants and food due to climate not neccesary foods but specialty foods thier purchase could also be a welfare boost posibly also everything else is just well fictional and in my opinion hurts the realism of the game tremendously not to bump this thread away from the enterprise subject but when i thought about the space products transfered in and out not being counted in supply and demand it kinda got me on a roll about space wich is not my most favorite change to this game ever because id like simulations i play to be as realistic as posible but there definatly is an enterprise problem rather its recognizable by the admins or not its there and it does exsist as testified by all these long time experienced players posts on this thread. just my opinions not trying to be a bitch just offering my opinion if the game admins are interseted
| |||||||||||||||
Sunday, September 25, 2011 - 08:32 am Now, what has been said.. Tom, do you not agree that a new player starting a new enterprise is damn near impossible? I have an enterprise with 700 corps... hovering on the profit line... IT SAYS im making 450B a month and down to 0 a month... not a negative.... look at my "cash" why is it im losing money???? It needs more detail WHERE my money is going... im trying to simplify this as best i can. Stop with the BS, and stop whatever scheem your up to.
| |||||||||||||||
Sunday, September 25, 2011 - 08:54 am also tommi... no more win win? I invest in my country.. good, i invest in someone elses bad? Tommi says "This means that although enterprises should make profits, they are in fact very profitable for the player even if the profit does not show up in the enterprise but instead, paid to the country." so.. why invest in someone elses country? seems like a piss poor deal to me.....
| |||||||||||||||
Sunday, September 25, 2011 - 10:56 am yes i also agree with homer why would we want to expand our enterprises or build in other peoples countries when it is only profitable for the countries there in and not our ceo enterprises.What if you only have one country youll have your 12 their but 100 somewhere else only making the country its in money or even what if you dont own any countries and are playing just the ceo game whats the point there please help us to resolve this tom willard this is costing alot of players alot of money
| |||||||||||||||
Sunday, September 25, 2011 - 10:57 am ok i was waiting for serrver to update so i thought hey numbers never lie so ill see if thsis really this big of a problem or not i looked at all enterprises per catagories of where they were ranked to see how many showed a current debt, keep in mind you can and probably a lot of these players did inject extra money into thier enterprise most players do from time to time but heres the stats as of 3.44 central us time 9/24 players ranked 1 to 20 15 players showed no debt 5 players showed a current debt players ranked 21 to 50 15 players showed no debt 13 players showed a current debt players ranked 51 to 100 24 players showed no debt 27 players showed a current debt players ranked 101 to 121 ( some of these players havnt built but a few companies and were still using their initial 1 trillion the game awards as start up money so non debbt is bias favoring the no debt catagory just a little ) 12 players showed no current debt 8 players showed a current debbt totals for all catagories = players showing no debt 66 players showing a current debt 53 then you have to factor in how many people have injected extra money or payed of thier current debt ad are losing money idition to the aproximently 48 % that curently show they are losing money on their enterprises. i dont know if thats the range of success the game creators have in mind or not but thats the actual numbers
| |||||||||||||||
Sunday, September 25, 2011 - 11:14 am it would seem to me thats an awfull lot of lost revenue the game owners are missing out on as over 48 percent of these accounts or more must quit the enterprise side of the game after being in it a while or right off the bat. the flip side of that would be the less money people make the more gold coins the gamemaster sells, but that 62 percent success rate is the same 62 players while the other 48 percent come and go continuesly after trying it. true they may get that failing 48 percent to buy an additional 15 coins/3 trillion or so as a one time cash injection posibly twice but how many would continuosly pour money into a losing enterprise and to flip it again that 15 coins is less than 1 month of the total a suceeding player pays if you multiply that over a year or two then it becomes 15 coins they sell compared to 720 coins they could get in membership dues for just 1 enterprise, so maybee this is area they could look at improoving to generate more income for thierselves and make players happier at the same time. ok ive probably bored you all to death now i shall pick up my simplow and go join my simworkers in clearing our simfeild for our next factory now :p
| |||||||||||||||
Sunday, September 25, 2011 - 11:18 am Corporations are becoming bigger. It was announced many times on the game news and we had discussions on the forum about the reasons for it. We have managed to keep the number of corporations largely unchanged or even reduced it. In the past two years, many changes, of up to 5% in some corporations have been carried out and resulted in a doubling of the turnover of most corporations during that period. Production can change for reasons of lack or materials or other but the base numbers, at 100% production never change more than 5%. most times much less and only in a small number each week. There are very severe shortages that push the prices higher and corporations are profitable, depending on salaries and other parameters. We are more worried about the possibility that there will be some oversupply and prices will plunge. Water maintenance is at 200 per month (at 100%) for a long time. there was no reason to change it. I do not understand this comment. Enterprises do have a major contribution to countries and many players keep them for this reason. Enterprises in general should be profitable if handled correctly. we published the numbers yesterday, here are the figures for today: Profit in enterprises owned by premium members: 17.1 T Profit in enterprises owned by free members: -350B The numbers are similar to yesterday but they fluctuate widely. They might have been much higher in the past but then 1T now is not what it was in the past.
| |||||||||||||||
Sunday, September 25, 2011 - 11:39 am
So now we do have an admission of messing with supplies, even if it is indirectly. Now I see why Pharma, MM, and ME have had such a hard time. Of course these are products only used by hospitals, and so the trickle down. Tom, I emailed you over a week ago about this issue. I recieved no reply. You consistently underestimate the effects of your changes, every time... And just a note to point out most corps produce far above 100% poduction capacity so your thinking is warped.
| |||||||||||||||
Sunday, September 25, 2011 - 12:24 pm Especially in c3's. Why does a corporation produce more in a c3 then in an empire whose president has spent years and untold trillions in development costs? I know that someone ( and I forgot who ) had requested a fix for the lower production in c3's, and you did fix it. But now the pendulum has swung way too far to the other side. If you need specific examples I will need to dig for them, and I will.
| |||||||||||||||
Sunday, September 25, 2011 - 01:03 pm I've begun closing my corps. It just isn't healthy having fit corps lose 55B a year, even in a bad market.
| |||||||||||||||
Sunday, September 25, 2011 - 01:35 pm tom we too see the 17.1 trillion in our balance sheets, but what were telling you is that money doesnt make it to us its a bogus figure im 1.3 trillion of that non excistant profit your seeing in the balance sheets,in reality i see 400 billion at the very most, much of the time its much less or even a loss.but my balance sheet consistantly show these numbers Corporation Data - Total of All Corporations Cash Flow - Totals in All Corporations Total Turnover - Products Sold 3,270.44B SC$ Total Salaries -246.77B SC$ Total Materials Cost -1,395.92B SC$ Total Interest Paid -0.02B SC$ Paid to Countries for Resources Used -712.23B SC$ Total Fixed Cost -100.25B SC$ Total Maintenance Cost -187.29B SC$ Total Profit 627.95B SC$ Cash Flow - Totals in All Corporations Total Turnover - Products Sold 4,027.70B SC$ Total Salaries -296.61B SC$ Total Materials Cost -1,636.52B SC$ Total Interest Paid -0.02B SC$ Paid to Countries for Resources Used -976.05B SC$ Total Fixed Cost -115.90B SC$ Total Maintenance Cost -252.19B SC$ Total Profit 750.42B SC$ and if you say its from buying supplies and closing factories and such then why is profit recieved never that amount or higher than that but always much much lower , and thats if im not even building corps or upgrading or anything, so yeah it sure looks like im living large but i have to come in after hours and sweep up because i cant afford to hire a janitor lol yeah crafty i noticed in one night medical equipment went from a ten billion shortfall to a huge overabundance putting all my medical related factories into loses also. i believe several products did same thing that night railroad track maintenance, road maintenance someones tinkering with this stuff maybee tom isnt aware of it but its happening i havnt said nothing before cause i thoght well maybee its just me but everyone i talked to says very same thing everyone cant be crazy, i know for a fact im not crazy i have the papers to prove it :p overnight you go from bringing in 200 billion a month to losing or breaking even it happens every month or two last week i was flyin high 400 billion month, but its never been close or even half of what my financial statement reads then boom 0 profit 4 hours later somthin happened cause i didnt change a thing ill guarentee you somthing changed all at once you cant sell water or meds or track n road maintenance all in a one game month span of time us players cant do that to the market in one month of gametime
| |||||||||||||||
Sunday, September 25, 2011 - 03:18 pm There should be no fee of 50% of market value to close a corp losing 20+B every year...
| |||||||||||||||
Sunday, September 25, 2011 - 05:59 pm On the finance page, there is a line called "Cash transfers to and from corporations." I want this line explained in more detail. This is where I lose money. From what I can see, that amount is always bigger than the amount on my "Total Profit" line at the bottom. So my cash position is always decreasing. The description of this line talks about moving money between countries and within your empire. It would be foolish of me to keep this enterprise at this point. I made 173B "profit" last month, but auto-transferred out 220B. The 2 months prior my profit was 300B in each month. However, in both months, my cash position declined. The auto transfer line does not have a history graph, so I don't know those amounts, but I can see my cash position going ever farther negative. At this point, I will wait til it is so negative that w3c closes it, or the time I paid for it expires. At 6 months per day and losses close to 250B per month, I am looking 1.5T per real day to stay out of the red.
| |||||||||||||||
Sunday, September 25, 2011 - 06:10 pm
Quoted for truth.
| |||||||||||||||
Sunday, September 25, 2011 - 06:15 pm "At 6 months per day and losses close to 250B per month, I am looking 1.5T per real day to stay out of the red." "Quoted for truth." Per enterprise... if you are active over several worlds the losses will mount up quickly...
| |||||||||||||||
Sunday, September 25, 2011 - 06:46 pm I think we have this problem cause we are always buying upgrades and supplies and can expand as fast as we want get rid of the unreliable stuff like defense and gov except hospital don't have public slow build companies let the AI handle med equip, med mats, mil service, mil supply run all the same don't go over 300 Q
| |||||||||||||||
Sunday, September 25, 2011 - 06:49 pm o yeah buy companies for money and tear down buy and sell stock
| |||||||||||||||
Sunday, September 25, 2011 - 11:56 pm Off Mid Range Missiles is another good example of a corp selling a product in super-high demand yet still losing money. I have posted about my country orders for these taking almost 2 years and then switching to immediate order. Why, then, is every one of my 15 corps that produce MRM's losing money every month? There is a shortage of almost 800,000 this month on LU. The corp produces 55 per month. That is over 53,000 more MRM corps to meet the demand, but they lose money!
| |||||||||||||||
Monday, September 26, 2011 - 04:05 am ZENTRINO What is your supply quality I use 155 steel, plastic, alum, all the mining chems work maybe close down the bad ones and build acquire reliable ones
| |||||||||||||||
Monday, September 26, 2011 - 04:31 am 150-165, depending I just went through every corp and closed any that lost money for the past year and for the current year. I closed 80 corps out of almost 700. The only ones losing money that I kept were the MRM corps because it makes no sense for them to be losing money. Waiting to see if the Gm has an explanation.
| |||||||||||||||
Monday, September 26, 2011 - 12:39 pm Anyone able to look at these and tell me why 90% of my corps are losing money? They've been this way ever since i started up my enterprise, and it's really frustrating to have to put (approx) 20 - 30T per real month to keep it running. Regards Sunny
| |||||||||||||||
Monday, September 26, 2011 - 04:03 pm It is strange that although the shortage of MRM is deepening, the price is not rising. Base 27.70M market 35.16M Is the a cap on the pice of these? I thought we had done away with price caps. At least extend this one, a cap of 1/3 over market is ridiculously low, and corps cant be very successful. If this isnt it, then what is...?
| |||||||||||||||
Tuesday, September 27, 2011 - 04:53 am I run all mine the same 300 sal 155 supply quality 300 Q or close to it almost all of them make 1 to 1.5 B profit a month no mil service, no med equips, no mil supply, no med mats, 3 conven bats, hospital only gov, a few cattle feed, no non demand riff raff
| |||||||||||||||
Tuesday, September 27, 2011 - 05:28 am I'm going to de-reg at least one CEO, maybe more than one. Big question: My understanding is that when I do the corps in my countries and other player countries remain alive indefinitely as "gamemaster" corps. Can someone confirm this? I too have "profitable" CEO's that are bleeding cash and I am putting an end to it, one way or another. I'm going to buy some corps from CEO to CEO but I'm trying to figure out if I should nationalize the rest that are in my countries or let them live on as gamemaster corps after I de-reg. Happy to hear your opinions, Thanks.
| |||||||||||||||
Tuesday, September 27, 2011 - 05:34 am Yes, well until they go bankrupt anyway. They also do not auto-upgrade any longer so steadily degrade to 100 which is probably the biggest issue. No-one having control has to be a worrying factor as well.
| |||||||||||||||
Tuesday, September 27, 2011 - 03:39 pm If you wanted too Kolenski, you could advertise which ents you are closing and I for one would be willing to buy a controlling share of any that arent complete rubbish.
| |||||||||||||||
Wednesday, September 28, 2011 - 03:05 am ok heres another issue no one probably thought through or if you have and intend this to be the case its a raw deal to the players. ok prescision bombers moved to space station only, ok well i dont like it as everyone whos posed about it thinks thts well u know. but some of us prepared ourselves well for it and built a bunch of factories to produce our own, well now instead of the bar showing a huge demand for them since no one can order them it shows a surplus and prices are dropping causing all the factories that produce them to lose more money my question is i thought you said and ay logical thinking man would think this would make the price of prescision bombers go up henseforth the factories would make more money but price is down and factories allthough selling out by direct contracts are losing more money how can this be you should remove the supply and demand bar if items not on the world market and henseforth there can be no demand for it through the market are you trying to force everyone to buy them with gold copins at spacemarkets only cause im not gonna participate in the space game this wasnt a science fiction game when i started playing it and well im not gonna play battlestar galactica the game and it seems from the totals sighning up for space 99.8 percent of the other players arnt going to either. agrees with crafty " underestimates the changes effects on the game every time" also with every 3 factories we close a country player loses that revenue forevor and has to close one of his facories that we were purchasing supplies for the enterprises drvthe economy of this game and 4 quit last night i imagine a lot more will this week its great you saved the countries lil money by cutting down on thier medical costs by making hospital require less medical supplies but 60 countries no longer have my medical factories located in them supplying the huge taxes they were recieving from them and thts just from one ceo im not sure those countries would be so thankfull thier not spending an extra billion month on hospitals when they lose 3 or 6 billion in tax revenue to save it.
| |||||||||||||||
Wednesday, September 28, 2011 - 03:25 am Ramasas you can still buy bombers on FB, if you are there.
| |||||||||||||||
Wednesday, September 28, 2011 - 05:12 am Ramasas, medical supplies are back in shoartage and if players subsidised their corps through the downturn, then it's C3 corps that would close. Players will build other corps and the countries' savings will probably be spent on something else, such as as more assets bringing with them extra demand for maintenance products.
| |||||||||||||||
Wednesday, September 28, 2011 - 07:08 am no ive got prescision bombers coming out my woohoo i have over 50 plants all contracting to myself thats not what im talking about. on the supply demand bar it shows a surplus of prescision bombers thus driving the price of them down, thus making all my company producing them profits go down. in actuality since a product is not available on this world how can it logicly show a surplus of them and therefore the price you can sell them for go down thats insanely wrong theres tons of people that want them they need to eliminate that bar saying theres a surplus. and yeah i see the demand for medical supplies have gone back up, the only reason is weve probably closed 1,000 plants (ceo's) medical items have been in severe demand for over 2000 years theyve been deep red so most c3 companies that produce them are 1.8 trillion dollar companies it takes well over a month for a c3 to lose 2 to 3 trillion dollar companies. in my earlier post i myself said heres our options accept loses due to this change and hope the other guy cracks and closes his before you do or bite the economicc bullet and pay the closing fines. if it was a trillion a day subsidy ok fine i could wait that out a long time, but if you read above orbiter = well, i had to transfer 50T into one of my enterprises to cover the cost laguna = At 6 months per day and losses close to 250B per month, I am looking 1.5T per real day to stay out of the red. homers been losing trillions a day and no doubt so has nia. i talked to zen i know it cost him a lot also and it cost me more than 1 trillion a day trying to subsidize this this isnt chicken feed money and one nght medical equip was 10 billion shortfall 4 hours later huge oversupply you would think that the biggest shortfall of products in the game would be a safe factory to build but with that little change in 4 hours it went into loses. a tiny change to anything causes big ripples in this game everythings conected you change one thing it changes 100 others, every third factory is built to supply another so if we had to close 1000 then someones gotta close 333 that supplied it well then someone else has to close 110 more that supplied them so on so forth i just wish theyd put a little more thought into cause and effect before they implement these changes or at least inform us of them like theyve been trying to do with sp trading somehow this just seems like someone had nothing to do that night.there were several other items that went from shortfalls to oversupply same night mostly government such as road and traintrack maintenance there was a hell of a lot of factories closed = hell of a lot of money tacken out of the economy = out of the players hands. n yeah i guess im gonna have to go to fearless blue if you dont play in space the other worlds just dont offer the full gaming experience they used to its just shame i spent so much time and effort and money developing my current empire on lu. its kinda like buying a house and after 5 months they say, oh wait you can no longer use your bathroom lol i know we sold you the house with a bathroom but now if you want to poop you have to buy our truck to take the poop away or to bring in toilet paper :p its just frustrating monopoly doesnt add more board spaces yahtzee doesnt add more dice comnbos they had great product here but it keeps evolving maybee its for the better in most players mind maybee not but i personaly would of rather they started a new game called galactic empire and left this one alone. i guess time will tell if people want a science fiction game or a realistic one or not. crafty said it best = You consistently underestimate the effects of your changes, every time... i dont want to rant and rave so ill leave it at this just between 5 players it took over 100 trillion dollars out of the game that will no longer be buying peoples products imagine the full total multiplied over 600 ceo's
| |||||||||||||||
Wednesday, September 28, 2011 - 03:43 pm I have been playing as one Country and one CEO on LU, I will be closing the Enterprise when it expires because the Enterprise part of the game is fundamentally broken. For instance saying that enterprises do make players profit because the nations where they are built become a lot richer is simply not good enough. Apple does not invest in the USA to make the US government rich, BP oil does not drill for oil to make the government more money. One simple way to change this would be to allow presidents to set the % of Corp revenue to be taxed just like they set the % of corp profits to be taxed. I for one would lower the taxes in my nation to allow CEO's to make more profit if it meant more private investment for my nation.
| |||||||||||||||
Wednesday, September 28, 2011 - 03:52 pm Also I for one an never going into the space aspect of the game, I play this game because its one of the most realistic economics/government simulation games I've ever found. Space shuttle trade has no part in that. I do not mean to abolish the space feature but rather it should be like real space travel, things that are beginning now like space tourism, improving productivity through use of satellites in communications technology, and at a big stretch the mining of raw materials that can't be found on a home planet. Shipping strategic bombers across the galaxy cos the people on one planet just forgot how to make them is just childish and is inappropriate for this fantastic game.
| |||||||||||||||
Wednesday, September 28, 2011 - 04:03 pm Sorry for double posting, one more thing, the auto transfer of money to failing corps without our permission and no way to turn it off is seriously not cool. The old system of corps going into debt and then failing was great at removing unprofitable corps and re-balancing supplies, the new system just sucks nations/enterprises dry of all their cash. And what was so wrong with the loans system that was in place before, why this war on the very interesting financial market feature of the game, corps enterprises and governments borrowing money is a good thing, its realistic and adds to the flavor of the game. Bring back loans! And then you can expand on the loans system, create a loans market where market forces set the interest rates, if there are too many borrowers interest rates go up till more people lend money and people decide its too expensive to borrow at that time, if there is a savings glut then interest rates fall till more people borrow to invest and others decided to spend because they are not getting a return on saved money. They could even create a system where people have to lend money directly to each other and then have to bare the loses if the other person defaults, it would create a great system of a self regulating credit market, people would not be able to borrow excessive amounts because other players would know they were unable to pay it back, that would add a fantastic new dimension to the game
| |||||||||||||||
Wednesday, September 28, 2011 - 05:21 pm CEOs On the whole, my 1 CEO makes a profit and it's cash transfers are positive. I don't see any reason why CEOs should be making lots of money and have positive cash transfers. Supply/Demand If you look at the market supply/demand before the month update then it may look as though it changes dramatically. Also, if players sell off masses of stock then this can cause an over-supply. It is also the longer-term picture that is important and not the immediate one.
| |||||||||||||||
Wednesday, September 28, 2011 - 05:26 pm Medical Supplies The adjustment in the use of medical supplies is a short-term affect only. This is not a short-term game and it is the long-term outlook that should be considered to be successful. If you have a rough patch, you just need to know why and either adapt or ride it out. If players are losing lots of money and having large negative cash transfers then there must be specific reasons for it and it's not due to the medical supplies situation. The GM just pointed out how beneficial an enterprise was for a country but they can be very profitable independently.
| |||||||||||||||
Wednesday, September 28, 2011 - 08:02 pm Still David its much harder to make money as a CEO and that is reflected in the fact that there are many more people playing nations then there are as CEOs, as for why a enterprise should make money and have positive cash flows, its a private business the whole point of a private business is to make a cash profit and then reinvest that cash profit in expanding the business. One area where David is absolutely right though is in the fact that we are supposed to adapt to the changes that are made. When the game changes we have to change with it and constantly adapt our strategy to the new reality. That is something that is very realistic, many companies that were extremely profitable turn into loss makers when the markets and technology change, just look at general motors in the US once one of the worlds most successful companies ended up going bankrupt and having to be saved by the government because they did not adapt to changing realities. One change that I really think needs to happen is reducing the tax CEO corps have to pay to nations, its too high and is crushing private investment.
| |||||||||||||||
Thursday, September 29, 2011 - 01:50 am My CEO is now making money again but the damage was already done. I never built any corps that were not in red, and I didn't build multiples of anything that was not making money with the first 1 or 2 I built. I am just pointing out that I was looking at what I built as I built them to make sure they should make money. I closed about 15-20 medical supplies corps for instance because they used to be hugely profitable. After closing all of the corps that had gone into negative, I ended up with 6T in debt and 12T in negative cash. Plus, I had added about 8T in cash as the crisis started. So, I lost about 25T. I am going to wait and see how the cash position of the CEO goes before I put any more into it. On a side note, my Off Mid Range Missile corps continue to be failures. Some make a very tiny profit (about 1B per year) while others lose about 1-3B per year. Their current shortage is 986,000 and a corp produces 50-75 per month.
| |||||||||||||||
Thursday, September 29, 2011 - 10:31 am Because of the rise in prices of some of the supplies used by all corps, usually services, ht, and electricity, some corps will lose money if the supplies are of high quality or you are buying them from high quality corps by contract. Set quality a little lower and make sure your buy strat takes into account the shortages in some of these products. If the corps don't get them right away, they may be ordering twice or three times before they receive them. Then, wham you have high costs and lose $. Meanwhile the corp is paying the workers to sit around and play cards. Hey, how do I get that job??
| |||||||||||||||
Friday, September 30, 2011 - 02:31 am So as I'm understanding the GMs, unless you don't mind being a charity and giving other players benefits while gaining little to none yourself, you should not have a CEO and expect to make any real money off it. Given the trillions I've lost in the last couple weeks I'm thinking moving all my corps back to the countries is a better idea and to just stop sinking the 30 gold into maintaining the CEO. Benefits to countries should not be calculated in as a CEO's profits unless we're allowed to put as many corps in our own countries as we want. The number of corps and having a CEO should also be uncoupled from game levels.
| |||||||||||||||
Friday, September 30, 2011 - 02:48 am I've been closing a LOT of companies and my situation is improving. I'm making a lot of adjustments, it's still going to be some time before I know where I really stand.
| |||||||||||||||
Friday, September 30, 2011 - 03:39 am I don't really understand why the game even has enterprises. It's not robust enough to stand as a game mode on its own and makes little sense that the leader of an empire should also own a multinational corporation. "Private" corporations should have been really private - owned by your country's citizens and out of your control. If you as president want to micromanage your country's economy then the less efficient state corporations can be used for that.
| |||||||||||||||
Friday, September 30, 2011 - 03:59 am I agree with kitsune on this subject.
| |||||||||||||||
Friday, September 30, 2011 - 05:59 am Everything under the enterprise banner could be done an empire banner. I'd be very happy not to have an enterprise and do everything through my empire without restriction.
| |||||||||||||||
Friday, September 30, 2011 - 07:08 am Personally I like the idea of the separation of private and public through having Countries and Enterprises as separate entities. It creates a real dynamic of public and private like the real world where countries and private enterprises have to work together to be successful. Also it allows people to play just the country or just the CEO part of the game if they want to. I did at first think there was a conflict of interest in having a Country and a Enterprise on the same world, after all in the real world you can't be the president of a country and the CEO of a huge multinational at the same time. However I reconciled this by thinking of the private enterprise as having been set up by my nation as a sovereign wealth fund to earn money for my country. (what a joke that is the country is more profitable then the enterprise).
| |||||||||||||||
Friday, September 30, 2011 - 07:27 am Talking about being realistc. My main point was this. How does a corp fail when it has all the ingredients to be successful. 1.. Cant sell anymore product.. some left. 2.. supplies, "OK".. 3.. wages, low(250) 4.. employment.. 100%, 5.. Taxes, set at 0.. 6.. Market.. In the RED.(meaning :They realy need it!!), = PROFIT, not breaking even. There is only a few corp types left that break even now with this recipe, and very unrealistic for the others. My question is.. WHY? As the other people in this thread, and many more are asking this simple question, and no direct response? My enterprises are slowly recovering because i needed to close some of these "Others" that where doing perfectly well before and not making a PROFIT now, but WHY did I need to close them in the first place?? WHY are THESE "OTHER" corps NOT making a PROFIT NOW??? ( i must add, My other that I closed.. fitted this recipe to a "T", but i couldnt do anything about it). But perhaps you did respond.. as saying, these corps are only good in your own country "thats where you see the profit". Makes me think now before invesiting in a NEW players country now.. ya, know, to help him out... isnt this what this CHANGE is suppose to do? Help out the new players? Easier to IPO, make it more appealing to invest in other countries other then your own...????
| |||||||||||||||
Friday, September 30, 2011 - 07:42 am I dont expect a responce from the GM, and If I do, I would be very surprised.
| |||||||||||||||
Friday, September 30, 2011 - 08:53 am Homer, if you adopt the same strategy for each corp (like many of us do) and then expect to sit back and live off the profits, it is unrealistic. Just because something sells, it is in short supply and operating at full production, this doesn't necessarily make a profitable corp. There appears to be many cycles/affects on the international marklets which span many game years. You'll need to expect not all corps will make profits all the time. If you want to optimise profits, then you need to consider also: Salaries Market price Raw material price Market situation/cycle/events Welfare ... and for each corp. With a diverse portfolio of corps and good strategies there's no reason why an enterprise can't remain very profitable most of the time without micromanagement.
| |||||||||||||||
Friday, September 30, 2011 - 09:00 am In answer to your question Homerdome, a corp that has all of those 6 factors in its favor may not make a profit because the input goods may be high in price at the moment, its not just whether or not you can get the input goods that matters but what price you get them for. Secondly originally the wage index was started at 100 and the gamemaster is trying to make SC$ more valuable so while 250 wage index may have been low before, now it may actually be high, in my opinion some corps are often better at 200 wage index now that the game has changed. Thirdly now that there are huge fee's involved with closing a corporation and the markets change so rapidly it may not be wise to close all corps making a loss. I would advise in some cases lowering wages drastically and vastly reducing hiring and wearing the fixed costs while the market adjusts may actually be more profitable overall, in some cases.
| |||||||||||||||
Friday, September 30, 2011 - 09:07 am One Theory I have as to why there is widespread under performance in terms of profits of late is high services and factory maintenance unit costs, these corps have been performing well and as these are used in nearly every factory high prices in these goods would drain the profit margins of nearly all other corps. (My comments about the perceived performance and high prices of services and factory maintenance units apply only to Little Upsilon because that is the only world I play on, the others are much too slow paced for me to enjoy).
| |||||||||||||||
Saturday, October 1, 2011 - 03:40 am Thanks guys. I am making profit now in all 3 of my enterprises now. Its just sad that the choice of good corps has shrunk to just a few. And the sudden drop in profit in some corps is just nuts. True, you could ride it out and see, but in the mean time its costing trillions if you invested in alot of these long standing profit making corps that was effected by this. I still have a bunch of non profit hasbeens to see what happens, but i have enough winner corps to makeup for there losses. Its just the enterprise bussiness has realy turned ugly in the last few months and doesnt seem to be getting any better.
| |||||||||||||||
Saturday, October 1, 2011 - 02:34 pm I was surprised and checked: The total profit of all the corporations in these 3 enterprises was 1000B in the last game month. about 7GCs. The graphs show good, fluctuating profits in the past 12 game months. These amounts are not automatically booked to the enterprise. they remain in the corporations and can be moved out or automatically moved out at some point. Enterprise cash can change by many factors, if the corporate profit is not moved out, the enterprise can look like it is losing money. always check the last line on the financial report of the enterprise. it shows the total profit or loss of all the corporations.
| |||||||||||||||
Saturday, October 1, 2011 - 03:06 pm that line is deceptive i remember a really large enterprise, boasting over 2T monthly profit, after enterprise tax, my ceo that was half the size, was making 80% the profit. it doesn't take into account country taxes. and public corporations that a small percent are owned... it shows the full amount of profit, and the enterprise is taxed the full amount, while making less than the pay out, from profitable corps... i've even seen corporations pay cash for direct sale, then have the total loss (which included the cost of supplies) subtracted, a second time from the cash. i haven't payed close attention recently on that one, but i noticed it with my shuttle corps. after i IPOd them, they were showing year over year profits, but their cash kept going down, and they eventually failed, even thou they were reporting making money. the sales exceeded the yearly costs, while the cash level continued to decline, and i had to rebuild my entire shuttle program. and a secondary problem i had with IPOd shuttle corps, they'd make profit payments, but none of the share holders got any money!!! the bottom line, in the enterprise financial page, is not the bottom line. the cash flow, up or down, is the bottom line. their is allot of information in corporation pages, that just doesn't add up.
| |||||||||||||||
Saturday, October 1, 2011 - 03:21 pm and while its on my mind... W3C stated that they wanted successful corps to be able to be IPOd, and seem to judge the success of a corp on their market value. how ever, the market value of a corp can out run the profits, so that very successful corps no longer meet the PE requirements of IPOs!! thats off subject, but thought id throw that out while i'm thinking about it
| |||||||||||||||
Saturday, October 1, 2011 - 05:57 pm The bottom line is indeed not equal to the total profit made by the enterprise but taxes are low, financial services are gone and the numbers are close. The corporate market value is derived from the profit over the last period. Both market value and PE ratio depend on the profitability of the corporation and are good indicators for an IPO. With the increasing value of game money, we might reconsider the required market value. I will recheck both requirements.
| |||||||||||||||
Saturday, October 1, 2011 - 11:34 pm I don't get it. I always believed that CEOs were more profitable than countrys, but I'm making solid back-to-back losses. With 117 corps, I am making only $57B profit total. Thats TINY! Some countries make $200B a month with 100 corps. Whats more, that is the highest total profit I have ever made. I think that CEOs have been neglected for too long- while countries got flashy and neat new homepages, we still have the old one. It seems here that enterprises are becoming less profitable.
| |||||||||||||||
Sunday, October 2, 2011 - 12:43 am I don't see what's wrong with making 57B a month profit in your enterprise with only 117 corps. If you want morte profit, you need many more corps like the big enterprises have. Get building and buying!
| |||||||||||||||
Sunday, October 2, 2011 - 08:57 am ya.. but the problem now is you USED to have realy good long standing profit making corps that now all of a sudden make below profit, even though the market is deep in the red, and no matter what you try, they wont make a profit. Has anyone even looked at there chem corps? Whats next.. ? electricity? services? Explain this... https://sim02.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=corphist&miKey=3103520&miColumn=vCorpMonthProfit compared to https://sim02.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=corphist&miKey=2051021&miColumn=vCorpMonthProfit this is odd dont you think? a small decrease in sallaries of 5% would do that.. yet all other critereas mathach.. 100% employment.. someleft.. supplies "OK" ect.. I understasnd.. none of the above corps of the same type are making a profit.. but why did one them take a dive so fast? its kinda making a point here...
| |||||||||||||||
Sunday, October 2, 2011 - 09:20 am Now, tell me WHY Andy? WHY did this particular PROFIT making corp die this fast? what was "tweaked" in the numbers, and whats next on the chopping block?
| |||||||||||||||
Monday, October 10, 2011 - 07:14 pm My corps are loosing money too I had a 1,700$ corps now its down to 136$. What is going on here?!?!!?!?
| |||||||||||||||
Monday, October 10, 2011 - 07:29 pm Production has been reduced slightly several times recently in a lot of corps. I'm not sure if it's all types, but take FMU for example. A couple of weeks ago they were producing 790 per month. Now it's 780. Household products were 282,500, now they are 250,000 etc. This may not be the sole reason for profits going down, but it must be a contributing factor. Hugs and respect Jo
| |||||||||||||||
Tuesday, October 11, 2011 - 09:33 am what about the price of the products? revenue did not change. Homerdome Your profit in the past game month was 1.762.356.112.245 what exactly is the problem? If you have any specific problem, you can mail the gamemaster and we will look into it. birdstwin Your profit is 5.358.875.996 in the past game month. this is not so bad for a relatively new free player.
| |||||||||||||||
Wednesday, October 12, 2011 - 04:10 am As you see andy, its been a few days since i posted last. The problem is that i had to close a pile of corps (that used to be profitable) to make my enterprise profitable. In one of my enterprises i needed to pay out at least 30T penalty fees for closing corporations that, for as long as I have played the game, always made money. Chem corps became like fruit corps. Nothing you do will make it profitable. They where losing tons of cash. I see now that they are now actualy making a profit now, but no where near where they used to be.
| |||||||||||||||
Wednesday, October 31, 2012 - 11:36 pm Are enterprises worth the hassle these days? Besides the fact there tied in with game levels and you need 1 for that all important level 5. On a pure profit basis they dont seem worth it? Take the top ceo on LU for example. The guy has almost 1600 corps. A huge amount but he's only making between 50B-150B per month. Alot of the other top players are similar. Now I look at that with my 200 ceo corps and think screw that. If that's the kind of investment needed for those returns then I wont bother. Anyone else feel the same or have I got I horribly wrong?
| |||||||||||||||
Friday, November 2, 2012 - 08:06 pm If you think, 60B a month is 1GC a month, or 6GC a day. 1GC to pay for the ent means 5GC profit a day, could be 10GC if your making $120B/month, 150/300GC a real month, not too shabby really.
| |||||||||||||||
Saturday, November 3, 2012 - 03:20 am Well when you put it like that I guess it doesn't seem to bad. It's just getting to that stage that bothers me. I've got 200+ corps atm and I still cant make a profit. It never used to be that hard.
| |||||||||||||||
Saturday, November 3, 2012 - 05:24 am you also get what you pay for. if you put your corps in your countries, and increase salaries for production, your ceo will seem less profitable. if you run a moderate salary range, remaining competitive, but keep it as low as you dare. the lower you run your sals, the more you'll need to watch your corps. shrug
| |||||||||||||||
Saturday, November 3, 2012 - 05:59 am although a way to sell corps via direct trading... i mean, your going to invest at least a GC into a new corp, why not shop for corps with GC, from willing sellers? that'd be kinda cool it could even be limited to CEO's and "estates," creating an incentive to sell pats of your country... shrug
| |||||||||||||||
Saturday, November 3, 2012 - 10:07 pm I'm making $240B with 720 corps, so that's like $67B at 200 corps. Josias would be doing way better scaled to 200 corps last I checked. That guy with 1600 corps? I'd be making $530B if my enterprise were scaled up to that many corps. Josias would be doing even better, haha. Anyway, the thing is that you gotta be clever to make money. Enterprises aren't an easy gravy train anymore.
| |||||||||||||||
Saturday, November 3, 2012 - 11:24 pm Got any tips then Mizore? I've actualy looked to see if buying corps for GC,s were possible. I agree Josias it would be cool.
| |||||||||||||||
Saturday, November 17, 2012 - 12:58 am Authentication ErrorBy: (IP:198.27.78.19) You can only post messages if you are logged on as player of simcountry.You must also have a country in one of the worlds. New members can join the forum about 48 hours after registration.
| |||||||||||||||
Saturday, November 17, 2012 - 03:30 am Yeah, $40B per month is possible with 100 corps. Did it with my second. Basically, you're going to need to use some form of supply quality averaging to earn the big bucks. Pick the appropriate strategy with the appropriate corporations and you're good.
| |||||||||||||||
Monday, November 19, 2012 - 07:12 pm Authentication ErrorBy: (IP:198.27.78.19) You can only post messages if you are logged on as player of simcountry.You must also have a country in one of the worlds. New members can join the forum about 48 hours after registration.
| |||||||||||||||
Wednesday, November 21, 2012 - 10:54 pm Authentication ErrorBy: (IP:198.27.78.19) You can only post messages if you are logged on as player of simcountry.You must also have a country in one of the worlds. New members can join the forum about 48 hours after registration.
| |||||||||||||||
Sunday, April 14, 2013 - 11:51 am Can i earn real money in this game? If so, how? Need an answer.
|