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W3C - Negative cash in Countries

Topics: General: W3C - Negative cash in Countries

Tom Willard

Thursday, September 8, 2011 - 11:59 am Click here to edit this post
Ever since we have limited the amount of loans a country can take, negative cash became an issue.

many countries have this problem but some are going very far and are deep in the red.

Having negative cash has a disabling impact on playing such countries as purchasing is not possible and the country can only buy the most necessary products which is done in automatic mode.

We think that such situations lead to deterioration of these countries and in some cases, the entire account.

We will now start to reduce the possibility to go deep in the red.
We have already started with new players and suggest the exchange of gold coins to solve their smaller problems and will extend this feature to all players.

Players with large negative amounts of cash will now get a message when they login. The message requests them to reduce the negative cash amounts.

Countries with more than 40T in negative cash will not be accessible until the cash position is improved and the negative amount goes under 40T.

The limit of -40T is temporary and will be reduced further in the future.

There are not many countries with this kind of negative cash but we advise everyone to make an effort and improve cash in all the countries.

It is possible to sell corporations, sell some country assets like unused weapons and ammunition. move money from the account into countries and exchange gold coins for cash.

Countries with a cash problem that remains unsolved and worsens in time may see a country bankrupt.
We will set a new level for bankruptcy and will publish it on the forum and in the game news ahead of time.
The initial level may be 50T and will be reduced with the reduction of maximum negative cash numbers.
In case of bankruptcy, loans are inherited by the main country in the account and such added loans can cause other countries to follow.

President John Henry Eden (Little Upsilon)

Friday, September 9, 2011 - 01:58 am Click here to edit this post
If someone is in that deep in the red, couldn't they just cancel the country and start over? Or will they not be able to cancel until they pay gc to fix it so that its under 40T in loans? God I pray for those players that deep in debt. What if there was another option....like the possibilities for liquidating country assets to pay back the loans?....like if a country had 60T in assets and 42T in loans....they will have to liquidate 42T in country assets to cover the loans. Making it impossible to access the country because of the debt will pin the player with few options....they might just quit playing all together. We can't have that. Now with players that do not have much assets to cover their loans, they can have the option of get a new country, but instead of having the basic pop level for a new country,they get a country with 75% of pop of the country that went under. This gives players a new beginning to go a different path that will hopefully send them into the right direction.

Tom Willard (Kebir Blue)

Friday, September 9, 2011 - 08:56 am Click here to edit this post
new players can just abandon the account and start a new one.

everyone can sell some assets, ammunition and weapons and improve the cash situation that goes so low in many cases, because of the purchase of these weapons and ammunition.

the issue is not how to solve the one time situation but rather turning into a balanced mode.

There are very few countries with such a huge debt.

Crafty (Kebir Blue)

Friday, September 9, 2011 - 01:27 pm Click here to edit this post
I wonder how many of these countries with extreme levels of debt are of inactive accounts Tom? Again I suggest you revisit the rules of inactivity, like making them available for newer playrs to conquer so that they can get a 10 - 15 whatever million population country, inheriting only 2T debt, and gaining the same experience as taking a C3.

Tom Willard (Kebir Blue)

Friday, September 9, 2011 - 04:25 pm Click here to edit this post
The issue here is active accounts with high debt. This is bad for the players and for the game in general so it is important to solve the problem.

Tom Willard (Kebir Blue)

Friday, September 9, 2011 - 05:03 pm Click here to edit this post
The cash improvement feature will be added to Simcountry on Tuesday September 13.

Crafty (Fearless Blue)

Friday, September 9, 2011 - 06:56 pm Click here to edit this post
Hahah! I looked at just one of nix's slaves, nix being well known for using debt, and I saw that it was some 45T in debt...

Tom, can a players main bankrupt when it has assimilated all other countries debt? What happens then?

Green Paws (Little Upsilon)

Friday, September 9, 2011 - 06:58 pm Click here to edit this post
A main can go bankrupt and you'd have to establish another one.

Crafty (Little Upsilon)

Friday, September 9, 2011 - 07:06 pm Click here to edit this post
Hmm, I would like to hear the answer from a GM greenpaws, no disrespect, but how are you so sure of this?

Green Paws (Little Upsilon)

Friday, September 9, 2011 - 07:19 pm Click here to edit this post
I'm not 100% but it wouldn't make sense a main could keep piling up debt without consequence, or as the GM put it, be forced to buy additional cash with GCs to gain access, which I would deem a mid-stage process to bankruptcy.

At that point, one could just delete the country and start again anyway.

Laguna

Friday, September 9, 2011 - 07:56 pm Click here to edit this post

Quote:

Bankruptcy Rules

New member countries are bankrupted when their debt is at 30 T for empire members and 60T for empire leaders. In practice, new members are never bankrupted. It is hard to create such debt within the initial playing period.
Full member countries, that are non-leader part of an empire, are bankrupted if net cash (cash less debt) is -50T or worse. Messages are shown on login when the total goes under -30 T. Warnings will keep coming up to 5 times, one message following each login.

Messages are sent to the empire leader, each game month, when the total goes under -30 T. If no action is taken to correct the situation, the country will bankrupt.

Full member leader countries, are bankrupted if net cash is -100T or worse Messages are shown on login when the total goes under -60 T.

Messages are sent to the empire leader, each game month, when the total goes under -60 T. If no action is taken to correct the situation, the country will bankrupt.

All countries bankrupt without further notice if net cash (cash less loans) is under -140 T.

When a country is bankrupted all its loans and cash are transferred to the empire leader.



The amounts have changed and some other things. The messages are triggered - and the events, I presume -, by negative cash, not by debt.

Updating and reposting the bankruptcy rules on the game news would be best.

Tom Willard (Kebir Blue)

Saturday, September 10, 2011 - 12:31 am Click here to edit this post
We will update the bankruptcy rules.
Although these rules are in place, you cannot get into such loan levels any more.
the max loans is 7T.

however, both premium players and new players have succeeded in getting into negative cash at the level of 40T. (Not many).

we have some ideas on how to prevent this in the future but players could refuse these suggestions and go negative even further.

this is why we will need to set a bankruptcy level for negative cash.

Do not expect any major consequences.
the main effect of this change is that new players will not get into any debt any more. they will be no loans and no negative cash.
New players get financial support and they have many gold coins and can exchange some into game money but they will have no debt.

We know that such debt was a major reason to abandon playing.

Gringo (White Giant)

Saturday, September 10, 2011 - 03:09 am Click here to edit this post
I think it would be nice if when somebody goes bankrupt all their assets are put on the 'market' and the players can bid on their countries and after the debt is paid off, then they can have the remaining/if any monies left.

Quetzalcoatl (Little Upsilon)

Saturday, September 10, 2011 - 05:22 am Click here to edit this post
Alot of enterprises lose cash becuas of cash transfers to corporations i have to inject 1T to each of my enterprises every other day. Can we please stop these cash transfers. It leads to negative cash and loans in enterprises.

Kitsuné (Fearless Blue)

Saturday, September 10, 2011 - 05:52 am Click here to edit this post
If you're blowing through $500B every day that's a good sign you're doing something wrong.

Get rid of your unprofitable corporations.

Woad (Little Upsilon)

Saturday, September 10, 2011 - 04:48 pm Click here to edit this post
Im the same with my enterprises Quetzalcoatl. Scottish Enterprises is making good profits every month it tells me. Yet im stuck on 7trillion debt now for weeks. 270 corps and I cant seem to make any impact on that debt. It's annoying to say the least. Im fed up throwing GC's at it. Another 60 GC's gone this afternoon and its hardly made a dent in my 2 enterprises. I'd close them if I didnt have a whole load of corps in my empire.

Solaris (Kebir Blue)

Saturday, September 10, 2011 - 05:14 pm Click here to edit this post
Cash transfers to corps is killing my enterprise profits. :(

Green Paws (Little Upsilon)

Saturday, September 10, 2011 - 05:22 pm Click here to edit this post
Cash transfers may be due to significant numbers of upgrades and new corps establishing themselves. If you're confident about your corps cash transfers to them is a good investment in the long-run.

Zhangliao (Fearless Blue)

Saturday, September 10, 2011 - 05:24 pm Click here to edit this post
full membership players should be able to borrow about 20T in case their countries have financial problems. By doing this, we could keep them with us. 7T should be for free members. That is my $0.1 idea

Sunday, April 7, 2013 - 11:08 am Click here to edit this post

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